Our world is not the only one. There are many worlds both similar and completely different from ours. Mages can travel through these worlds. The inhabitants of these worlds also sometimes end up in our world. If we imagine our space-time continuum (world) as an atom, then the relationships between worlds will be similar to the relationships between atoms in a crystal lattice. Atoms (worlds) coexist with each other, can exchange electrons (inhabitants) and all together form one whole.

Previously, people often met with inhabitants of other worlds (angels, devils, centaurs, dragons, elves, etc.). This was possible due to the lack of boundaries between some worlds. When the boundaries of the worlds were restored, people were left alone. Now, you will no longer find traces left by the “Elders”, just as you cannot find today in yesterday. Because the dust of one world does not necessarily fall on the path of another.

At that time, people did not need Space. Why fly somewhere for a long time in a tin when you can get to another planet (world) simply by walking along the road or using the Portal? Movement between the destination world and the origin world can be instantaneous or gradual.

1. Instantly: through Portals installed in a certain place, or created by a magician at will. In this case, the boundaries of the worlds are broken in a certain place and between these gaps a channel is formed through which the magician passes from one world to another.

2. Gradually:
a) If the worlds come into contact with each other, then you only need to overcome the boundary between the worlds. The border is usually well guarded both by Border Guards and various spells. The journey across the border may take several days or a few seconds, but you will always feel when you find yourself in another world.

b) If the worlds do not touch each other, then you cannot immediately get to the destination world. Then the magician’s path lies past many worlds. It's like walking through mirages that constantly replace each other. The magician walks along the path that lies between the worlds. At first there is only one world around you, then it seems to blur, and you are already walking through another world. The interval between transitions may vary. Sometimes the moment of transition is noticeable. If the worlds are similar to each other, then you may not notice the moment of transition. The path of gradual movement is relatively safe, because if you do not go off the path, then the magician does not cross into the world through which he is walking and, accordingly, is not exposed to all the dangers inherent this world. However, this also has its dangers: in the interworld they can live dangerous creatures; There is always a risk that your path will be interrupted or you will not be able to find the way to your world. Therefore, people embark on such a journey with those who can cope with the dangers of the path and know the road (or have signs along the way).

The choice of method of movement depends on many factors: the capabilities of the magician, the proximity of the Portal, the environment, etc. To traverse worlds with beginners or the uninitiated, magicians usually use the second method.

Using a non-mobile Portal is dangerous because... The “door” opens into several worlds at once and there is always a chance that someone or something will come out to meet you from behind the “door”.

The penetration of creatures from another world can be very dangerous, because... in this world there may not be a means of destroying them and all the inhabitants of the world may die. Although there are also opposite precedents. Border Guardians are battle mages who live on the border between worlds and do not allow creatures from another world to enter their world, and vice versa. Sometimes they act as guides across the border. Each world lives by its own laws. In some worlds they coincide, in others they differ sharply. In one the sun rises in the east, in another in the west, a day in one world may be tens or hundreds of years in another. Magic in different worlds is also different. No, magical energy is everywhere, but the spells themselves and how they work may vary. Therefore, when you find yourself in another world, you should not rely on your magic without checking its effect.

You shouldn’t get upset ahead of time and assume that all Portals for transition have been lost. The most famous “doors to another world” today are mirrors and pyramids.

Often, researchers of the Egyptian pyramids said that they found themselves in the world of the well-known gods Set and Ra, while the inhabitants of another reality did not notice them. In this case, a cat or kitten acted as a guide. Some consider these stories to be related to the cult of cat worship in Egypt. Others claim that since ancient times it has been known that cats see otherworldly “guests” and have access to other worlds.

If the pyramids opened up the opportunity to get to other worlds, then the mirror is a door to our world for those arriving from another reality. Please note that many magical rituals are performed with mirrors. It is believed that these objects can not only “let” deceased and demonic entities into our reality, but also imprison human soul. Therefore, in Christianity, during the “cleansing of the house,” a special emphasis is placed on sprinkling the mirror with holy water. While among the Scandinavian peoples it is customary to draw protective runes behind the mirrors to protect all the inhabitants of the house.

How to get to another world.

We will assume that you are not a very experienced magician and this is your first time traveling between worlds in your physical rather than mental body. Then you can use the following recommendations:

Find a place where you feel energized. The transition process can be initiated by external or internal magical energy. The places where external energies accumulate are well known. These are the so-called “anomalous zones”. The difference between using external or internal energy only that external energy supply will allow you to more quickly trigger and carry out the transition process, while your internal energy may not be enough to start the process. If you decide to use your own energy, then the choice of location is not so critical. You probably have your own place where you take a break from the surrounding reality, and where you will not be disturbed during this magic. Your house or apartment is not suitable for this, because... You need a certain amount of free space, but the street is just right.

Wait until nightfall. The choice of this particular time of day is not accidental, and not for any reason. mystical reason. The point is this: Firstly, at night most people sleep and do not disturb with their actions and desires magic field. You have no idea how many people use magic in their lives without even knowing it. Each person on his own can only do so much magic, but a large number of people can provide strong influence on the state of magical energies in your area. Secondly, you will have to change your perception of the world. Otherwise you will not be able to leave this world. Your world will cling to you, and instead of transitioning, you will see only a vision that flashes past you, remaining just an obsession. Darkness will help you change your perception of the world. Our eyes deceive us. “Everything we see is only one appearance. Far from the surface of the world to the bottom.” Darkness will help you concentrate on your goal without being distracted by details. In this case, closing your eyes during the day in a dark room will not be enough (see above). You are unlikely to be able to immediately abstract yourself from this world. So you might want to practice first. Try to look at your world from the outside. Familiar faces will become strangers to you, and the environment will become unfamiliar. It will seem to you that you are a spectator watching a play called life. You get up and leave, and the performance will continue.

Walk in the dark. To make the transition you will need: desire, commitment, determination and the ability to change the world. Bring it all together in one place at one time. Abstract yourself from this world and step towards that light that will flicker somewhere ahead. If you succeed, then the reality around you will be distorted, as if bifurcating, and will be covered with a ghostly haze. The outlines of objects will become unclear and blurry. Go forward without stopping and without turning anywhere. When you go to another world, you will know it.

P.S.: In this method there are no spells usual for magic, since true magic comes into play, which is based on the use of the laws of the universe, and not on the transformation of magical energies. This is the beauty of true magic: it acts where ordinary magic is powerless, and the fact of its use cannot be detected by ordinary means from the arsenal of magicians.

Witches do not always use brooms to move in space :), because there is a simpler and convenient way– teleportation. Not only witches and magicians can teleport. But if magicians can move from almost anywhere using magic, then non-magicians have to use Magic Doors or, otherwise, Portals. A portal is a “door” between dimensions and worlds. It can be tuned to a specific place or can go out into many worlds, in different times. Some Portals are located in specific locations (where they are built) and cannot be moved. It's simply where the "door" is. The Portal itself can be hidden in another dimension, and open only to those who have the right to use it. In this case, the Portal can open only for him alone. So, for example, there are several people at the location of the Portal, but only one of them has the right to use it. Then a connection is established between this person’s brain and the Portal. The portal is seen and, accordingly, only this person can enter it. There is simply no Portal for his companions.

Types of Portals:

1. Space puncture- this is a Portal that goes out into the same world, but to a place separated from the entrance by hundreds or thousands of kilometers. Thus, when passing through the Portal, the object moves over long distances in a short period of time.

2. Energy Portal is a stone (crystal) that is capable of transmitting energy from one dimension (world) to another. For some reason, people believe that a Portal is necessarily a hole through which one can be transported to another place. In this case, the Portal passes only energy through itself. Externally, the energy stone is really different from other stones. If you look into it, you will see infinity. The energy emanating from the stone is so strong that it can be felt even by a non-magician. The Energy Portal is usually enclosed in some kind of jewelry and carried with you. To receive energy from the Portal, you do not need to have the stone with you. Just having him nearby is enough. The Energy Portal is used by the magician to obtain energy for spells and for his own energy replenishment.

3. Gate of Worlds– this is a place, not a building. A place from which you can enter many worlds. Typically a Portal has one entrance and one exit. The Gates of the Worlds have one entrance and many exits. They are the point at which the worlds connect. The gates are everywhere and nowhere at the same time. Like a thin, imperceptible thread, they permeate the fabric of reality and belong to each world and not one of them separately. To make it easier to understand, let's look at an example:

Imagine a line drawn in some plane. If the plane intersects other planes, then the line drawn in it will intersect other planes and, therefore, have a point belonging to both the parent plane and the intersected one. Now replace the “plane” with a dimension (world), and the “line” with the Gate of the Worlds. We get those properties that the Gates of Worlds can have. In general, realities are so intertwined with each other that the same things belong different worlds. Since dimensions can have an infinite number of points of contact, the location of the manifestation of the Gates of the Worlds in a given reality can be any. That is, the entrance to them can open anywhere in any reality.

The Gates of the Worlds do not have “real flesh”, i.e. they don't exist in reality. A person who finds himself in this place shapes the appearance of the Gates of the Worlds for himself. As he imagined them, that is how they will appear to him. For some they are a huge arch, for others they are a tower going high, for others they are a corridor with many doors, etc. If there are two people at the Gate, then they will see the same thing, depending on who is leading in this pair.

For the Gates of Peace to be realized in this place of this reality, we need a key that, like a hook, will hook the thread of reality that makes up the Gates of the Worlds, pull it out and make the Gates visible and accessible. Appearance the key is not what we imagine when we hear this word. The key is a material object and consists of several parts. Each of which is a separate crystal or metal product, which has its own magical background and is useless in itself. IN in the usual form parts of the key are separated from each other and are located in different places different people. When these parts are connected together, the Gates of the Worlds appear in the exact place and moment where and when the key was collected.

It is to prevent unwanted or accidental passages through the Gate that the key to the Gate is divided into several parts and hidden in inaccessible places, and the Gate itself is sealed. The Gate Seal is a virtual lock that allows you to see the Gate, but prevents you from using it. To seal or unseal the Gate you need to spend a large amount of energy.

Now directly about the Portals:

The portal consists of two parts: entrance and exit. If, for example, the exit is blocked, the Portal will not operate, or will return you to the entrance. Portals can be one-way or two-way. One-way leads only one way, and you cannot go back through it. Double-sided allows you to move back and forth.

The Portal itself may look different. It can be both visible and invisible. The Invisible Portal represents a specific place, entering which the transfer process is initiated. The transfer is carried out forcefully or at will. Forced transfer is similar to movement through a pipe. It immediately transfers a person to the exit, as soon as some part of the body falls into the sphere of action. The “optional” option looks like a hole between the entry point and the exit point. Through this hole, you can be at the entrance, look through the Portal at the exit point and see what is happening there, without moving your whole body. Walking through walls is just such a Portal that takes you through another dimension.

The place of entry into the Portal can be permanent (in the case of stationary Portals), or selective (in the case of temporary Portals). In this case, the entry point may not stand out in any way from the surrounding environment. It happens in the wall, in the floor, in the middle of the room, in the mirror... This is because reality can be broken anywhere.

Mages of sufficient qualification can create Portals for themselves, but sometimes there is a need to give the same opportunity to ordinary people. Then the magicians create magical artifacts, which contain everything necessary to create the Portal. There are many ways to create them. Here are some of them:

Tapestries. Using magic, yarn and other ingredients, tapestries (or carpets) are created. Taking into account the smallest details, they depict that part of the surrounding world at the place of exit from the Portal. Here it is important to maintain absolute adequacy between the drawn and real place. Therefore, tapestries depict those places that are not prone to change. Such a Portal has a permanent entry point (all the time in the tapestry), and is of a one-way and forced type. It works like this: when entering a drawing on a tapestry, a person finds himself in exactly the place that is drawn on it. Its advantage is that when permanent place entrance and exit, the tapestry can be constantly transferred, and in the case of two different tapestries, we get a portable, double-sided Portal.

Drawing on the wall. The same principle of operation as the Portal on the tapestry. It is used most often by magicians who cannot create Portals themselves. The drawbacks of the drawing are the same: inaccuracy in displaying the location and violation of the drawing disrupts the operation of the Portal. Regarding image accuracy in general interesting story. Let's say the picture shows a day when the sun is high in the sky. Then, when you pass through the Portal, you will arrive on the exact day and time when the sun is high in the sky, even if you entered the Portal in the middle of the night. All this time between night and day you will be hanging out in interreality, although the process of transition itself will seem instantaneous to you.

Portal of Imagination. Powerful magicians do not need to have an image of their destination before their eyes to get to a familiar place. All they have to do is create it in their imagination and mentally step into it. Thus, they initiate the transfer process.

The most dangerous thing about moving through Portals is that when you exit it, you end up inside some object, substance, above or below the ground... This happens if there is a failure during the transition or if the magician does not know (erroneously) the exact coordinates of the exit. Therefore, the exits from the Portals are located in good famous places or places previously explored using various methods of remote observation.

Portal of attraction. This special kind Portal, which differs from others in that it acts in reverse. Most of the Portals work the same way: there is an entrance in front of the magician, and an exit at the destination. In the case of the Portal of Attraction, the magician is, as it were, the exit from the Portal and moves to its entrance. In other words, if an ordinary Portal is a stone thrown into water, then an Attraction Portal is a stone thrown out of water. A completely different principle of creating and operating Portals is used here. An ordinary Portal is created by a counterforce. The magician collects a fairly large amount of energy and uses it to pierce the space-time continuum, i.e. creates superiority of force over force. In our case, the Portal is based on the use of the Law of Balance, which seeks to keep the world in a state of balance, and in case of deviation from balance, initiates forces that return the world to its original state equilibrium state. The work of the Portal of Attraction is based on the action of these very balanced forces.

To independently create an ordinary one-time Portal in some random place requires quite a lot of magical energy. If in given time it is not enough, in these cases the Portal of Attraction will help you. The advantage of this Portal is that its creation requires little energy expenditure from the magician. Ordinary Portals are almost always powerful energy bursts that are easily detected. The attraction portal is not like that. If we compare the formation of an ordinary Portal with an explosion, then the Portal of Attraction on the same scale will be equal to a small bang. The fact is that his energy surge occurs at the destination, and not at the place where the magician disappears.

Creating a Portal of Attraction does not require the use of large energy costs, because it is created not as a result of opposition, but as a submission to forces. To create it, such forces of attraction are used as: longing for your home (or another place or time that is dear to you); the power of love or hate, which, as paradoxical as it sounds, is also a force of attraction; well, and some other forces that can capture you entirely. To initialize the Portal, you only need to say the Portal spell, connecting it with a small amount of magical energy that is at your disposal, and very much want to be in your home or next to your loved (or unloved) person, completely surrendering to this desire. Then the force that creates the Portal will combine with the force of your desire. At the same time, it is not necessary for the magician himself to want to be in some other place. It is enough if this desire arises in a person with whom the magician is in close contact, say, holds his hand and “reads” his brain. Thus, it does not matter exactly whose power will add up to the energy of the magician, because... Power, by and large, is not one’s own and someone else’s.

If all these conditions are met, a certain vacuum is created in the very place where you want to be. Of course, this is not an ordinary vacuum, but a kind of energetic (or some other) emptiness or rarefaction of space-time. In other words, a hole is created in the world, i.e. the balance of the world is disrupted. And only you can fill this hole by restoring balance, because... by being in the place of your desire, your desire cancels itself. This is where the forces that restore balance come into play. They are superimposed on the forces that you have already used and together they create the very force that moves you to the desired place. A force similar to that which causes air from an area of ​​higher pressure to fill an area of ​​lower pressure.

By itself, each of the forces you use may not be enough to achieve the desired result, but together they give you the opportunity to achieve what you want. In magic, in general, you often have to add together seemingly incomparable things, such as, for example, material objects and feelings. This is quite normal, because... magic is based on its own logic and its own laws, and only those who understand magic are able to work with it.

The example with Portals demonstrates that in magic it is just as important to be able to be strong, and it is important to be able to be weak. Being strong and being weak are simply two different approaches to the same problem. One swims across the river, fights the current, wastes all his strength and drowns, while the other swims using the current and gets out to the opposite bank, albeit not in the very place where he planned.

Everyone chooses their own path: one path of strength, another path of weakness, but the magician always follows his own path, using both if necessary.

Our world to which we are accustomed is far from the only one. Besides it, there are other worlds that can be either similar to our world or completely different from it. People who are endowed with certain psychic abilities, can penetrate these worlds. And in the same way, inhabitants of other worlds can appear in ours from time to time.

If you trust the theories of scientists, then in ancient times people were able to often meet with representatives of other worlds - angels, devils, dragons, elves... Such meetings were possible due to the fact that there were no boundaries between some worlds. Over time, all these borders were restored, and people were left alone.

In addition, scientists are sure before people There was absolutely no need for space, because you could get to another world by simply walking along the road or using a portal.

Some of these portals have survived to this day. For example, in the Moscow region, not far from the Silikatnaya railway station, there is a cave in which war time people were hiding from the bombings. One day the cave collapsed and all the people there died. The rubble was cleared, but not a single dead person was found. Since then, this cave has been considered a portal.

A curious incident happened to one of the participants research group“Nemon”, Evgeny Troshin. Evgeniy was once on the subway going about his business; it was rush hour, so he had to stand at the door, and at one of the stops he had to get out of the car to let people through. Imagine his surprise when he heard that the next station would be the one he had just passed. It turned out that the man somehow incredibly ended up on a train that was traveling in the opposite direction. At the same time, as the man himself assures, he was absolutely sober and understood everything perfectly.

It should be noted that there are many conflicting rumors about the Kitay-Gorod station where this happened. Many people say that here they fall out of time for several hours, or vice versa, everything happens very quickly. According to Troshin, a fault occurred in this place near Kitai-Gorod in Moscow earth's crust. When do they happen? magnetic storms or during solar activity this rift begins to act as a portal between parallel worlds. Unfortunately, to this day scientists have not established exactly how it can be used.

Ancient legends say that those places where transitions to parallel worlds took place were enchanted. As a rule, these were clearings, road intersections and bodies of water. Researchers note that in such places you can often hear strange sounds: quiet music, conversations, the sound of wheels. In addition, foreign odors may appear.

IN Voronezh region there is one of these reservoirs. It's about about the Khoper River. Sometimes strange things happen in its floodplain. The past has been photographed many times in this anomalous zone. In some photographs one could see figures Soviet soldiers from the Second World War and tanks of the 1914 model. It should be noted that in Myasnoy Bor (Novgorod region), mysterious events related to the war are also taking place. At the beginning of the war, in 1942, after an unsuccessful attempt to break the siege of Leningrad, the second shock army ended up in difficult situation. For a breakthrough it was possible to use only a small area - about 3-4 km. As soldiers tried to escape the encirclement, tens of thousands died. This area was called Death Valley. There are still a large number of unburied human bones there to this day.

At the end of the war, the inexplicable began to happen in the Novgorod region. According to the stories of local residents, quite often in the vicinity of Myasny Bor you can hear male voices, and the smell of shag is clearly in the air. Furthermore, you can also hear shouts of “hurray” and machine gun fire. When excavations were carried out in Death Valley and photographs were taken, in many of them you can see military road and a soldier.

Note that in Russia there are generally many such “enchanted” places. As researchers say, there are especially many of them in Kaluga region. For example, in the vicinity of the village of Korenevo there is a Popov Bridge. Locals They say that about a century ago a drunken priest was walking across this bridge, tripped, fell into the water and drowned. Since then, strange things have been happening on the bridge: cold water the canister begins to boil, a ghost grandfather sits in the cabs of cars driving across the bridge, three horses rush across the bridge, although there has not been a single team in the vicinity for a long time. Many people have gotten lost in the area of ​​the bridge, and some have reported seeing will-o'-the-wisps there.

Relatively not so long ago it was discovered in Antarctica, near Lake Vostok. Scientists even suggested that it is in this place that the entrance to the interior of the Earth is located (remember, earlier scientists put forward the theory that the globe is hollow inside and that the entrance to it is at the poles).


And this incident occurred in the USA in the summer of 1943. American ships passed by the Aleutian Islands. The horizon was clear, the sea calm. Suddenly, Japanese ships appeared in front of the American squadron. The Americans opened fire on the enemy. Then they fired more than 210 tons of shells. The enemy did not fire a single shot in response. When the shooting stopped, the American sailors saw that the Japanese ships had disappeared. And later, according to documents, it was established that on that day there could not have been any Japanese ships in that area at all.

Some researchers are confident that portals to parallel worlds are located. So, in particular, scientists who took part in the 1999 expedition made a discovery. They found that if you draw from the main Tibetan mountain, Kailash, the axis to the opposite side globe, then it is possible to travel to Easter Island, where, as is known, there are stone statues whose origin is unknown. And if Easter Island is connected by an imaginary line with the Mexican pyramids and extended, then it will end up exactly at the same Mount Kailash. And further: if you connect Kailash with the pyramids of Egypt, you can again go to Easter Island. At the same time, the researchers measured that the distances between the Tibetan and Egyptian pyramids and between Easter Island and the Mexican pyramids are absolutely the same. From this, scientists concluded that world system pyramids was built by unknown forces to connect the planet with space.

It should be noted that Tibet has been considered the place of the gods since time immemorial. In addition, the Tibetan group of pyramids is the largest in the world, because it consists of hundreds of pyramids, located evenly in strict dependence on the cardinal directions. In the center is Mount Kailash, whose height is more than 6,700 m. The heights and shapes of the remaining pyramids are striking in their diversity. Their height ranges from 100 to 1800 m (for comparison, the Egyptian pyramid of Cheops has a height of only 146 m).

Of course, all the pyramids that exist in the world are similar to each other, but only in Tibet there are stone structures between the pyramids, which, due to their concave or flat surface, are called mirrors. Scientists to this day cannot understand how these mirrors change time. However, we note that according to the ancient Tibetan legend, in ancient times the Sons of the Gods descended from heaven to earth. They possessed the power of the five elements (water, air, fire, wind and earth), and used it to build a giant city. It was there, according to Eastern religions, that the Sulfur Pole was located.

Many eastern countries Mount Kailash is considered sacred. Here, at an altitude of approximately 5,700 m, there is another Death Valley, which can only be overcome using the sacred road. If you leave it, you can enter the zone of tantric power. In addition, stone mirrors change the course of time there to such an extent that people who happened to be there turned into very old people in a few years.

An example of the effect of stone mirrors is the death of four climbers. During the expedition, they left the sacred road, and when they returned, they literally grew old and died within a year. Doctors were never able to establish the cause of death.

Each mirror is different in size and shape. One of them, 800 m high, is called the “Stone Palace of Happiness”. According to researchers, it is this that is the portal to. The largest mirrors are located on the northern and western sides of the sacred mountain. These are slopes that have a clear concave shape. The height of each of them is 1,800 m. According to experts, such huge planes have the ability to transmit the energy accumulated in the pyramids to the Universe.

And the Creators of the pyramids themselves, scientists are convinced, were without a doubt familiar with the laws of subtle energies and knew how to control them. But scientists do not have a consensus as to who these builders were. Some people think that they were ordinary people, others claim that the pyramids are the work of aliens. Some structures have retained traces of drawings depicting people’s faces, so it is quite possible to assume that the pyramids could have been built by representatives of highly developed extraterrestrial civilizations.

Scientists have put forward several theories about where and for what reason people disappear. Thus, the scientist Ambrose Bierce from America says that in visible world there are something like voids and holes in which “something” dominates. No light or sounds penetrate through it. You can neither live nor die there, but only exist.

According to cryptozoologist Ivan Sanderson, there are certain places, where the laws of magnetic and gravity do not operate correctly. The scientist called these places “damn cemeteries.” In these places there are electrical vortices that transport objects and people from one world to another.

Australian parapsychologist Jean Grimbriar is confident that on our planet there are about forty tunnels leading to parallel worlds. This theory was partially substantiated by Kip Thorne, a famous theoretical physicist. He proved that it is possible to create tunnels in outer space to move not only in time, but also in space.

Of course, these are all just theories and nothing more. And, probably, people still have to put in a lot of effort and patience to unravel all the secrets that the anomalous portals in a parallel world.

Have you ever thought about magical world but have never tried to express your thoughts on paper? This article can help you take the next step. Follow our advice and you will create a wonderful fantasy world as soon as possible!

Steps

Decide on civilization

    Think about who the residents will be like. Start by thinking through the main characteristics of the imagined world and the lives of its inhabitants. This will help you decide on the main idea of ​​your world.

    • Will your world be a peaceful environment without war, anger or violence? Or is it a world falling apart at the seams, overwhelmed by a wave of crime, chaos and battles?
    • Knowing this, you can begin to describe your inhabitants. When creating them, describe their history, culture, lifestyle, weapons, food, education, government, transportation, etc. Are there numerous types of creatures living there, such as lizards or octopuses wandering around? What conflicts occur between different races?
    • Determine the scale of civilization. You may have one dominant culture, as in the Klingon Empire, or whole line different cultures with dissimilar customs, just like on Earth.
  1. Come up with a name for your world. You can change it later if you want, but you have to start somewhere. One way to do this is to use your name as a basis.

    • For example, Lilitopia sounds good, especially if it beautiful world filled with flowers. Zaktopia probably won't work very well. But if you take out the "...topia" part and remake it as "Zakchan" or even just "Zak", you'll get an okay name to start with.
    • You can use some random words that sound good. (Caillou, Mikvar, etc.) You can even play with words. (Guess what the world called Catacloyapa is like).
    • City names also work well. foreign countries. For example, Ranovik or Turan in Albania.
    • The name of your world should reflect its inhabitants. For example, if it is a warlike world, then naming your planet “Bliss” will sound strange. On the other hand, if your world is populated by unicorns and elves, something like "Kzrah" won't work at all.
  2. Think about the landscape of your world. What will its relief be like? Where are the deserts? Where are the mountains? Forests?

    • Plan environment. For example, it could be a desert planet, a glacial asteroid belt, or a lunar forest. Or it could be a more traditional environment, like our Earth, but with different creatures and plants.
  3. Create wildlife for your world. You can take as a basis animal world Earth, but if you're looking for adventure, come up with your own! Are they vertebrates (have a backbone)? Invertebrates (do not have a backbone)? Teeth, fangs, claws, scales, fur, wings, eyes, limbs, mucus - these are all elements that you can use to create animals.

    • Read books about unusual beetles and inhabitants depths of the sea. After all, these are the most unusual creatures in the world, like aliens in our own backyard!
    • What animals do your residents ride? Determine what the animals eat, and then find out who eats them!
    • Building an ecosystem (who eats whom, who is the dominant predator, how everyone coexists) is good way learn more about the world you are creating. Where do all these creatures live in your world? They can live in the sky or under the covers of lava. Maybe you have ice worms that dig holes in solid methane, or energy creatures that can be both solid and luminous.
  4. Come up with a history of the world. Once you have an idea of ​​who your residents are and what they do, it's time to create a past for them.

    • Describe how they evolved from another life form, or maybe they were part of a galactic experiment.
    • Who or what gave birth to life on Planet X? What major events changed the course of the world?
    • Are there gods and/or goddesses, are there evolutionary life forms, or is it a combination of both? Describe how the civilizations on your planet have changed throughout their history. Were there any wars (civil, international)? Struggle? Anarchy? Uprisings? Or did everything proceed quite peacefully?
  5. Choose your world's religion. This is quite a sensitive topic for those who are devoted to their real religion. Just remember that you still believe in God and will not change your belief in any way. Just as writing a story about a murder does not turn you into a criminal, writing about other gods will not turn you into a pagan.

    • The dominant religion of your world may be polytheism (many gods), monotheism (one god), pantheism (everything is God), or atheism (no gods). You need to come up with the appearance of the gods: it could be someone similar to the inhabitants, only bigger size and purple in color, or small chipmunks with fangs. The choice is wide.
    • Are your gods animals? Does each of them have a special gift? Do they have one or more spouses? Were they there from the beginning or were they created later? Did anything precede the existence of these gods?
  6. Decide what language people speak, or create your own. They speak English? French? In Spanish? Or in a completely new language? Remember, if you plan to write a book about your world, which you probably will, don't create new language or at least don't force your characters to use it all the time. Most people will throw the book away in disgust because they won't be able to understand it without endless footnotes.

    • To see how it was done by a professional, read The Lord of the Rings. Tolkien created complete languages, so the characters have a “story,” but he rarely uses them, only to communicate important things. This gives his world an air of authenticity that wouldn't otherwise be there.
  7. Come up with folklore. What are the myths in each country? Create bedtime stories to frighten children, make up fairy tales and made-up legends with “a grain of truth in them” or prophecies (such as the Mayan Calendar prophecies!).

    Think over the model Everyday life for all countries. What games do children play? Which countries are poor? Which ones are rich? Do the residents work hard, or do they have a lot of time to play?

    Create a map of your world

    1. Make a map. First plot land areas, such as continents, and large bodies of water or other geographical features(if any) that your world has.

      • Add borders. For example, Europe and Asia are separate continents, the boundaries of which are determined by nature.
      • Decide on political boundaries: countries, states and cities. Take a look at Google Maps to see how these objects are positioned and use it as a guide.
    2. Start coming up with names for places. Once your country's borders are resolved, start assigning names. Go from large to small, so you will have several large objects and many small ones.

      • First give names to the main elements: continents, oceans, deserts, forests, etc.
      • Give each country its own capital. Position and name big cities, then countries, provinces, continents, oceans, deserts, forests, etc.
      • It may seem incredible, but just relax and don't think about anything, just let the ideas come to your mind. No need to hurry. You can put it all in an imaginary box in your mind or write notes on paper.
      • Google “random fantasy name generator” if you can’t come up with as many as you need.
    3. Draw a sketch of your map. Don't start with small islands. Make sure that the land boundaries are indented (as coastlines), and not just straight or curved (unless you have a good reason to do this, and not because you are lazy).

      • Using a computer will help because it is easier to edit than on paper.
      • Add small islands. Remember, these islands can be very important both economically and strategically.
    4. Use graphic symbols. Apply simple symbols: triangles for mountains and dots for cities (unless you're an artist and you want to draw beautiful mountains, tiny houses and city castles).

      • Then write the names. Don't forget to write the names of the continents in a larger font than the names of the countries, and the names of the countries larger than the names of the cities, etc.
      • Decide on the size of your city symbols and make different symbols for capital cities, countries, and provinces.
    5. Color your map. This can be done in any way you like, tweak things a little and voila! You have a map.

      Do individual cards countries At the same time, paint the nearby countries gray or brown. Then use a different bright color for each province. Of course, there is no need to perform this step if there are no neighboring countries (maybe you have a very young civilization, or your world is ravaged by war, or it is one friendly country invented by John Lennon).

    Make it a reality

    • Be creative! Don't think about what others might like, just do what brings you pleasure or joy!
    • Don't worry about minor mistakes. If, during the process of making a map, you discover that one of your cities has turned into a lake, for example, do not erase it. If the city is not that important, you can say that there used to be a city here that later sank underwater.
    • History is an amazing storehouse of ideas. Find a topic that interests you, such as warfare or ancient wonders of the world, and do a search at your local library or the Internet to find out something about it.
    • Try your best to avoid clichés such as: fairies and goblins, teams of two boys and one girl, main character with only one parent/without parents. The more unique your story is, the more interesting it will be.
    • Fantasy books or websites may be helpful, but to avoid prosecution, make sure you don't copy the author's ideas.
    • Imagine your brain is a lake. Let thoughts flow from your mind like a river. Even if you have good memory, in any case, write everything down, otherwise the flow will seem to be blocked by dams.
    • When you type your draft, use the automatic spell checker, then print out a blank copy, read it carefully, and make any edits you want. If you are happy with your changes, save them.
    • If you print a copy, double space it to ensure easy notes.
    • Feel free to follow along completely or skip any step of this tutorial. This is just a guide for your creation.
    • You can also turn your fantasy world into a club or group. Make friends and make them citizens.
    • Skip lines when writing in a notepad.
    • Many people create worlds with multiple races. It is very easy to fall into the trap of assigning each race one culture, i.e. elves belong to the Eastern culture, and gnomes act in Russian. If people associate these separate civilizations with one species, then elves, gnomes, etc. should also have separate cultural and racial differences.
    • Don't start with the details, go with the basics and let the ideas flow from there.

    Warnings

    • Don't share your card with people you don't trust. They can steal your ideas.
    • Don’t tell people with limited horizons about your country. They might think you're crazy.

    What you will need

    • Notepad with spring or hard cover ( school notebook in a line - not a very neat option)
    • Pencil or pen
    • Computers can also be used in place of pencil and paper, but be careful not to lose/delete your work! Make backup or paper copies.

The world of magic is beautiful and amazing. And we can join it, because each of us is born with certain magical skills. You just need to be able to “wake them up.” Let's try to figure out how to become a sorceress for real.

Exist various ways transformation into a sorceress.

Method 1

Before you start magical ritual, choose what kind of sorceress or fairy you want to become. Each of them is responsible only for a certain force: water, fire, earth, air, animal world, plants, love, etc.

Now write your wish on an ordinary piece of paper. Don't forget to indicate what kind of sorceress you want to become. Have a glass clean water. Ideally, it should be spring water, but ordinary purified water will do just fine. After this, throw the leaf out the window so that it flies as far as possible. It is necessary to carry out the ritual before going to bed. Immediately after this, go to bed and fall asleep. And when you wake up in the morning, you will already be a fairy.

Method 2

For the next ritual you will need a bowl of water, a mirror, a candle and a piece of paper. It will be nice if the bowl is clay and the water is spring water. You will also need not plain paper, but colored paper. Its color should symbolize the power that the sorceress patronizes. If it is fire - red, sun - yellow, water element - blue.

Cut out a sorceress symbol (flame, sun, droplet, etc.) from colored paper. And now we carefully burned its edges with a candle. Work carefully as fire may cause a fire. Now put a piece of paper in the water and reflect it in the mirror. Then look into it yourself and repeat “I am a sorceress” three times. The next day, try to predict the weather. If the prediction comes true, it means you are a fairy.

Method 3

If the first two methods did not bring results, do not despair, but try this method. Ask your mom for an empty bottle of perfume or eau de toilette. It is possible that you already have a suitable one in your treasury. Take it and start preparing the magic potion. Pour into it exactly three pinches of sugar and salt, as well as some spice: a cinnamon stick, cloves, orange peel. You should like the aroma of the ingredients. If there essential oil, you can add it, but only 1-2 drops. This will strengthen the drug.

Now put our magic mixture on the windowsill and wait exactly 2 weeks. Now every day before going to bed, spray yourself with magical perfume and mentally imagine how you become a real sorceress. It won't be long before your wish comes true.

And if your brother or friend wants to become a wizard, then information for him is located in the article.