Psychological games and exercises with preschoolers

Psychological games for preschoolers

"Cacti grow in the desert"

Everyone stands in a circle, holds hands, walks and says:

“Cacti grow in the desert, cacti grow in the desert...” The leader stands in the center of the circle, sometimes turning. Suddenly, one of the players jumps out of the circle and shouts: “Oh!” He must do this in such a way that the presenter does not see him at this moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches him on the shoulder, and he remains in the general circle.

The presenter asks: “What’s wrong with you?”

The player comes up with any answer related to the cactus (for example: “I ate a cactus, but it is bitter” or “I stepped on a cactus”).

After this, the player returns back to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the presenter’s question.

Those children who most often find themselves outside the circle are the most active and have greater leadership abilities.

"Teddy bears on a walk"

First, the presenter says: “You are all little bear cubs, you are walking through the meadow and picking sweet strawberries. One of you is the eldest, he watches over everyone else.”

Cheerful music plays, children walk around the room and pretend to be bear cubs - they waddle, pretend to pick berries, and sing songs.

At this time, the presenter selects one player and, when the music stops, announces that he is the eldest bear cub. His task (announced in advance) is to check as quickly as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the leader appoints another senior. The game continues until everyone has played this role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for those who act calmer and more organized than others. At the end of the game, the host explains why the winner was able to complete the task better than the rest.

The game “Teddy Bears for a Walk” allows children to learn how to quickly respond to a task and correctly organize their actions. It can be carried out quite often, changing bear cubs to kittens, chickens, elephant calves, etc.

"Far, far away, in a dense forest..."

The players sit on chairs, close their eyes, and the presenter explains the rules: the phrase “far, far away, in a dense forest... who?” One of the players answers, for example: “little foxes.” If several answers are pronounced at the same time, the presenter does not accept them and repeats the phrase again. Sometimes it is difficult for the players to decide who should answer, but the leader should not interfere and let the children figure it out themselves.

When the only answer is received, the presenter says the following phrase: “Far, far away, in a dense forest, fox cubs... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite a long time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same: “Far, far away, in a dense forest...”

It usually turns out that one or more players answer the most. It is worth paying attention to them - they are the ones who have the most developed leadership abilities.

"Shipwreck"

The presenter announces: “We were sailing on a large ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough lifeboats, but the radio is damaged. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The kids discuss the current situation and consider all possible ways out of it. Some people offer one way out, others another. It is important to pay attention to who takes the most active part in the discussion and defends their opinion.

As a result of the discussion, the players tell the presenter their way out of the situation, and he tells them what came out of it. Naturally, the result must be successful. The presenter must not allow a “split” among the players, that is, the fact that one half of the children will choose one option, and the other half will choose another.

"Fire brigade"

At the beginning of the game, a leader is chosen. The remaining players represent the “fire brigade”. The presenter must send them to put out the “fire”. Players must run, fuss and perform some stupid actions. The leader’s task is to be able to “gather” them and force them to “put out the fire.” As a result, each player gives his assessment of the leader’s behavior on a five-point scale.

Then the players change places - someone else becomes the leader. The game repeats itself. Next, each player again gives his assessment of the leader’s behavior. The game continues until each player is in the leader's place. The winner will be the one who received the most points.

"Photographer"

At the beginning of the game, a leader is selected - a “photographer”. The presenter must take interesting “photos,” which means he must seat the rest of the guys at his discretion. The “Photographer” will have to act quickly and clearly. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “policeman”, someone an “actress”, someone a “magician”.

Each player gives his or her assessment of the “photographer’s” actions on a five-point scale. Then the players change, and another one becomes the “photographer”. The game continues until all the guys have played the role of “photographer”. And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, accordingly, will have better quality photographs, which means he is better than others at ensuring that those around him fulfill his requirements, and is a leader.

“I’m the best, and you?”

All children should feel unity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and Have a good mood Children will forget about their fears and doubts at least for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children is hoisted onto a chair amid universal cheers of approval, and for a while the dream of being on stage and receiving enthusiastic applause becomes a reality. The rest surround the chair in a tight ring and clap their hands.

Each of the players should visit this place of honor, and both those for whom applause is heard and those who applaud receive pleasure from the game.

"On Main Street with an Orchestra"

The game helps children get rid of negative emotions and also imagine themselves as an important orchestra conductor. This exercise not only invigorates, but also creates a feeling of cohesion. For the game, you will need a cassette with a recording of perky and cheerful music that children would like and evoke positive emotions in them.

All the children must remember the conductor and the movements that he performs in the orchestra pit. Everyone needs to stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. All parts of the body should be involved: arms, legs, shoulders, palms...

"Gardener"

It is desirable that the number of participants be at least 10.

Choose a presenter. It often becomes an adult.

All children take color names for themselves. The leader begins the game by saying next text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and names one of the flowers chosen by the children. For example, “...except for the rose.” “Rose” should immediately respond: “Oh!” The presenter or one of the players asks: “What’s wrong with you?” “Rose” answers: “In love.” The same player or presenter asks: “With whom?” “Rose” answers, for example, “Into the violet.” “Violet” should immediately respond: “Oh!” etc. If you did not respond when you named your flower, or you yourself “fell in love” with someone who is not here, then you lose and the game starts over.

Nose, mouth...

Usually the leader is an adult. Sit facing the children, seating them in a semicircle. Start the game by saying: “Nose, nose, nose, nose...”. At the same time elongated index finger touch your nose. Children should do the same. Suddenly change the word: “Nose, nose, mouth...”, but you should not touch the mouth, but another part of the head, for example, the forehead or ear. The children's task is to touch the same part of the head as you, and not the one you named. The one who makes more than 3 mistakes leaves the game.

The winner is the player who remains in the game the longest.

"Product base"

A presenter is selected. He will be the “director of the product base.” Another one is a “store director.” The remaining players are “sellers”. The essence of the game is this: one “salesperson” comes to the “director of the food base” and asks him what products are available. The “base director” gives him a specific list, for example: “There is ice cream, Ostankino sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you cannot write down the names of products, you can only remember them. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.

"Music and Color"

The players sit in a semicircle. The presenter is located opposite. Children are given cardboard squares different colors and shades. The presenter plays some symphonic, orchestral or instrumental music for 2-3 minutes.

The players' task is to lift up a square painted in a color that, in their opinion, conveys the same mood as the music they hear. If one of the children raised a square that is sharply different in color from those raised by the others, the leader asks him to justify his opinion, and then continues the collective discussion.

The game will teach children to compare shades of color and paint of music and find connections and differences between them. At the end of the game, you can ask the children to talk about colors and answer questions like: what is this color, what does it look like, what music and instruments correspond to it?

"Clouds, white-maned horses"

This game can be played among your family members. You should choose a warm sunny day, when there are many different clouds in the sky, quickly passing by. The players must lie on their backs and, looking at the sky, choose one cloud for themselves. Then everyone must describe their cloud: tell what it looks like, what color it has, who it is running away from (describe the rival cloud following it) and what mood it carries.

The one who writes the most picturesque story wins. To interest children, the leader (parent) must set an example first.

"Know the Hero"

The presenter chooses any children's fairy tale with a fairly simple and clear plot as the basis for the game. For children up to school age you need to choose a fairy tale in which there are not many characters and the main characters are unambiguous, that is, they are positive or negative.

The participants of the game sit in one common circle. The presenter expressively reads the entire story aloud. After this, he asks the players to characterize each character (hero) of the fairy tale in turn, justifying their answer and supporting it with examples. The child should try to answer why he thinks so.

Then, when all opinions have been expressed, a general discussion can be held. The game is not intended to identify the winner; it is important to teach each child to adequately and correctly evaluate the actions of the heroes, because children can apply their knowledge to real people.

"Who wears glasses?"

Children often worry if they have to wear glasses. This game is aimed at helping them get rid of this complex. It is advisable to prepare for the game in advance. To do this, you need to find photographs in magazines and newspapers of a variety of famous and not so famous people who wear glasses.

Also, for the game you need to pick up several pairs of glasses; you can use any - solar, for swimming, or just cut out of paper.

It is advisable that the presenter himself wears glasses. He invites the guys to try to choose glasses to their taste from those that are available. Each player puts on some glasses. The game is that first the presenter shows photographs famous people wearing glasses, then invites everyone to say something nice about their choice of glasses.

Participants in the game take turns expressing their opinions. It can be anything. We can say that wearing glasses is stylish, especially if they are beautiful and fashionable, or that wearing glasses is convenient, since everything is visible and dust does not get into the eyes. When everyone has spoken in this way, the presenter chooses the author of the most meaningful speech. There are no winners or losers in the game, but the smartest one can be rewarded with some kind of prize. For this game, you can take a Polaroid so that everyone can take a souvenir photo with glasses.

Let's sing

You may not be a singer and may not have a good voice, but still not be shy about singing in the presence of friends or acquaintances. Singing not only improves your mood, but also develops your voice. And this is very useful quality, it will be useful both in lessons and in other cases. However, some children are embarrassed to sing. They are sure that they are doing it extremely poorly. And all because someone once told them that they wouldn’t succeed. This game helps to get rid of this complex.

Everyone should sing any song they like: modern, romance, Russian folk. Or you can create one yourself. If he is shy and cannot sing in full voice, the presenter’s task is to help him. In this case, he invites those present to sing this song in chorus. As a result, even the most timid guys will join in the general singing. There are no winners or losers in the game; everyone has the right to show their ability to sing.

Make up a fairy tale

The presenter shows everyone a picture that can depict anything, from an apple to a person, and the players take turns writing a fairy tale about what is shown in the picture.

Who is more interesting?

The game is aimed at developing the child’s creative imagination and his ability to establish logical connections.

The presenter pronounces any phrase with an unfinished thought, for example: “This morning I left the house...”. The second player immediately composes a continuation: “... and saw that a huge car was rushing towards me...” Each player adds his own phrase and the result should be a story or a fairy tale.

The presenter can give direction to this story at the beginning of the game, deciding on the outline of the plot. In this case, the players will select their phrases, but in accordance with the predetermined beginning and end of the plot, but an element of improvisation is not excluded.

The plot for a collective story can be either an ordinary story or a fairy tale, a wonderful and fantastic story.

“What is bitter?”

As many children as possible should play this game. The presenter asks questions: “What is red? Gorky? Scary? Funny? Soft?" The questions can be very diverse, and the answers must be meaningful.

The rules can be complicated: for example, by introducing time to think about the answer. Those who don’t figure it out in time leave the game, and the one who gives the most answers wins. The leader’s words, with the help of which phrases are composed, can be the following: hard, liquid, rare, frequent, low, small, light, oblique, lively, full, even, light, dark, strong, strong...

For older children who study in primary school, you can complicate the task. Let them come up with not only phrases, but also sentences with these words. They must express a complete thought and be competently and interestingly composed.

"The Fairy's Apprentice"

Even one child can play. With the help of his imagination, he imagines that he meets a fairy, who for some time becomes his patron and protector. The fairy gives the child a magic wand (a thread, a needle, a ring... that is, whatever the child likes most of these items), so that with the help of this object one can call for help in a dangerous moment.

Further events depend on the imagination of the child, who offers various options and comes up with situations from which one can only get out with the help of a magic object. This could be a meeting with aliens, a formidable monster....

Interesting and entertaining stories invented by the child can be acted out, which develops not only imagination, but also acting abilities. The end of adventures (or misadventures), naturally, should be happy: good triumphs over evil. Roles in this game are not assigned to anyone in particular, that is, the child imagines himself as who he wants to be most.

You can play on the street, in a room, on a table, behind a screen... The only thing an adult can offer a child before a game is a plan according to which approximate events will develop, but an element of improvisation must be present in this game in any case, because only with With the help of a child's imagination, something can happen.

Sample plan:

1. Meeting of a child and a fairy.

2. The fairy takes the hero to a fabulous and amazing land.

3. Returning home.

This plan is conditional, you can change it in any direction.

"The elephant is angry"

A presenter is selected. The rest of the kids should pretend how angry the most different people, fairy-tale heroes or animals. The presenter turns to each participant in the game: “Katya, show me how angry the elephant is?” Katya must portray how she imagines it. In this way, you can come up with a variety of stories - how an angry teacher, a student, an elephant, a cat, a mouse, etc. are angry. There are no winners or losers in the game. But the author of the most successful stories can be considered the winner.

Exercises for anger and aggression management training

Pebble in a shoe

Objectives: This game is a creative re-imagining of one of the rules of teamwork: “Bring problems to the forefront.” In this game we use a simple and understandable metaphor for children, with which they can communicate their difficulties as they arise. From time to time, it makes sense to play the Pebble in the Shoe game as a group ritual to encourage even the shyest children to talk about their worries and problems. Encourage children to spontaneously use the ritual phrase "There's a pebble in my shoe!" whenever they experience any difficulties, when something bothers them, when they are angry with someone, when they are offended, or for some other reason cannot concentrate their attention in the lesson.

Instructions: Please sit in one common circle. Can you tell me what happens when a pebble hits your shoe? Perhaps at first this pebble does not interfere much, and you leave everything as it is. It may even happen that you forget about an unpleasant pebble and go to bed, and in the morning you put on your shoe, forgetting to take the pebble out of it. But after a while you notice that your leg begins to hurt. In the end, this small pebble is already perceived as a fragment of an entire rock. Then you take off your shoes and shake him out of there. However, there may already be a wound on the leg, and a small problem becomes a big problem.

When we are angry, preoccupied or excited about something, at first it is perceived as a small pebble in a shoe. If we take care to get him out of there in time, then the leg will remain safe and sound, but if not, then problems may arise, and considerable ones. Therefore, it is always useful for both adults and children to talk about their problems as soon as they notice them. If you tell us: “I have a pebble in my shoe,” then we will all know that something is bothering you and we can talk about it. I want you to think carefully now if there is anything at the moment that would interfere with you. Say then: “I don’t have a pebble in my shoe,” or: “I have a pebble in my shoe. I don’t like that Maxim (Petya, Katya) laughs at my glasses.” Tell us what else depresses you.

Let the children experiment with these two phrases depending on their condition. Then discuss the individual "pebbles" that will be named.

Yes and no

Goals: This game, just like the previous one, is aimed at relieving the state of apathy and fatigue in children, at awakening them vitality. The great thing about this game is that it is a voice-only game. Therefore, the Yes and No game can be especially useful for those children who have not yet discovered their own voice as an important way of asserting themselves in life. A fake, playful argument refreshes the psychological climate in the class and, as a rule, relieves tension. When starting this game, keep in mind that there will be terrible noise and commotion in the classroom for a while.

Materials: Small bell.

Instructions: Take a moment to think about how your voice usually sounds. Rather quiet, rather loud, rather medium?

Now you will need to use the full power of your voice. Break into pairs and stand in front of each other. Now you will conduct an imaginary battle with words. Decide which of you will say the word “yes” and which will say the word “no”. Your entire argument will consist of just these two words. Then you will change them. You can start very quietly and gradually increase the volume until one of you decides it can't get any louder. Please listen to the bell I brought with me. When you hear it ringing, stop and take a few deep breaths. At the same time, pay attention to how pleasant it is to be in silence after such noise and din.

Learning to cooperate through games and exercises

Unexpected pictures

Goals: "Unexpected Pictures" is an example of great teamwork for young children. During this game they have the opportunity to see how each group member contributes to the overall picture.

Materials: Every child needs paper and wax crayons.

Instructions: Sit in one common circle. Take each of you a piece of paper and sign your name with reverse side. Then start drawing some picture. (2-3 minutes.)

At my command, stop drawing and pass the drawing you started to your neighbor on the left. Take the sheet that your neighbor on the right gives you and continue drawing the picture he started.

Give the children the opportunity to draw for another 2-3 minutes and ask them to pass their drawing to the person on their left again. IN large groups it will take a long time before all the drawings come full circle. In such cases, stop the exercise after 8-10 shifts or ask someone to pass the drawing on.

You can spice up the game with music. As soon as the music stops, the children begin to exchange drawings. At the end of the exercise, each child receives the picture that he began to draw.

Exercise Analysis:

— Do you like the drawing you started drawing?

— Did you like finishing other people’s drawings?

—Which drawing do you like best?

—Are these drawings different from those you usually draw? How?

Skyscraper

Goals: The whole group participates in this game at once. In it, children can actively use both their motor skills and their imagination and prudence.

Materials: One folding meter and two to three wooden blocks for each child. The task will be more difficult if the cubes are different sizes. Among them there should be several wooden cylinders.

Instructions: Take two cubes each and sit in a circle on the floor. Now all of you together will need to build one skyscraper. I'm very interested to know how high you can build it without it falling apart. One of you can start building by placing one cube on the floor in the center. Then the next one comes up and places his cube next to or on top. It's up to you when you add one of your cubes. At the same time, you can talk to each other and think together about what you will do next. I will count how many cubes you stack before the tower falls. Even if only one cube falls, you will have to start all over again. In addition, from time to time I will measure how high the tower has already risen.

From time to time, measure the height of the resulting skyscraper. It would be nice if you could comment on the children's actions and strategies. First of all, support everything that is aimed at children cooperating with each other.

Exercise Analysis:

— Did you like this game?

— Were you offended by anyone during the game?

Cardboard towers

Objectives: This is a very exciting game in which children try to independently establish interaction with each other in order to cope with a difficult task together. At the same time, they can create a really working team. There are two game options:

Non-verbal. In this case, children do not have the right to talk to each other during the task, but can only communicate without words.

Verbal. In this option, children can discuss the process of completing the task among themselves.

The non-verbal option has the advantage of making children more attentive. Perhaps this version of the game is more suitable for the first game, and after some time the game can be repeated in a verbal version.

Materials: For each small group, you need 20 sheets of colored cardboard for labor lessons measuring 6 X 10 cm (the color of the cardboard is different for each group), in addition, each group needs to have one piece of tape.

Instructions: Divide into groups of six people. Each group must now build their own tower. To do this, you will receive 20 sheets of cardboard and a roll of tape. Please do not use anything else in your work. You have exactly 10 minutes to build a tower. And now very important point- please don’t talk to each other, find other ways to interact with each other.

Stop the game after exactly 10 minutes and ask each group to imagine their tower.

— Did your group have enough material?

— Would you like there to be more material? Less?

— How did your group work?

— Which of the children in your group started construction?

— Did you have a presenter?

— Did all the children participate in the game?

— What was the mood in your group?

— How did you feel while working?

— What was the most pleasant thing about your work?

- How did you understand each other?

— Are you satisfied with your work in the group?

— Were you a good team member?

-Were you angry with anyone?

-What would you do differently next time?

—Which tower do you like best?

—Are you satisfied with your team’s tower?

— What does working in such a team depend on?

Exercises to correct fears and anxiety

Exercise “Happy Fear”

Goal: correction of anxiety and fears.

The psychologist tells a fairy tale: “Once upon a time there was Fear. Everyone was afraid of him, and no one wanted to play with him. Fear alone became sad and boring, and he decided to go look for friends, but he didn’t find anyone, because everyone was afraid of him and was hiding from him. Fear was tired of scaring everyone, and he decided to become cheerful and funny. What should Fear do to make the children have fun?..." Children offer their own options.

Exercise “Cave of Fears”

Goal: differentiation of anxiety and fears, their primary stabilization.

Means: visual, expressive, verbal-communicative.

Shape: individual.

Age: senior preschool, junior school.

Material:

Sketch of the “cave of fears”.

Colored pencils (paints, felt-tip pens).

Progress of the lesson:

Part 1. Drawing

The child is offered a sketch of the “cave of fears” drawing for consideration. Then instructions are introduced on the fairy-tale content of the sketch and a focus on a figurative (objectified) image of fears. The instructions are given by the psychologist in free form.

Part 2. Conversation

When the drawing is completed, the child is asked to talk about the images depicted and emotional experiences during the drawing process.

Stimulating questions:

Who/what is this? Why is he/they scary? Who does he/they scare? How? When? Are you afraid of them/him? Why? Can he/they be defeated? How?

How did you feel when you were drawing? What did you remember? What were you thinking?

Why did you choose these colors and lines?

Part 3. Expressive pause

The child is asked to depict fears using pantomimic and facial means.

Game "Animals in a hole"

Age: for children 3-4 years old.

When you go to bed with your child with the light on, cover yourself with a blanket and say something like this: “You and I are little squirrels (bunnies, mice - whoever he likes best), we are lying in our cozy hole. It's dark and cold outside, it's raining, the wind howls, and here you and I are warm, quiet, cozy. And no one will come to us, we will not let anyone in. Our hole has thick walls; no one is afraid of us.” You should speak soothingly so that the child relaxes and gradually falls asleep.

In the morning, you can play how an evil wolf tried to get into the animals’ hole (the role of which can be periodically offered to the child), and the animals drove him away. In the evening, this option should be avoided so that the child does not become overexcited.

Game "Brave Scout"

Goal: correction of fears and anxiety.

Age: for children 5-8 years old.

You can play in a group, or you can play alone with an adult. It’s better to weave an episode about a brave scout into an expanded game of war, so that everything turns out more natural and interesting. At some point, the child (again, called by his real name) receives the task of going on reconnaissance at night. Weapons belonging to the enemy are laid out in a darkened room. The child must count everything and report to the commander. The commander awards him a medal for bravery.

Exercise “Getting rid of anxiety”

Goal: relieving anxiety, worry, preparing for an expected stressful situation.

Time required: 5-10 min.

Procedure: Relax and imagine that you are sitting on a wonderful green lawn on a clear sunny day... The sky is illuminated by a rainbow, and a particle of this radiance belongs to you... It is brighter than a thousand suns... Its rays gently and gently warm your head, penetrate into the body, spread throughout it, the whole of it is filled with cleansing healing light, in which your sorrows and anxieties, all negative thoughts and feelings, fears and assumptions dissolve. All unhealthy particles leave your body, turning into dark smoke, which is quickly dissipated by a gentle wind. You are freed from worries, you are cleansed, you are light and joyful!

Psychological games for children. How to identify a leader?
"Do it once, do it twice." Game for schoolchildren. The presenter says that on his command, all children must simultaneously do some action. On the command “do it once,” they raise the chairs up and hold them until one of them says to lower the chairs. At the leader’s command “do two,” the players begin to run around the chairs. When one of the players gives the command, they must sit down at the same time. Those children who gave commands to lower the chairs and sit down are most likely leaders, especially if it was the same person.

"Counting books." Game for teenagers. The players close their eyes and their task is to count to ten. It is necessary to count at random, i.e. one player cannot say two numbers in a row, you cannot negotiate. If two players speak at the same time, the game starts again. The leader is most likely the player who names the most numbers.

Psychological game for children “If you like it, then do it!”

Children stand in a circle, one of them shows any movement, saying the first words of the song “If you like it, then do it like this...”, the rest of the children repeat the movement, continuing the song: “If you like it, then show it to others, if you like it, then do it this way...” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children “I throw you a ball.”

To relax and lift your spirits, you can offer a game with a ball. In a circle, everyone will throw the ball to each other, calling the name of the person to whom they are throwing it, and saying the words: “I am throwing you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must respond with dignity.

Psychological game for children “Broken phone”

Participants take turns passing proverbs to each other, which the presenter calls into the ears of those sitting at both ends. Then each of them reports a proverb that was transmitted to him from the other end.

There is no such person who can live forever without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

If you make money, you will live without need

When money talks, truth is silent

And steal wisely - trouble cannot be avoided

Once you steal, you become a thief forever

Who is stronger is right

Whoever you hang out with, that's how you'll gain

A smart lie is better than a stupid truth

If he ran away, he was right, but if he got caught, he was guilty.

Psychological game “Understand me”

At the same time, all participants pronounce their word loudly, and the driver repeats all the words that were heard.

Psychological game for children “Fair of Virtues”

Participants in the game each receive 2 sheets with the names “sell” and “buy.” The presenter suggests that on one sheet, under the inscription “I sell,” write all his shortcomings, which he would like to get rid of, and on the other sheet, under the inscription “buy,” write the advantages, which he lacks in communication. Then the sheets are attached to the chests of the game participants, and they become visitors to the “Fair”, begin to walk around and offer to buy (or sell) what they need. The game continues until everyone has gone through and read all the possible options for buying and selling the qualities required for him.

Psychological game for children “Name the emotion”

Passing the ball around, participants name the emotions that interfere with communication. Then the ball is passed to the other side and emotions are called that help communication. Emotions can be expressed in different ways - through movement, posture, facial expressions, gestures, intonation.

Method “Your name”

Participants stand in a circle, and one, passing the ball to a neighbor, calls howl full name. The task of others is to name, passing the ball around the circle, as many variations of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyushka, Ekaterina). The task is repeated for each participant. Then everyone shares how they felt when they heard their name.

Game-exercise “Garbage Bin”

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into a bucket (forgetting it forever).

Psychological game for children “BURIME”

It’s easy to write poetry, said the poet Tsvetik. The main thing is that there is meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even vaguely reminiscent of a poem in its rhythmic pattern. Next, all the pieces of paper are passed to one person in a circle and another line is written as a continuation of the previous line, preferably in rhyme, and so on. For an element of surprise, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the audience.

Psychological game for children “FLY”

A game for concentration and testing it. Those who show poor attention and concentration are not accepted as astronauts. Everyone sits in a circle or at a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly one by one. There are only four moves: up, down, right, left. A mistake would be reversing: up and down, and the fly leaving the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone makes a mistake, reset and again the fly is in the center. You can enter penalty points for mistakes for the competitive element.

Volumetric fly. This is a more complex option, no longer available to everyone, but only to the most attentive. Imagine a three-dimensional field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, carefully monitor its movements and not make mistakes.

Psychological game for children “THREE”

There is one simple game to test your attention and concentration. Instructions. We will rhythmically count the natural numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number “3”, numbers ending in three, for example “13”, and numbers divisible by three, for example “6”, are not spoken, but clapping. An error is considered to be the error itself and the failure of the rhythm. If there is an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the apparent simplicity of the game, not all teams manage to reach at least twenty. If you reach thirty, this indicates good concentration. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children “ZOO”

Game on acting. 7-8 people participate, everyone chooses any animal: sheep, horse, pig, cat, dog, crocodile, platypus, jackal in winter, deer during mating season, etc. Further introduction: everyone in a circle expressively demonstrates to the others the characteristic movement of this animal. After this, in turn, you need to show first “yourself”, and then any other “animal” present. This “animal” gets a move, shows itself further than another animal. And so on. Then you can declare a “super zoo”. This is when all the animals are demonstrated in the most exaggerated and bright way! You can play right through. If you made a mistake in passing the move, you are out of the game.

Psychological exercise for children “THE PRINCESS AND THE PEA”

Only women participate in the game. You need to place stools (or chairs without upholstery) in a row according to the number of expected participants (preferably 3-4). A certain number of round caramels are placed on each stool (there are such candies, shaped like small koloboks), or buttons on the stem (preferably larger ones). For example, on the first stool - 3 candies, on the second - 2, on the third - 4. The top of the stools is covered with opaque plastic bags. The preparations are complete. Those interested are invited. They are seated on stools. The music turns on. Usually for this competition the song "Move Your Booty" is included. And so, while dancing while sitting on a stool, the participants must determine how many candies are under them. The one who does it faster and more correctly will win.

Psychological game for children “NEW YEAR TREE”

For the game you need: 1 stool or chair, 1 girl, a lot of clothespins. Clothespins are attached to the girl's dress, the girl is placed on a stool, 2 young men are selected from among the company (you can generally divide into 2 teams), who remove the clothespins from her blindfolded. The one who removes the last clothespin, or the one who has the most clothespins, takes the girl off the chair and kisses her as many times as there are clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Psychological game “Cacti grow in the desert”.

Everyone stands in a circle, holds hands, walks and says:

“Cacti grow in the desert, cacti grow in the desert...” The leader stands in the center of the circle, sometimes turning. Suddenly, one of the players jumps out of the circle and shouts: “Oh!” He must do this in such a way that the presenter does not see him at this moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches him on the shoulder, and he remains in the general circle.

The presenter asks: “What’s wrong with you?”

The player comes up with any answer related to the cactus (for example: “I ate a cactus, but it is bitter” or “I stepped on a cactus”).

After this, the player returns back to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the presenter’s question.

Those children who most often find themselves outside the circle are the most active and have greater leadership abilities.

Psychological game "Cubs on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at a party in elementary school.

First, the presenter says: “You are all little bear cubs, you are walking through the meadow and picking sweet strawberries. One of you is the eldest, he watches over everyone else.”

Cheerful music plays, children walk around the room and pretend to be bear cubs - they waddle, pretend to pick berries, and sing songs.

At this time, the presenter selects one player and, when the music stops, announces that he is the eldest bear cub. His task (announced in advance) is to check as quickly as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the leader appoints another senior. The game continues until everyone has played this role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for those who act calmer and more organized than others. At the end of the game, the host explains why the winner was able to complete the task better than the rest. Allows children to learn to quickly respond to a task and organize their actions correctly. It can be carried out quite often, changing bear cubs to kittens, chickens, elephant calves, etc.

Psychological game “Far, far away, in a dense forest...”

The game is for preschoolers. At this age, leadership qualities manifest themselves quite clearly, usually they are directly related to mental or physical superiority. With age, these qualities may disappear if they are not developed.

The players sit on chairs, close their eyes, and the presenter explains the rules: the phrase “far, far away, in a dense forest... who?” One of the players answers, for example: “little foxes.” If several answers are pronounced at the same time, the presenter does not accept them and repeats the phrase again. Sometimes it is difficult for the players to decide who should answer, but the leader should not interfere and let the children figure it out themselves.

When the only answer is received, the presenter says the following phrase: “Far, far away, in a dense forest, fox cubs... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite a long time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same: “Far, far away, in a dense forest...”

It usually turns out that one or more players answer the most. It is worth paying attention to them - they are the ones who have the most developed leadership abilities.

Psychological game “Shipwreck”

The game is for children of preschool and school age.

The presenter announces: “We were sailing on a large ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough lifeboats, but the radio is damaged. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The kids discuss the current situation and consider all possible ways out of it. Some people offer one way out, others another. It is important to pay attention to who takes the most active part in the discussion and defends their opinion.

As a result of the discussion, the players tell the presenter their way out of the situation, and he tells them what came out of it. Naturally, the result must be successful. The presenter must not allow a “split” among the players, that is, the fact that one half of the children will choose one option, and the other half will choose another.

Psychological game "Fire brigade"

At the beginning of the game, a leader is chosen. The remaining players represent the “fire brigade”. The presenter must send them to put out the “fire”. Players must run, fuss and perform some stupid actions. The leader’s task is to be able to “gather” them and force them to “put out the fire.” As a result, each player gives his assessment of the leader’s behavior on a five-point scale.

Then the players change places - someone else becomes the leader. The game repeats itself. Next, each player again gives his assessment of the leader’s behavior. The game continues until each player is in the leader's place. The winner will be the one who received the most points.

Psychological game “Photographer”

Game for preschoolers.

At the beginning of the game, a leader is selected - the “photographer”. The presenter must take interesting “photos,” which means he must seat the rest of the guys at his discretion. The “Photographer” will have to act quickly and clearly. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “policeman”, someone an “actress”, someone a “magician”.

Each player gives his or her assessment of the “photographer’s” actions on a five-point scale. Then the players change, and another one becomes the “photographer”. The game continues until all the guys have played the role of “photographer”. And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, accordingly, will have better quality photographs, which means he is better than others at ensuring that those around him fulfill his requirements, and is a leader.

Psychological game “I’m the best, and you?”

For preschool children.

All children should feel unity and receive a dose of encouragement and approval, and in an atmosphere of mutual understanding and good mood, children will forget about their fears and doubts for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children is hoisted onto a chair amid universal cheers of approval, and for a while the dream of being on stage and receiving enthusiastic applause becomes a reality. The rest surround the chair in a tight ring and clap their hands.

Each of the players should visit this place of honor, and both those for whom applause is heard and those who applaud receive pleasure from the game.

Psychological game “Along the Main Street with an Orchestra”

For preschool children.

The game helps children get rid of negative emotions and also imagine themselves as an important orchestra conductor. This exercise not only invigorates, but also creates a feeling of cohesion. For the game, you will need a cassette with a recording of perky and cheerful music that children would like and evoke positive emotions in them.

All the children must remember the conductor and the movements that he performs in the orchestra pit. Everyone needs to stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. All parts of the body should be involved: arms, legs, shoulders, palms...

Psychological game "Gardener"

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a presenter. It often becomes an adult.

All children take color names for themselves. The presenter begins the game by saying the following text: “I was born a gardener, I got really angry, I’m tired of all the flowers, except ...”, and names one of the flowers chosen by the children. For example, “...except for the rose.” “Rose” should immediately respond: “Oh!” The presenter or one of the players asks: “What’s wrong with you?” “Rose” answers: “In love.” The same player or presenter asks: “With whom?” “Rose” answers, for example, “Into the violet.” “Violet” should immediately respond: “Oh!” etc. If you did not respond when you named your flower, or you yourself “fell in love” with someone who is not here, then you lose and the game starts over.

Psychological game “Nose, mouth...”

For preschool children. It teaches the ability to quickly react to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually the leader is an adult. Sit facing the children, seating them in a semicircle. Start the game by saying: “Nose, nose, nose, nose...”. At the same time, touch your nose with your extended index finger. Children should do the same. Suddenly change the word: “Nose, nose, mouth...”, but you should not touch the mouth, but another part of the head, for example, the forehead or ear. The children's task is to touch the same part of the head as you, and not the one you named. The one who makes more than 3 mistakes leaves the game.

The winner is the player who remains in the game the longest.

Psychological game “Food Base”

For children of preschool and primary school age.

A presenter is selected. He will be the “director of the product base.” Another one is “store director.” The remaining players are “sellers”. The essence of the game is this: one “salesperson” comes to the “director of the food base” and asks him what products are available. The “base director” gives him a specific list, for example: “There is ice cream, Ostankino sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you cannot write down the names of products, you can only remember them. At the same time, the presenters themselves may well write down what they said in order to check the players later.

GAMES AND EXERCISES AIMED AT GENERATING CHILDREN TO EACH OTHER, CREATING POSITIVE EMOTIONS, AND DEVELOPING EMPATHY

"Let's say hello"

Goal: development of imagination, creation of a psychologically relaxed atmosphere.

Progress of the game: At the beginning of the exercise, the presenter talks about different ways of greeting, accepted and comic. Then the children are invited to say hello by touching their shoulder, back, hand, nose, cheek, come up with their own unusual way of greeting for today’s lesson and say hello through it.

"Describe a friend"

Goal: development of observation and ability to describe external details.

Progress of the game: the exercise is performed in pairs (at the same time by all participants). Children stand with their backs to each other and take turns describing their partner’s hairstyle and clothes. Then the description is compared with the original and a conclusion is drawn about how accurate the child is.

“I’m sitting, sitting on a pebble”

Goal: development of empathy, the ability to express support to a peer.
Progress of the game: Players dance in a circle and sing, and one (or several) squat down in a circle, covering their heads with a handkerchief. I'm sitting, sitting on a pebble,
I'm sitting on fuel

And who truly loves me,

And who will replace me?

Will change me, change me,

Will he still take a nap?

After these words, anyone can come up and pat the person sitting in the circle on the head, hug, say kind words (sweet). Then he himself sits in a circle and covers his head with a scarf. The next person who wants to “doves” him.

GAMES AIMED AT ACHIEVEMENT OF A POSITIVE FEELING OF SELF, THE ABILITY TO EXPRESS POSITIVE EMOTIONS, AND DEVELOPING INTERACTION SKILLS.

"Magic Chair"

Progress of the game: One of the children sits in the center on a “magic” chair, the rest say kind words and compliments to him. You can pet the person sitting, hug, kiss.

"Glue Rain"

Goal: developing a sense of team, relieving emotional and physical stress, learning to coordinate your movements with others.

Progress of the game: Children stand in one line, put their hands on each other’s belts and begin to move like this “train” (glued together by raindrops). On the way they encounter various obstacles; you need to step over boxes, walk along an improvised bridge, go around large boulders, crawl under a chair, etc.

"Toy Changers"

Purpose: the game teaches children to interact with others using non-verbal means of communication.

How to play: All children stand in a circle, each holding a toy in their hands. The driver stands with his back to the players and counts loudly to ten. During this time, the players exchange objects. All actions will be performed silently. It is not allowed to exchange the same toy twice. The driver enters the circle, his task is to guess who exchanged toys with whom.

CALMING GAMES

"Magic Feather"

Objectives and Description: This poetry game is a great opportunity for children to relax and focus their attention. It strengthens each individual child's attachment to you as the group leader, so that you can more easily get the children's attention. At the same time, children’s bodily awareness is trained, especially their tactile sense. The game arouses great interest among children. They willingly touch each other with a “magic” feather. Here everyone gets the chance to be the center of attention for a short time without difficulty.
At first, an error of about a centimeter can still be considered a good result. If the child is too far from the target, you can note: “You're almost there!” Then point him to the correct spot with your thumb and forefinger.

Materials: a large beautiful feather (the tips of your own fingers can serve as imaginary ones).

Age of participants: from 3 years.

Instructions (leader for children): “Sit in a circle on the floor. I have a magic pen with which I will touch different parts of your body. It is pleasant to the touch, and its touch will instill cheerfulness and cheerfulness in you. I will approach each of you in turn. The child I stop next to closes his eyes. Then I gently touch his face, neck, palm or arm with a magic feather. Without opening his eyes, the child should touch the place touched by the pen with his index finger. Then he can open his eyes, and the magic feather will touch another child.”
(Touch each child with the pen. Remember that children learn by watching. Working with older children, after a while you will be able to entrust the magic pen to one or more children.)

"Glomerulus"

Goal: teaching the child one of the techniques of self-regulation.

Procedure: A naughty child is invited to wind bright yarn into a ball. The size of the ball can become larger and larger each time. The adult reports that this ball is not simple, but magical. As soon as a boy or girl begins to reel it in, they immediately calm down.

Modification: The teacher can invite the child to “pull out” imaginary feathers from his clothes (on his back): large and very small. Next, ask the child to say which birds’ feathers he has already pulled out.

"We're baking a pie"

Goal: relieving tension, learning to treat others with care, developing imagination. Material: blanket or blanket.

Procedure: One of the children is covered with a blanket and asked to lie face down on the carpet. Then they smooth it with their hands, “sift the flour”, “roll it out”, “knead it”, “stuck in raisins” or “coat it with jam”. The “pie” is then turned over and decorated. The “pie” will tell you when it’s ready. They unwrap it, and it rises, ruddy, hot, as if from the oven. The exercise can be done with those who want to.

"The Elephant on Dad's Back"

Goal: relieving tension, creating positive emotions, developing imagination.

Procedure: Children who wish to participate in the game lie under one blanket on their stomachs, with their eyes closed. An adult runs one or more fingers along their backs, as if drawing outlines various items. If this turns out to be difficult to solve, you can “let them run” on the backs of different animals: a cat, an ant, an elephant. After all, the gait of animals is different and it is possible to reproduce it with hand movements.

"Quiet hour for little mice"

The presenter invites the children to turn into little mice. Show them biting off pieces of cheese - having lunch. They stroke their bellies - they are full. Announce with a sleepy squeak that they want to sleep. Then the baby mice are placed on the mat to “sleep”. Music is turned on for relaxation.

"From seed to tree"

Goal: training in expressive movements, relaxation.

Progress: Children stand in a circle. The teacher stands in the center and invites the children to turn into a small wrinkled seed (shrink into a ball on the floor, take their head in, cover it with their hands). An adult gardener treats the seeds very carefully, waters them (strokes them on the head and body), and takes care of them. With the warm spring sun, the seed begins to grow slowly (children-seeds slowly rise). Its leaves open (arms rise), a stem grows (the body stretches), branches with buds appear (arms to the sides, fingers clenched). A joyful moment comes - and the buds burst (the fists unclench sharply), the sprout turns into a beautiful strong flower. Summer comes, the flower becomes prettier, admires itself (examine itself), smiles at the neighboring flowers, bows to them, lightly touches them with its petals (reach the neighbors with your fingertips).

But then it blew cold wind, Autumn has come. The flower sways in different directions, fights the weather of swaying with its arms, head, body, bends, bows to the ground and lies on it. He's sad. Time passes, the winter snow has begun to fall. The flower again turned into a small seed (curl up on the floor). The snow has covered the seed and now it is warm and calm. Soon it will be spring again, and it will come to life.

The teacher walks between the children, shows them the movements. After the children “curl up on the floor, an adult approaches each child and strokes him.

GAMES OF TRUST

Kholmogorova V. “School of Good Wizards”

They help children develop positive feelings towards each other and create a cooperative atmosphere. These games can be used when children feel quite confident in a group.

"Walking Blindfolded"

Purpose: the game promotes trust and creates responsibility for another person.

Progress: Children, if desired, are divided into pairs - the blindfolded follower and the leader. The leader takes the follower by the hand and explains where they are moving now, what awaits them and how to avoid falling or colliding with things. The follower must completely trust the leader. Ask the children to switch roles after a while. At the end of the exercise, discuss the children’s feelings during the game and which role they liked best.

"Labyrinth"

Goal: trains the ability to correlate actions with a partner, builds trust and cohesion.

Procedure: Using chairs with their backs turned to each other, the teacher builds an intricate “labyrinth” with narrow passages on the floor. Then he says to the children: “Now you have to go through the entire maze. But this is not a simple labyrinth: two people can go through it only by turning their faces to each other. If you even turn around or unclasp your hands, the doors of the maze will slam shut and the game will stop.”

Children are divided into pairs, face each other, hug and begin to slowly go through the maze. Moreover, the first baby is coming with your back turned to face your partner. After the first pair goes through the maze, the second pair begins to move. Children, together with an adult, watch the progress of the game.

GAMES TO RESPOND TO AGGRESSION AND RELEASE TENSION

Warm-up exercise “The noise is growing”

Move: The presenter says: “Guys, today we will learn how to play new game, where your cheeks and necks will “talk”. The game is called "The Noise Is Growing." Imagine that there once was a little Shumok in the world. He spoke like this: “Sh-sh-sh.” But Shumok gradually grew, matured and spoke differently: “W-w-w-w!” Finally, the Noise turned into real Noise: “Zhzhzhzh. Let's all show together how Shumok grew up.

Instruction (teacher for children): “Tell me, which of you is often scolded for shouting? Our exercise requires just such guys. Let's split into two groups and have a shouting match. And one of you will step aside, we will appoint him as a judge - he will decide which group can shout louder and more friendly. We will shout like this: first we will start on our haunches and not very loudly. Then we will gradually rise to our feet, simultaneously intensifying the scream and raising our hands up. With a wave of my hand, you need to instantly shut up and lower your hands. Before we begin, I’ll remind you once again that it’s not necessarily the loudest, but the most friendly group that wins.”

"Don't want"

Instructions: “Guys, most of you know how to be obedient children. Today we will learn a little not to obey, or rather, to say “no” in different parts of your body. We will do the exercise together, for the first time I will show it to you myself. Let's start with the head. To say “no” with your head means to shake it intensively in different directions, gradually increasing the speed, as if you want to say “no, no, no.” Now let’s try to say “no” with our hands, wave in front of us first with our right hand, then with our left, and then with both together, as if we want to give up something, push off. Next let's move on to the legs. Buck first right foot, then left, then alternately. Try to put strength into every movement. You can also add a voice. Try shouting “no” louder and louder to every movement.

"Sparrow fights"

Goal: removing physical aggression.

Progress: Children choose a mate and “turn” into pugnacious “sparrows” (squat, clasping their knees with their hands). The “sparrows” jump sideways towards each other and jostle. Whichever child falls or removes his hands from his knees is eliminated from the game (“they treat their wings and paws at Dr. Aibolit”). “Fights” begin and end at a signal from an adult.

“Rwaklya” (from 3 years old)

Purpose: helps relieve tension, provides an outlet for destructive energy.

Material: unnecessary newspapers, magazines, papers; wide bucket or basket.

Progress of the game: The child can tear, crumple, trample the paper, do whatever he wants with it, and then throw it into the basket. The baby may like to jump on a pile of pieces of paper; they spring well.

"A Minute of Mischief"

Goal: psychological relief

Move: The presenter, at the signal (boa constrictor blowing a tambourine, whistle, clapping his hands), invites the children to play pranks: everyone does what he wants: jumps, runs, tumbles, etc. The leader’s repeated signal after 1-3 minutes announces the end of the pranks.

Psychological game for children “If you like it, then do it!”

Children stand in a circle, one of them shows any movement, saying the first words of the song “If you like it, then do it like this...”, the rest of the children repeat the movement, continuing the song: “If you like it, then show it to others, if you like it, then do it this way...” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children “I’m throwing a ball at you.”

To relax and lift your spirits, you can offer a game with a ball. In a circle, everyone will throw the ball to each other, calling the name of the person to whom they are throwing it, and saying the words: “I am throwing you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must respond with dignity.

Psychological game for children “Broken phone”

Participants take turns passing proverbs to each other, which the presenter calls into the ears of those sitting at both ends. Then each of them reports a proverb that was transmitted to him from the other end.

There is no such person who can live forever without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

If you make money, you will live without need

When money talks, truth is silent

And steal wisely - trouble cannot be avoided

Once you steal, you become a thief forever

Who is stronger is right

Whoever you hang out with, that's how you'll gain

A smart lie is better than a stupid truth

If he ran away, he was right, but if he got caught, he was guilty.

4.Game “Understand Me”

At the same time, all participants pronounce their word loudly, and the driver repeats all the words that were heard.

Psychological game for children “Fair of Virtues”

Participants in the game each receive 2 sheets with the names “sell” and “buy.” The presenter suggests that on one sheet, under the inscription “I sell,” write all his shortcomings that he would like to get rid of, and on the other sheet, under the inscription “buy,” write the advantages, which he lacks in communication. Then the sheets are attached to the chests of the game participants, and they become visitors to the “Fair”, begin to walk around and offer to buy (or sell) what they need. The game continues until everyone has gone through and read all the possible options for buying and selling the qualities required for him.

Psychological game for children “Name the emotion”

Passing the ball around, participants name the emotions that interfere with communication. Then the ball is passed to the other side and emotions are called that help communication. Emotions can be expressed in different ways - through movement, posture, facial expressions, gestures, intonation.

Method “Your name”

Participants stand in a circle, and one, passing the ball to a neighbor, calls his full name. The task of others is to name, passing the ball around the circle, as many variations of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyushka, Ekaterina). The task is repeated for each participant. Then everyone shares how they felt when they heard their name.

Game-exercise “Garbage Bin”

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into a bucket (forgetting it forever).

Psychological game for children "BURIME"

It’s easy to write poetry, said the poet Tsvetik. The main thing is that there is meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even vaguely reminiscent of a poem in its rhythmic pattern. Next, all the pieces of paper are passed to one person in a circle and another line is written as a continuation of the previous line, preferably in rhyme, and so on. For an element of surprise, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the audience.

Psychological game for children “FLY”

A game for concentration and testing it. Those who show poor attention and concentration are not accepted as astronauts. Everyone sits in a circle or at a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly one by one. There are only four moves: up, down, right, left. A mistake would be reversing: up and down, and the fly leaving the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone makes a mistake, reset and again the fly is in the center. You can enter penalty points for mistakes for the competitive element.

Volumetric fly. This is a more complex option, no longer available to everyone, but only to the most attentive. Imagine a three-dimensional field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, carefully monitor its movements and not make mistakes.

Psychological game for children “THREE”

There is one simple game to test your attention and concentration. Instructions. We will rhythmically count the natural numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number “3”, numbers ending in three, for example “13”, and numbers divisible by three, for example “6”, are not spoken, but clapping. An error is considered to be the error itself and the failure of the rhythm. If there is an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the apparent simplicity of the game, not all teams manage to reach at least twenty. If you reach thirty, this indicates good concentration. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children “ZOO”

Acting skills game. 7-8 people participate, everyone chooses any animal: sheep, horse, pig, cat, dog, crocodile, platypus, jackal in winter, deer during mating season, etc. Further introduction: everyone in a circle expressively demonstrates to the others the characteristic movement of this animal. After this, in turn, you need to show first “yourself”, and then any other “animal” present. This “animal” gets a move, shows itself further than another animal. And so on. Then you can declare a “super zoo”. This is when all the animals are demonstrated in the most exaggerated and bright way! You can play right through. If you made a mistake in passing the move, you are out of the game.

Psychological exercise for children “THE PRINCESS AND THE PEA”

Only women participate in the game. You need to place stools (or chairs without upholstery) in a row according to the number of expected participants (preferably 3-4). A certain number of round caramels are placed on each stool (there are such candies, shaped like small koloboks), or buttons on the stem (preferably larger ones). For example, on the first stool - 3 candies, on the second - 2, on the third - 4. The top of the stools is covered with opaque plastic bags. The preparations are complete. Those interested are invited. They are seated on stools. The music turns on. Usually for this competition the song "Move Your Booty" is included. And so, while dancing while sitting on a stool, the participants must determine how many candies are under them. The one who does it faster and more correctly will win.

Psychological game for children “NEW YEAR TREE”

For the game you need: 1 stool or chair, 1 girl, a lot of clothespins. Clothespins are attached to the girl's dress, the girl is placed on a stool, 2 young men are selected from among the company (you can generally divide into 2 teams), who remove the clothespins from her blindfolded. The one who removes the last clothespin, or the one who has the most clothespins, takes the girl off the chair and kisses her as many times as there are clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Emotional games in kindergarten aimed at relieving aggression help children to throw out anger, relieve excess muscle and emotional tension, direct energy in the right, “creative” direction, and set them in a calm and positive mood.

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Card index of psychological games and exercises for children

preschool age

Introduction

page 2

Games to relieve emotional stress in children

p.3

Jokes-Minutes

page 6

Games and exercises for children to experience emotional states

p.15

page 20

Games for learning effective ways communication

page 24

Games that reflect the claim to social recognition

p.26

Games aimed at resolving conflicts

p.28

Poems-Mirilki

p.33

Working with feelings

p.35

Games with aggressive children

p.44

Games with hyperactive children

p.48

Outdoor games

p.50

Relaxation techniques for preschoolers

p.56

INTRODUCTION

annotation

Emotional games in kindergarten aimedto relieve aggression, help children throw out anger, relieve excess muscle and emotional tension, direct energy in the right, “creative” direction, and set them in a calm and positive mood.

Children do certain exercises to tire out their muscles; and tired muscles automatically, without conscious effort, relax on their own. All that remains is to carefully observe the relaxation process. These games can be played as physical games. minutes in class, during free activity children, during breaks between classes or in the evening.

Relevance

Modern children experience constant stress and tension. Here are some reasons for this condition of children: the departure of one or both parents to work, a large number of children in the garden playing in a small space, computer games and shooting games. All this certainly affects the emotional state of the child and the general health of children. Therefore, games and exercises to relieve emotional stress are very necessary in the garden.

GAMES TO REMOVE EMOTIONAL Stress

CHILDREN'S TENSIONS

"Sparrow fights"

Target: removal of physical aggression.

Children choose a mate and “turn” into pugnacious “sparrows” (they crouch, clasping their knees with their hands). The “sparrows” jump sideways towards each other and jostle. Whichever child falls or removes his hands from his knees is eliminated from the game. “Fights” begin and end at a signal from an adult

"A Minute of Mischief"

Target: psychological relief.

The presenter, at the signal (blow the tambourine, whistle, clap his hands), invites the children to play pranks: everyone does what he wants - jumps, runs, somersaults, etc. The leader's repeated signal after 1-3 minutes announces the end of the pranks.

"Evil Good Cats"

Target: removing general aggression.

Children are asked to form a large circle, in the center of which, on the floor, lies a physical education hoop. This is a “magic circle” in which “transformations” will take place. The child enters the hoop and, at the leader’s signal (clap of hands, sound of a bell, nod of the head), turns into an angry cat: hisses and scratches. At the same time, you cannot leave the “magic circle”. Children standing around the hoop repeat in unison: “Stronger, stronger, stronger...”, and the child portraying a cat makes increasingly active “evil” movements. At the leader’s repeated signal, the action ends, the children are divided into pairs and again, at the adult’s signal, they turn into angry cats. If someone does not have enough pairs, then the presenter himself can participate in the game. A categorical rule: do not touch each other! If it is violated. The game stops instantly, the presenter shows an example possible actions, after which he continues the game. Upon a second signal, the cats stop and can exchange pairs. At the final stage of the game, the host invites the “evil cats” to become kind and affectionate. At a signal, children “turn” into kind cats that cuddle each other.

"Zhuzha"

Target: removal of general collective aggression.

The presenter chooses “Zhuzhu”, who sits on a chair (in the house), the rest of the children begin to tease Zhuzhu, making faces in front of her6

Buzz, buzz, come out,

Buzz, Buzz, catch up!

“Buzz” looks out of the window of his house (from a chair), shows his fists, stomps his feet in anger, and when the children enter the “magic line”, he runs out and catches the children. Whoever the “zhuzha” catches is eliminated from the game (being captured by the “zhuzha”).

"Name-calling"

Target: familiarization with gaming techniques that help relieve anger in an acceptable form using verbal means.

Children pass the ball around in a circle, while calling each other different harmless words. These could be the names of trees, fruits, mushrooms, flowers... Each appeal must begin with the words “And you...”. For example, “And you are a carrot.” In the final round of the exercise, participants must say something pleasant to their neighbor, for example, “You are my joy!”

“Drawing a poem”

Target: removal of aggressiveness, development of expressive movements.

The teacher invites the children to dramatize the poem. He reads and repeats, the children dramatize.

There is a boy Ivan in our yard.

He is a terrible bully!

Teasing cats and dogs

He won't calm down.

Vanya fights with everyone,

No one is happy to meet him,

Soon Vanya will be left alone,

We don’t want to be friends with him at all!

"Clouds"

Target: relieving aggressiveness, muscle tension in the arms, developing self-regulation skills and imagination.

Made from velvet paper of blue color cut out the clouds. To the music of P. I. Tchaikovsky “Seasons”, stick the clouds on a sheet of watercolor paper. Paint the rain with blue and light blue finger paints.

Round dance game "Bunny"

Target: relieving muscle tension.

Children stand in a circle holding hands. There is a sad bunny in the center of the circle. Children sing:

Bunny, bunny! What happened to you?

You're sitting there completely sick.

Get up, get up, jump!

Here's a carrot! (2 times)

Get it and dance!

All the children come up to the bunny and give him an imaginary carrot. The bunny takes the carrot, becomes cheerful and begins to dance. And the children clap their hands. Then another bunny is chosen.

"Drawing on the palms"

Target: relieving tension in the arm muscles, building trust.

Performed in pairs. The guys close their eyes and extend their hands to each other: one with palms up, the other down. One imagines some image and tries to convey it to the second by stroking it with his palms (for example, the sea, the wind, two people under a lantern, etc.). Then the pairs change.

"Frogs"

Target: to relax the facial muscles.

Watch carefully how I do the following exercise. (Show the movement of the lips corresponding to the articulation of the sound “i”, pay attention to the tension and relaxation of the lips.) Now listen and do as I do.

We are funny frogs

Pull your lips straight to your ears!

If I pull, I’ll stop!

Lips are not tense

And relaxed...

"Tender chalk"

Target : Development of communication skills, relieving muscle tension in the back area.

Conduct: Children are divided into pairs. One lies on the floor. Another one draws a sun, a number, rain, a letter on his back with his finger. The first one must guess what is drawn. After finishing drawing, use a gentle hand gesture to “erase” everything drawn.

"Bubble"

Target: development of imagination, expressiveness of movements, stress relief.

Description of the game: The teacher or child imitates blowing soap bubbles, and the other children pretend to fly these bubbles. Children move freely. After the command “Burst!” children lie down on the floor.

"Tender breeze"

Target: Relieving tension in the facial muscles.

Children sit on chairs. Presenter: “A gentle breeze flew into our room. Let's close our eyes. The breeze touched your face. Stroke him: forehead, cheeks, nose, neck. Gently stroke your hair, arms, legs, tummy. What a pleasant breeze! Let's open our eyes. Goodbye, breeze, come visit us again

JOKES - MINUTES

"Fantasy Artist"

The teacher invites the children to imagine themselves as artists for a minute - mentally pick up a brush and palette and draw in the air in front of them (on an imaginary sheet of paper) ... Next, the teacher reads the poem, depicting the actions with gestures along the way.

I am an artist - just a miracle!
I pick up a brush and paint. (moves his hand with an imaginary hand)
I'll draw now
A wonderful fairy tale!
Here is a huge dome of the sky. (sweeping circular movements of an imaginary
brush on an imaginary sheet)
There's a circle of sun on it
and orange
Rings are coming off of it! (“draws” the sun, rays, rings of light)
Instead of a cloud, a firecracker
I'll paint it bright blue. (movements that copy the artist’s work - “drawing” and “painting”)
“Bam!” - and slammed like a cannon! (sharp upward stroke of the brush)
And a green downpour began! (intermittent brush movements)
Lemonade rain from the sky
It pours on the grass from a firecracker,
and there is candy in the grass - (smooth, round movements with a “brush” - draw
candy)
Chocolate deliciousness!
Suddenly the candy began to grow. (circular movements with a brush, the candy grows)
Higher, higher! Up and up!
I'll split it with a brush,
One piece for everyone! (sweeping “crosswise” hand movements)

"Meeting"

The teacher invites the children next to each other to turn to each other and imagine a meeting of merry friends who have not seen each other for a whole year.

Hello, my dear friend! (depict joy, surprise, hugs)
Haven't seen you for a year.
I can say hello-
I shake my friend's hand tightly! (shake each other's hands)
And in a friendly way I want
Give a friend a pat on the shoulder. (pretend to clap)
I’ll smile at him cheerfully (we smile)
I’ll make a face, (make faces)
And I'll stomp as if
I'm marching in formation. (stomp our feet)
I'll wave my hands - (we wave our hands like wings)
I'll scratch my friend's back. (scratching each other's backs - just fun!)
I’ll straighten his collar (we straighten each other’s collars)
I’ll sing a song loudly (we sing: la-la-la)
We are now together with him, next to him
Let's clap our hands - clap! (clap)
Let's wink, let's sit comfortably
... And let's continue our lesson.

"Balloon Blower"

The teacher addresses the students: “Guys! I suggest we all take a short break. Relax and play the game “Balloon Blower”. Balloon blower is a profession that was invented in a fairy tale land (or maybe just in a fairy tale). I will tell you about it in a poem, and you try to support me with inhalations and exhalations (these are the rules of the game). Just listen carefully. I will tell you to inhale and exhale, you repeat after me.” So, let's start:

I'm not a pilot, not a seamstress,
Not even a lifeguard.
And my profession
Balloon blower!
I take a deep breath... (deep breath)
I exhale boldly... (exhale)
Multi-colored balls
I do it skillfully!
I’ll blow up the first balloon... (inhale, exhale, inhale, exhale)
The ball is beautiful red.
Bright like a flame
Not dangerous at all.
I’ll inflate the second balloon... (inhale, exhale, inhale, exhale)
Something is very tight... (inhale, exhale, inhale, exhale)
Oh, how stubborn!
The ball is the greenest!
And now the third ball... (inhale, exhale, inhale, exhale)
Yellow like the sun...(inhale, exhale, inhale, exhale)
Oh! It took off and disappeared -
Flew out the window! (we wave at him)
And I take the fourth
I'll give it to you!
Bright turquoise
I inflate again...(inhale, exhale, inhale, exhale)
How naughty are you?
Why are you resisting?
I’ll take in more air...(deep breath, exhale)
Why aren't you pouting? ... (deep breath, exhale)
My ball is growing, growing... (deep breath, exhale)
Became on par with me! ... (deep breath, exhale)
Bang! Bang! Like a hundred claps! (everyone clap their hands)
The balloon burst into a hundred pieces! (deep exhalation)

The main thing is not to lose heart!
We'll inflate a new one! (everyone claps their hands)

"Athletes"

The teacher announces a minute of unloading: “Guys! Attention! Sports moment! Just recently, our entire country watched the Olympics in Beijing on TV. We were worried about our athletes. I really wanted them to win in every sport. Now let's imagine ourselves in their place. I read you a poem - a chant, and you repeat the actions that they talk about. Attention! Athletes! Get ready! Let's start! "

I’m walking along the path (everyone is walking at a sporty pace)
And race walking
I know very well.
One-two, one-two!
I'm increasing my pace! (go faster)
One-two, one-two!

I'm a quicksand
I'm going for a swim
I disperse the waves... (hand actions)
One-two, one-two!
I'm diving in headfirst! (actions with the neck and shoulders)

I'm a gymnast.
One two Three!
How beautiful, look
I do bends. (tilt to the right, left, forward, backward)
And then bows. (bow)

I'm a heavyweight strongman.
I lift you to the skies
Two hundred and forty kilograms (tilt the torso forward, tense up, pretend
lifting the barbell)
I'll bring you medals!

I am a football team. (everyone is running)
I'll score a lot of goals. (depict dribbling the ball across the field)
Let everyone know
that there is nothing better
us – Russian players!

Hurray guys!
We won! (jumping in place - yay!)

"Rain"

Teacher: “Guys! Let's take a break from the lesson for a minute. And let’s listen to the rain.”
To do this exercise, children place their fingers on the edge of the table they are sitting at. The teacher suggests quietly drumming your fingers on the table and shows how this is done, reading a poem consisting of questions. Teacher: “Guys! Each of you mentally answers questions asked. If the answer to the question is “yes” or “it’s me,” then the fraction on the table is strengthened by the one to whom it applies. It turns out that the rain at some moments increases and turns into a cheerful downpour, at others it subsides and becomes barely audible. So, let's listen to our rain!

Who was born in summer?
- Who in the spring?
-...in the fall?
-...and who – in winter?

Which one of you guys
loves chocolates?

Who braids ribbons in their hair?
- Who kicks the ball across the field?

Who can move their ears?
- Who helps mom around the house?

Who has a cat in their apartment?
- ...or a dog (vice versa)?

Who sings well?
-Who has a brother?
- ...and your little sister?
-…garden?
-…and garden?

Who is drawing?
- ...sculpts?
-...glues?
-Who can make everyone laugh?

Who reads poetry out loud?
- Who are our students?

"At the concert"

The teacher reads, and the children clap their hands, in accordance with the lines of the poem.

We're at a concert today.
The audience is good.
Applaud the artists
We will clap our hands.

There's a pianist on stage.
How masterly he played!
We applaud him!
The whole hall applauds.

And now the baby is singing
about the dog and the book.
We applaud her too
Let's applaud harder.

Here is the venerable, famous
bass came out to the microphone
surprised us with his vocals.
We applaud him
For the whole hall, for the whole country!

The clown ran out skipping!
Instead of a nose - a cone from a Christmas tree,
Instead of a hat, there is a lid from a jar.
A monkey sits on his shoulder.
We'll clap for him.
We'll drown him!

Ends our concert
Amazing Expert
by various miracles -
The magician came to us.
He waved his wand once
He brought us back to class.

We applaud all of us -
To the admiring spectators!

"Flight"

Teacher: “Friends! Let's imagine that we have grown wings! We can fly. How would we do this? “We’ll move, we’ll spin, we’ll play flying!”

I have wings behind my back (hands behind my back)
I can fly above the ground. (hands up)
I soar up and the world is Aegean! (arms high up, swinging)
It fits in my palm.

I'll spin around in the clouds for a bit. (we wave our arms and spin around ourselves)
I'll rush down like an arrow and - Ah! (squat)
I'll ride a cumulus cloud
I’ll ride on it to the heavenly steep! (do short squats - jump!)

I'll jump down the steep slope. (running in place)
I'll clean my wings and rest. (we lower our hands down)
I’ll straighten my fingers like feathers (shake hands)
I’ll straighten up and shake myself a little. (straighten your back, spread your shoulder blades,
stretch your neck)
...I’ll leave a feather for you as a souvenir
Soft, fluffy in the palm. (we blow off an imaginary feather from our palm, make
deep breath and exhale)

"Flower »
Teacher: “Guys! Imagine how great it is to be...a flower! Grow from a tiny seed and delight everyone around you with beauty and harmony! Feel how you are filled with light, strength and peace. Let's touch these sensations! Listen and repeat the movements.”

The seed fell into the ground (they squatted down, bowed their heads, covered their heads with their hands)
It slept quietly until spring. (breathe evenly - inhale and exhale, inhale and exhale)
Started up and woke up (startled, “trembled”, raised their head)
The sun has just risen.

It stretched out: is it morning? (they pulled their hands up, “towards the sun”)
And the sprout went up (we get up slowly)
Look at the ray of light
Take a breath of air. (we go up to full height, breathe evenly and deeply)

He spread out the leaves-handles.
Ah, a beautiful plant! (arms spread out to the sides)
There were clouds in the sky
and the spring rain began to fall. (move your shoulders, elbows, fingers smoothly)

And then the bud is beautiful
began to prepare to open. (shaked their head, tilted their heads to the right, left,
back and forth)
Grew, grew stronger, accumulated all his strength -
Bang!!! Opened! Look! (sharply raised their hands up and stood on tiptoes)

And the breeze blows
The first meadow flower! (swing to the right, left, smile!!!)

"Kittens"

The teacher addresses the children: “You know, guys, when we write, read, or think about something very seriously, the muscles of our face tense. And then the face needs its own gymnastics. What kind of gymnastics is this? So let's try it with you! You just need to try on different facial expressions - surprised (demonstrates), sad, cheerful, even angry (!) and of course don’t forget about the smile!”

I have kittens living with me.
I’m surprised, guys, (surprised facial expression: eyebrows raised, eyes wide
disclosed)
If I see how they
They're playing ball, you naughty people.

Sometimes I get angry and frown my eyebrows (we get angry: eyebrows are furrowed, the corners of my lips are downturned)
If they smoke, they argue,
and the lace from my sneakers,
cleverly divided into two.

I laugh at them if (laughter: mouth open wide, eyes narrowed)
They catch a fly in flight.
...When they sleep, hugging each other -
I'm walking on tiptoes.
Like walking on thin ice.
A cat's dream on the shore. (facial expression concentrated, tense)

We woke up. Kitty Kitty Kitty!
We've fallen head over heels! (smile)
You'll hurt yourself! Carefully!
...Can I pet you? (raise eyebrows - questioning expression on face)

"Fly"

"Guys! - the teacher addresses the children. – I suggest doing a little gymnastics for our eyes. After all, they worked so hard today - they helped us read, write, look at drawings, diagrams! You don't need to do anything special. Let’s just use our imagination and imagine the following picture” (exercise for the pupils of the eyes)

A guest came to us this morning
from open window,
Our sweet dream was interrupted.
Buzzed, grumbled,
Right in your ear! Right in your ear!
Small street
But an annoying fly. (we watch an imaginary fly - move the pupils to the left,
right)

Flew up to the ceiling (pupils raised upward)
She swooped down towards us, (pupils lowered down)
She sat down on the pillow to the left, (pupils to the left)
She moved to the sofa.

On the right the dog lay Athos,
so she's on his nose. (pupils to the right)

She circled above me (movement of the pupils: left - up - right - down)
And I wanted to bite. (closed eyes)

Changed my mind: to the kitchen
flew off to have breakfast. (opened eyes)

Have you rested? Great! With new strength - further! experiences. You can also use the incomplete sentence method for this exercise:
I'm happy when...
I am proud that...
I get sad when...
I get scared when...
I get angry when...
I was surprised when...
When I'm offended...
I get angry if...
One day I got scared...

GAMES, EXERCISES ON EXPERIENCE OF EMOTIONAL STATES BY CHILDREN

" Clouds"
Target : development of imagination, expressiveness of movements, emotional state.
Game description: The teacher reads a poem, and the children depict clouds in accordance with the text.
Clouds floated across the sky, and I looked at them. And I wanted to find two similar clouds. I peered into the heights for a long time and even squinted my eyes. And what I saw, I’ll tell you everything now. Here is a cheerful cloud laughing at me:
- Why are you squinting your eyes like that? How funny you are! I also laughed with him: “I’m having fun with you!” And for a long, long time I waved my hand after the cloud.
But another cloud was seriously upset: His mother is a breeze
suddenly carried far away. And it burst into tears like raindrops...
And it became sad, so sad, but not funny at all. And suddenly there is a menacing sky
The monster flies and angrily threatens me with a huge fist.
Oh, I was scared, friends, but the wind helped me: it blew so hard that it was scary
took off running. And a small cloud floats over the lake, and the cloud opens its mouth in surprise: “Oh, who’s the fluffy one there in the surface of the lake?”
So furry and small? Let's fly, fly with me. I played for so long
and I want to tell you that I could not find two similar clouds.

"Gardener" Purpose:development of imagination, expressiveness of movements.
Game description: The teacher or child plays the role of a gardener who plants, waters, and loosens flowers. Children depict flowers that grow from the good care of the gardener and reach for the sun. Children can draw specific flowers that they choose.

"Rains"
Target : development of expressiveness of movements, plasticity, imagination.
Game description: children stand in a circle and, moving one after another, according to the teacher’s instructions, depict rain. It can be cheerful, with sunshine, a terrible downpour with a thunderstorm, sad, endlessly drizzling, etc.

"By the sea"
Target : development of imagination, expressiveness of movements and speech, group cohesion, empathy, stress relief.
Game description: The teacher says: “Imagine that you are sitting by the sea. Warm, gentle sun. We are sunbathing. Place your chin under the sun, slightly unclench your lips and teeth (inhale). A bug is flying and is about to land on the tongue. Close your mouth tightly (hold your breath). Move your lips and hands vigorously. The bug will fly away. Open your mouth slightly. Breathe a sigh of relief. The nose is sunbathing, put your nose to the sun, your mouth is half open. A butterfly flies. Chooses whose nose to sit on (inhale). Wrinkle your nose, raise upper lip to the top, leave your mouth half open (hold your breath). The butterfly flew away. Relax the muscles of the lips and nose (exhale). Eyebrows are a swing. The butterfly arrived again. Let the butterfly swing on the swing. Move your eyebrows up and down. The butterfly flew away completely. I want to sleep, my facial muscles are relaxed (in the shade, half-light).

"Pick a Girl"
Target : development of arbitrariness, observation, imagination.
Game description: Children choose from the proposed cards with images of a cheerful, sad, frightened, angry girl that most matches the text of each of the proposed poems by A. Barto.
The owner abandoned the bunny, and the bunny was left in the rain. I couldn’t get off the bench, I was completely wet. - Which girl abandoned the bunny? - the teacher asks a question after reading the poem.
The bull walks, swings, sighs as he goes: - Oh, the board ends, now I

I'll fall.
Which girl was scared for the bull? They dropped the bear on the floor and tore off the bear's paw.
I still won’t leave him, because he’s good.
Which girl felt sorry for the teddy bear? I love my horse, I will comb its fur smoothly, smooth its tail with a comb and go on horseback to visit.

What girl loves her horse?

Children play with their favorite toys.

"Guess the Mood"
Target: teach children to recognize a person’s emotional state by facial expressions, gestures, postures, and the location of partners in space.
Game description: children sit in a circle. The teacher is holding a box of photographs. They lie so that the images are not visible. The box passes from hand to hand. Each child takes one photo, looks at it, shows it to the others and answers next questions: “Who is in the photo? What is the person's mood? How did you determine his mood? Why did this mood arise? If the mood is sad, how would you help this person?”

"Talking Objects"
Target : develop the child’s ability to identify himself with someone or something, teach children to empathize.: During the game, children take on different roles and describe their state, the reasons for their actions, and their system of relationships with reality.
The first child begins: “I’m not Sasha, I’m a ball. I would love it if I wasn't just one color, but decorated with a fun pattern. I would like not to be held on a string, but to be allowed to fly freely wherever I want.” The next child continues: “I’m not Borya, I’m a ball. I'm made of rubber and well inflated. The children are happy when they pass me to each other!” The teacher suggests the names of the following items: coat, bus, soap, etc. Children also offer their own options.

“The cat was inflating the ball”
Target: relieving emotional and muscle tension.
Game description: the children are in a relaxed position, they pretend to be deflated balloons. The teacher pronounces the text: The cat was inflating the balloon, And the kitten was disturbing her: He came up and stomped his paw! And the cat has a balloon! In response to the words: “the cat inflated the balloon...” the children straighten their torsos and puff out their cheeks. At the “bop” signal, the “balls” are deflated with a sound and returned to initial position.

"Mirror of Mood"
Target: develop one of the mechanisms of penetration into inner world another person – motor enactment. Teach children to reproduce some components of their partner’s expressive behavior.
Game description: The game is played in pairs. Children stand facing each other. One child is a mirror. The other is the one who looks in the mirror. The latter tries to reflect with the help of facial expressions, gestures, postures various states(the person is happy, sulky, surprised, sad, proud, etc.), and the mirror repeats the expressive movements of the partner.

“Hug and caress the toy”
Target : satisfy children's need for emotional warmth and intimacy
Game description: teacher brings one or more soft toys into the group, for example: a doll, a dog, a bear, a hare, a cat, etc. Children are walking around the room. At the teacher’s signal, they are divided into groups and go to the toy that they would like to caress. The first child takes the toy, hugs it, caresses it and says something gentle and pleasant to it. The child then passes the toy to his neighbor. He, in turn, must hug the toy animal and say kind words. The game can be repeated several times.

Game exercise “Sympathize with another”
Target : develop in children the ability to put themselves in the place of another person, to express sympathy and empathy.
Game description: exercises are performed in pairs. The teacher sets a variety of situations.

  • The girl fell, injured her hand, she was in pain (one child uses facial expressions and posture to show pain, the other tries to find kind words, gestures, and provides assistance).
  • The two friends haven't seen each other for a long time. They dream of meeting (the task is given to show how two friends will meet after a long separation).
  • The baby is lost and crying (you need to show what the older child will do, how he will help the baby).
  • The girl was offended. Her friend took pity on her (she tied a bow, gave her a toy, hugged her, how else can you comfort a girl?).
  • The girls picked up the kitten, took pity on it, and gave it milk.

Pairs take turns showing their exercises. The remaining children evaluate the expressiveness of facial expressions and movements, then change roles.

Game exercise “Finish the sentence”
Target : teach children to recognize their affections, likes, interests, hobbies and talk about them.
Description
: My favourite game…
My favorite toy…
My favourite hobby…
My best friend…
My favorite song…
My favorite season…
My favorite sweets...
My favorite book …
My favorite holiday...
My favorite fairy tale hero...
My favorite counting rhyme...
My favorite cartoon...
My favorite fairy tale...
My favorite flower...

Game exercise “Me and my mood”
Target: teach children to recognize and accept their feelings and experiences. You can also use the incomplete sentence method for this exercise:

I'm happy when...
I am proud that...
I get sad when...
I get scared when...
I get angry when...
I was surprised when...
When I'm offended
I get angry if...
One day I got scared...

Game exercise “Sunny Bunny”
Target : teach children to be calm, joyful, satisfied.
Game description: a sunbeam looked into your eyes. Close them. It ran over your face, gently stroke it with your palms on your forehead, nose, mouth, cheek, chin, gently stroke your head, neck, arms, legs. He climbed onto his stomach - stroke his belly. The sunny bunny is not a mischievous person, he loves and caresses you, make friends with him.

Game exercise “Princess Nesmeyana”
Target: to form in children a friendly attitude towards their partner, the ability to see primarily positive qualities.
Game description: with the help of a counting rhyme, “Princess Nesmeyana” is selected. To make Nesmeyana smile, you need to tell her kind words about how good, sympathetic, and cheerful she is. The children take turns telling the “princess” about her good qualities, actions.

Game exercise “In the center of the circle”
Target : teach children to say kind words to others, to give everyone the opportunity to feel emotional satisfaction with themselves and friendly support.
Game description: children sit in a circle on a rug or on chairs. In the center, a child, who is chosen by the teacher or children, can be told a counting rhyme. The children’s task is to say pleasant words to the child in the center: “I like you”; “You are polite and kind”; “I love to play with you,” etc.
Note
: This game exercise it is recommended to carry out within long period so that every child has the opportunity to be in the center of the circle.

SKILL-BUILDING GAMES

CONFLICT-FREE COMMUNICATION

Games that develop conflict-free communication skills

Target : train teachers in games that reduce the level of conflict in children’s groups. Create motivation to use these games.

Form of implementation: a week before the seminar, teachers are given games selected taking into account the age of the children with whom the teacher works. The teacher prepares attributes and equipment for these games. At the seminar, the teacher presents these games to his colleagues, and he plays 2 games (the ones he liked best) on his colleagues (he is the teacher, the rest of the teachers are “children”)

Goals and main tasks:

Develop relationships built on equality or the willingness (ability) to constructively solve problems related to their position (status) in the group, to help children feel unity with others.

Develop openness, the ability to express interest in each other and your attitude towards others.

Show children what mutual recognition and respect means.

Develop communication skills and the ability to resolve conflicts without violence.

Generate interest in a common goal.

Develop a willingness to contribute to the common cause.

Develop a willingness to meet each other halfway.

Learn to be patient with the shortcomings of others.

"Good Animal"

Target : promote the unity of the children's team, teach children to understand the feelings of others, provide support and empathy.

Progress of the game . The presenter says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big kind animal. Let's listen to how it breathes. Now let's breathe together! When you inhale, take a step forward, when you exhale, take a step back. Now, when you inhale, take two steps forward, and when you exhale, take two steps back. So not only does the animal breathe, its big, kind heart also beats evenly and clearly, a knock is a step forward, a knock is a step back, etc. We all take the breath and heartbeat of this animal for ourselves.”

"Locomotive"

Target: creation of a positive emotional background, group cohesion, development of voluntary control, the ability to obey the rules of others.

Progress of the game . Children line up one after another, holding their shoulders. The “locomotive” pulls the “trailer”, overcoming various obstacles.

"The Dragon Bites Its Tail"

Target: group cohesion.

Progress of the game . The players stand behind each other, holding the waist of the person in front. The first child is the head of the dragon, the last is the tip of the tail. To the music, the first player tries to grab the last one - the “dragon” catches its “tail”. The rest of the children cling tenaciously to each other. If the dragon does not catch its tail, then next time another child is assigned to the role of “dragon head”.

"Bug"

Target: disclosure of group relations.

Progress of the game. Children stand in a line behind the driver. The driver stands with his back to the group, putting his hand out from under his armpits with an open palm. The driver must find out which of the children touched his hand, and leads until he guesses correctly. The driver is chosen using a counting rhyme.

After three group sessions, based on observations, 5 spontaneous roles can be identified:

leader;

leader's comrade ("henchman");

non-aligned oppositionist;

submissive conformist (“ram”);

"scapegoat".

"Embrace"

Target: teach children to physically express their positive feelings, thereby promoting the development of group cohesion. The game can be played in the morning, when the children gather in a group, to “warm up” it. The teacher must show his desire to see in front of him a single cohesive group that unites all children, regardless of their level of sociability.

Progress of the game . The teacher invites the children to sit in one large circle.

Educator. Children, how many of you still remember what he did with his soft toys to express your attitude towards them? That's right, you took them in your arms. I want you all to treat each other well and be friends with each other. Of course, sometimes you can argue with each other, but when people are friendly, it is easier for them to endure grievances or disagreements. I want you to express your friendship towards the other children by hugging them. Perhaps there will be a day when one of you doesn't want to be hugged. Then let us know what you want, in the meantime you can just watch, but not participate in the game. Then everyone else will not touch this child. I'll start with a light little hug and hope you can help me turn this hug into a stronger and more friendly one. When the hug reaches you, either of you can add enthusiasm and friendliness to it.

Children in a circle begin to hug each other, each time, if the neighbor does not object, intensifying the hug.

After the game, questions are asked:

Did you like the game?

Why is it good to hug other children?

How do you feel when another child hugs you?

Do they pick you up at home? Does this happen often?

"Applause in a circle"

Target: formation of group cohesion.

Progress of the game .Educator. Guys, how many of you can imagine how an artist feels after a concert or performance - standing in front of his audience and listening to thunderous applause? Perhaps he feels this applause not only with his ears. Perhaps he perceives the ovation with his whole body and soul. We have good band, and each of you deserved applause. I want to play a game with you in which the applause sounds quiet at first, and then becomes stronger and stronger. Stand in the general circle, I'm starting.

The teacher approaches one of the children. She looks him in the eyes and gives her applause, clapping her hands with all her might. Then, together with this child, the teacher chooses the next one, who also receives his share of applause, then the trio chooses the next candidate for applause. Each time the one who was applauded chooses the next one, the game continues until the last participant in the game has received applause from the entire group.

GAMES TO TEACH EFFECTIVE COMMUNICATION

"Ask for a toy"

Target: development of communication skills.

Progress of the game . A group of children is divided into pairs, one of the pair members (with a blue identification sign (flower)) picks up an object, for example, a toy, notebook, pencil, etc. The other (No. 2) must ask for this object. Instructions to participant No. 1: “You are holding in your hands a toy that you really need, but your friend also needs it. He will ask you for it. Try to keep the toy and give it away only if you really want to do it.” Instructions to participant No. 2: “When choosing the right words, try to ask for the toy in such a way that they will give it to you.” Then the participants change roles.

"Good friend"

Target : develop the skill of establishing friendly relationships.

Progress of the game . To play the game you will need paper, a pencil, and markers for each child.

The teacher invites the children to think about their good friend and clarifies that this could be a real person or you can just imagine him. Then the following questions are discussed: “What do you think about this person? What do you like to do together? What does your friend look like? What do you like most about it? What do you do to make your friendship stronger? “The teacher suggests drawing the answers to these questions on paper.

Further discussion:

How does a person find a friend?

Why are good friends so important in life?

Do you have a friend in the group?

Game "I Like You"

Target : development of communication skills and good relationships between children.

Progress of the game . To play the game you will need a ball of colored wool. At the request of the teacher, children sit in a common circle.

Educator. Guys, let's all put together one big colorful web that connects us to each other. When we weave it, each of us can express our kind thoughts and feelings that we feel towards our peers. So, wrap the free end twice wool thread around your palm and roll the ball towards one of the guys, accompanying your movement with the words: “Lena (Dima, Masha)! I like you because... (it’s very fun to play different games with you).”

Lena, having listened to the words addressed to her, wraps the thread around her palm so that the “web” is more or less stretched. After this, Lena must think and decide who to give the ball to next. Handing it over to Dima, she also says kind words: “Dima! I like you because you found my bow that I lost yesterday.” And so the game continues until all the children are entangled in the “web”. The last child who received the ball begins to wind it in the opposite direction, while each child winds his part of the thread onto the ball and says the words spoken to him and the name of the one who said it, giving him the ball back.

Further discussion:

Is it easy to say nice things to other children?

Who told you anything nice before this game?

Are the children in the group friendly?

Why is every child worthy of love?

Did anything surprise you about this game?

GAMES REFLECTING A CLAIMS FOR SOCIAL RECOGNITION

Main goals:

instill in the child new forms of behavior;

teach yourself to make the right decisions and take responsibility;

give the opportunity to feel like an independent and confident person;

correction of affective behavior;

acquiring self-relaxation skills.

Sketches: “The Clown Laughs and Teases the Elephant”, “Silence” (trainings of desired behavior), “That’s What He’s Like” (pantomime), “Shadow”, “Shy Child”, “Captain” and “ Correct solution"(courage, self-confidence), “Two little jealous people”, “It will be fair”, “The deer has a big house”, “Cuckoo”, “Screw”, “The sun and the cloud”, “Water got into the bushes”, “Game” with sand" (muscle relaxation). Games: “Birthday”, “Associations”, “Desert Island”, “Scary Tales”, “Forfeits”

"King"

Target: to form adequate self-esteem in children, to instill new forms of behavior.

Progress of the game.

Educator. Guys, how many of you have ever dreamed of becoming a king? What benefits does the one who becomes king receive? What kind of trouble could this bring? Do you know how a good king differs from an evil one?

After finding out the children's opinion, the teacher invites them to play a game in which everyone can be the king for about five minutes. With the help of a counting rhyme, the first participant is selected as the king, the rest of the children become his servants and must do everything that the king orders. Naturally, the king does not have the right to give such orders that may offend or offend other children, but he can order, for example, that the servants bow to him, serve him drinks, be on his “parcels,” etc. When the king’s orders are carried out, according to the counting, another performer of the role is selected; during the game, 2-3 children can play the role of the king. When the reign of the last king ends, the teacher holds a conversation in which he discusses with the children their experience in the game.

Further discussion:

How did you feel when you were king?

What did you enjoy most about this role?

Was it easy for you to give orders to other children?

How did you feel when you were a servant?

Was it easy for you to fulfill the king's wishes?

When Vova (Egor) was king, was he a good or evil king for you?

How far can a good king go in his desires?

GAMES AIMED AT REMOVING CONFLICT

Main goals:

Reorienting behavior through role-playing games.

Formation of adequate norms of behavior.

Relieving tension in children.

Moral education.

Regulation of behavior in a team and expansion of the child’s behavioral repertoire.

Learning acceptable ways to express anger.

Development of response skills in conflict situations.

Training in relaxation techniques.

Sketches: “Carlson”, “Very thin child”. Games: “Who Came”, “Blots”, “Guess What’s Hidden?”, “What Has Changed?”, “Guess Who We Are?”, “Boat”, “Three Characters”, “Mirror Shop”, “Angry Monkey” ", "Who's behind whom", "Sly"

In these sketches and games, the teacher can simulate a conflict situation, and then conduct an analysis of the conflict together with the children.

If there is a quarrel or fight in the group, you can sort out this situation in a circle by inviting your favorite literary characters known to children, for example, Dunno and Donut. In front of the children, the guests act out a quarrel similar to the one that happened in the group, and then ask the children to reconcile them. Children offer various ways exit from the conflict. You can divide the heroes and guys into two groups, one of which speaks on behalf of Dunno, the other on behalf of Donut. You can give children the opportunity to choose for themselves whose position they would like to take and whose interests they would like to defend. Whatever specific form of role-playing game is chosen, it is important that in the end children will acquire the ability to take the position of another person, recognize his feelings and experiences, and learn how to behave in difficult situations. life situations. A general discussion of the problem will help unite the children's team and establish a favorable psychological climate in the group.

During such discussions, you can play out other situations that most often cause conflicts in a team: how to react if a friend does not give you the toy you need, what to do if you are teased; what to do if you were pushed and you fell, etc. Purposeful and patient work in this direction will help the child be more understanding of the feelings of others and learn to adequately relate to what is happening.

In addition, you can invite children to organize a theater, ask them to act out certain situations, for example, “How Malvina quarreled with Pinocchio.” However, before showing any scene, children should discuss why the characters in the fairy tale behaved in one way or another. It is necessary that they try to put themselves in their place fairy tale characters and answer the questions: “What did Pinocchio feel when Malvina put him in the closet?”, “What did Malvina feel when she had to punish Pinocchio?” - and etc.

Such conversations will help children realize how important it is to be in the shoes of a rival or offender in order to understand why he acted the way he did.

"Argument"

Target: teach children to analyze actions, find the cause of the conflict; differentiate opposite emotional experiences: friendliness and hostility. To introduce children to constructive ways to resolve conflict situations, as well as to promote their assimilation and use in behavior.

Progress of the game . To play you need a “magic plate” and a picture of two girls.

Teacher (draws the children’s attention to the “magic plate”, at the bottom of which there is a picture of two girls). Children, I want to introduce you to two friends: Olya and Lena. But look at the expression on their faces! What do you think happened?

We quarreled

My friend and I had a fight

And they sat down in the corners.

It's very boring without each other!

We need to make peace.

I didn't offend her -

I just held the teddy bear

Just ran away with the teddy bear

And she said: “I won’t give it up!”

Issues for discussion:

Think and tell me: what did the girls quarrel about? (Because of a toy);

Have you ever quarreled with your friends? Because of which?

How do those who quarrel feel?

Is it possible to do without quarrels?

Think about how girls can make peace? After listening to the answers, the teacher suggests one of the ways of reconciliation - the author ended this story like this:

I’ll give her a teddy bear, apologize, give her a ball, give her a tram and say: “Let’s play!”

(A. Kuznetsova)

The teacher focuses on the fact that the culprit of the quarrel must be able to admit his guilt.

"Reconciliation"

Target : teach children a non-violent way to resolve conflicts situations.

Progress of the game.

Educator. In life, people often try to solve their problems according to the principle “an eye for an eye, an eye for an eye.” When someone offends us, we respond with even stronger offense. If someone threatens us, we also react with a threat and thereby intensify our conflicts. In many cases, it is much more useful to take a step back, admit your share of responsibility for the occurrence of a quarrel or fight and shake hands with each other as a sign of reconciliation.

Phil and Piggy (toys) will help us in this game. One of you will speak in the words of Fili, and the other - Piggy. Now you will try to act out the scene of a quarrel between Filya and Piggy, for example, because of the book that Filya brought to the group. (Children act out a quarrel between television characters, showing resentment and anger.) Well, now Filya and Khryusha are not friends, they sit in different corners of the room and do not talk to each other. Guys, let's help them make peace. Suggest how this can be done. (Children offer options: sit next to him, give the book to the owner, etc.) Yes, guys, you are right. In this situation, you can do without a quarrel with a book. I suggest you play the scene differently. Khryusha needs to invite Phil to look at the book together or one at a time, and not tear it out of his hands, or offer him something of his own for a while - a typewriter, a set of pencils, etc. (The children act out the scene differently.) And now Phil and Khryusha should make peace, ask each other for forgiveness for offending each other, and let them shake hands with each other as a sign of reconciliation.

Questions for discussion with children performing roles:

Have you found it difficult to forgive others? How did that make you feel?

What happens when you get angry with someone?

Do you think forgiveness is a sign of strength or a sign of weakness?

Why is it so important to forgive others?

"Peace Rug"

Target: teach children negotiation and discussion strategies for resolving conflicts in a group. The very presence of a “peace rug” in a group encourages children to give up fights, arguments and tears, replacing them by discussing the problem with each other.

Progress of the game . To play, you need a piece of thin blanket or fabric measuring 90 x 150 cm or a soft rug of the same size, felt-tip pens, glue, glitter, beads, colored buttons, everything you might need to decorate the scenery.

Educator. Guys, tell me what you sometimes argue about with each other? Which guy do you argue with more often than others? How do you feel after such an argument? What do you think can happen if different opinions clash in a dispute? Today I brought a piece of fabric for all of us, which will become our “peace rug.” Once a dispute arises, the “opponents” can sit down and talk to each other so as to find a way to peacefully resolve their problem. Let's see what comes of this. (The teacher places a cloth in the center of the room, and on it - a beautiful book with pictures or an interesting toy.) Imagine that Katya and Sveta want to take this toy to play, but she is alone, and there are two of them. They will both sit on the peace mat, and I will sit next to them to help them when they want to discuss and resolve this problem. None of them have the right to take a toy just like that. (The children take up space on the carpet.) Maybe one of the guys has a suggestion on how this situation could be resolved?

After a few minutes of discussion, the teacher invites the children to decorate a piece of fabric: “Now we can turn this piece into a “peace rug” for our group. I will write the names of all the children on it, and you must help me decorate it.”

This process is very important because through it children symbolically make the “peace rug” a part of their lives. Whenever a dispute breaks out, they will be able to use it to resolve the problem and discuss it. The Peace Rug must be used exclusively for this purpose. When children get used to this ritual, they will begin to use the “peace rug” without the help of a teacher, and this is very important, because... independent decision there are problems the main objective this strategy. The “Peace Rug” will give children inner confidence and peace, and will also help them concentrate their energies on finding mutually beneficial solutions to problems. This is a wonderful symbol of refusing verbal or physical aggression.

Issues for discussion:

Why is the “peace rug” so important to us?

What happens when the stronger one wins an argument?

Why is it unacceptable to use violence in a dispute?

What do you understand by justice?

POEMS - MIRILKI

Target: increase motivation for peaceful resolution of conflicts in the group, create a ritual for ending the conflict

1. Make up, make up, don’t fight anymore.

If you fight -

I will bite!

And there’s nothing to do with biting,

I'll fight with a brick!

We don't need a brick

Let's make friends with you!

2. Hand by hand

We'll take it tightly

We used to fight

And now it doesn’t matter!

3. We won’t quarrel.

We will be friends

Let's not forget the oath

As long as we live!

4. Stop being angry for us already,

Everyone around is having fun!

Let's make peace quickly:

You are my friend!

And I'm your friend!

We will forget all the insults

And we will be friends as before!

5. I put up, put up, put up,

And I don't fight anymore.

Well, if I fight, -

I'll end up in a dirty puddle!
6. Let's put up with you

And share everything.

And who will not put up -

Let's not deal with that!

7. To make the sun smile,

Tried to warm you and me,

You just need to become kinder

And let us make peace soon!

8. Peace, peace forever,

You can't quarrel anymore

And then grandma will come,

And it hits you in the butt!

9. How to swear and tease

It's better for us to put up with you!

Let's smile together

Songs to sing and dance,

Swim in the lake in summer

And pick strawberries

Ice skating in winter

Make babies, play snowballs,

Divide the candy between two people

All the problems and secrets.

It's very boring to live in a quarrel,

Therefore - let's be friends!

WORKING WITH FEELINGS

"Connoisseurs of Feelings"
Ask your child how many feelings he knows. If it seems like a lot to him, invite him to play such a game. This will be a competition for experts on feelings. Take the ball and start passing it around (you can play alone with your child or invite other family members to participate, which will not only be interesting, but also indicative of their knowledge and interest in the inner world).
The one who has the ball in his hands must name one emotion (positive or negative) and pass the ball to the next one. You cannot repeat what has been said before. Anyone who cannot give an answer leaves the game. The one who remains is the biggest expert on feelings in your family! You can set some kind of prize for him, for example, the most delicious piece of pie at dinner (or some other family treat).
To ensure that there is more benefit from the game and that the child’s loss is not offensive, warn that this is the first round, and after some time the game can be repeated, and the prize will be even better. By doing this, you will create a mood in your child to memorize the named words, which will help him win in the future.

"Guess what I felt?"
If you have already played (more than once) the previous game, then your child probably already knows the names of at least basic emotions. But this does not mean that he correctly understands their essence. It will help you check this (and, if necessary, correct it) this game. There are two main roles in it: the driver and the player (there can be several players).
The driver must think of some feeling, remember a story when this feeling arose in him, or come up with a story about someone else experiencing a similar state. At the same time, he must tell his story in such a way as not to accidentally name the feeling itself. You need to end the story with the sentence: “Then I felt...” - and pause. Then the player tries to guess what a person who found himself in such a situation could feel.
It’s better to make short stories, for example: “I came home from the store one day, laid out the groceries and realized that there was no butter among them. I probably forgot it on the counter when I was putting everything in a bag. I looked at the clock - the store was already closing. And so I wanted to fry potatoes! Then I felt..." (The most accurate answer in this example is “annoyance,” but other emotions may also occur - sadness or anger at oneself.)

Note. It is better for an adult to start driving, showing children by example what stories can be like (not too long and not very complex). If the child guessed the feeling of the character about whom we're talking about, then you can invite him to become a driver and come up with his own story. Listen carefully to these stories - perhaps in a normal conversation the child would not talk about his hidden experiences!

"Land of Feelings"
Now that the child knows the names of emotions and what sensations are behind them, we can move on to visible images of feelings and the use of creativity in working with them.
Remember with your child again what feelings you know. Write down the names of the emotions that come to mind on separate sheets of paper. Now ask your child to imagine what these “inhabitants of the inner world” look like? Have him draw a portrait of each on a piece of paper with the appropriate title. The process of creating such images is very interesting and revealing. Pay attention to how the child imagines certain feelings and how he explains his choice. The following addition to the drawn portrait may be especially informative. Invite the young artist to depict what the house of each feeling looks like and what things are stored in it. Perhaps in the new images you will see something similar to the life of the child himself.
Note. It is best to frame the resulting portraits in some way. You can create a “gallery of feelings” from them by hanging them on the wall, you can make an art album by connecting the sheets together and making a cover. The main thing is don’t throw them away and don’t let them lie around. After all, these are the “residents of the inner world” of your son or daughter, and that is the only reason they deserve respect and decent treatment, and children are very sensitive to such manifestations of parental attention! It is better to carry out the work of creating such an album or gallery in several stages (especially with small children), making such activities systematic and starting new portraits on sheets of paper with the inscription made on the first day of this long game.

"Feelings on Stage"
This game is similar to the game "Anger on Stage", only there can be as many roles as there are feelings. So there is room for the director's imagination to run wild!
It is better to make this game, like the previous one, systematically repeating. Offer to play it when you see that the child is really experiencing some emotions. For example, when he is happy, invite him to tell and depict what his joy would look like on stage.
Note. Imagine with your child by asking additional questions, such as: “What would a joy dance be like?” If a boy or girl wants to perform it, they will probably need your help in choosing the musical accompaniment for this creative process! Therefore, your collection of audio cassettes or discs should contain melodies with a wide variety of emotional content (from despair and anxiety to joy and pride).

Stories from photographs
This game is the next step in a child’s emotional development, a bridge from his interest and attention to his own inner world to understanding other people’s emotions and empathy.
In order to start playing, you will need any photographs of people that reflect their mood. They are not difficult to pick up by flipping through some magazines or looking at reproductions of paintings. Show your child one of these photographs and ask them to identify how the person in the photo is feeling. Then ask why he thinks so - let the child try to express in words what external signs emotions he paid attention to. You can also invite him to fantasize, imagining what events in the life of the photographed man or woman preceded this moment.
Note. In this game, it would be good to use photographs from your family album, since after the child’s fictional story, you could tell him what exactly happened before the moment of filming, and thereby introduce him to the elements family history, giving the opportunity to feel “involved” in family events and the experiences of relatives. However, using your personal photos for this game will only be interesting and useful if they truly reflect different moods, and not standard smiles for the camera.
"Dictionary kind words"
Aggressive children often suffer from a poor vocabulary, as a result of which, even when communicating with people they like, they often use habitual rude expressions. Language not only reflects our inner world, but can also influence it: along with the appearance of good words, our attention is focused on those pleasant qualities and phenomena that they denote.
Get a special dictionary with your child. In it, in alphabetical order, you will write various adjectives, participles and nouns that can describe the character or appearance of a person, that is, answer the question of what a person might be like. At the same time, an important limitation must be observed - all words must be kind, polite, suitable for describing pleasant (or neutral) qualities in people. So, with the letter “B” you can write down both words describing appearance: “blonde”, “brunet”, “white-skinned”, “fair-haired”, etc., and words related to character description: “selfless”, “thrifty”, “noble”, “defenseless”, “fail-safe”, etc. or describing a person’s activity in some area: “impeccable”, “impeccable”, “brilliant”, etc. If words like “clueless” or “chatterbox,” then discuss with him that such words also exist in the Russian language, and we use them, but are they pleasant, would he like to hear them addressed to him! If not, then they have no place in the dictionary of kind words.
Note. As you probably understand, it is not enough to compile such a dictionary with your child and, putting it on a shelf, wait for him to speak using such a rich vocabulary. In order for all these words to actually begin to be used by children in ordinary speech, it is necessary to carry out systematic work. For this purpose, firstly, it is good to “refresh” words in your memory. To do this, you can either use the “Word - Step” version of the game (when the player can take a step forward by naming a person’s quality with a certain letter), or from time to time ask the child questions containing definitions of a certain property, but not naming it (for example: “What can you call a person who cannot stand up for himself and does not feel safe?” Answer: “Defenceless.”). Secondly, you need to take care of the practice of using new words in the everyday speech of your son or daughter. To do this, try to discuss with him the characters of films and books more often, analyze their actions, motives, deciding what character traits they indicate. Of course, here you will have to use not only positive characteristics, but try to show your child that even in the most negative character (like a real person) you can find some good traits that deserve respect.

"The Blind and the Guide""
This game will give the child the experience of trusting others, and this is what aggressive children usually lack. Two people are needed to start the game. One of them will be blind - he will be blindfolded. The second is his guide, trying to carefully and carefully move a blind man across a busy road.
You will create this “movement” in advance by placing chairs and some other things in the room in such a way that they prevent you from freely moving from one side of the room to the other. If there are still those who want to take part in the game, then they can create “barricades” from their bodies, spreading their arms and legs and freezing anywhere in the room.
The conductor’s task is to carefully transfer the blind person to the other “side of the highway” (where this place is, agree in advance), protecting him from collisions with various obstacles. After the task is completed, discuss with the child whether it was easy for him in the role of a blind man, whether he trusted the guide, his care and skill, what feelings he experienced. Next time, let him try himself as a guide - this will teach him care and attention to another person.
It can be difficult for children to explain with a “blind” person, since phrases like: “Now put your foot here” do not tell him anything. Usually the child realizes this after some time and his communication with the “blind” person will be more effective next time, so it is useful to play such games more than once.
Note. In this game, the "guide" can contact the "blind" different ways: talk about what needs to be done, or simply lead him along, raising the “blind man’s” leg to the required height to step over the obstacle. You can alternate these options by introducing a ban on one of them, thus training your mastery of either verbal (speech) or nonverbal means of communication. If your “blind” person strives to go the whole way on his own, ignoring the help of a guide, then in the next round try to worsen his orientation in space by placing obstacles differently and spinning the child in place after he was blindfolded.

"Pilot and Controller"
Find out from your child how he imagines the actions of a pilot on an airplane: how does he orient himself in space? How to avoid collisions with other planes? What do you rely on if visibility is poor? Thus, you will inevitably come to a discussion of the work of the dispatcher. It is not difficult to give sad examples from life when the wrong actions of the pilot, the inattention of the dispatcher, or simply their lack of coordination in their work led to a disaster. Therefore, it can be very important to trust another person and follow his recommendations if he has more information than you currently have.
At first, the role of the pilot will be played by a child. Blindfold him, this means that the plane is in a low visibility zone. Now the young pilot will have to completely entrust his well-being to the dispatcher, that is, you (or another family member playing this role). As in the previous game, place various obstacles in the room. Place the pilot in the center. The controller must be at a sufficient distance from him and control the actions of the aircraft “from the ground,” that is, exclusively with words. So he can give step by step instructions like: "Turn a little to the right, take three small steps forward. Okay, move forward a little more. Stop." etc. The pilot, following the instructions of the dispatcher, must fly unhindered across the room to the specified destination.
Note. This game is similar to the game “The Blind Man and the Guide,” but it is somewhat more difficult to perform, because in addition to the child’s trust in the second player, it assumes the ability to wait, to be in the unknown for some time. That is, during the game, your child will have to overcome his impulsiveness and learn to trust a person “from a distance”, without feeling a “friendly shoulder” nearby and guided only by verbal instructions. So if you suspect that your son or daughter will have difficulties developing these qualities, then you should not move on to this game without thoroughly mastering the previous one.

"Portrait of an Aggressive Man"
The ability for adequate self-esteem and self-criticism, unfortunately, is not a well-developed quality in most children, especially in children prone to aggression. This game exercise will help them see themselves from the outside and understand their individual actions in a conflict situation and their style of behavior in general.

Ask your child to mentally imagine an aggressive person: how he looks, how he behaves, how he talks, how he walks. Now you can try to reflect these ideas on paper - let the child draw a portrait of an aggressive person. When the drawing is finished, talk about what it shows. Why did the child draw an aggressive person this way, what qualities did he want to emphasize in this portrait? Also ask what your son or daughter likes about the person you are drawing and why they can be respected. What, on the contrary, do you not like, what would you like to change? Why is this little man aggressive? Ask how, in the child’s opinion, others treat aggressive people? How does he feel about them?
Now we need to move on to talking about the personality of the child himself. Tell him, first of all, that aggression is a normal human manifestation in certain situations when other methods of solving the problem are ineffective (it is better to immediately give examples of such situations or ask the child to do this). You can also discuss the fact that aggression has some manifestations that are not only not condemned by society, but are even encouraged. Such manifestations include, for example, persistence in achieving goals and the ability to protect oneself and other people.
Once your child has learned that aggression is not always a bad thing, you can expect him to recognize this quality in himself. Ask your son or daughter when he (she) behaves aggressively towards others? Are there any circumstances in which he almost always behaves this way? Are there people who constantly arouse aggressive desires in a child? Pay close attention to these answers; they will contain “chronic problems” that need to be analyzed and worked on systematically. Try to discuss in detail typical situations where anger arises and aggressive behavior The child has. How did your child feel at that moment? What were you thinking? What did he want to do? How did he really act? What followed? Could it have been done differently to avoid negative consequences?
Note. If you are not a judge in this conversation, but a sympathetic friend, then you will be able to expand the boundaries of the child’s thinking and enrich his behavioral repertoire through knowledge gleaned from his life experience. In order to make children want to behave differently, it is better to rely on arguments such as “did you achieve your goal?”, “did those around you understand what you felt and what you wanted?”, “was your behavior effective? ", "Have your relationships with others improved?", than to justifications like "It's ugly!" or “good children don’t behave like that!”

"Understand without words"
Every adult knows how annoying it is when others don’t understand our thoughts and desires. Also, every adult guesses that this sad circumstance is also the fault of the person himself - it means that he could not clearly explain this, was not persistent or resourceful enough to achieve this goal. But children often have no idea about this. Due to children's egocentrism (when they consider themselves the center of the universe and measure the whole world by themselves), it is difficult for them to imagine that those around them really did not understand them or misunderstood them. Children rarely make an effort to be understood, but they often become offended and angry, assessing misunderstanding as “maliciousness.”

Therefore, this game will be useful to everyone, since in it the child will need to be as intelligible as possible and constantly look for explanations of what is planned to the other players. In addition, he will also be “in someone else’s shoes,” trying to understand the driver when they change places.
So, in this game the driver thinks of some word (answering the question “who?” or “what?”). After this, he must try to depict what this word means without uttering a sound. You can move, reproducing the situation in which this thing is used, or freeze, trying to sculpturally depict the intended word. The only thing prohibited in this game is pointing at the object itself, even if it is nearby, and pronouncing words and sounds. The remaining players try to guess the word being depicted. When they have a version of what it means, they immediately pronounce their answer. If he is incorrect, then the driver shakes his head negatively. If the answer is correct, then the driver can speak again and joyfully demonstrates this by calling out the hidden word out loud and inviting the one who named it to become the driver. If the player’s answer is close in meaning, but not entirely accurate, then the presenter shows this using a sign that is agreed upon in advance, for example, by waving both hands in front of him.
Note. When your child gets comfortable with these rules, you can complicate the game by thinking of not just one word, but a phrase containing the name of the object and its characteristics (for example, “fat cat”). Accordingly, guessing the answer will consist of two parts. First, the driver raises one finger, which means the task is to guess the noun. When it has already been pronounced, the driver shows two fingers, which demonstrates to the participants that they are moving on to guessing the adjective.

"Criticize without offending"
This game is a very important part of the program for working with an aggressive child, as it trains the ability to direct one’s dissatisfaction not at paper, sand or water, but directly at the one who caused negative emotions in the child. Of course, the form of manifestation of such dissatisfaction should be polite and not offend the person. The child should strive not to “hurt in revenge,” but to achieve changes in the behavior of the other person so that he becomes comfortable communicating with him again. In other words, children need to be taught constructive criticism, and this is a whole art. Therefore, do not expect everything at once, but begin gradual work in this direction.
Prepare in advance a set of phrases that your child (or his classmates) tend to use to evaluate the manifestations of another person. In this piggy bank you will find sentences like: “You’re a fool”, “Watch where you’re going, cow!”, “You’ll die of boredom!” and other phrases that grate the ear of a well-mannered adult. You can write down these rude words and name-calling on separate pieces of paper. Now introduce the laws of correct criticism. These include:

- criticize not the person as a whole, but his specific actions;
- talk about your feelings about what you don’t like;
- offer ways to solve the problem, if possible, then your help;
- show respect for the person, your faith that he can change;
- avoid words and intonations that may offend a person;
- don’t order, but offer the person a choice.
If the child has mastered the theory, start practicing. Take any piece of paper with an offensive phrase. Let the child suggest how to change it in such a way as to express his feelings and thoughts, but not to offend the person. So, the phrase “You’ll die of boredom!” can turn into a sentence like: “You know, I’m already tired of putting together jigsaw puzzles. Let’s go for a walk or build a castle out of a construction set” or “Personally, I’m not very interested in hearing about the same thing all day long. I’m sure you know many more interesting things So maybe we can talk about something else or get busy?” Exactly what your child's answer will be depends on his age and the situation he imagines.
Note. Adults will have to help the child at the first stage, since the speech development and thinking of children are not yet sufficient to give thoughts and feelings a different verbal form. Therefore, prepare in advance. At the same time, when offering your son or daughter some polite option, think about whether such wording corresponds to the age of the child and the speech characteristics of modern children. Otherwise, a situation may arise when your child becomes a laughing stock, using sentences that are too bookish or too adult. The replacement for rude phrases that you offer him should blend harmoniously into his speech, so that others do not have the feeling that your child is playing some kind of role (for example, a student at the Institute of Noble Maidens).

GAMES WITH AGGRESSIVE CHILDREN

"Gorse"

Target: relax the muscles of the lower face and hands.

You and your friend had a fight. A fight is about to start. Take a deep breath and clench your jaw tightly. Fix your fingers in your fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think about it: maybe it’s not worth fighting? Exhale and relax. Hooray! The troubles are over!

"Balloon"

Target: relieve tension, calm children.All players stand or sit in a circle. The presenter gives instructions: Imagine that now you and I will inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, puffing out your cheeks, slowly inflate it through parted lips. Follow with your eyes how your ball becomes bigger and bigger, how the patterns on it increase and grow. Introduced? I also imagined your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other. The exercise can be repeated 3 times.

"Icicle"

Target : relax your arm muscles.

Guys, I want to ask you a riddle:

Under our roof

A white nail hangs

The sun will rise,

The nail will fall. (V. Seliverstov)

That's right, it's an icicle. Let's imagine that we are artists and are staging a play for kids. The announcer (that's me) reads this riddle to them, and you will pretend to be icicles. When I read the first two lines, you will inhale and raise your arms above your head, and on the third and fourth lines, drop your relaxed arms down. So, we rehearse... And now we perform. It turned out great!

"Humpty Dumpty"

Target : relax the muscles of the arms, back and chest.

Let's put on another little performance. It's called "Humpty Dumpty".

Humpty Dumpty

Sat on the wall.

Humpty Dumpty

Fell in his sleep. (S. Marshak)

First, we will turn the body left and right, while the arms dangle freely, like a rag doll. To the words “fell in a dream,” we sharply tilt the body down.

"Blind Dance"

Target : developing trust in each other, relieving excess muscle tension.

Break into pairs. One of you gets a blindfold, he will be “blind”. The other will remain “sighted” and will be able to drive the “blind”. Now hold hands and dance with each other to light music (1-2 minutes). Now switch roles. Help your partner tie the headband.As preparatory stage You can sit the children in pairs and ask them to hold hands. The one who sees moves his hands to the music, and the blindfolded child tries to repeat these movements without letting go of his hands for 1-2 minutes. Then the children change roles. If an anxious child refuses to close his eyes, reassure him and do not insist. Let him dance with his eyes open.

As the child gets rid of anxiety, you can start playing the game not while sitting, but moving around the room.

"Caterpillar"

Target : the game teaches trust.

Almost always the partners are not visible, although they can be heard. The success of everyone’s promotion depends on everyone’s ability to coordinate their efforts with the actions of other participants. “Guys, now you and I will be one big caterpillar and we will all move around this room together. Form a line, place your hands on the shoulders of the person in front. Place a balloon or ball between the stomach of one player and the back of the other. Touching the balloon (ball) with your hands is strictly prohibited! The first participant in the chain holds his ball at outstretched arms.

Thus, in a single chain, but without the help of hands, you must follow a certain route.” For those watching: pay attention to where the leaders are located, who regulates the movement of the “living caterpillar.”

"Magic Chair"

Target : help increase the child’s self-esteem and improve relationships between children.

This game can be played with a group of children for a long time. First, an adult must find out the “history” of each child’s name - its origin, what it means. In addition, you need to make a crown and a “Magic Chair” - it must be high. The adult has a short introductory conversation about the origin of names, and then says that he will talk about the names of all the children in the group (the group should not be more than 5-6 people), and it is better to name the names of anxious children in the middle of the game. The one whose name is told becomes the king. Throughout the entire story about his name, he sits on a throne wearing a crown. At the end of the game, you can invite the children to come up with different versions of his name (gentle, affectionate). You can also take turns saying something good about the king.

"Name-calling"

Target : remove verbal aggression, help children express anger in an acceptable form.

Tell the children the following: “Guys, passing the ball around, let’s call each other different harmless words (the condition of what names can be used is discussed in advance. These can be the names of vegetables, fruits, mushrooms or furniture). Each appeal should begin with the words: “And you, ..., carrot!” Remember that this is a game, so we won’t be offended at each other. In the final circle, you should definitely say something nice to your neighbor, for example: And you, .... Sun!"

The game is useful not only for aggressive, but also for touchy children. It should be carried out at a fast pace, warning the children that this is only a game and they should not be offended by each other.

"Tuh-tibi-duh"

Target: removing negative moods and restoring strength.

I will tell you a special word in confidence. This is a magic spell against bad mood, against insults and disappointments. For it to really work, you need to do the following. Now you will start walking around the room without talking to anyone. As soon as you want to talk, stop in front of one of the participants, look him in the eyes and say three times, angrily, angrily Magic word: “Tuh-tibi-duh.” Then continue walking around the room. From time to time, stop in front of someone and say this magic word angrily again.

For the magic word to work, you need to speak it not into emptiness, but looking into the eyes of the person standing in front of you.

There is a comical paradox in this game. Although children are supposed to say the word "Tuh-tibi-duh" angrily, after a while they can't help but laugh.

"Ask for a toy"

Target: teach children effective ways of communication.

The group is divided into pairs, one of the pair members (participant 1) picks up an object, for example, a toy, notebook, pencil, etc. The other participant (participant 2) must ask for this item. Instructions to participant 1: “You are holding in your hands a toy (notebook, pencil) that you really need, but your friend also needs it. He will ask you for it. Try to keep the toy and give it away only if you really want to do it.” Instructions to participant 2: “When choosing the right words, try to ask for the toy in such a way that they will give it to you.” Then participants 1 and 2 switch roles.

" Eyes to eyes"

Target: develop a sense of empathy in children, set them in a calm mood.

“Guys, join hands with your desk neighbor. Look only into each other’s eyes and, feeling your hands, try to silently convey different states: “I’m sad,” “I’m having fun, let’s play,” “I’m angry,” “I don’t want to talk to anyone,” etc.

After the game, discuss with the children which states were transmitted, which of them were easy to guess and which were difficult.

GAMES WITH HYPERACTIVE CHILDREN

"Find the Difference"

Target: developing the ability to concentrate on details.

The child draws any simple picture (a cat, a house, etc.) and passes it to an adult, but turns away. The adult completes a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a picture on the board and turning away (the possibility of movement is not limited). The adult completes a few details. Children, looking at the drawing, must say what changes have occurred.

"Shouters-whispers-silents"

Target : development of observation, ability to act according to the rule, volitional regulation.

You need to make 3 silhouettes of a palm from multi-colored cardboard: red, yellow, blue. These are signals. When an adult raises a red palm - a “chant” - you can run, scream, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, when the signal “silent” - blue palm - children should freeze in place or lie down on the floor and not move. The game should be ended with silence.

"Speak!"

Target : developing the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and complex questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: “What time of year is it now?” (Teacher pauses) “Speak!”; “What color is the ceiling in our group (class)?”... “Speak!”; “What day of the week is it today?” ... “Speak!”; "How much is two plus three?" etc. The game can be played individually or with a group of children.

"Brownian motion"

Target: development of the ability to distribute attention.

"Pass the ball"

Target:

“My triangular cap” (Ancient game)

Target: teach how to concentrate, promote the child’s awareness of his body, teach him to control his movements and control his behavior.

The players sit in a circle. Everyone takes turns, starting with the leader, and says one word from the phrase: “My cap is triangular, my cap is triangular.” And if it’s not triangular, then it’s not my cap. After this, the phrase is repeated again, but the children who get to say the word “cap” replace it with a gesture (for example, 2 light claps on their head with their palm). Next time, 2 words are replaced: the word “cap” and the word “mine” (point to yourself). In each subsequent circle, the players say one word less, and “show” one more. In the final repetition, children depict the entire phrase using gestures only.

OUTDOOR GAMES

« Find the difference»

Target: developing the ability to concentrate on details.

The child draws any simple picture (a cat, a house, etc.) and passes it to an adult, but turns away. The adult completes a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and child can switch roles. The game can also be played with a group of children. In this case, the children take turns drawing a picture on the board and turning away (the possibility of movement is not limited). The adult completes a few details. Children, looking at the drawing, must say what changes have occurred.

« Tender paws»

Target:relieving tension, muscle tension, reducing aggressiveness, developing sensory perception, harmonizing relationships between a child and an adult.

An adult selects 6-7 small objects of different textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is asked to bare his arm up to the elbow; The teacher explains that an “animal” will walk along your hand and touch you with its affectionate paws. It is necessary with eyes closed guess which “animal” touched your hand - guess the object. Touches should be stroking and pleasant.

Game option: the “animal” will touch the cheek, knee, palm. You can change places with your child.

« Shouters, whisperers, silencers»

Target:development of observation, the ability to act according to the rule, volitional regulation.

You need to make 3 silhouettes of a palm from multi-colored cardboard: red, yellow, blue. These are signals. When an adult raises a red palm - a “chant” - you can run, scream, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, when the signal “silent” - blue palm - children should freeze in place or lie down on the floor and not move. The game should end with silence.

« Money changers»

Target: development of communication skills, activation of children.

The game is played in a circle, the participants choose a driver, who gets up and takes his chair out of the circle, so it turns out that there is one less chair than there are players. Then the presenter says: Those who have... (blond hair, watch, etc.) change places. After this, those with the named sign must quickly get up and change places, at the same time the driver tries to take an empty seat. The participant in the game who is left without a chair becomes the driver.

« Talking to your hands»

Target:teach children to control their actions.

If a child gets into a fight, breaks something, or hurts someone, you can offer him the following game: trace the silhouette of your palms on a piece of paper. Then invite him to animate his palms - draw eyes and a mouth on them, color his fingers with colored pencils. After this, you can start a conversation with your hands. Ask: “Who are you, what is your name?”, “What do you like to do?”, “What don’t you like?”, “What are you like?” If the child does not join the conversation, speak the dialogue yourself. At the same time, it is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their master. You need to end the game by “concluding a contract” between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: make crafts, say hello, play and will not offend anyone.

If the child agrees to such conditions, then after a predetermined period of time it is necessary to play this game again and conclude an agreement for a longer period, praising the obedient hands and their owner.

« Speak!»

Target:development of the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and complex questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: "What time of year is it now?" (Teacher pauses) “Speak!”; “What color is the ceiling in our group (class)?”... “Speak!”; “What day of the week is it today?”... “Speak!”; "How much is two plus three?" etc."

The game can be played individually or with a group of children.

« Brownian motion»

Target: development of the ability to distribute attention.

All children stand in a circle. The leader rolls tennis balls into the center of the circle one after another. Children are told the rules of the game: the balls should not stop and roll out of the circle; they can be pushed with their feet or hands. If the participants successfully follow the rules of the game, the presenter rolls in an additional number of balls. The point of the game is to set a team record for the number of balls in a circle.

« An hour of silence and an hourCan”»

Target:give the child the opportunity to release accumulated energy, and the adult learn to manage his behavior.

Agree with the children that when they are tired or busy with an important task, there will be an hour of silence in the group. Children should be quiet, play calmly, and draw. But as a reward for this, sometimes they will have an “okay” hour, when they are allowed to jump, scream, run, etc.

“Hours” can be alternated within one day, or you can arrange them on different days, the main thing is that they become familiar in your group or class. It is better to stipulate in advance which specific actions are allowed and which are prohibited. With the help of this game, you can avoid the endless stream of comments that an adult addresses to a hyperactive child (who does not “hear” them).

« Pass the ball»

Target:remove excessive physical activity.

Sitting on chairs or standing in a circle, the players try to pass the ball to their neighbor as quickly as possible without dropping it. You can throw the ball to each other as quickly as possible or pass it, turning your back in a circle and putting your hands behind your back. You can make the exercise more difficult by asking children to play with their eyes closed or by using several balls in the game at the same time.

« Siamese twins»

Target:teach children flexibility in communicating with each other, promote trust between them.

Tell the children the following. “Get into pairs, stand shoulder to shoulder, put one arm around each other’s waist, and place your right leg next to your partner’s left leg. Now you are conjoined twins: two heads, three legs, one torso, and two arms. Try to walk around the room, do something, lie down, stand up, draw, jump, clap your hands, etc.” In order for the “third” leg to act “harmoniously”, it can be fastened with either a rope or an elastic band. In addition, twins can “grow together” not only with their legs, but with their backs, heads, etc.

« Gawkers»

Target:development of voluntary attention, reaction speed, learning the ability to control one’s body and follow instructions.

All players walk in a circle, holding hands. At the leader’s signal (this could be the sound of a bell, a rattle, clapping hands, or some word), the children stop, clap their hands 4 times, turn around and walk in the other direction. Anyone who fails to complete the task is eliminated from the game. The game can be played to music or a group song. In this case, children should clap their hands when they hear a certain word of the song (agreed in advance).

« Listen to the command»

Target:development of attention, arbitrariness of behavior.

The music is calm, but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on your neighbor’s shoulder”) and immediately carries it out. Then the music starts again and everyone continues walking. Commands are given only to perform calm movements. The game continues until the group is able to listen well and complete the task. The game will help the teacher change the rhythm of the action of the naughty children, and the children will calm down and easily switch to another, calmer type of activity.

"Put up the posts"

Target:development of volitional regulation skills, the ability to concentrate attention on a specific signal.

Children march to the music one after another. The commander walks ahead and chooses the direction of movement. As soon as the leader claps his hands, the child running last must stop immediately. Everyone else continues to march and listen to commands. Thus, the commander arranges all the children in the order he has planned (in a line, in a circle, in corners, etc.). Children must move silently to hear commands.

« The king said...»

Target:switching attention from one type of activity to another, overcoming motor automatisms.

All participants in the game, together with the leader, stand in a circle. The presenter says that he will show different movements (physical education, dance, comic), and the players should repeat them only if he adds the words “The King said.” Whoever makes a mistake goes to the middle of the circle and performs some task for the participants in the game, for example, smile, jump on one leg, etc. Instead of the words “The King said,” you can add others, for example, “Please” or “The commander ordered.”

« Prohibited movement»

Target: a game with clear rules organizes, disciplines children, unites the players, develops reaction speed and causes a healthy emotional upsurge.

Children stand facing the leader. To the music, at the beginning of each measure, they repeat the movements shown by the presenter. Then one movement is selected that cannot be performed. The one who repeats the prohibited movement leaves the game. Instead of showing the movement, you can say the numbers out loud. Participants in the game repeat in chorus all the numbers except one, which is forbidden, for example, the number “five”. When the children hear it, they will have to clap their hands (or spin around in place).

« Listen to the claps»

Target: attention training and control of motor activity.

Everyone walks in a circle or moves around the room in a free direction. When the leader claps his hands once, the children should stop and take the “stork” pose (stand on one leg, arms to the sides) or some other pose. If the leader claps twice, the players should take the “frog” pose (sit down, heels together, toes and knees to the sides, hands between the feet on the floor). After three claps, the players resume walking.

« Freeze»

Target: development of attention and memory.

Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with clapping overhead and on the hips). Suddenly the music stops. The players must freeze in the position at which the music stopped. If one of the participants fails to do this, he is eliminated from the game. The music sounds again - those remaining continue to perform the movements. They play until there is only one player left in the circle.

« Let's say hello»

Target:relieving muscle tension, switching attention.

Children, at the leader’s signal, begin to move chaotically around the room and say hello to everyone who meets on their way (and it is possible that one of the children will specifically try to say hello to someone who usually does not pay attention to him). You have to greet yourself in a certain way:

  • 1 clap - shake hands;
  • 2 claps - greet with hangers;
  • 3 claps - we greet with our backs.

The variety of tactile sensations accompanying this game will give the generative child the opportunity to feel his body and relieve muscle tension. Changing playing partners will help get rid of the feeling of alienation. To ensure complete tactile sensations, it is advisable to introduce a ban on talking during this game.

« A fun game with a bell»

Target:development of auditory perception.

Everyone sits in a circle; at the request of the group, a driver is selected, however, if there are no people willing to drive, then the role of driver is assigned to the coach. The driver is blindfolded, and the bell is passed around in a circle; the driver’s task is to catch the person with the bell. You cannot throw the bell to each other.

RELAXATION TECHNIQUES

FOR PRESCHOOL CHILDREN

Relaxation exercises are best done with calm music. Regularly performing these exercises makes the child calmer, more balanced, and also allows the child to better understand his feelings. As a result, the child controls himself and controls his destructive emotions and actions. Relaxation exercises allow the child to master self-regulation skills and maintain a more even emotional state.

"Snow Woman"

You can make a little game out of this exercise by rolling imaginary lumps of snow on the floor. Then, together with your child, you sculpt a snow woman.

So, “we made a snow woman in the yard. It turned out to be a beautiful snow woman (you need to ask the child to portray the snow woman). She has a head, a torso, two arms that stick out slightly to the sides, and she stands on two strong legs... At night, a cold, cold wind blew, and our woman began to freeze. First, her head froze (ask the child to tense her head and neck), then her shoulders (tension her shoulders), then her torso (the child tenses her torso). And the wind blows more and more, it wants to destroy the dream. babu Rested sleep. the woman with her legs (strains her legs very much), and the wind failed to destroy the dream. babu The wind flew away, morning came, the sun came out, saw a snow woman, and decided to warm her up. The sun began to heat up, and our woman began to melt. First, the head began to melt (the child lowers his head freely), then the shoulders (relaxes and lowers his shoulders), then the arms (gently lowers his arms), then the torso (the child, as if sinking, leans forward), and then the legs (legs gently bend in knees). The child first sits down, then lies down on the floor. The sun is warming, the snow woman melts and turns into a puddle, spreading across the ground.”

Orange

The child lies on his back, head slightly to one side, arms and legs slightly apart. Ask the child to imagine that an orange has rolled up to his right hand, let him take the orange in his hand and begin to squeeze the juice out of it (the hand should be clenched into a fist and very tense for 8 - 10 seconds).

“Unclench your fist, roll away the orange, the handle is warm..., soft..., resting...” Then the orange rolled to the left hand. And the same procedure is repeated with the left hand. It is advisable to do the exercise 2 times (while changing the fruits)

« Move the stone"

The child lies on his back. Ask him to imagine that there is a huge heavy stone lying near his right foot. You need to firmly rest your right leg (foot) on this stone and try to at least slightly move it from its place. To do this, you should slightly raise your leg and tense it strongly (8 - 12 sec.) Then the leg returns to its original position; “the leg is warm..., soft..., resting...”. Then the same is done with the left leg.

"Turtle»

The exercise is done lying down, preferably on your side or stomach. Ask your child to imagine that he is a little turtle lying on yellow sand (or soft grass) near a clear stream (river, lake or sea - at the child’s request). The sun is shining, the turtle is warm and happy. The arms and legs are relaxed, the neck is soft... Suddenly a cold cloud appeared and covered the sun. The turtle felt cold and uncomfortable, and she hid her legs, arms and neck in the shell (children greatly strain their back, slightly arching it and thereby pretending to be a shell; they also strain their neck, arms, legs, as if pulling them under the shell, 5 - 10 sec.). But then the cloud flew away, the sun came out again, it became warm and good again. The turtle warmed up, and its neck, arms, and legs became warm and appeared again from under the shell (the back relaxes for 5 - 10 seconds).

« Relaxationin a pose starfish»

Ask your child to close his eyes and imagine a place where he likes to relax, where he always feels good and safe. Then let him imagine that he is in this place and does what he wants there, from which he feels pleasure. Exercise duration 1 – 2 minutes. At the end of the exercise, ask the child to open his eyes, stretch several times, sit down, take a deep breath and stand up.

« Fly"

Goal: relieve tension from the facial muscles.

Let the child sit comfortably: hands rest loosely on your knees, shoulders and head down, eyes closed. Mentally imagine that a fly is trying to land on his face. She sits on the nose, then on the mouth, then on the forehead, then on the eyes. The child’s task is to drive away the annoying insect without opening his eyes.

"Lemon"

Sit comfortably: place your hands loosely on your knees (palms up), shoulders and head down, eyes closed. Mentally imagine that you have a lemon in your right hand. Start squeezing it slowly until you feel that you have squeezed out all the juice. Relax. Remember how you feel. Now imagine that the lemon is in your left hand. Repeat the exercise. Relax again and remember your feelings. Then perform the exercise with both hands at the same time. Relax. Enjoy a state of peace.

« Icicle", "Ice cream"

Stand up, close your eyes, raise your arms up. Imagine that you are an icicle or an ice cream. Tighten all the muscles in your body. Remember these feelings. Freeze in this pose for 1-2 minutes. Then imagine that under the influence solar heat you begin to slowly melt, gradually relaxing your hands, then the muscles of your shoulders, neck, body, legs, etc. Remember the sensations in a state of relaxation. Perform the exercise until you reach an optimal emotional state. This exercise can be performed while lying on the floor.

"Balloon"

Stand up, close your eyes, raise your arms up, take a breath. Imagine that you are a big balloon filled with air. Stand in this position for 1-2 minutes, tensing all the muscles of the body. Then imagine that a small hole appears in the ball. Slowly begin to release the air, while simultaneously relaxing the muscles of the body: hands, then the muscles of the shoulders, neck, core, legs, etc. Remember the sensations in a state of relaxation. Perform the exercise until you reach an optimal emotional state.

And finally, with strong mental stress, you can perform 20-30 squats or 15-20 jumps in place. This will allow you to get rid of the tension that has arisen. This method of relieving psycho-emotional stress is widely used by both athletes and artists before important performances.
Everyone needs to know!

First aid for stress for teachers

Spend 10 minutes of your time resting and relaxing. During this time, nothing bad will happen. In this short period of time, it is important to try to forget about your responsibilities at home. This kind of rest at the end of the day is necessary. After it, home problems are solved with a fresh mind, and much less nervous and physical energy is spent.

And you are full of strength and energy again!

Anti-stress breathing

Slowly take a deep breath through your nose; At the peak of inhalation, hold your breath for a moment, then exhale through your nose as slowly as possible. This is a calming breath. Try to imagine that with each deep inhalation and long exhalation you are partially releasing stress.

Minute relaxation.

Relax the corners of your mouth, moisten your lips (let your tongue lie freely in your mouth). Relax your shoulders. Focus on your facial expression and body position: remember that they reflect your emotions, thoughts, internal state. It's only natural that you don't want others to know about your under stress. In this case, you can change your "facial and body language" by relaxing your muscles and breathing deeply (with a particularly long exhalation).

Inventory

Look around and carefully examine the room you are in. Slowly, without rushing, mentally find 7 red objects in the room in which you are, “sort out” all the objects one by one. Try to fully concentrate on this “inventory”. Say mentally to yourself: “Red notebook cover, red curtains, red flower vase,” etc. By focusing on each individual object, you will distract yourself from internal stress, directing your attention to a rational perception of the environment. You can find and examine objects based on any criteria.

A change of scenery

If circumstances permit, leave the room in which you are experiencing acute stress. Go to another place where there is no one, or go outside where you can be alone with your thoughts.

Relaxation

Stand with your feet shoulder-width apart, lean forward and relax. The head, shoulders and arms hang down freely. Breathing is free. Hold this position for 1-2 minutes, then slowly - attention: very slowly! - raise your head (so that it doesn’t get dizzy).

Abstraction

Engage in some activity --- no matter what: start washing clothes, washing dishes or cleaning. The secret of this method is simple: any activity, and especially physical labor, plays the role of a lightning rod in a stressful situation - it helps to distract from internal tension, to “blow off steam.”

Music

Turn on soothing music, the one you love. Try to listen to it, concentrate on it and only on it (local concentration). Remember that concentrating on one thing contributes to complete relaxation and evokes positive emotions.

Communication

Talk about some abstract topic with any person nearby: a neighbor, a workmate. If no one is nearby, call your friend or girlfriend on the phone. This is a kind of distracting activity that is carried out “here and now” and is designed to displace the internal dialogue saturated with stress from your consciousness.

Mobilizing breath– an extended deep breath (4 seconds), a pause lasting half an inhalation (2 seconds), a short, loud, energetic exhalation (2 seconds). The duration of inhalation is approximately twice as long as exhalation.

Calming Breath– slow deep breath in through the nose, pause for half an inhale, exhale for 2 breaths.

You need to learn how to mobilize and calm yourself using breathing in any situation and environment. Usually the effect is already achieved by 4 breaths. The number of such cycles is determined individually, taking into account training and condition in a particular situation.