The teacher offers to build a car and drive it with the children to the dacha. First the teacherwarns children about the upcoming move, that they need to pack their things, load them into the car and sit down themselves. After this, a driver is selected. On the way, you should definitely tell your children about what the car is passing by. Having sorted things out at the dacha and settled in a new place, the teacher will ask the driver to bring food, then take the children to the forest to pick mushrooms and berries, or to the river to swim and sunbathe, etc.

    Role-playing game type "drive" is built along the lines of connecting it to other game themes, such as “Shop”, “Theatre”, “Kindergarten”, “Hospital”, etc. Drivers need to take (bring) passengers somewhere, deliver goods to their destination.

    The teacher takes on the role of a “driver”, inspects the car, washes it, and, with the help of the children, fills the tank with gasoline. Then the “dispatcher” writes out a waybill, which indicates where to go and what to transport. The “Chauffeur” leaves for the construction of a residential building. Further, the plot develops in this way: a lot of building material is needed to build a house, one driver cannot cope, many trucks and many drivers are needed, who wants to help the builders and is ready to transport goods to the construction site?

    Cargo delivery bureau. In the group, a subject-play environment is created in advance: a city street is built, transport toys are brought in ( trucks, vans), loads are prepared. The teacher informs the children that the cargo delivery office has received many orders (groceries to the store, parcels to the post office, bricks to a construction site, medicines to the pharmacy), but there is no one to deliver the goods. What to do? They make a decision to deliver the goods to their destination, distribute roles: the teacher takes on the role of the director of the bureau, distributes waybills, helps to choose a travel route, accepts new orders.

    Cars on the city streets. A problematic situation is created: all the cars have disappeared from the city (all transport toys are removed). What to do? How to get around the city? Children take on the roles of drivers different cars, plan the storyline of the game, carry out game actions.

    Busy intersection. The teacher informs the children that the traffic light is broken at the intersection, and there is a lot of traffic there. To prevent an accident from happening, a traffic controller is needed to control the movement of cars. A traffic controller is selected who, using signal cards (flags, batons), regulates traffic at the intersection.

    Taxi park.A game situation is created: the teacher loudly tries to call a taxi on the phone, but he fails. Then he turns to the children for help and a taxi fleet is created in the group.

    Rescuers are rushing to help. The teacher tells the children that there was a fire in the city (an accident, a person became ill), the residents of the burning house call the rescue services. Who's ready to help? They assign roles and discuss what special machines and services the victims will need.

    Parking.The teacher tells the children a new rule: cars cannot be parked in the wrong place on city streets, so a parking lot is needed. They choose a place for it, build it, choose a security guard who helps place cars in the parking lot and regulates their entry and exit.

    Let's clear the city streets. The teacher tells the children that at night there was strong hurricane and now the streets of the city are littered with fallen trees, garbage, etc. Traffic jams have formed on the roads, cars cannot pass due to the rubble. What to do? What machines help people clear the streets? Who wants to help clean up the city streets? Assign roles and start the game.

    Car trip. The family decided to go on a trip in their car. What should you take with you on the road? How to choose a route on the map? What can happen on the road? What kind of meetings are possible? What stops will travelers make? After discussing options for developing the game, they assign roles and go on a journey.

    If the teacher sees that interest in the game is disappearing,you can use the following game techniques: you have run out of gas, you need to stop at a gas station; The car has a punctured tire, you need to go to a car repair shop; there is a traffic jam on the road; another driver’s car breaks down, you need to take it in tow and take it to a repair shop or call a tow truck; the car has become dirty, you need to go to the car wash; the traffic inspector stops the car, checks the driver’s documents; traffic inspector issues a fine for illegal parking or violation of rules traffic; I received an urgent call: I need to take my family to the station (to the theatre, on a visit, etc.); an urgent order was received for the delivery of cargo to a cafe, for the delivery of pizza around the city; the tour desk invites you on a bus tour of the city; an accident has occurred, you need to call the traffic police, traffic police, and rescue services.

Routing didactic game"Family"
Students of 3 “B” group Vera Aleksandrovna Moshchenko
middle group
Goal: to develop children's concepts of family.
Tasks:
- consolidate children’s ideas about the family and its members;
- instill in children love, an affectionate and sensitive attitude towards family members, teach them to take care of loved ones;
- develop children's communication skills;
- cultivate respect for the daily work of parents;
- cultivate feelings of family cohesion (based on ideas about the family, its composition, relationships and home comfort).
Preliminary work
Looking at plot pictures about the family, talking with children on the topic: “My family”, “What do your family members do?”
Vocabulary: activate the use of verbs in speech: washes, cooks, buys, cleans, rides, plays, catches, etc. Equipment: silhouette of Luntik, plot pictures depicting family, mother, father, sister, brother, grandmother, grandfather, uncle , aunts; subject cards with the image “What are relatives doing?” Stages of activity Activities of the teacher Activities of children Organization of children Techniques and methods of managing the game
Motivational-problematic Guys, an unusual guest will come to us today. He lived on the moon completely alone, and he was very sad that he did not have a family. Have you already guessed who it is?
Educator:
- Let's call him! - Luntik, Luntik!!! Sit on chairs
Surprise moment
ActivityName of the game
Rules of the game

Progress of the game Luntik:
- Hello guys! I'm very glad to see you all! I recently arrived on earth, and here I made many friends. Now I live with them in a fairyland. Who do you guys live with?
Educator:
- What do you call it, in one word?
Luntik:
- What is a family?
Educator:
- Guys, let's show Luntik what a family is?
Dynamic pause (children imitate movements).
This finger is grandpa
This finger is grandma
This finger is mommy
This finger is daddy
This finger is me
That's my whole family.
Luntik:
- I understand what a family is!
Educator: -Let's play the game "Family" with Luntik
Educator:
- Luntik, now the guys will tell you how interesting and fun it is to live in a family! Guys, I will give you large cards with pictures of mom, dad, grandmother, grandfather, brother, sister, aunt and uncle. We will put small cards with objects on which it is written what the relatives are doing in a bag. Each of you, in turn, will take 1 small card from the bag and say what the relative with whom he has the large card will do. For example: “Grandma will play hockey with me today!” If this has never happened in your life, the card is returned to the bag; if it has happened, it is placed on a card with a picture of the grandmother. Then the next player draws a small card from the bag, and so on. The game ends if there are no more small cards.
Direct play activity Children's answers
-Family!!!
- Mom, dad, brother, etc.
Repeat the movements after the teacher Sit on chairs
Near the teacher
At desks Explanation
Showing methods of action
Role participation
Reflective Educator:
- Luntik, now you know what relatives do in every family!
Luntik:
- Thanks guys! I decided never to go to the moon again! I don’t have a dad or mom, but Grandma Capa and Grandpa Cher appeared in their fairyland. They loved me very much and became my family. For some reason I was late with you, I’ll quickly run to my grandparents! Goodbye, guys! See you!
Educator:
Family is happiness, love and luck,
Family means trips to the country in the summer.
Family is a holiday, family dates,
Gifts, shopping, pleasant spending.
Family is work, caring for each other,
Family means a lot of housework.
Family is important!
Family is difficult!
But it’s impossible to live happily alone! Thank you very much for such a wonderful game!! You’re all smart guys, you worked hard!! Correctional


Attached files

Irina Popova
Technological map for organizing and conducting didactic games for middle group"Book good fairy tales»

Technological map for organizing and conducting a didactic game for the middle group« Book of good fairy tales»

Target: Formation in children of emotional responsiveness, empathy, respectful and friendly relationships with others.

Tasks: develop memory, attention, thinking through analysis of the characters' characters, their role in fairy tale.

Materials: didactic manual« Book of good fairy tales» , box, letter.

1. Motivation

Surprise moment box

Guys, they sent us a package!

Look here and there is a letter! It's from the people of the country fairy tales!

"We give you A book of good fairy tales so you don't forget that the bad ones fairy-tale heroes No, they just need help to become kind. And our gift will help you with this. Sincerely, residents of the country Fairy tales».

2. Goal setting

Guys, let's see what this is book?

Look, there are no heroes! What kind of pocket is this? book?

That's where they hid!

4. Actions

Guys, what time? fairy tale would you like to play?

How we would like to help heroes become kind?

5. Summary, reflection

How wonderful it turned out to be a fairy tale!

What kind of heroes did we get?

Guys, let's write a letter of gratitude for the gift and send it to the country Fairy tales.

You guys are great!

Publications on the topic:

Summary of the organization of the didactic game “Shop” for children of the younger group Goal: to teach children to describe the item that needs to be bought, to be polite and attentive to each other, to learn the norms of behavior in the store:

Technological map of the organization NOD "Child's Rights" Technological map of the organization NOD Topic: “Children’s rights” Age group: preparatory. Integration of educational areas:.

Construct directly educational activities on design for children of the middle group Topic: “Magic Birds”, using.

Technological map of the educational quest “To the Land of Fairy Tales” Title: "To the Land of Fairy Tales." Author: Mazina Olga Aleksandrovna Age group: 5-6 years. Goal: Consolidating knowledge about Russian fairy tales. Tasks:.

Project approach “Gossamer” Age group: Senior GROUP COLLECTION Topic: “What is the Great Patriotic War» Goal: formation.

Technological map for organizing joint direct educational activities with children “Flower for a Butterfly” Age group: average 4-5 years Form of educational activities: gaming, artistic-aesthetic, cognitive Form of organization: group, individual.

Technological map for educational toys

« Merry carousel»

Revyakina Oksana Aleksandrovna

Abalyaeva Irina Nikolaevna

Educational organization

Municipal General Educational Institution

Otradnovskaya average comprehensive school

(preschool groups)

Creative name for a toy, game, game material

"Merry Carousel"

2-5 years

Tasks

Educational:

1. To form color ideas in children, introduce them to the names of primary colors and shapes.

2. Learn to correlate the colors and shapes of different objects using the operation of comparing objects of the same color and different in color and shape;

3. Learn to group various items by color, shape.

4.Introduce the names of vegetables and fruits.

5. Learn to group objects by common feature(vegetables-fruits, round - oval, red-yellow, etc.)

6.Practise counting objects within 5.

7. Learn to distinguish the number of objects (one - many)

8. Learn to compare two equal and unequal groups of objects.

Educational:

1.Develop children's speech;

2.Develop fine motor skills of hands and fingers;

3.Develop memory and attention.

Educational:

1.Cultivate interest in bright objects.

2. Foster independence, initiative, interest in various types activities.

Place of a toy, game or gaming material in the educational process

(ways of using a toy or play material)

This manual represents 2 circles with 3 types of objects attached: a small circle - geometric shapes, a large circle - vegetables and fruits. These circles can be used both together and separately. All objects on the circles are removed. The toy can be used by children in independent activities, while the teacher needs to remove the objects, or in joint activities with the teacher. All items have different fillings to develop tactile sensations, which is important for children early age. With the help of the presented toy you can carry out breathing exercises, and also be used during the child’s adaptation period as a relaxation aid.

Didactic games.

1. What is this?

Age: 2 years.

Goal: stimulation to name objects.

Remove vegetables and fruits from the ribbons. The teacher shows objects and the children name them.

2. Find only fruits/vegetables .

Age: 3-4 years

From the proposed items, choose only fruits/vegetables.

3. Find the same one.

Age: 2-4 years.

Goal: finding an object from a set based on a characteristic.

From a variety of items, choose only yellow ones (red, green, purple, orange)

4. Find a pair.

Age: 3-4 years.

For each item, choose a pair according to color.

5.Find and show.

Age: 3-4 years.

(the game involves a small circle with geometric shapes)

The teacher names a figure and offers to find it from all those proposed.

6 . What do they look like?

Age:3-4

The teacher shows the children geometric figure, asks to name her. Offers to find a vegetable or fruit that looks like a triangle.

7. Find and count.

Age: 4-5 years

Children and the teacher count the figures.

8. Comparison of groups of objects.

Age: 4-5 years

9. Guess and show.

Age:3-4 years

The teacher makes a riddle, the children guess and find the answer on the toy.

Materials used in the manufacture of toys or playing materials

Felt, satin ribbons, various cereals, glue threads.

Technological map (from 5 to 6 years)

Center for Creative Play

Role-playing games:

"We are builders" ,

"Room for a doll" .

Tabletop theater "Three Bears" .

Theater on flannelgraph to fairy tales "Teremok" .

Science Center

Game - experimentation “Which house is strong?” (research of materials stone, wood).

Making a map plan "Safe path from home to kindergarten" .

House coloring pages (urban, rural).

Painting silhouettes of dishes.

Manufacturing of a high-rise building,

furniture for an apartment from unformed materials.

Construction of houses from building materials according to diagrams.

Layout games "My street" .

Subject:

"The house I live in" .

Final event:

Tour of the village. Mathematics Center

Didactic game "House" (for laying out geometric shapes).

Didactic game "What changed?"

Didactic game "Count it" (verbal).

Looking at photographs with views of the village.

Reading fiction on this topic "My house" .

Creating an Album "My dream house" .

Didactic games:

"Cut pictures" ,

"We're playing shop" .

"Home - home" .

Physical education minutes, finger games, outdoor games on the topic "My house"

Children's drawings on the theme "My house" carried out jointly with parents.

Home reading with your child:

E. Alyabyeva "Everyone has their own home" , O. Vieru "New house"

Routing (from 5 to 6 years)

Center for Creative Play

Plot-role-playing games:

"We travel by bus around the city" , "Builders" ,

"Airport" ,

"Family" .

Costumes, attributes for games. Science Center

Experimentation “Can it “boil” cold water?"

Experimentation "Whirlpool" .

Artistic and creative center

Getting to know the works of Krasnoyarsk artists (V. Surikov, A. Pozdeev).

Construction and design center

Constructor "Railway" .

Construction from the average designer using pictures. Subject:

"City on the Yenisei" .

Final event:

Photo exhibition "My Krasnoyarsk" . Mathematics Center

Didactic games:

"Find your bus" ,

"A store without a salesperson" .

Center for Literacy and Speech Development

Selection of visual teaching aids, fiction, demonstration material on the topic "Krasnoyarsk city" .

Audio recording of songs about Krasnoyarsk.

Didactic games:

"Find out and name" (plants, animals of the Krasnoyarsk Territory"),

"Collect a coat of arms" .

Fitness and fitness center

Finger gymnastics "My family" , exercise minute “I am sailing along the Yenisei” .

Meeting famous Krasnoyarsk athletes (Ivan Yarygin, Olga Medvedtseva, Evgeny Ustyugov, Nikolay Olyunin, Sergey Lomanov and others). Information Center for parents

Folder - moving “They glorified our region” .

Routing (from 5 to 6 years)

Center for Creative Play

Role-playing games:

"Zoo"

"Trip to autumn forest» , "Veterinary hospital" .

Imitation of habits and images of animals in improvisations.

Theatrical masks of birds and animals.

Interesting facts about animals.

Experience with a pen.

Artistic and creative center

Coloring pages about animals.

Stencils.

Bird painting exhibition (Gorodetskaya).

Making a book "Animals are cartoon characters" .

Construction and design center

Various types of constructor;

materials for creativity. Subject:

.

Final event:

“Give me a book about animals kindergarten» . Mathematics Center

Didactic games:

"Settled into the house" ,

"Count the Birds" ,

"Magic Square" .

Counting sticks, mosaic.

Center for Literacy and Speech Development

Examination of paintings and illustrations on the topic "Wild animals and birds in autumn" .

Getting to know "Red Book of Russia" .

Card index of proverbs and sayings about animals.

A selection of books with illustrations about animals.

Reading fiction: poems, stories, fairy tales relevant to the topic.

Didactic games:

“Stories in pictures on the topic “How animals prepare for winter” ,

“Where, whose tail?” , "Zoological Lotto" . Fitness and fitness center

Outdoor games "Geese-geese" ,

"Owl" , "Jackdaws and Crows" , "By the Bear in the Forest" , "Sparrows and Cars" .

Finger gymnastics: "Bunny" , "Squirrels" , “Good animals are friends” , "Hedgehog" , “Meadow Bear came to visit” , "Glove" . Parent Information Center

Screen for parents "Rules of behavior in nature" .

Routing (from 5 to 6 years)

Center for Creative Play

Role-playing games:

"Family" , "Daughters - Mothers" , "My house" . "Meeting with guests" , "Mom's holiday" .

Costumes and attributes for games. Science Center

Experience "Secret Letter for Mom" (milk, vinegar)

Experience "edible glue" (jelly, paste).

Artistic and creative center

Materials and tools for drawing.

A selection of pictures on the topic "Women's clothing" .

Making outfits for paper dolls.

Construction and design center

Construction "Our house" , "Our street" .

Scheme, Construction Materials. Subject:

"A mother's heart is better than the sun"

Final event:

Photo exhibition “My mother also went to kindergarten” .

Mathematics Center

Didactic games:

"On the farm" ,

"A toy shop" .

Center for Literacy and Speech Development

Didactic games:

"Professions" ,

"Mom is making soup" .

Reading fiction about mothers. Fitness and fitness center

Sports leisure “Mommy and I try, we play sports” .

Parent Information Center

Consultation "Maternal folklore in family education" .

Presentation of certificates, letters of thanks mothers showing parental responsibility and social activity.