Psychological board game for teenagers

Goal: to promote the socialization of children

  • create a more trusting atmosphere among participants,
  • develop the ability to listen to each other,
  • give a reason to think about their past, present and future, about what they want from life.

Participants: The game is designed for teenagers. Several people can play the game. Maximum amount - 15.

Materials:

  • playing field;
  • cube and chips
  • task cards;

Game description:

Teenagers often need a form of work that:

  • will be safe for the children, that is, familiar to them from previous experience;
  • exciting, that is, it contains elements of competition;
  • not edifying, that is, does not contain direct educational instructions.

All these requirements are met by a game based on the principle of children's games - “walkers”. A playing field and task texts are being prepared for the game. And between them, in a twisting line, there are scattered “circles”. There is a “question” on 12 circles, “freedom” on 4 circles, “opinion” on 8 circles, “backfill” on 8 circles, “stop” on 4 circles, and “situation” on 8 more circles. There are also 3 more stairs, along which you can either climb several circles, or go back down several moves.

The texts of the assignments can be repeated several times, or they can be changed. The appendix contains the texts of the assignments

Several people can play the game. The maximum number is 15. This is due to the fact that the more players participate in it, the longer it takes. With the participation of 10 people, the game stretches over two lessons. The presenter prepares the required number of chips that the players will use. At the beginning of the game, chips are placed at the start. The task of the participants is to take turns throwing the dice to reach the finish line. If a participant ends up in a circle called “freedom,” then he can draw something, dance, sing, throw the dice again, or do something else - that’s what freedom is for.

By throwing the dice and moving the chips, the participant completes “tasks”, answers “questions-to-be-filled” and simply “questions”, expresses his “opinion” in response to the conclusion written on the card, comes up with his own actions in various “situations”, at a “stop” he reflects on some topic.

During the game, teenagers learn to listen to each other, think about their past, present and future, about what they want from life. Answering questions, teenagers share their opinions on how best to act in a given situation, how to achieve various communicative goals, for example, how not to offend a person? In easy game form they discover a lot of new things not only in themselves, but also in those around them.

The game is designed for teenagers, but by coming up with new questions and tasks, it can be modified for different tasks and ages.

This game gives children the opportunity to talk about themselves, and when answering questions, they have the right to regulate the degree of personally affected information, and can also think about things that they had not thought about before. At the end of the lesson, participants are asked questions:

  • What new did you learn in class today?
  • how did you feel while playing?
  • What do you think this game is aimed at?
  • what did you learn during the game?

Tasks and questions from each block can be offered to the players orally, but it is more convenient if they are written down on separate cards. Examples of tasks Stop You need to stop and think to yourself, and perhaps say:

  • Think to yourself, who have you unjustly offended over the past week?
  • Who would you like to please and why?
  • How can you be to make people around you feel pleasant and comfortable?
  • What is good about you, but you rarely use it?

Opinion

What does this mean? Is the judgment true or false? What's it like your opinion about this?

  • Be merciful not only to pets, but to pets in general.
  • True charity is the desire to benefit others without thinking about reward.
  • A person must constantly develop internally. Only then will he be truly happy.
  • If a person lies once, then they will look at him with caution.
  • We like to communicate with those people who understand us.
  • If a person is evil and does something bad to someone, then this means that he is a deeply unhappy person.

Otherwise he would not have done harm to others.

  • In order to love others, to understand others, you must first understand and love yourself.
  • If you want others to respect you and listen to your words, you must first respect others yourself and listen to what they say.

Questions

  • If you kept a diary, what would you write over the past week?
  • What would you like to be like in the future?
  • What personal qualities did you acquire during your studies?
  • Name three of your positive qualities.
  • What advantages does your age have?
  • What do you expect from others?
  • Tell us about each player what you like about them (2*3 definitions each)
  • Choose the image of the face that you most often see when communicating with people.
  • Select the image of the face that you most often want to see from your interlocutor
  • Tell me, what would you give to each of the players?
  • What good deeds did you fly for? Lately? (name 3)
  • What kind things have people done to you lately? (name 3)

"BILLING"

Answer the “trickle-down question”

  • What do you need to do to be treated well by others?
  • How to please a person?
  • What should you do to make your parents understand that you are already independent?
  • How to gain a person's trust?
  • What do you need to do in order to achieve success in life?
  • How to line up a good relationship with parents?
  • How to choose a gift for a person so that he likes it?
  • How to make sure you have many friends? (How to make sure you have loyal and devoted friends?)

Show, depict with your body, facial expressions, gestures:

  • Volcano
  • thundercloud
  • Autumn tree
  • Flower
  • Wind
  • Waterfall
  • Sun

Situation

Continue the sentence:

  • "Frankly, I can help..."
  • “Frankly speaking, it’s very difficult for me to forget...”
  • “Frankly speaking, I don’t know how at all...”
  • “Frankly speaking, I can organize...”
  • “Frankly speaking, when I’m sick...”
  • “Frankly speaking, I still don’t know...”
  • “Frankly speaking, it surprises me...”
  • "Frankly, when I go home..."

    “I looked at the topics of the authors’ dissertations, they are very far from practice preschool education. It seems that all the work is based on conclusions, and not on results scientific research. All information has long been known to scientists working on this problem. Philological authors are completely unaware of psychological and pedagogical research in this area, and there are quite a lot of them. The content of the work resembles a bachelor's or master's degree in Teacher education, philological education is manifested in places. That's all. Thanks to the authors for their abstract work.”

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    “Wonderful development program emotional intelligence children. I am an educational psychologist and have worked in kindergartens for 14 years. I worked with children using various good programs. For the last 2 years I have been studying with the eldest and preparatory groups in the Life Skills program. It differs from other programs in that the theoretical basis is very well written, all practical tasks are tied to theory, and many explanations are given on what, why and how to do. There are some simple and some very difficult tasks. It seems that children cannot cope with them. But no, they cope. And the kids really like it.”

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    “Great metaphorical cards! The structure is unusual: the deck consists of 31 sets of photographs (each set contains 3 cards). You can work both with sets (on help will come instructions), and with separate cards(according to the standard principle). There are a lot of possibilities for using the deck! The quality of the cards themselves is also very good. Thank you to the publisher for continuing to look for something new in the world of metaphorical maps!”

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    “The sets are so-so. It’s an old model, in some places with drawings from the 2007 calendar, but the poster with emotions is generally useful and has valuable quotes. For example, the Bill of Individual Rights. But it’s easier to find them yourself on the Internet, order a print from a printing house, than to overpay for delivery.”

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    “I am a child psychologist, I worked in kindergarten 12 years old. During this time, I taught group classes in various programs, including this one. I think this is a GREAT program. It’s interesting for children, and it’s interesting for a psychologist to work and see what happens, how children change. I highly recommend it, despite the fact that there are many others now good programs. The only thing is that there should be a maximum of 6-7 people in the subgroup for everything to work.”

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    “I express my gratitude to the author for the depth of consideration of the issue. After reading the book, superstitions about what is given to some children and not to others disappear. An understanding of the process of literacy formation emerges. In fact, the book gives: 1. An understanding of how literacy is formed in different children. 2. A simple step-by-step literacy tool. Regards, Mikhail."

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    “A book for thinking teachers and responsible parents. Helps to better understand the origins of problems. Written good language, the author presents specific material in an accessible and engaging way. I `m teaching foreign language, but even for me the book turned out to be useful in terms of methodology and psychological aspects.”

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    “Hello! I want to say thank you for the program “A Year Before School: From A to Z.” I work as an educational psychologist and have a past academic year led the group on psychological preparation children to school. This year I am faced with a similar task, but unfortunately, online stores, including yours, do not have workbooks for this program. Is it planned to publish this product in soon?”

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    “The second deck - and even greater delight :) I was waiting for the release for almost a year, after purchasing the deck “about you”. And for good reason!!! This is another masterpiece by Irina Logacheva and a team of psychologists. Of my 25 decks, these two are the most :) Very interesting images, plots...and the artist’s work is simply magnificent. Yesterday I tried it at work - it was a real pleasure, and the same positive customer reviews about the deck. Beauty and professionalism!”

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    “I recently purchased a kit for working with preschoolers. The emphasis in this game is on the development of fine motor skills and the cognitive sphere of the child. The manual is very detailed, with illustrations. Parents and children can easily play this game home environment. I especially want to praise the card: it depicts a lot of characters, and therefore it will definitely not go unnoticed by the children.”

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    “Thank you for these cards. This kit is one of the most used in my work with clients in many areas, from initial consultation to corrective developmental activities. Moreover, it is interesting and effective to use these cards in prevention.”

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    “Great book. Thanks a lot Inna Sergeevna for the work with which she illuminated the difficult life of children in the orphanage walls. The book changed my view not only of disadvantaged children, but also helped me find an approach to my own. ”

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    Natalia,

    “This set of cards is very easy to use, suitable for both diagnostic and corrective work. It’s convenient that you can use pictures, phrases, and words. Helps quickly understand the family situation and its perception by different family members. Thanks to the author!”

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    “It is with great interest and pleasure that I finish reading the last sections of the last 12th chapter of the book. The book gives rise to a lot of thoughts and meanings. An important thought arose: this book would be a wonderful textbook for students of all psychological and humanities faculties, and could replace several training courses in psychology, in particular, "Introduction to Psychology." For the first time, when reading this book, a consistently developed and at the same time holistic idea of modern psychology man and his psyche, in contrast to what exists today: psychology, divided into schools, theories and approaches. The new theoretical view and approach of Ekaterina Yuryevna, described in the book, allows us to holistically and synthetically perceive both the person himself and modern psychological theories about him. The book is written in a wonderful language that anyone can understand (with many examples), it will be especially useful for reading by students and non-specialists, and specialists will be pleased with the novelty of its approach to man, his psyche, and psychology itself. I consider this book to be the book of the new millennium. It reflects the idea of ​​great scientists, philosophers, psychologists, cultural scientists, ethologists, sociologists - to create a holistic, consistent scientific picture of the human psyche. Ekaterina Yuryevna succeeded - for which she has enormous reader and professional gratitude. I am proud that in Russia there are such serious thinkers of global scale as Ekaterina Yuryevna Patyaeva.”

Psychological board games- This great way mix business with pleasure. It's a great pastime and a great way to learn different skills, get to know yourself and solve problems.

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Psychological board game “Garden Keepers”

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Psychological board game “Faktum. Story starts…"

Peculiarities board game:

  • With the help of the game you will remember and share various interesting stories with your loved ones and friends
  • The game is designed so that you can learn more about each other
  • The game will allow you to spend your leisure time profitably
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The psychological board game “Telepath” will teach you to better understand people, summarize and communicate with others. The game is intended for teenagers and adults. In it you have to read the thoughts of others, draw conclusions and win! Each participant in the game secretly answers the question. The neighbor must guess the answer. For each thought you read, you get points. There are a lot of questions in the game box and there will be even more unexpected answers. The game allows you to learn more about your loved ones and friends and all this in an entertaining way.

"Scone" is one of the most famous social games of the German psychotherapist Gunther Horn. Its main goal is to develop the ability to communicate (learn to negotiate, defend your rights, give in, apologize), recognize your feelings and the feelings of your play partners. It is very important that the game helps participants understand and work through the topic of boundaries and teaches them to cope with aggression in a socially acceptable way (the expression of aggression is provided for by the rules, but is limited by the time and scope of the game). There are no standard chips in this game; the participants themselves mold them from plasticine, creating their own representative on the field and being responsible for him. Thus, they make it clear how they feel about themselves and others, what their desires and intentions are. As the game progresses, a variety of relationships arise between the participants; sometimes someone’s figurine can even be crushed and turned into a “cake.” Although the formal goal of the game is to be the first to reach the Castle in human form, the gameplay is often so addictive that true purpose become...

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"Scone" is one of the most famous social games of the German psychotherapist Gunter Horn. Its main goal is to develop the ability to communicate (learn to negotiate, defend your rights, give in, apologize), recognize your feelings and the feelings of your play partners. It is very important that the game helps participants understand and work through the topic of boundaries and teaches them to cope with aggression in a socially acceptable way (the expression of aggression is provided for by the rules, but is limited by the time and scope of the game). There are no standard chips in this game; the participants themselves mold them from plasticine, creating their own representative on the field and being responsible for him. Thus, they make it clear how they feel about themselves and others, what their desires and intentions are. As the game progresses, a variety of relationships arise between the participants; sometimes someone’s figurine can even be crushed and turned into a “cake.” Although the formal goal of the game is to be the first to reach the Castle in human form, the game process is often so addictive that the real goal becomes the participants' live relationships with each other, developing their own style of behavior, and exploring strategies for interacting with other players. The game can be played many times, changing the heroes, changing their characters, setting additional rules(coming up with rules of behavior in empty unoccupied houses).
Set contents:
playing field;
plasticine;
cube;
instructions.

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Board games in the work of a psychologist as a means of increasing the communicative activity of adolescents

educational psychologist, MBOU Secondary School No. 3,

Amursk

In the modern world, teenagers do not want to be distant from the technological innovations of the world around them. Today, children have information sometimes even better than adults. But the worrying fact is that everything large quantity children have Internet addiction. According to the observations of teachers and psychologists, junior students school age free from training sessions They prefer computer games to active or various kinds of educational games, and direct communication with peers - games with a phone or tablet. The same trend can be seen in adolescence, When real communication with peers, like necessary condition development, is replaced by virtual. To the question “What do you like to do in free time? The vast majority of schoolchildren, regardless of age, answer: “Play computer games(communicate via social networks).” 8th grade students were asked to use a diagram to show how much time they spend on different kinds activities during the day (days). Almost all students noted that the Internet, social media(usually VK) occupy from 40 to 80% of their total time. Some divided the chart into sleep and social. networks. Based on the results of diagnosing 5th grade students with the Philips test, I note children have difficulties in establishing contacts, in interpersonal interaction, fear of communication and fear of self-expression. Of course, this slows down the process of formation of vital important qualities, skills and abilities of adolescents.

One of the most progressive ways to introduce a child into modern world and the area of ​​information, in the processes of learning and cognition of life, are games, more often computer games. Given this fact, it is possible to replace computer games with board games.

The popularity of board games has recently increased, and various publishers specializing in board games have appeared. In this regard, board game clubs are gaining popularity. Teenagers have a high need for communication, but in the modern world it is sometimes difficult to find company, since most people “sit on social networks.” Therefore, children are happy to go to such clubs where they can find playing partners.

Board games have a positive effect on psychological development teenagers, as one of the most important criteria games, according to Elkonin, are considered freedom of action, which, in turn, is accepted by teenagers as one of important points as they approach adulthood.

Working in secondary school, I'm driving extracurricular activities with teenagers. One of the areas of my work is the use of psychological board games. These games are an unusual, exciting way to solve various personal problems, and also act as a developmental factor. The use of board games has a positive effect on the socialization of children, the formation of communication skills, helps relieve anxiety, and promotes favorable development emotional sphere teenagers, education of moral qualities. During the game, it is possible for children to interact as one age group, so different ages. Board games also give children the opportunity to take a break from school work and communicate with each other in an informal setting. The most sociable and favorite game for children is “Mafia”. Another advantage is that up to 20 people can play at once. For positive interaction and successful gameplay, a teenager needs to master the following: personal qualities- creativity, leadership, the ability to express and defend one’s point of view, take into account the opinions of others, and be able to negotiate. All these skills and abilities are formed and developed during the game. The game "Mafia" also develops analytical thinking, logic, memory, intelligence, communication skills, self-control. In addition, during the game there are many reasons to resolve educational issues: rules of behavior in society, polite treatment, and others. ethical standards behavior.

The spy board game “The Sixth Cow” has become very popular among middle school students. This is a very dynamic game, we develop thinking skills, attention, speed of reaction, and also helps to consolidate basic mathematical knowledge. Also, during the game, strategic abilities are formed, the ability to predict the players’ moves. So who is Agent 006?

A very dynamic, positive children's game "Sleeping Queens" has become popular among teenagers. The game has a very exciting strategy. It develops memory, attention, basic math and strategic skills.

The game "Dixit" is distinguished by its unusualness and originality. Dixit is an associative board game. During the game, children select associations for unusual, fantasy pictures. I use cards in various ways: in a classic game with a playing field and simply selecting associations to the pictures, revealing our personal problems (anxiety, fears). At the same time, other participants can help the narrator in finding a way out of problematic situations. For example, a child took a card, but cannot explain it, begins to worry, and refuses to work. In this case, we resort to the help of children, they begin to tell what they see in the drawing, the narrator’s confidence increases and he already voices his experiences.

“Dixit” promotes the development of thinking, imagination, intuition, fantasy, intelligence, and the formation of effective non-verbal communication skills. The game is very interesting and always takes place in a friendly atmosphere.

Experience shows that play and direct live communication that occurs in the gaming space are very attractive to children of different ages and can compete for their attention with the virtual space. When re-diagnosing students (Philips test, questionnaire “How am I in communication”) in adolescents, I note a decrease in the level of anxiety and an increase in communication skills.

Thus, board games contribute to the socialization of schoolchildren, unity children's group, as well as relieving emotional stress after a school day.

List of information sources:

1. psychology of the game. - M.: Vlados, 1999 - 360 p.

2. https://4brain. ru/psy/game. php

3.http://hobbygames. ru/psihologicheskie-nastolnie-igri

4. A. Puchkova. From experience using parlor games. School psychologist, No. 3-4/2017

5. D. Loginov. Repertoire of associations. School psychologist, No. 7-8/2017