As with any self-respecting game in Fallout Shelter, there are some things designed to make it easier for the user to complete the game. In the case of Fallout Shelter, these are all kinds of armor and weapons to protect the inhabitants of the shelter. The best armor adds a large number of pluses to the characteristics of the inhabitant. However, it is also the rarest.

The main types of armor in Fallout Shelter:

  • armored hideout jumpsuit;
  • combat armor;
  • military armor;
  • leather armor;
  • raider armor;
  • power armor;
  • ranger armor.

It makes no sense to dwell on all types of armor in detail. It is enough to disassemble the most "cool" and rare types of armor. They are usually very difficult to find or obtain. However, it is worth the trouble.

Combat armor

As you may have guessed, combat armor serves for the safety of the character during combat operations. For example, raid raids or wasteland reconnaissance. If you dress a character in such a "suit", his strength and survivability will increase slightly. Combat armor in the game is divided into several types. The coolest is the heavy legendary armor. It gives the character plus 4 to strength and plus 3 to stamina. Many people have a question about how to get such protection. The same as all equipment in the game. By scouting the wasteland or in lunchboxes. But do not forget that this is legendary armor and it comes across very, very rarely. Ordinary combat armor can be obtained at the very beginning of the game from the very first lunchbox. It will give the character plus 2 to strength and plus 1 to stamina.

Military armor

Military armor is almost the same as regular combat armor. Only unlike the latter, it adds pluses to strength and dexterity. As usual, military armor is divided into three types: common, rare, and legendary. It goes without saying that the most "tasty" advantages are provided by the legendary military armor. If you put on a couple of characters in such armor and put them near the door to the shelter, then the raids of raiders and all sorts of mutants will not be afraid of you. You don't have to think about how to find such armor for a long time. The same as all other armor and clothing. Through expeditions to the wasteland or from lunchboxes.

Leather armor

This type of armor exists in many games in this genre. Leather armor in Fallout Shelter is not particularly rare and not particularly valuable. The impact on the characteristics of the character is minimal. As befits armor, it adds strength and endurance to the character. But its parameters cannot be compared with the parameters of military armor.

Power armor

So we got to the "coolest" type of armor in Fallout Shelter. Power armor is all unique and legendary. Getting it is almost impossible. But if you still succeed, then consider yourself very lucky. Power armor also has an alternative name - Enclave armor. Probably, initially the developers planned to make another subtype of armor, but they combined all this into one power armor.

The list of subspecies of power protection is quite long. We will not dwell on each type in detail. It just needs to be noted that the coolest types of this armor add as many as three character parameters. Strength, stamina and perception. If you managed to get such armor for at least a couple of characters, then consider that you have already passed the "fallout shelter". Finding such armor in the wasteland is very difficult. You can only hope for lunchboxes. With a certain amount of luck, the next "suitcase" can bring you this cool reservation.

Conclusion

In general, all types of protection in Fallout Shelter make it very easy to complete the game. If you're lucky, and you find power armor somewhere, then consider that the trick is in the bag. In the meantime, use the usual one and repel the attacks of raiders and mutants.

The essence of the game Fallout Shelter from the world famous Bethesda - you need to develop an underground shelter called "Vault-Tek" right in the middle of the endless wasteland, reflect attacks and make sure that everyone does not die, but also remain in good health and be happy. All this is seasoned with healthy irony and humor, as well as characters from the well-known Fallout game. Dress your charges, arm. Give them some fun, sex, and rock and roll, and they will give birth to healthy offspring that can handle all the dangers. We will tell you the secrets and tricks of the Fallout Shelter and write a small guide for beginners. You just have to adhere to tactics and follow the advice, and then all the inhabitants of your dungeon will survive.

  • There should always be water in the shelter, keep an eye on it. Without water, radioactive contamination will begin and then everyone will feel bad.
  • When releasing a villager to hunt in the wasteland, hand over: 20 stimpacks and 10 radx.
  • To make money in Fallout Shelter use rush. To do this, you need to have enough water and weapons on the inhabitants of your shelter. Protect your shelter from cockroaches.
  • Bring the best couples together. Is always. An important note - the men in the park must have charisma, the higher the better. Remember that pregnancy lasts 3 hours. The child grows in the same way for 3 hours.
  • It is advisable to build a radio for 1-2 cells as a substitute for childbirth.
  • It is imperative to build production facilities for 3 fields, and training facilities for 1 cell.
  • Remember to train someone for production all the time.
  • Simple armor and weapons for your inhabitants are mined in the wastelands. The good ones are mostly through lunch boxes.
  • You cannot turn off the room. You can only sell.
  • Parameter good luck affects the chance and size of the reward for the production of water / energy / food, so you need to download L (luck) first. It also affects the degree of steepness of the campaign in the wasteland, more precisely, on the items found there.
  • If you build rooms in a checkerboard pattern, cockroaches, rats, fires will not spread to neighboring rooms. This is especially useful for survival mode.
  • Immediately after collecting the resource from the room, activate the acceleration. This is not needed for an additional amount of resources, but for pumping people in the room. It's not scary if the acceleration fails, people will get exactly the experience.

S.P.E.C.I.A.L - role-playing system Fallout Shelter

  • Strength: decreases the timer when working in a power plant
  • Perception: Increased chance of winning a battle
  • Endurance: affects health points (inside and outside the shelter)
  • Charisma: Reduces the time it takes girls to get pregnant. Also gives a chance to make friends with enemies outside (experience is given, zero damage).
  • Intelligence: Affects Stims and Radaway timers
  • Agility: Affects the cooking timer
  • Luck: Affects the number of items collected outside, the number of caps when the work is finished.

A few tips for newbies on building a shelter in Fallout Shelter

The width of the "pit" under the shelter is ideal for building each floor (except for the first) in the configuration "three-room (A) - elevator (1) - three-room (B) - elevator (2) - two-room (C)" ... Probably for a reason. It makes sense to build in such a configuration. "Three-room premises" in the previous paragraph is a three-room premises. Not three rooms in different rooms. Strategically, it makes no sense to build a room if you do not want to grow it to its maximum (in this place).

The only difference on the first floor is that the vault door is two-room (and, strangely, it can accommodate two people, not four), and the elevator (1) will start right after it.

If you don't know yet, then, despite the fact that there is a mountain above you, and it would seem that something could be built in it, the second floor, the third - no, nothing can be built up. The first floor - with an entrance door - and from it just down.

Building three-room versions of premises is more profitable than upgrading. Provided, of course, that you have people to work in it. If there are no people - your non-pregnant ladies urgently need to relax in living quarters / apartments ... In the end, you will have many floors and many rooms. A very good way to make it easier for yourself to be able to navigate in them is to build rooms in vertical pairs (for example, a Garden and another Garden below it). This does not apply to training rooms - you will not need so many of them. To the production of stimpacks / radpacks and radio stations - perhaps, too.

How easy is it to navigate the training rooms? And build them one below the other, in the order of the letters of the word SPECIAL.

What to build in Column A, what in Column B, what in Column C (with two rooms)?

Over the course of the game, instead of the Power Generator, it will be possible to build a more expensive but more efficient Nuclear Reactor; instead of Water Treatment - Water Purification; instead of Diner, a more efficient Garden. Therefore, it is logical to plan that you will demolish all these rooms at some point in order to free up space for more advanced options.

For the same reasons, perhaps try not to upgrade the Power Generator / Water Treatment / Diner. And money is not a pity when you demolish; and the drawdown on this resource in the period from demolition to the construction of an advanced version will be less noticeable.

You can only demolish a room on one of the sides (left or right) of which there is nothing! Due to the above factors, it makes sense to build production facilities (Power / Water / Diner) in column A, because the left of them will always be empty , and they can always be demolished; in column B - living quarters, training halls, production of steampacks / radpacks, a radio station; in column C - warehouses and possibly small branches of training halls. By the time you open Nuclear Reactor / Water Purification / Garden, Column B will be able to build them too.

Have you thought about what to train Endurance for? (well, besides increasing the survivability in incidents and in the desert) The warehouse is marked with the letter E, and people with high Endurance can be sent there ... but this, in general, does not work. Well, besides the fact that there will be someone to put out the fire or drive away the radioroaches. Warehouses work great without people. But people with pumped Endurance will work in ... Nuka-Cola Bottler. Of course, Nuka-Cola Bottler will not replace Gardens and Water Purifications, but extra resources will not hurt; again, diversification.

Several hacks and cheats for the Fallout Shelter

Quests like “dress up 10 people” or “give 5 people a weapon” can be completed in a couple of minutes, if you already have a sufficient amount of clothes or weapons (even if they are already worn / given to someone). It doesn't matter whether someone put on these clothes (weapons) on someone before this quest or not - the quest counter only records the fact that a particular item has already been worn within this quest, or not! Has such a quest begun? - ok, you are looking for a dressed person, you take off his clothes, put them back on (the counter is incremented), look for the next person.

Quests like "5 people went to the desert" are also not more difficult. After all, no one forces us to travel there for a long time, the main thing is to leave, right? OK; you throw a person into the desert, the counter is incremented, you immediately recall him back, repeat.

Since you already know how the elevators will go, here's to you cunning: For the cost of one elevator section, you can build two - where you want and (automatically) right below it! For example, if you have just completed a three-room building in Column B; under it the room is not yet three-room (!); you are going to build elevator 2 to the right of this room; there is no elevator under it yet (no stones interfere with its construction, but you cannot build it yet, because there is not yet a three-room building there). If you build elevator section 2 in such a place, another section will be completed right under it!

Have high-level "named" heroes come to you? At first, since they are usually of a good standard, they can be thrown into hot spots in production; but in the end they will most likely be the best dwellers. Although between sorties it would be nice to pump them up to the maximum.

Its essence boils down to the fact that you can set a new time on the phone. Let's say you run the miner for 5 hours. OK. We set the time on the phone to 5 o'clock, start the game - the resident is already at the gate, ready to hand over the loot. Cool, isn't it? There is one unpleasant little thing, on Android this bug works over time, but on the iPhone how many have not tried it - it does not work.

The lunchbox bug is simpler. It allows you to get lunchboxes almost non-stop. Naturally - it will come up to enrich you in the game. So how to get rich in Fallout Shelter effortlessly? This is fairly easy to do at the start of the game. To do this, you must wait until two of the three tasks are available:

  1. Give a suit to 1 resident (Equip 1 Dweller with an Out fit);
  2. Sell ​​a weapon or outfit (Sell 1 Weapon or Outfit);
  3. Issue a weapon to 1 villager ( Equip 1 Dweller with a Weapon).

IMPORTANT! Do not complete these tasks. You only need to complete the third (not these) task. Then it's guaranteed that you will receive a lunchbox for completing the third task. Okay, I was joking about the guaranteed one, but 1 of the two assignments is for sure. Of course, this will put you on a little pause in completing tasks, but this way you will definitely collect a lot of lunchboxes.

Another way to get free lunchbox is by tracking the official account

V Fallout shelter best armor and clothing not at all, which is more expensive, but the one that suits your character. You can get things in several ways - find in the wastelands or find in lunch boxes (you will learn more about how to get many free lunch boxes), and more recently from raiders attacking the shelter, after their death. When choosing equipment inFallout shelter several factors must be taken into account at once:

1. For workers, it is best to choose clothes based on their place of work, that is, for Power Generator workers, it is necessary to take clothes with the best strength indicator. Learn more about the characteristics.

2. For the guards of the shelter, standing at the entrance, there should be the coolest clothes, preferably power armor, which gives a bonus to strength and endurance.

3. For explorers of the wasteland, in addition to strength and endurance, a very significant characteristic is luck, thanks to which you can get a much larger jackpot. You will find everything you need to know about the wastelands.

Alternatively, you can get rid of unnecessary gear simply by selling it. You ask, and how to sell things inFallout shelter and the answer is quite trivial - you just open the warehouse menu, click on the Outfits tab, click on the desired, but rather not needed, item and press the icon with the yellow cap.

Stands apart power armorFallout shelter and many are interested how to get the and where to get such a cool outfit. Most likely to get it from lunchpacks, less likely to get it for your explorers of the radioactive wastelands.

Full list of things Falaut Shelter

Regular

Rare

Unique characters clothing

Power armor

Festive costumes

Have a nice game!

After Fallout 4 was announced at E3 2015, Bethesda developers realized that players needed something that could be used on their mobile devices. What was Bethesda's response? Exciting, in which you build your own shelter and try to manage people and resources as efficiently as possible to create a prosperous society in a post-apocalyptic world.

However, managing an underground city is not an easy task. Of course, the inhabitants do all the hard work: they turn the levers, write notes, shake the beakers of unknown substances, holding them in the clamps. But still, you are a shelter caretaker, and you need to be careful when managing resources and your citizens, you will have to control unemployment and hunger. Tactics are needed here.

Like the villagers in the PC version of Fallout, the villagers in the mobile Fallout Shelter have a (Strength Perception Endurance Charisma Intelligence Agility Luck) that determines their statistics. Each stat affects a specific aspect of life in the shelter, so the optimal distribution of the abilities of your inhabitants is a key factor in their happy existence.

Force ( S- strength): Residents with a high index of strength are ideal for physically hard work, best for work in power plants.

Perception ( P Perception: Discerning residents are well versed in complex information and are best suited to work in wastewater treatment plants.

Endurance ( E- endurance): Residents with high endurance endure harsh conditions better than others, they are suitable for exploring the wasteland and producing Nuka Cola.

Charisma ( C- charisma): Charismatic residents are the most charming and suitable for working in a radio station. They are also better at flirting and attracting Wasteland dwellers, so they can be used to increase the hideout population more quickly.

Intelligence ( I- intelligence): Smart residents are well versed in science, which allows them to work in medical institutions or scientific laboratories.

Agility ( A- agility): Agile and fast dwellers, well suited to work in the dining room.

Luck ( L- luck): Lucky dwellers can be placed almost anywhere, especially if faster production is required. They also have a good chance of finding rare items in the wasteland.

Once the population of your refuge has reached a certain level, you can build training rooms in which residents can train the above skills (the higher the level, the longer the training time), or dress the residents in different equipment, which can also improve the skills.

Fair work for residents

As mentioned above, every vault dweller in Fallout Shelter has multiple S.P.E.C.I.A.L. stats that match. Proper placement of workers on premises not only adds happiness to everyone, but also increases production efficiency. Upgrading production facilities increases their productivity and size, which allows more resources to be obtained. You can plan the expansion in advance by placing rooms next to each other and combining rooms of the same level (maximum 3 rooms can be combined). Expanded production facilities also allow more workers to be hired. The maximum number of inhabitants in the game is 200 people.

You can check S.P.E.C.I.A.L. any resident to figure out which room he is best for, or simply place him in a specific room and see how much he adds to the overall production rating. A plus or minus next to the number shows whether the villager lowers or increases the overall stats. If there is no sign (as in the picture above), then there is free space in this room, and the number of the resident being moved shows +.

Happiness rating

You think that for the happiness of your inhabitants it is enough to be outside the wasteland and away from the Yao-gai, but no! They also want a certain level of comfort and satisfaction in an underground home. The good news is that if there are no fires, corpses lying around for a long time, and radioactive cockroaches with mole rats, raiders and death claws, then the level of happiness of the population will be at least 50% (it is displayed in the upper left corner of the screen).

You can increase your happiness by placing your villagers in jobs that suit them, or by building a radio. The happier your citizens are, the more food, energy, and water will be produced. You can track the happiness of residents individually by clicking on them directly in the shelter, or by clicking on the button in the upper left corner.

Energy production

If energy production falls below a critical level, then not everything is turned off at once. The first to stop working are rooms far from power plants, and their inhabitants stop working and begin to wander around. Therefore, make sure to locate the most important areas, such as canteen and water treatment plants, close to energy sources.

Lack of energy can reduce the happiness of your residents, so if you have frequent power outages, destroy unnecessary rooms, such as classrooms or radio stations, until you can provide them with energy consistently.

Keep your three essential resources in sufficient stock

Each room in Fallout Shelter has a specific function, but power plants, water treatment plants, and restaurants / vegetable gardens are the most important to a healthy shelter, because the shortages in these production lines can be devastating.

The lack of energy makes the premises non-functioning (starting with those farther from the plant), the lack of clean water causes radiation poisoning (the health indicator turns red, it is treated with Antiradin), the lack of food gradually reduces the health of the inhabitants until they starve to death. To avoid all this, give preference to the premises that produce these resources, and after achieving stability in their work, build everything else.

Use robots to collect resources. can independently collect ready-made resources from the floor on which it is located.

Reach goals for caps and lunchboxes

You will always have three main goals: to earn caps, arm a certain number of residents and pick up rewards when completing difficult tasks, and the more difficult the task, the more significant the reward will be. Don't forget to pick up your lunchbox reward right away so you can immediately use the benefits that it will give you.

What's in the box?

You will be using Caps to buy and upgrade rooms in the Fallout Shelter, but what are the lunchboxes? Each lunchbox contains at least one rare or uncommon item, such as rare armor, powerful weapons, or a high S.P.E.C.I.A.L. You will earn lunchboxes when solving particularly difficult problems, or you can simply buy them in the "shop" tab for real money.

You don't have to buy anything to enjoy the game and succeed in Fallout Shelter. The weapons, equipment and resources you find in lunchboxes will give you a boost in the development of your hideout.

Rush

Don't want to wait long? You can quickly get resources and small bonuses with a certain risk of fire or the appearance of radioactive cockroaches or mole rats.

If the chances of an incident occurring are less than 40%, then it is worth the risk, but the more you speed up, the more chances of failure become.

Send pregnant women to work

Of course, getting to work is not gentlemanly, but wait, this is the post-apocalyptic Fallout Shelter and everyone should do their bit. Once the lady has finished making emoticons with your chosen partner, she can return to the job that suits her. Her hasty return to the labor force is not only a matter of equality, but also of maintaining the amount of resources at the right level. Pregnancy in the game lasts a very long time, and labor shortages can have dire consequences.

Explore the wasteland

You can produce enough energy, food and water, but unfortunately, your shelter is not self-sufficient. You also need weapons and equipment that boost S.P.E.C.I.A.L. to be able to defend against raiders and radioactive cockroaches.

Choose the villagers with the best stamina, arm them, give them armor and Stimpacks with Antiradin, and send them in search of loot. Do not forget to follow their adventures, everything that happens to your researcher is displayed in the form of text messages with the time. Characters will not take damage or absorb radiation on their way back to the vault after you call them back with the "Recall" button.

So just wait until the character reaches the maximum possible negative state, and then bring him back home. All covers, armor and weapons that your researcher found can only be put in the Depot, so take care of its construction in advance.

Make sure you have Stimulants and Radiators available to heal the Wasteland explorers, otherwise they will not only be vulnerable to raiders and cockroaches, but they will also be quite unhappy.

Who are the Raiders

So, the bad news is that the raiders are about to come and take your property, and the claws of death are ready to attack the hideout and kill all its inhabitants. The good news is that! The first step is pretty simple - update the vault door to make it harder to break. If you have few weapons, give them to the villagers with the best characteristics and assign them to guard the shelter. If you have a lot of cannons, arm each citizen, so if the raiders pass the foyer, then they will continue to face aggressive resistance. You can also drag villagers to a specific room to fight, but only during a raid.

If you want to arm all the inhabitants of your shelter, then at the beginning of the game you will not have enough weapons for this. But infection with radioactive cockroaches can happen anywhere and anytime, raiders' raids on shelters are also completely unpredictable. Therefore, keep a few units in your inventory and hand them out upon the fact of an attack in the right rooms. Thus, you can arm the inhabitants near the source of the threat and quickly eliminate it.

Use the elevators in case of an emergency

One elevator shaft in the middle of your hideout is nice and nice, but it means that the occupants will travel longer from one end of the shelter to the other. The extra walk is good if they just go to the barracks for their love affairs, but in the event of a raider attack, an invasion of radioactive cockroaches, or an indoor fire, a few seconds difference can lead to additional deaths. Be sure to plan several different routes at different levels to facilitate quick movement in case of an emergency.

Improve the statistics of residents with averages

While some inhabitants will have obvious talents in one area or another, many who come from the wasteland will not always be so. Fortunately, there is the possibility of increasing S.P.E.C.I.A.L., for example, in the armory or in the classroom.

When you have 24 residents, you get access to the gym, as well as other additional rooms to increase the parameters of S.P.E.C.I.A.L. After you build a room for developing skills, send villagers there to improve their characteristics.

Radio, radio

You can get a chance to build a radio station if you believe that it increases the happiness of your inhabitants. It is true that making wireless broadcasts lifts the spirits of your underground people, but don't make too quick changes to the layout to save people and energy.

You can also use the radio station to attract wanderers from the wasteland. is definitely a good addition to your hideout, but make sure you have a good grasp of the basics of the game before spending caps on it. The time between the arrival of new inhabitants from the Wasteland is long, their characteristics S.P.E.C.I.A.L. leave much to be desired. At the same time, the price of a radio studio is considerable, citizens must work there, and pregnancy gives a much greater effect. With radio in Fallout Shelter, the developers seem to have overdone it a bit.

Thus, the answer to the question of how to attract new people to the shelter sounds like this - through pregnancy.

Right and wrong decisions

True: Expand Slowly

Building your own shelter in Fallout Shelter requires a lot of energy and manpower, and if you expand it too quickly, you will soon exhaust the resources necessary to maintain the functionality of the premises and the level of happiness of the inhabitants. Build slowly. Make sure you can easily maintain the current size of the shelter in order to build additional premises, and then you will be on the path to creating a happy society.

Correct: Focus on building power plants before expanding the shelter

Water treatment facilities, restaurants and living spaces keep residents happy and healthy. But power plants are needed to make it all work. Without energy, no object will function, and you will get many disgruntled residents sitting in the dark. Before increasing the load on a power plant, make sure you can handle it.

Correct: Place important objects near power plants

Sometimes you can accidentally start to build up too quickly or lose some of the resources from the raiders who were not ready to attack. If this is the case, and energy production drops below the critical level necessary to maintain the storage facility's normal operation, some of the premises away from the power plant will begin to be disconnected from power. To keep your shelter operational in the event of a failure, locate critical facilities (restaurants, vegetable gardens, water treatment plants, medical rooms) near power plants. This is the last thing they need to stop working.

True: arm the explorers before sending them into the wasteland

The Wild Wasteland is dangerous, an unarmed and easily equipped inhabitant will not be able to defend himself from dutnyas, wild dogs, radroaches, and other mutants that the Wasteland will throw at them. In addition, if a resident can hardly fight off a giant ant, then it is unlikely that he will bring you good prey. If you want to save the lives of your explorers, make sure they are well armed for the journey. Good weapons and equipment should do the trick.

True: Place residents optimally for work so they are most efficient

The residents in your shelter are the workforce, and they are much happier when they work in the right job for them. Take this into account and do not assign tasks at random, but look first of all at the statistics of each resident (check the instructions above if you are not sure which job corresponds to a certain skill). This will keep residents happy and increase production efficiency - a double benefit!

True: Watch out for children who are moving into adulthood to get them assigned to work on time

Asylum residents are against child labor, so you will not be able to assign a child to work until he or she has reached the age of majority (this happens a few hours in real time after birth). They recklessly waste their youthful minutes with 50% happiness, so they need to get work done as quickly as possible. If you have so many residents that you cannot determine which of them has already reached the age of majority, see the list of residents. Anyone with a coffee break status is probably who you are looking for.

False: Pregnant every woman in the shelter

In addition to the obvious problem of turning your shelter into a children's farm, having too many pregnant women will also bring a practical problem in the form of an increase in the number of residents not giving you a functional workforce. In the hours it takes for children to reach adulthood, the shelter's infrastructure could be irreparably damaged after all of these new-born adults suffer radiation poisoning.

False: Use haste mode if chances of failure are greater than 40%

This mode (Rush) is one of the fastest and easiest ways to get resources in the game Fallout Shelter, however there are certain risks of a radroach invasion or fire. This risk is justified if the chances of failure are less than 20%, acceptable up to 30%, but not more than 40%, otherwise you are doomed to permanent disasters. Try using accelerated production in different rooms, or send villagers in search of loot in the Wasteland.

False: Allowing residents not to work

The less a resident works, the sadder he will be, and the less will be the average contribution of each resident to the production process. Look for any dwellers with a "coffee break" and give them a task, even if it is to explore the Wasteland or to increase their characteristics. Everyone will be happy about it.

False: leave one or two residents to fight radioactive cockroaches

Radroaches are dangerous and quickly reduce the health of any resident nearby, and the greater the overweight, the faster the health will decrease. By directing one resident to fight the infection, you can prepare for the funeral and for the fact that the infection will spread to other objects. So send as many people as possible, preferably armed, to fight cockroaches.

False: Worry when exiting the app

You can get nervous leaving your hideout to the mercy of raiders and horrible insects when you put your gadget aside. But there is no cause for concern. As soon as you minimize the application, the hideout goes under auto control, during which only good things will happen: the birth of children, the production of resources, and no fires or raids. So it is very convenient to pump S.P.E.C.I.A.L. for residents, especially when it takes 16 hours of real time.

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