So, dear, as you already know, the valiant balance department, led by the best guide-water-tanker in the world, Murazor, decided that the problem of the unpopularity of the alternative branch of tank destroyers of the USSR is not in dull and unplayable tanks from 7 to 9 lvl, but in the very top 10 lvl, and decided to replace the excellent PT Object 263 with an uber-imba - Object 268 Option 4 with a rear-mounted gun (which is very convenient (NO)) and a closed wheelhouse!

And now we will look at it in more detail (within the framework of the technical characteristics that are currently available), we will try to guess how it will be played, and what perks and equipment it needs in the first place...

Performance characteristics of Object 268 option 4:

Judging by the information from the ST, this tank will have a good amount of HP of 2100 units, front armor of about 290 mm at an angle of about 60 degrees, NLD - 250mm, sides 100mm + screens (everyone is familiar with the T-10 chitoboards), stern – 45mm at right angles.

This pepelats will have a 152mm M-53S gun, reload time is 20.5 seconds. with penetration by the main AP projectile of 293mm, gold KS - 360mm, and HE - 90mm, with damage of 750 units (1100 for HE) and DPM of 2200 units.

A distinctive feature of this device will be a long reload of 20.5 seconds, and an “amazing” final accuracy of – 0.45 and a fantastic projectile speed of 760 m/s. The chassis traverse speed is 30 g/s; this tank will spin in place only mediocrely.

The only thing that the developers offered us was a maximum forward speed of 55 km/h, a reverse speed of 22 km/h, which is not so bad, with a weight of 50+ tons. The gun declination angle is -5 degrees, the gun rotation left-right is 24 degrees. Camouflage 24.4%, 14.6% - in motion, 1.97% - after the shot you will glow like a Christmas tree. Overview 370m.

Reservation scheme Ob. 268 option 4:

How to play Object 268 option 4:

How will this Wargaming creation be played? Probably the same as object 268 (from the next branch), or those who firmly believed in armor, like the YagPZ E100, but the essence is the same, this tank is an assault tank, designed to push through or defend a direction, but not like the 1st tank line, and not alone, because a long CD and poor maneuverability will not give you the opportunity to conduct an equal battle with the enemy 1 on 1. And with an oblique weapon you will not be able to fire over long distances.

Equipment for Ob. 268 option 4:

Recommended equipment – ​​Rammer, Reinforced aiming drives (this is a must), Improved ventilation (instead you can install Horns, Splinter Lining or Optics, it all depends on your fighting style).

Commander (Radio Operator) – Sixth Sense, Repair, Brotherhood of Battle (BB);

Mech.Water – Repair, Off-Road King, BB;

Gunner – Repair, Smooth rotation of the turret, AP;

Charger – Repair, Non-contact BC, BB;

Loader – Repair, Desperate, BB;

Appearance of Object 268 option 4:

Video review of Object 268 option 4:

Let's sum up the “vanging” result, this tank has good dynamics, armor (I think it will be random like the brothers from the heavy tank branch - screens, bulwarks, etc.) and an average alpha. An oblique (melee) weapon with a long reload time and poor mobility. Time will tell whether this is a worthy replacement for Object 263, but the unique gameplay of PT/ST 263 will no longer exist. All performance characteristics are not final and can be changed by the developers.

Another change is coming to the game and now the branch of Soviet tank destroyers will undergo changes. A new TOP will be introduced into the game: Object 268 4th option. This innovation moves all existing machines down from their positions. In particular, the Object 263, by the way, is a very interesting machine, but with a complex and thorny upgrade path it moves to level 9, while retaining almost all its combat characteristics.

Its place is taken by another “paper project” Object 268 4th option. How equivalent will such a replacement be, since the introduction of a new PT unit has already caused a storm of discussion? Let's try to figure out the playability of this machine ourselves.

Object 268 variant 4 performance characteristics

Let's start the review with the basic configuration. So, the developers “rewarded” the newcomer with a safety margin of 2,100 units, which is considered a good indicator for level 10. Engine power is 1,000 l. With. with a structural weight of equipment of 50 tons. The combination of parameters gives a specific power of 20 “horses” per ton of live weight.

Thanks to this, the PT can accelerate to 55 km/h. In principle, this is a good indicator, but the car’s maneuverability is very poor. The tracked base rotates at a speed of 21 degrees, so we have to play on a clumsy tank. In addition, the cruising speed is maintained only in a straight line: any turn, and the new Object slows down, like a derailed tram.

The developers also surprised with the viewing radius, allocating only 370 meters for the top-end PT, although for most classmates this value varies within 390-400 m. The camouflage coefficient is 24.4%, so you can shoot through double bushes without the risk of being detected.

Let's move on to weapons. For bending randomly there is 152 mm M-53s gun with one-time damage of 750 units. Let us note that the armor penetration indicators are worthy of respect: 293 mm for an armor-piercing projectile. By loading the gold, we increase this figure to 360 mm, so we can throw it at any opponents without bothering too much about targeting vulnerable areas. The horizontal guidance angles are 24 degrees(12 in each direction), which provides a comfortable firing radius from a stationary position. The convergence speed is quite acceptable: the circle narrows in 2 seconds.

However, this is where the barrel of honey ends and a huge ladle of tar remains. In particular, on Ob. 268 4 installed openly oblique gun with dispersion 0.45 per hundred meters. This directly indicates that fans of remote shootings have clearly nothing to catch with this AT: the vehicle is designed for combat at short and long distances.

The second unpleasant, but quite expected moment: weak UVN. The barrel goes down just 5 degrees, however, given the rear location of the wheelhouse, this was to be expected. And finally the highlight - reload time will be 21.4 seconds. In this regard, the Soviet top-end Object is close to the German Jagdpanzer E 100, which reloads in 20 seconds. However, the “German” is equipped with a more accurate weapon, capable of inflicting over 1,000 damage. Accordingly, in terms of DPM, the Soviet TOP was not up to par.

The crown of evolution of the development branch of Soviet tank destroyers has many blind spots. It is difficult to predict how the car will behave in a random environment, so preliminary recommendations for installing additional modules will be as follows:

  • Stabilization – the accuracy of the gun clearly needs improvement.
  • Rammer – fixing the reload speed.
  • A lens or a stereo tube - you need to do something with a short viewing radius.

If visibility does not play a decisive role for you personally, you can experiment with installing a camouflage net or improved ventilation.

The crew size here is similar to Object 263, so you can shamelessly take advantage of the experience of your predecessor and upgrade the combat skills of tankers in the following sequence: Combat consumables should not be ignored, so a fire extinguisher, repair kit and first aid kit must be present in every battle.

In terms of security, the top tank destroyer of the USSR looks good. Unlike its predecessor, a closed wheelhouse has appeared here, which will make artillery hits less painful. In the frontal projection of the hull we have a declared 250 millimeters of armor. At the same time, the armor plates are located at rational angles, which increases the armor coefficient of the VLD and the front part of the wheelhouse to 290 mm in normalized form. In addition, you need to take into account the gun mantlet, which increases protection to 300 mm.


The stern and sides have an armor plate thickness of 100 mm, so it is highly not recommended to appear to enemies from this angle. Let's add that the appearance of the new 268 Object is quite ricochet, and comfortable UVNs make it quite possible to tank in a diamond formation.

How to play Object 268 option 4?

Unlike its predecessor, which took 9 seconds to reload and could deal about 3,500 damage per minute, feeling comfortable in an open confrontation, Object 268 4 Option seems like a kind of ambush mouse. Given the long reload time and poor maneuverability, the PT will not be able to break through the flank alone, sweeping away everything in its path. The best option is the second line of defense, from where you can slowly deal damage to the team’s coverage.

Alternatively, you can use a team rush. In this case, we give a shot (preferably an effective one) and go for a long CD, trolling opponents and covering our comrades with our armored carcass.

Don’t forget that the Object is endowed with good speed, so you can walk behind enemy lines for artillery or return to defend the base. But here it is important to always take into account that when playing in solo mode, the tank turns into a “one-shot” machine with no room for error. Therefore, if you don’t hit the ST or the firefly that is capturing the base, you need to prepare for the fact that the enemy will spit on the capture and decide to replenish the piggy bank with another frag.

Is it worth downloading Object 268 version 4?

Preliminary analysis shows that Object 268 4 Option is not a full replacement for its predecessor. However, overall, the car is quite worthy of appearing in the players’ hangar. Note that the given characteristics are not final and are guaranteed to be “finished” by the developers. Therefore, there is a good chance to wait for structural improvements and see a real imba.

Is there a good alternative replacement for 263 Object: Object 268 4 Option?

Object 263 will be shifted to level 9, giving way to the new top level 10 PT Object 268 4th option. This rearrangement will affect the entire development branch; the changes made can be seen below. The crew of the new Object consists of 5 people, full tactical and technical characteristics are in front of you. It is important to understand that the data is not final and will change.

Object 268 is one of the proposed modifications of the T-10 heavy tank. Work in this direction was carried out in 1952. The designers planned to place the gun in the rear, which required the installation of a fixed, closed-type wheelhouse. However, even the paper project showed that the prototype’s hull would require serious reworking, so the work was curtailed; not a single combat-ready tank destroyer of this type, realized in metal, ever existed.

Object 268 option 4 video

Guide from XOM9IKOBA9I_PEDISKA on Object 268

Good day to all! In this review we will look at the Soviet level ten anti-tank self-propelled gun Object 268.

Characteristics of object 268:

1. Engine: V-16FN with a power of 800 hp and a fire probability of 12%

2. Specific power: 15.69 hp/t

3. Maximum speed: 48/18 km/h

4. Agility: 30 °/s

Reservations:

Hull: (front/side/stern) - 187/100/50 mm

Weapons:

1. Gun: 152 mm M64

2. Ammunition: 35 pcs.

3. Damage: 850/850/1100 HP

4. Armor penetration: 303/450/90 mm

5. Rate of fire: 3.53 min-1

6. GN speed: 26°/s

7. HV speed: 23.625°/s

8. GN angles: -6…+6°

9. HV angles: -5…+15°

Review:

Overview: 400 m

Communication range:

Communication range: 730 m

Crew:

  • Commander (Radio Operator)
  • Gunner
  • Driver mechanic
  • Charging
  • Charging

Expenses:

1. Purchase cost: 6,100,000 silver.

2. The cost of a complete repair is from 21,000 silver.

3. The cost of an AP shell is 1650 silver.

Equipment:

1. Rammer. The 268 is famous for its DPM, so by increasing the rate of fire, we make the 268 a support and attack tank.

2. Fan. Just like the rammer, the ventelator emphasizes the advantages of the 268, namely in mobility, rate of fire and reporting speed.

3. It is very popular to install coated optics as the third module, since the network mask and stereo pipes practically do not work due to the small UGNs.

Equipment:

1. Rem. set

2. First aid kit

3. Automatic fire extinguisher. And it’s automatic, since the probability of fire in 268 is not high anyway, so it also decreases, therefore you will burn less and save more.

Crew Leveling:

  • Commander: Combat brotherhood, sixth sense lamp, camouflage, repairs.
  • Gunner: Combat brotherhood, sniper, camouflage, repair.
  • Mechanic driver: Combat brotherhood, king of off-road, camouflage, repair.
  • Loader: Brotherhood of God, camouflage, repair, Desperado.

Pros:

  • One of the main advantages of the 268 is its mobility (mobility). With its speed of almost 50 km/h, the 268 can quickly occupy key points on the map, and enters the battle on an equal footing with the ST supporting them.
  • With maneuverability of 268, there is no need to be afraid of enemy CTs (if they do not shoot down the tracks), since only LTs can circle in open areas.
  • With proper use of armor, you can get ricochets from the wheelhouse, which, when rotated by 70 degrees and the projectile normalized by 8 degrees, will amount to a reservation of almost 398 mm. Also, if you stand in a clinch with 268, the NLD angle increases and there is a high probability of a rebound.
  • The 268 also has a low silhouette, which makes it easy to hide among vegetation.
  • The DPM 268 is an advantage, since reloading is quite fast and there are no problems with drum reloading like Franz. PT is lvl 10, so on the battlefield 268 can produce stable high damage when it is necessary.

Minuses:

  • The aiming angles of 268 leave much to be desired. If you are fighting an aggressive battle and attack from behind a hill, then the first damage received is 268. Also, due to small UGN, the sight is lost and 268 spends a lot of time only on the report.
  • Although the accuracy of the 268 is high, it loses its significance due to the long flight of the projectile. At long distances, it is necessary to take a large lead, and during the flight of the projectile, the enemy can change its direction, which reduces the number of hits from 268.
  • 268 has the worst armor of its classmates, so being hit by artillery or a Brit shell. PT lvl 10, threatens to lose all HP at once.

Basic principles of combat tactics:

The Object 268 tank is quite mobile and DPM, which makes it convenient for aggressive actions on the battlefield, such as supporting ST at the beginning of the battle (from the side or from the rear) or covering TT. In addition, the low silhouette allows you to occupy close positions from allied TT and ST tanks. It follows from this. that on 268 you shouldn’t stand in the bushes lying near the base, but you need to take positions in a timely manner. But it’s worth remembering that the 268 has weak armor, and you can’t ride mixed with the ST, like Franz, for example. PT lvl 10.

It is necessary to monitor the mini-map, since the mobility of 268 gives an easy change of flank, so keeping the defense at 268 is not recommended. If there is a head-on collision with the enemy, then it is necessary to stand at a right angle to the enemy and at the right moment (the end of reloading of the enemy tank) turn the body in the direction where the opponent’s muzzle is directed, thereby increasing the armor of the cabin + reducing the likelihood of hitting the optics on the roof. If you come across an enemy tank, you need to move away from the walls of the building or rocks so that the enemy cannot “support” the tank from the side. Once the 268 is out of the way, you can start firing at the dizzying ST.

You should not aim the LT, since due to the long flight of the projectile there is a high probability of a miss + there is a chance of being detected.

Thank you for your attention!

Object 268

Main characteristics

Briefly

Details

7.3 / 7.3 / 7.3 BR

4 people Crew

93% Visibility

forehead / side / stern Booking

120 / 80 / 60 housings

187 / 100 / 50 towers

Mobility

50.0 tons Weight

1,431 l/s 750 l/s Engine power

29 hp/t 15 hp/t specific

54 km/h forward
10 km/h back50 km/h forward
9 km/h back
Speed

Armament

35 rounds of ammunition

17 first-stage shells

17.1 / 22.3 sec recharge

5° / 15° UVN

6° / 6° UGN

500 shells ammunition

8.0 / 10.4 sec recharge

50 shells clip size

600 rounds/min rate of fire

5° / 85° UVN

Economy

Description

Write an introduction to the article in 2-3 short paragraphs. Briefly tell us about the history of the creation and combat use of the vehicle, as well as its striking features and use in the game. Insert screenshots of the car in different camouflages. If a novice player does not remember the names of the techniques well, he will immediately understand what we are talking about.

Main characteristics

Armor protection and survivability

Tell us about armor protection. Mark the most protected and most vulnerable areas. Assess the layout of components and assemblies, as well as the number and location of crew members. Is the level of armor protection adequate, does the layout contribute to survivability in battle?

If necessary, use a visual template to indicate the most protected and vulnerable areas of the armor.

Mobility

Armament

Main weapon

Give the reader information about the characteristics of the main weapon. Evaluate its effectiveness in battle based on its reload speed, ballistics, and damage potential. Don't forget about the rate of fire on distributed targets: how quickly the gun can lock onto one target, fire a shot at it, and lock on to the next target. Add a link to the main article on the weapon: ((main|Name of weapon))

Describe the ammunition available for the main gun. Give recommendations on their use and on filling the ammunition stowage.

Additional weapon

Some tanks are armed with multiple guns located in one or more turrets. Evaluate the auxiliary tool and give advice on its use. If there are no additional weapons, remove this subsection.

Describe the ammunition available for the secondary weapon. Give recommendations on their use and on filling the ammunition stowage.

Machine gun weapons

Directional and anti-aircraft machine guns not only allow you to fight aircraft, they are also effective against lightly armored vehicles. Evaluate machine gun weapons and give recommendations for their use.

Use in combat

Describe the techniques of playing on a car, features of use in a team and tips on tactics. Refrain from creating a “guide” - do not impose a single point of view, but give the reader food for thought. Tell us about the most dangerous opponents and give recommendations on how to fight them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Advantages and disadvantages

Advantages:

Flaws:

Historical reference

Tell us about the history of the creation and combat use of the vehicle. If the historical information turns out to be large, put it in a separate article and add a link to it here using the main template. Be sure to include links to sources at the end.

Media

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see also

  • link to the family of equipment;
  • links to approximate analogues in other nations and branches.
  • topic at the office game forum;
  • Wikipedia page;
  • page on Aviarmor.net;
  • other literature.
Soviet self-propelled guns
Based on transport SU-57 ZiS-30 YAG-10 (29-K)
Based on T-60

9-03-2017, 16:43

Good day, tankers, and welcome to the site! Today we will touch upon the topic of the terrifying firepower of Soviet anti-tank equipment, we will talk about tank destroyers of the tenth level of the USSR - this Object 268 guide.

This device is designed on the basis of the familiar Soviet heavy tank, which already says a lot, for example, the presence of armor and good mobility. However, let's consider Performance characteristics Object 268 World of Tanks gradually, without getting ahead of ourselves, so that everyone can learn as much as possible about this machine and understand what it is capable of.

TTX Object 268

First of all, every owner of this self-propelled gun must understand that he has an average safety margin by PT-10 standards, as well as a frankly low basic viewing range of 370 meters.

If you look at what Object 268 characteristics reservations are all very relative. Remembering that our hull is from a heavy T-10 tank, we still can’t rely on it, because even with a pike nose, the reduction here rarely exceeds 250 millimeters, that is, in most cases, top-end equipment will get through us here quite easily, although, ricochets are possible.

The frontal part of the cabin is famous for its greater security, thanks to good inclinations to penetrate PT-SAU Object 268 sometimes it can be very difficult here. The closer to the gun, the better the angle of the armor, and in the thickest places the figures can even exceed 600 millimeters. But the contrast is unusually great, since there are areas about 190 millimeters thick, which once again speaks of the enormous influence of the case; maybe they will break through, maybe not.

Side projection Object 268 WoT capable of surprising its owner. Firstly, the 100-mm sides of the cabin, with a reasonable additional rotation of the hull, reach a reduction of over 300 millimeters. Secondly, the hull has a bulwark and tracks, all of which can eat up enemy shells, and the main armor behind the screens is not weak.

If we talk about really vulnerable places, first of all tank Object 268 easily penetrates the rangefinder on the roof, and also try to hide the body. In general, our self-propelled gun has armor, but I don’t recommend relying on it completely. It is better to hope for invisibility, since the camouflage of this device is very good.

As for mobility, which we briefly mentioned at the very beginning, it is there, but you shouldn’t expect much. World of Tanks Object 268 It has a good maximum speed, the dynamics are also quite good, but the device cannot be called frisky, nor is it very maneuverable.

gun

It is clear from everything that in terms of general tactical and technical characteristics, this self-propelled gun is a strict average, which is capable of surprising, but does so every once in a while. However, all the power PT-SAU Object 268 lies precisely in the armament, because the gun we have on board is very formidable, although not without its drawbacks.

To begin with, I would like to note the fact that Object 268 gun has far from the most terrible, but still very powerful alpha strike. At the same time, our rate of fire is also quite decent, that is, we can inflict about 2700 net levels per minute.

The real horror for any enemy encountered on the battlefield is our penetration. With a conventional armor-piercing projectile Soviet tank Object 268 penetrates 303 millimeters of armor, with such indicators you can “sew” strands into the forehead. And for those cases when the enemy is positioned too well, we have cumulative weapons with simply sky-high penetration, carry them with you at least a little, they will come in handy.

In terms of accuracy and long range shooting, tank Object 268 World of Tanks succeeded again, since our spread is very compact. But the gun takes a long time to assemble and its stabilization is poor, this is the first disadvantage.

The second and even more annoying nuance is that the barrel bends down only 5 degrees, which greatly complicates the choice of position, but the total angle of 12 degrees during prolonged reduction brings maximum inconvenience. Playing on Object 268 WoT, you have to often wag your body to shoot, and you spend a lot of time trying to re-aim and this is often annoying.

Advantages and disadvantages

Since we have already examined the general characteristics of the vehicle and the parameters of its weapons, it’s time to sum up the first results, highlighting the main strengths and weaknesses PT-SAU Object 268. For clarity, we will break down all these nuances point by point, so it will be easier for you to navigate.
Pros:
Good armor on the front of the wheelhouse;
Quite thick shielded sides;
Good mobility;
Excellent camouflage;
Powerful alpha strike and decent DPM;
Excellent penetration;
Good final accuracy.
Minuses:
Weak review indicators;
Mediocre armor on the front of the hull;
Long mixing;
Problematic horizontal aiming angles;
Poor negative gun declination angle.

Equipment for Object 268

This unit has disadvantages that need to be leveled out, but there are advantages that, if strengthened, this self-propelled gun will become an order of magnitude more dangerous. So, to achieve maximum efficiency in battle on tank Object 268 equipment It's better to install the following:
1. – despite already having good damage per minute, it is always worth increasing it, because there is no limit to perfection.
2. – if you speed up the convergence, it will be easier for you to implement the PDM and, moreover, mediocre horizontal aiming angles will bring less inconvenience.
3. – the presence of a closed wheelhouse gives us the opportunity to increase all the initial parameters of the tank by 5%, why not take advantage of this.

However, there is still a worthy replacement for the third point; you can put . The point is that the review World of Tanks Object 268 really weak, and in order to depend less on allies, and also to get the right to the first shot in difficult situations, it is better to have a good viewing range.

Crew training

Despite the fact that often the issue of choosing and distributing skills between crew members is quite complex, in this case this aspect will be more than standard. Of course, it is still undesirable to make mistakes, so for Tank destroyer Object 268 perks It's better to download in this order:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .
Loader – , , , .

Equipment for Object 268

It is difficult to make a mistake in purchasing consumables, because this is another standard in which we are guided by our silver reserves. If you need to save money, you can carry a set of , , . In other cases, do not skimp, give preference to reliability, that is, Object 268 equipment buy as , , . Moreover, this self-propelled gun rarely burns, which means it can be transported.

Tactics for playing Object 268

It is quite difficult to identify the only possible application of our Object 268 in random battles. There are a great variety of tactics for self-propelled guns, from passive light in the presence of a stereo tube, to active offensive actions in the center of the battle. At the initial stages of the game, for example, you can easily occupy a key point to conduct reconnaissance of enemy forces, and relying on our excellent camouflage indicator, transmit primary information about the enemy’s actions to your allies, and then successfully change the position to the one familiar to a tank destroyer.

When the enemy team is illuminated by allies, Soviet tank Object 268 can be on the second line, causing damage to opponents and remaining undetected. When playing on urban and inconvenient maps for long-range combat, on Object 268 tactics may imply the role of a support tank. In this case, we roll out around the corner, cause damage and immediately hide back; it is advisable to do all this while reloading the guns of enemy tanks. In such cases, the support of allied tanks is indispensable, since alone World of Tanks Object 268 highly vulnerable, which is explained by poor maneuverability and lack of a turret.

Endgame (later stages of the game) Object 268 tank WoT becomes quite a serious obstacle for the enemy team - excellent camouflage, and therefore the right to the first shot, will more than once save you from inevitable defeat. In such cases, a self-propelled gun will not fail, because by the end of the game there are not so many opponents with a strength indicator exceeding our one-shot damage, and therefore for us, in fact, everyone becomes “one-shot”.

Very good advice when playing Object 268 World of Tanks(and on almost any other tank) - carefully monitor the mini-map; information not read on the mini-map in time will become a deep wound for you, unexpectedly received from the stern and inevitably destroying you to the very last point of strength.

Beware of artillery shells - hitting the roof of a self-propelled gun in most cases leads to maximum damage, which is fatal to PT-SAU Object 268. When choosing tactics for the vehicle in question, carefully study the composition of the allied and enemy teams, plan your actions in battle in advance, this will help you realize your full potential WoT Object 268 and bring victory to the team.

General idea how to play Object 268 you got it, and all we can do is wish you good luck in the battles, be careful, try to use all the advantages of your vehicle and beware of artillery.