Cheerful, noisy groups love to get together and play psychological games. The game "Crocodile" is one of such games. It itself is universal. To play, you don’t need any special equipment or premises, just a cheerful company of at least three people is enough. In addition, “Crocodile” not only improves mood but also develops non-verbal thinking. From the article on the site, you will learn about the features of such psychological games, rules and examples of words for this game.

Features of psychological games

If we consider the scope of games in psychology, we immediately find ourselves in the section of group therapy. Indeed, from early childhood we are accustomed to playing with friends, trying on different roles and participating in imaginary actions. Children's educational games (,) are very useful for intelligence, improving skills, and practicing behavioral stereotypes. Let us remember with what passion we all were teachers, doctors, educators. And a little later the time came for the famous “Broken Phone”, “Ring-Ring”, “Words”... By the way, modern children do not know all the games that we, their parents, played with such passion. It’s a pity, because this is truly an irreplaceable thing in the development of a small citizen.

It's time to grow up. But the complexes and uncryed grievances remained. There are also unfinished scenarios, a desire to be someone you are not now. Depression, feelings of uselessness, loneliness and loss are becoming more and more pressing. And in this state, as a rule, people end up in a psychological training group. And there the professional creates an environment that is most conducive to relieving tension, releasing emotions, and rethinking those currently irrelevant attitudes that have been fixed since childhood. And what can liberate a person better than a game? The most popular psychological games that have taken root with such success among the people are “”, “Earthquake”, “Shipwrecked”. All of them ideally require the presence of a leader who not only determines the sequence of events and monitors the non-verbal reactions of the participants in order to intervene in the process in a timely manner and prevent the development of a conflict that is possible when conducting this type of game.

Game "Crocodile"

“Crocodile” is perhaps one of the most harmless psychological games. Of course, in group therapy, a trainer can also present it in order to identify the most problematic areas among group members. But in general, as a rule, the game is used as a warm-up - that is, an easy psychological exercise designed to unite the group, switch the participants’ attention from everyday activities to the work of the training and “warm up” a little - that is, stir up the emotional sphere.

"Crocodile" is a pantomime game. In order to successfully complete the task, you need to have very good control of your own body and facial expressions. The game is very useful - after all, in reality, few adults, with the exception of Jim Carrey, can boast of the ability to express emotions and feelings with the help of gestures. It’s hard to even imagine what a dead end you can put adults in if you ask them to say “I love you” with gestures. Well, the group will give five or six options - and that’s it! But in reality there are just a sea of ​​them! It is precisely the study of this sea of ​​possibilities that is dedicated game like "Crocodile".

Rules of the game "Crocodile"

The rules are very simple. Participants are divided into two teams. The first team thinks of a word and tells it to the opponents' representative. This is the chosen one who must portray the word using pantomime to his team. The person depicting cannot speak, but the members of his team can ask him questions and list the options that appear. The person depicting the word is allowed to nod his head “yes” or “no” - but no more! At this time, the team that guessed the word can simply roll with laughter, seeing the efforts of the opponents, often without results for a long time. If the word is guessed, the teams change roles. Of course, a new player is put up for the image each time.

For those who are just learning the game, you can start with the basics: guessing the names of household appliances, furniture, etc. It will be more difficult with abstractions: for example, the word “many” took a long time to guess. Now think for yourself, how can you portray “perfection”? If you have more or less figured out the words, you can move on to depicting phrases, then proverbs. In general, it turns out to be very fun and funny, especially if a company is selected that is able to accept the jokes and appreciate the efforts of the other.

Of course, in each company the game will take on a special meaning and individual sound. Young people sooner or later turn to sexual topics and think of something like “pornography” or “perversion.” Of course, during the show, both teams laughed until they cried. Older people with more traditional upbringings like to use phrases like “light blue aquamarine” or “beautiful life.” This is already entertainment for the philologically minded intelligentsia. And, of course, proverbs and all sorts of wedding sayings are wildly successful. For example: “Don’t be a jerk,” “Mother-in-law is a man’s friend.”

Let's go back to the beginning. If the game is so easy and fun, what is its danger? In the “undercurrents” of the individuals playing it. Someone may be embarrassed to depict something, and if urgently asked, he will become upset to tears and be offended by everyone. depicting. So much for unplanned hysteria. Therefore, it is better to know which topics in the game should not be voiced and be attentive to your leisure partners. Remember when you were a child? The rules always changed if they didn’t suit someone.

"Crocodile" is good entertainment. Kind and cheerful. Suitable for all ages and education levels. With reasonable caution, it will bring a lot of positive emotions and make any holiday fun. Good game!

Different words for crocodile can be used, but it is imperative that the word or phrase that you wish to know is known by all participants. You can start by guessing one word, then guessing two, and then whole phrases. offers you word options for the game "Crocodile".

A few simple words to warm up

snow, stick, cloud, chair, dog, candle, Santa Claus, globe, laptop, etc.

Phrases from songs

  1. There is no point in bending to the changing world; it would be better if it bends to us...
  2. We choose, we are chosen, How often this does not coincide...
  3. Share your smile, and it will come back to you more than once...
  4. We are not stokers, not carpenters...
  5. A million million million red roses...
  6. The girls are standing on the sidelines...
  7. Hope is my earthly compass...
  8. Five minutes, five minutes, is it a lot or a little...
  9. etc

Sayings and proverbs

  1. For a beaten person they give two unbeaten ones
  2. Tears of sorrow will not help
  3. The well-fed are no friend to the hungry
  4. If you like to ride, you also like to carry sleds
  5. There is safety in numbers
  6. Fight fire with fire
  7. The word is not a sparrow - it will fly out and you won’t catch it
  8. The quieter you go, the further you'll get
  9. Whatever you call the boat, that’s how it will float
  10. Teach your grandmother to suck eggs
  11. Beats means loves
  12. No matter how much you feed the wolf, he keeps looking into the forest
  13. The eyes are afraid, but the hands do
  14. He aimed at the heel and hit him on the nose.
  15. If you love to talk, love to listen too
  16. etc.

Funny and unusual phrases

  1. Broken tooth
  2. Dove eyes
  3. Screen for the monster
  4. Elder miracle worker
  5. Nurse hunter
  6. The worm is thirsty
  7. Philip the cat
  8. Daisies on a birch
  9. Right turn of the chandelier
  10. Friendly company of deer
  11. Smoked salmon accuracy
  12. Tambov paradise
  13. Nasty weirdo
  14. Orange crumb
  15. Three mos theory
  16. Day after tomorrow soup
  17. Children's wallpaper with dinosaur
  18. Phone photographer
  19. Puzzle before bed
  20. Scary goose name
  21. Dreamer chicken
  22. etc.

Game "Crocodile" universal, capable of cheering up any company. There are no age restrictions. The players develop their ingenuity and their acting abilities are revealed.

All you have to do is start playing, and all participants will see excitement and enthusiasm in their eyes. The game "Crocodile" is not limited in time.

Rules:

  1. It is forbidden to utter any phrases; only gestures, postures and facial expressions can be used.
  2. You cannot show what you have planned in letters.
  3. Do not use or point at foreign objects.
  4. It is forbidden to pronounce what you wish with your lips.
  5. The word is considered solved if it is pronounced exactly as written on the piece of paper.

Special gestures:

  1. First, the player shows with his fingers how many words are guessed.
  2. Crossing with hands means “forget.”
  3. Circular movements with your hand or palm indicate that you need to select synonyms, the answer is close.

Description

Number of players : from 3 people, unlimited.

A word or phrase is guessed. One player must show the mystery without clues or objects, using only his wit and ingenuity. The participant can only use facial expressions, postures, and gestures.

The one who guesses the intended phrase takes his place. For greater involvement in the game, you can assign a prize to the person who turns out to be the most perceptive, showing ingenuity.

Funny words for the game "Crocodile" You can print it out in advance and put it in an opaque bag. Participants will draw cards with words and depict the contents. The one who guesses what is planned takes the piece of paper for himself (to make it easier to calculate who will win), takes out a new sheet of paper with the task, depicts what was written, and so on.

You can download a pre-prepared mix of all kinds of words or prepare it yourself, giving preference to one direction.

For example: professions; animals; plants; TV shows; hobbies and interests; films and cartoons; fairy tales; songs; famous personalities; world brands or aphorisms.

Professions

Stewardess; firefighter; police officer; psychiatrist; plumber; truck driver; midwife; gynecologist; urologist; beekeeper; architect; archaeologist; miner; sculptor; artist; writer; electrician; accountant; lawyer; judge; elevator operator; promoter; director; actor; vet; astronaut; manager; salesman.

Living things

Raccoon; shrimp; octopus; skunk; pelican; sloth; fox; a lion; crab; snail; squirrel; peacock; snake; platypus; bear; ostrich; giraffe; elephant; pony; duck; goose; rooster; donkey; spider; cat; caterpillar; butterfly; Starfish; sea ​​Horse; bee; fly; scorpion; dog; monkey; pig; cow; hamster; parrot; swan; cancer.

TV shows

Guess the melody; In the animal world; House 2; He is his own director; Where is the logic; Let them talk; Fashionable verdict; Improvisation; Comedy club; Boys; Moment of glory; Voice of the streets; Let's get married; For now everyone is at home; Bachelor; Last Hero; Heads and Tails; What? Where? When?; The fight of extrasensories; Field of Dreams; Stars on Ice; Drive in Russian; You will not believe; A big difference.

There is no way to make cards in advance

In such a case, you can use objects. Collect various small items in an opaque box. Then the player takes out a thing instead of a card and tries to depict it according to the same rules. Whoever guesses the item can take it for themselves. Thus, guests will not only have entertainment, but also symbolic memorable gifts.

For example: toothpaste; tea bag; spoon; handkerchief; tie; pen; chocolate; pencil; soap; notebook; ruler; apple; banana; orange; toilet paper; candy; cookie.

Instructions:

  1. Download file
  2. Print 6 sheets of A4 (27 words on 1 sheet).
  3. Cut along the lines, place in an opaque bag and enjoy the game!





Games are something that will always be in fashion. Both adults and children love them. When you get together with a group, there is always time for fun and board games. Now it has become especially popular. Hundreds of different tabletops are sold in online stores.

But what to do if there is no board game at hand? A list of popular puzzles that don’t require anything will come to your aid. If you search, you can find a huge number of games for the whole company. But “Crocodile” remains the most popular. Let's look at how to play this game below.

Universal

Probably everyone knows how to play Crocodile. This is a universal game. She doesn't even need a big company. If there are already three of you, you can cheer each other up by developing non-verbal thinking.

Psychology

The popularity of games such as Crocodile is largely due to our psychology. Even in kindergarten, we often played in groups, with friends, tried to copy someone and invent non-existent events. Even then, such games helped us develop thinking, improve speech, and improve memory.

If you think back, we often became teachers, doctors, firefighters and accountants. In addition to these role-playing games, we played “Broken Phone”, “Ring”, “Words”. We grew up, but our love for games remained. Of course, playing “Broken Phone” is already less interesting.

Similar entertainments were replaced by: “Mafia”, “Earthquake”, “Castwrecked”. But these games often require a leader. He must monitor the entire process, compliance with the rules, and the movements of the players. At any moment, the host intervenes in the gameplay and prevents conflicts.

But it is not always possible to find a person to play the role of presenter. Perhaps there are not enough people in the company for one person to become a guardian. Therefore, we have to choose games in which such a person is not needed. And, if you know how to play the Crocodile game, then you understand that there is no leader there.

"Crocodile" also refers to psychological games. But this is the most harmless option. Of course, there are group therapies in which the trainer presents such a game as an identification of the participants' problems.

But if we are talking about companies, then “Crocodile” rather helps to have fun and unite all participants.

This is a pantomime game. The winner is easily the one who knows how to control his body and facial expressions, and also pays close attention to details. Many people underestimate this game. She helps adults express emotions and feelings through gestures. Therefore, “Crocodile” can be played not only by children and teenagers, but also by mature people.

Rules

Not everyone knows how to play Crocodile. There are several types of it. If we talk about the game as an associative puzzle, then the rules are more than clear.

Participants can be divided into two teams. The first one thinks of a word, passes it to a participant from the other team, and he, in turn, shows this word to his friends. He can use gestures, facial expressions to help his team, he can nod his head.

If the company is small, you can play against each other. In this case, the first player comes up with the words himself; when one of the players guesses right, he takes the place of the pantomime. He, in turn, thinks of a word for him. This can go on for a long time. You can play for points. It happens that out of 4 people only two actively participate in the game. The rest simply cannot guess the words.

Beginners

Some people immediately understand how to play Crocodile, but for others this game is very difficult. For beginners, you can use basic words. You can start with the simplest associations. For example, if you see a glass on the table, try to show it.

Then you can use abstractions. For example, show your friends the word set. If a company plays the same computer game, you can show characters or artifacts from it. This is also always very fun and funny.

If an experienced team has gathered, you can take not only words and phrases, but also entire sentences. For example, words from songs or films.

In words

Trying to figure out how to play Crocodile with a friend, you may come across one of the varieties of this game. Interpretation can be based not on facial expressions and gestures, but on words.

The point of this game is to guess what your opponent is up to. But this is done a little differently. The person who comes up with a word divides it into several syllables and comes up with words for each that begin with these syllables. These nouns are called "tails".

Each of these words is shown through gestures and facial expressions. Players guess each “tail”, and then try to form the main word from it.

Varieties

Due to its popularity, this game has taken many forms. In addition to the classic one, which is used in companies, there is a desktop version. In such games, special cards are used and there is an hourglass.

“Crocodile” got onto our computer and phone. There are many apps that can help even two friends have fun. Plus, you will always have new words at hand.

For little ones

Many parents believe that playing Swampy the Crocodile is the same as playing a classic association puzzle. It's not like that at all. For young children, the classic “Crocodile” will be very difficult. This is due to the fact that they do not have such a large vocabulary. Of course, you can play this game with them, but it is important to choose very simple words that they know and that they encounter every day.

But playing the game “Crocodile Swampy” is a lot of fun. This is a small browser game that already has several versions. She tells a story about a cute crocodile Swampy, who loves to swim. But he doesn’t always succeed in this. The fact is that Swampy is the only crocodile in the sewer who loves cleanliness. The rest of his relatives can only cause mischief and harm. Therefore, you will need to help the green tidy take a swim.

The game "Crocodile" has been around for many years. She is the highlight of children's parties, adult parties and group outings. For the elementary version of the game you don’t need anything other than imagination, and for the “lazy”, ready-made sets of cards with tasks have been collected.

Review

The word game "Crocodile" is also known as "Associations", "Mimes", "Blue Cow" or "American Student". The goal and objectives are to think of words and explain them to other players using gestures. It is usually very fun and funny when a word or phrase is non-trivial or the conditions on the card limit the ways of transmitting information. You have to make it up as you go, and the “inventions” are a lot of fun for the whole company.

Why is it called that and where is the logic here? There are different versions of where the name came from. The main and most plausible one is theatrical. In theater universities there was an exercise for young actors - to show a phrase without words. And so that the task did not seem easy, they asked strange phrases. Including – “red crocodile, green crocodile A coded." Which was later shortened to simply "crocodile". And the entertainment went to the people.

The desktop version of the game appeared relatively recently as a project of the companies Iglogy and Mosigra. The game received a material basis - cards with tasks and additional conditions imposed on the explainer.

On average the game lasts from forty minutes to one and a half hours, despite the fact that the time to guess each word is limited. The basic set is designed for players over 10 years old. The optimal number of participants is from 4 to 12 people.

The basic set is packaged in a cube box with a side of eleven centimeters. In addition to it, the Crocodile game “Big Party” and travel sets were also released: “all sorts”, “children’s light”, “KinoBook”, “Historically Entertaining” and “Around the World”.

Equipment and description

The classic set (photo above) includes:

  • The rules of the game "Crocodile" - after all, instructions are always needed, although they turn to them only when they cannot figure it out at random.
  • 200 task cards. Each card has 10 words or phrases.
  • 36 U-cards – cards of complication and simplification.
  • Hourglass – the game is played against time.
  • Reusable score sheet and erasable marker.
  • Storage bag.

Rules

Krokodil's rules may change even from one company to another. We will briefly look at those included with the card set. The rules of the Crocodile game are different if you solve it individually or in teams.

Every man for himself

When everyone plays for themselves, the first participant draws a card, selects one word from the list on it and explains it through pantomime to the others. The guesser takes his place and draws a new card.

Attention: the cards do not go to the end - you need to keep them with you and not show them to anyone. When your turn returns, you do not draw a new card, but guess the next word with the old one. The first one to show all the words on his card wins.

Team game

It’s more fun to play in teams: the board game goes faster, “Crocodile” is solved more intensively, team spirit is demonstrated, and the result is a fun competition. It is worth breaking up into groups if there are more than six of you.

The participant must depict a concept or phrase without words for members of his own team, and compose such a speech that his teammates will certainly give the correct answer. All team members go onto the “stage” in turn and each time draw a new card and choose a category from which to make a wish.

It is during team play that points are usually counted and U-cards are used. Teams take turns, one move – one minute. During this time, you can guess and guess several words and get points for each. Words from one category are guessed one at a time, without skipping.

Points are recorded in the standings. Game duration is 12 rounds. The team that scores the most points wins.

Cards

There are two types of cards for the game “Crocodile”: task cards And U-cards.

Why do we need ready-made cards for the game if for decades the words were simply made up on the fly? The words were arranged according to difficulty, according to categories and, accordingly, according to the points they bring. This is important for game balance. If desired, they can be printed.

Each of the two hundred cards contains a list of ten words and phrases, divided into five categories:

  • Objects – everything that can be touched. Three words worth two points each.
  • Actions are all verbs. Three words for two points.
  • Concepts are abstract quantities, ideas, states. One word for five points.
  • Names – famous personalities, names, brands. Two words for three points.
  • Expressions - proverbs, sayings, quotes. One word for five points.
  • U-cards

Special cards contain additional conditions that must be met. They can make the task easier or, on the contrary, more difficult. "Heavy" cards bring extra points. It is your right to play with or without these cards. Each team starts with the same set of U-cards and can use one card per turn, strictly before the start of the explanation. But don’t rush to use them - for each U-card that is saved, the team gets a point at the end.

What can be found on U-cards:

  • The first letter of the word is called by the explainer as a hint.
  • An extra minute - plus one to understand what exactly the teammate waving his arms is trying to say.
  • Player Substitution - This can be played against opponents to remove their main mime artist from the stage.
  • With your eyes closed, you will have to explain it blindly.
  • Hands in a lock - we clasp our hands and show with our legs, face and body.
  • With his back turned, the player turns away and tries to demonstrate that his acting talents extend to the rear.
  • Robbery is carte blanche to guess the words of someone else's team.
  • Bet - you can bet 10 points that the word will not be guessed.
  • Make a word – make your opponent’s word your own and watch how he gets out of it.

By showing the word you can

  1. Move your arms, legs, body, eyebrows, ears and remaining parts of the body as you please, take any pose.
  2. Answer questions – but only with gestures.
  3. Draw with your finger on the wall or air. Quick schematic drawing techniques will be very useful to you.
  4. Point to anything you were wearing, in your pocket, or in your hands when you started explaining.
  5. Show not the entire phrase, but the words separately. For example, when you need to think of proverbs, sayings, aphorisms.
  6. Showing the word you can't
  7. Make any sounds. Even moo, growl and groan.
  8. Write the word in the air and use deaf-mute language if those present are familiar with it.
  9. “Pronounce” the word with articulation so that it can be read on the lips.
  10. Point to the hidden object and any object that is not on you.
  11. Draw, leaving a mark; pen on paper, finger in the sand, if you’re outside, it doesn’t matter.
  12. Show words in parts or by syllables or letters.

Special Gestures

With the help of various body movements, you can show not only the words being asked, but also hints that are allowed to be demonstrated with certain gestures. They sometimes help a lot in completing this quest, and if the tasks and explanations themselves are funny, cool and amusing, then the hint gestures are more often universal, some are used in tournaments, others in amateur games. There are about two dozen of them. For example:

  • Hands crosswise in front of you - forget everything that was “said” before, the explanation begins anew. It can come in handy when those guessing have gone “into the wrong steppe” or the guesser has had a brilliant idea on how to quickly and simply explain everything to others.
  • Hitting your palm with your palm or making a circular motion with your hand at the elbow is already close, look for synonyms.
  • A large circle is outlined with your hands - look for a broad concept, less specific.
  • Circular movements with the index finger are a word with the same root.
  • Several raised fingers - the number of the word in the hidden phrase.
  • Right hand to the right and back, as if you are shifting the reverse gear in a car - you need to go back in your reasoning.
  • The index finger touches the forehead - you need to remember what you just said.
  • The index finger touches the forehead and immediately returns - remember what was stored in memory.
  • Cross movement of the index fingers in the vertical plane - select an association.
  • The same gesture, but followed by touching your ear with your finger - look for a consonant or rhyming word.

Interesting and fun words for “Crocodile”

An interesting and fun game requires unusual words that are not so easy to show. But you shouldn’t go too far – the words should correspond to the general level of erudition of the company.

Easy words for children

The crocodile game can be started in childhood by thinking of very simple words for an easy start. For example, “iron” or “dog” - they are easy to show even for a three-year-old child. It is better to choose objects that can be seen in the room or in the picture, or simple actions.

Difficult words

The most difficult concepts to demonstrate are abstract concepts, with the exception of basic emotions. For children's "Crocodile" it is better to avoid them, but experienced players will get a lot of impressions when trying to show "freedom" or "competence" with gestures.

Funny words and phrases

When the game reaches the stage of general fun, it’s time to think of phrases like “fantasizing chicken online” or “camel running on a rainbow”, “animal in a candy cloud”. However, quotes from books and films also go great: “And we’ll go north!”, “Gulchatay, open your face!”

For all occasions

The Crocodile board game provides a large selection of cards for a wide variety of players. Additional thematic sets have been released to the basic set, which can be used independently or mixed with the main deck or other additional decks.

The small packaging allows you to take them with you on the road, simply putting them in your pocket and the day on the road will fly by. Each contains: 81 task cards, 12 trap buns, 5 finish cards, rules. Travel kits don't include a timer, and you'll have to get a pen and paper from somewhere else, but it's not difficult. The number of players can grow up to 16 people.

In all Crocodile Compact sets, new opportunities for explanation appear - in words or drawings. Accordingly, now on the cards it is written, in addition to words, “Show”, “Explain” or “Draw”. The same rules apply to “Show” as in the basic set; “Explain” and “Draw” have their own restrictions.

Another innovation is finish cards with numbers from 1 to 5. One of them is laid out on the table, and the number shows which tasks the players will complete. Plus, the final test is indicated on the back of the card.

Children's version

“Crocodile” for children is called “children’s light crocodile”, which immediately speaks about its content - you don’t even need to read the description too much. This is a game for very, very beginners, from 6 years old or even earlier. On each task card there are only 5 simple words - “glass”, “poem”, “Bremen Town Musicians”.

"Crocodile All Different"

The “all sorts of crocodile” set is a set of cards on various topics and an excellent trainer for acting abilities. Ideal for those who have guessed all the words in the main set more than once and are now ready to explain what “embargo” is, draw “success” or “paraglider”. Age limit 12+.

"Crocodile KinoBook"

You need to be a movie buff and a book lover to cope with the tasks adequately. They are all related to movies and books, and there may be the name of the series, the name of the director, or the character. Who is Lev Novozhilov and how to explain this to others? Or show Tom Cruise. But you can easily draw Antoine de Saint-Exupery - by placing him in a box, like a lamb. From 10 years.

"Crocodile Historically Interesting"

And again, erudition and regular attendance at history lessons, or at least the habit of reading Wikipedia, will come in handy. Historical events, political realities of past centuries and ancient states - showing them with gestures or drawings is an extremely non-trivial task. The limit is 12+, but in the sixth grade, not everyone can talk about, for example, emancipation even in words, let alone without them, keep this in mind.

"Crocodile Around the World"

The most suitable set for travel - the tasks include sights, exotic food, and cities. Can you show Ibiza with gestures or draw Pyatigorsk? What about your fellow travelers? Set 12+.

How to play new decks

Taking into account the new cards, the rules have partially changed - towards diversity. But, as before, you can play in teams and in individual competition.

Team to team

The task cards are divided into three decks by type, each team gets from 2 to 4 cards from them, shuffles them and lays them out in a “path” face down in front of them. During the game, players will take cards from the “track” one by one.

Trap Bun cards are close to U-cards; there are 3 of them per team. When a player accepts a task, he must show it to one of the enemy teams, which has Trap Buns, and they can complicate his life at their discretion.

Correctly solved tasks allow you to move the card to the winning pile and get 1 point. If you fail to guess, it is simply put aside.

For the final challenge, a player from the team behind draws a card from any challenge pile, looks at what difficulty is written on the finish card, and begins to explain. Teams try to race to guess the word, and those who succeed take both cards into the winning pile and, accordingly, receive 2 additional points.

Game for three

First, 8 cards with tasks of each type are taken, the resulting deck is shuffled and laid out in the center of the table. Trap buns are not used. Finish cards work the same way as in team play. When playing with a large number of players, count on 8 cards per person so that the game lasts 4 circles.

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To make your holiday more fun and exciting, website I’ve put together some cool games for you that will help you have a good laugh, exercise your brains once again and learn a lot about each other. They don’t require any special props, so go for it.

Hat

All participants come up with ten words, write them on pieces of paper and put them in a hat. And then the fun begins: players, in a limited amount of time, take turns trying to explain, show or draw the words they come across, and everyone else tries to guess them. The most successful ones receive victory points, honor, glory and a medal around their neck.

Associations

Everyone sits in a circle, and someone speaks any word into the ear of his neighbor, he must immediately say into the ear of the next one his first association to this word, the second speaks to the third - and so on, along the chain, until the word returns to the first. If you turn an “elephant” into a “stripper,” consider the game a success.

Get to know me

Several people sit in a row. The presenter must, blindfolded, recognize by touch the hidden person in those sitting. Moreover, you can guess by different parts of the body - for example, by the arm, legs, hair, depending on how far everyone is ready to go.

Jenga

A tower is built from even wooden blocks, and the direction of laying alternates at each level. Players then take turns carefully pulling out one block at a time and placing it on top of the tower. All this must be done very carefully, otherwise the tower will collapse. The player whose actions caused the collapse is considered the loser.

Crocodile

This is a popular game in which, using gestures, movements and facial expressions, participants show the hidden word, and other players try to guess it. The driver is prohibited from pronouncing any words or making sounds, using or pointing to surrounding objects, or showing letters or parts of a word. The lucky one, who guesses what is being said, in the next round depicts the word himself, but this time it’s different.

Cucumber

One leader is selected, and everyone else stands in a very close circle - literally shoulder to shoulder. Players' hands should be behind them. The essence of the game is to pass a cucumber behind your back without the host noticing and take a bite of it at every opportunity. And the presenter’s task is to guess whose hands the cucumber is in. If the leader guesses right, then the player he caught takes his place. The game continues until the cucumber is eaten. It is very funny!

Contact

The presenter comes up with a word and tells the other players the first letter of this word. For example, the word “catastrophe” was conceived - the first letter “K”. Each of the other players comes up with a word starting with this letter and tries to explain to the others what exactly he is up to without naming it. If one of the players understands exactly what word was intended by the one who explained, then he says “There is contact!” and both (the one who explained and the one who responded) begin to count out loud to ten, and then each say their own word. If the word matches, then the presenter names the second letter of the word, and the game continues, only now you need to invent and explain a word with the initial letters already given. If the word does not match, then the players continue to try to come up with and explain a new word.

Danetki

Good old detective fun. Danetka is a word puzzle, a confusing or strange story, part of which the presenter tells, and the rest must reconstruct the sequence of events. Questions can only be asked that can be answered with “Yes”, “No” or “Irrelevant”, hence the name of the game. you can find the most interesting “Danetki”.

I never...

With this game you can get to know people better. The chips of this game are any objects, such as coins, toothpicks, and so on. The game begins like this: the first participant says something that he has never done in his life (“I have never...”). All other participants in the game who did this must give one chip to this player. The winner is the one who has the most chips in his hands at the end of the game.

Secret Keeper

A very exciting and extremely mind-blowing game. The presenter thinks of a phrase, slogan or quote known to all participants. Names the number of words in it. Players then ask the “keeper” any questions they may have. Each answer must contain a word from the hidden phrase. The answer must be contained in one sentence. Analyzing the host's answers, the players give out their version of the “secret”.

Fanta

A good old children's game. Players collect one of each item, which is put into a bag. One player is blindfolded. The presenter pulls out things one by one, and the blindfolded player comes up with a task for the pulled out thing, the owner of which must complete it. The tasks can be very different: sing a song, dance or walk the iron.