I talk about my actions, a little reasoning.

The idea for this article was born unexpectedly, as often happens on my www.site. In this case, I simply add a new topic to the feed of the articles I write. So in this case, I decided to describe a small game event related to Tiger 2.

I recently completed the E 50, but decided to leave this medium tank in my hangar. I really liked it. The original idea was to hire a new crew there, but I didn’t want to lose the thrill of the game. So I decided to leave my original crew on this tier 9 tank.

Accordingly, for the tenth level tank E 50 M you need to save up not only in-game silver, but also need to resolve the issue with the crew. I somehow didn’t even consider the option of riding a ten with 75% tankers, it’s very harsh. I had to think a little, and suddenly I noticed an interesting thing in my hangar.

It turned out that on Tiger 2 I had developed the second perk by 98%, and then the promotion for accelerated crew leveling was just coming up. A simple solution has matured, ride the second tiger, fully unlock the second perk and part of the third. At the same time, he decided not to distribute the third perk, and then retrain the tankers for silver at E 50 M.

In this case, the undistributed experience would be used to make up for the penalty to the main specialty. In short, I decided to save gold. Yes, I partially succeeded, but I had to retrain four tankers for gold, albeit at a discounted price.

A check with the radio operator showed that even 35% of the third perk does not compensate for the losses in 20% of the main specialty, since the tank class was changed. The crew switched from TT to ST. In total, the radio operator’s plus sign disappeared and 92% of his main specialty appeared, instead of 80%. I didn’t lose experience on the other tankers.

So, in the end, I realized for myself that such a trick works well only when tankers are retrained for a tank of the same class. If the class of equipment changes, then it makes sense to fork out gold. But the speech in this article on www..

In fact, I had no desire to ride this tank for fun for a long time, so I decided to remove the crew from this particular vehicle. And then Murazor just released a video on the royal tiger, where I disagree with him in many ways.

In my opinion, nothing has changed since my review of this tank. Yes, the vehicle’s weapon is comfortable, it can cause damage. But there is no declared mobility here. Most likely, this is due to the fact that Murazor rode on a press account, and all the perks of the crew were developed there. This added a lot of mobility to Tiger 2; in its normal form it doesn’t roll so quickly.

But the tank has armor only in the frontal top plate and the commander’s turret. The sides are weak, the NLD is weak, and even with an engine in the forehead. The tower is also very sad; already many tanks of the eighth level, even without silver gold, are able to break through the tower of the royal tiger head-on. Those who are smarter understand that the sides of the tower are easily broken through, even if the CT is looking directly at you.

Well, the statement about a tolerable confrontation with dozens simply made me laugh. With PT 10 and other imbecies, the other tens feel uncomfortable, Tiger 2 simply suffers there. And here the problems lie precisely in not very good mobility and large sizes. So I’ll describe a little my feelings from the recent game.

Fighting with dozens did not bring anything new. There are one-shots from big art, and bullying from FV on gold. Although tanks like IS-7 also burst nearby, so Tiger 2 had absolutely nothing to do with it. I simply took it for granted; it was sad that the royal tiger was not able to leave and change the direction of the attack.

I liked the battles with eights and nines more, it’s quite possible to play there. Thanks to a good weapon, the royal tiger is able to cause damage. By the way, thanks to this series of games on CT, which was aimed solely at training the crew, I received a tank master.

But again, it does not have the versatility of a heavy tank, frequent hits in dozens, where it is difficult to do anything in a head-on collision. And there are few alternatives to an insufficiently fast TT. The tank itself is not so bad, but in the reality of world of tanks there is no particular point in leaving it for free play.

So there is a possibility that I will still sell this tank. It's not even a matter of needing silver; you can always earn it. The main idea is that now there is no crew for this tank, and I want to play on CT without repairs, and in general without 100%, even less. True, you don’t want to lose money on a sale either, but this is already a manifestation of greed.

Tiger II World of Tanks video guide review

PzKpfw VIB Tiger II World of Tanks aka Royal Tiger - level 8 heavy.

Performance characteristics of PzKpfw VIB Tiger II

Durability: 1600 HP

Maximum tank weight: 72.97 t

Power: 870 hp

Maximum speed: 28 km/h

Turret rotation speed: 25 deg/sec

Body rotation speed: 26 deg/sec

Hull armor: 150/80/80

Tower armor: 185/80/80

Gun: 10.5cm KwK 46L/68

Penetration: 225/285/60

Damage: 320/320/420

Rate of fire: 5.26 rounds/min

Spread: 0.34m/100m

Mixing: 2.3 sec

Walkie-talkie: 710 m

Overview: 400 m

PzKpfw VIB Tiger II video guide

pros

  • Accurate gun with good penetration
  • Great review
  • A large amount of HP
  • Rotating in place

Minuses

  • "Weak" NLD
  • Low dynamics
  • Large tank sizes
  • Insufficient UVN

Crew and additional skills

The tank is an excellent vehicle for pushing through enemy defenses, and also performs excellently in the game from the second line, thanks to its accurate and penetrable weapon. As with any heavy ship, everyone should be the first to pump out the repairs, except the commander. I recommend leveling up the “Sixth Sense” for the commander. This will help you avoid “suitcases” from art when playing on the second line. Our KoTe loves to burn, so we upgrade the driver’s second skill to “Cleanliness and Order.” It is best for the commander to level up his second skill, “repair”. Although we have excellent aiming, upgrading the gunner’s “Smooth Turret Rotation” perk will give us an additional advantage over the enemy. To increase our already excellent visibility, we are pumping up radio interception. Like most, we will often be left with 10% strength, which means the “Desperate” skill of the loader will be useful to us.

Additional modules

Yes, the PzKpfw VIB Tiger II World of Tanks is a heavy tank, but in close combat we have weak points, these are straight sides and an unprotected NLD, so many choose to play as a support tank, fortunately the gun allows us to do this. Rammer, Vertical Stabilizer and Fan set for the sniper style of play. If you like to push through the enemy’s defenses, support Rush, and stay in front all the time, then the fan should be replaced with Optics, this will give you a chance to detect the enemy earlier and fire the first shot.

Tactics

Playing on the PzKpfw VIB Tiger II tank, we can prove ourselves as a sniper. The top weapon has excellent penetration, aiming speed and alpha damage. When playing from the second line, try to use cover from the artillery. Constantly cover your NLD using terrain folds. If you want to support the attack and play on the front line, then do not forget to place the tank at an angle (“diamond”). We try to constantly expose our foreheads to the enemy’s shot. If a firefly or is trying to round you, we try to move to any wall or edge of the map so that the enemy cannot spin around you. Remember that retreat is as much an element of combat as advance. Sometimes it is more profitable to drive back and pull the enemy under the attack of your allies than to die without causing significant damage to the enemy.

Conclusion

Some say that the PzKpfw VIB Tiger II is a through tank on the way to . For me, Tiger II World of Tanks is an excellent car for its level. The weapon allows you to perfectly disassemble level 9-10 tanks. The top turret holds up well. When playing in a team, KoTe can cause significant damage to the enemy.

How to play Tiger II or as it is called the Royal Tiger is a classic heavy German tank that has all the advantages and disadvantages of this type of equipment. What equipment to install, as well as what perks to download for the crew.

Watch a video about the tank. Distinguished by a powerful, accurate and armor-piercing gun, the vehicle is not maneuverable enough and has weak armor on the stern and sides.

The tactics of playing this tank largely depend on the position in the table. If you are at the top, then you are often the strongest tank among the allies and you are assigned some responsibilities to the team. When playing at the top, you will always have to be at the forefront of the attack, pushing through the enemy’s defense. The frontal armor will be enough to withstand several hits from heavy enemy guns. But in any case, you should take care of your safety. The accuracy of the gun allows you to keep shooting on the move, making it difficult for the enemy to aim.
In the midline or at the bottom of the team, CT's tasks are ambiguous. On the one hand, weak armor and not the best penetration do not allow this tank to fight on equal terms with tanks of a higher level. But at the same time, you can cause a lot of problems for the enemy. Stay in the second line, attacking enemy heavies only when they are engaged in combat with classmates. Go to the enemy's rear or flank and penetrate with your precision weapon.
When fighting a ST who is trying to screw you, never turn your back on him. Try to turn your body so that you are always facing the enemy. Then the probability of penetration will decrease and you will emerge victorious from the duel.

Crew and equipment on Tiger 2

  1. Leveling up the Sixth Sense will make the game on Tiger II more measured, since it will be possible to quickly respond to the light and suitcases from the art.
  2. In addition, repairs will be an important parameter so as not to be stopped by a knocked down harp at the most unpleasant moment.
  3. Since German cords love to burn, the Cleanliness and Order perk will help you out more than once.
    As for the modules, their set will depend on the tactics of the game.
  4. If you use all the advantages of the weapon and play in the second line, then you need to install the Rammer, Stabilizer and Fan.
  5. This will increase accuracy and reload speed.
  6. If you like to tank, then Optics and Fan make it possible to see the enemy half a second earlier, and therefore shoot first.

Tiger II is an excellent tank in its class. Although many are of the opinion that this is a pass-through tank on the way to the E75, with the proper skill in handling an accurate and powerful weapon, this tank becomes a threat to its classmates.

5 years and 10 months ago Comments: 0

A little history.

“Armor and mobility are not the only combat properties of a tank. Its most important property is its fire.” G. Guderian. Based on the design of 88mm anti-aircraft guns, German designers created a tank gun that was used to arm the Tigr tank, and an even more powerful 88mm gun developed on its basis was used to arm the Ferdinand and Tiger II tank destroyers.

Introduction.

Our performance characteristics.
1 - Chassis rotation speed 26 degrees per second.
2 - Turning speed 25 degrees per second.
3 - Maximum speed 28 km/h (the lowest at the level).
4 - Mixing time 2.3 seconds.
The visibility with 100% crew is 400 meters. A very accurate weapon that can confidently hit targets when fired, has a dispersion of 0.34 meters for every 100 meters. The armor penetration of an AP projectile is on average 225mm, which allows us to hit armored targets such as the E-75. One-time damage is equal to 320 units.

Reservation.

The upper frontal part has an armor thickness of 150mm. Located at an angle of 50 degrees, it can withstand hits from most guns up to level 9.


The hull armor is 80mm, which makes it possible to side and partially protects against penetration.


The frontal armor of the turret is 185mm and the angles of the side plates are rational.
The sides of the tower are protected much worse than its forehead.

Here is his detailed booking scheme:

Advantages and disadvantages.

Pros:
1 – Armor penetration.
2 – Mixing time.
3 – Accuracy.
4 – Booking.
5 – Number of HIT POINTS.
6 – Review.

Minuses:
1 – Tall silhouette.
2 – Insufficient vertical aiming angles.
3 – Front transmission location.
4 - Lightly armored NLD.
5 – High fire hazard.
6- Low mobility.

Tactics for introducing combat.

Urban area:
Like all TTs, the Royal Tiger feels most confident in urban conditions; it is enough to take a position that will hide your vulnerable lower part; this can be an embankment, vehicles, a tank embrasure, etc. The Royal Tiger is also quite good in shootouts from around the corner if you approach the enemy from the right angle.

Additional modules:

Gun rammer- reduces reload time by 10%
Vertical stabilizer– reduces gun spread when rotating the turret by 20%
Coated optics– increases viewing range by 10%
Also, instead of Coated optics, you can put Improved ventilation- increases the skills of all crew members by 5%

Upgrading the crew (Perks).

Commander:
1 - Sixth sense or Jack of all trades - allows the commander to determine whether his tank has been detected by the enemy or not \ replaces incapacitated crew members.


Gunner:
1 – Sniper - increases the chance of causing critical damage to enemy tank modules and crew.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
4 - Smooth turret rotation - reduces the spread of the turret when turning it.

Driver mechanic:
1 - King of the Off-Road \ Virtuoso - reduces the resistance of medium and soft soils, increases maneuverability and reduces the time it takes for the tank to accelerate to maximum speed.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Radio operator:
1 – Radio interception – Increases viewing range.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Loader #1:
1 – Desperate - speeds up gun reloading if the tank has less than 10% HP remaining.

3 - Combat Brotherhood - increases all crew skills by 5%.
4 – Intuition – Creates the likelihood that the loader will instantly change the type of projectile in a loaded weapon or during reloading.

Loader #2:
1 - Non-contact ammunition rack - increases the strength of the ammunition rack.
2 - Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Equipment.

First aid kit (small or large)- the driver is criticized very often.
Repair kit (small or large)- the engine crashes very often.
Fire extinguisher (manual or automatic)- the engine often catches fire, I advise you to take an automatic one with you.

Ammunition.

30 armor-piercing x - the main type of shells for attacking enemy tanks.
10 cumulative- an excellent projectile in the fight against heavily armored tanks or tank destroyers.
2 - ideal for destroying lightly armored enemy vehicles.

Let's summarize:

Rush– it is well suited for this, its reloading, its penetration, accuracy and most importantly its armor, allow you to do this successfully.
Def– for this he is ideal for this, he has everything, reloading, armor, hid his NLD behind a dune, a corpse, an embankment, etc. or you tank, rolling back from houses and shooting the enemy, I think they can hold the direction until the allied forces approach.

As a result we have a good lvl 8 TT with an accurate gun, good armor penetration and excellent armor.

Thanks to all! Good luck on the battlefields!

Heavy German tank ( Royal tiger), one of the most “pleasant” tanks in the game World of Tanks. For those who like to play heavy tanks, this is one of the best options.

Historical background onTiger II.

A little historical information about our “character”. , or Royal Tiger (KT), as it was also called, was one of the most powerful tanks of the Second World War. It began to be produced in the spring of 1944, and before the end of the war, 489 units of this equipment were produced. Official name of the tank Panzerkampfwagen VI Ausf.B, and already in the armies fighting against Germany it was called Tiger II or Royal Tiger (KT).

This was the first model in the history of tank building that was developed for a cannon; as a rule, a cannon is developed for a tank, but here it was the other way around. The engineers were tasked with developing a vehicle on which one of the most powerful and successful guns of that time could be installed - the 88-mm KwK 43 L/71, since it was impossible to install it on existing tanks due to the size of the gun. So, the main advantage of the tank was its cannon, which allowed it to destroy any enemy armored vehicles, but the disadvantage was its large mass and weak engine power, which ultimately affected the low driving performance and overall reliability of the tank.

Technical characteristics of the tankTiger IIin Game.

Let's move on directly to the gaming characteristics Tiger. In my opinion, the KT is one of the most beautiful tanks in the game, like the E-75 and E-50, which appeared later. The Tiger II looks the way a tank should look; when you see such a vehicle, you immediately begin to respect tank troops.

When we play on a heavy tank, there is no need to talk about speed and maneuverability, and in the case of a CT, even more so, our strength is in the thickness of the armor and the damage that a powerful gun inflicts. So remember that the cannon is our main trump card, it is powerful and accurate in this tank.

Let's compare the characteristics of tanks that are in the same class as Tiger II

Characteristics/Tank

AMX50 100

Strength

Engine power (hp)

Maximum speed (km/h)

Turning speed (deg/sec)

Hull armor (front/sides/stern in mm)

Turret armor (front/sides/rear in mm)

Basic projectile damage

Armor penetration with basic projectile (mm)

Gun rate (rounds/min)

Turret rotation speed (deg/sec)

Communication range (m)

As you can see, even when compared with tanks that can only be purchased for “real” money, our Tiger has one of the best indicators in terms of armor, weight and gun power. The IS-3 has a more powerful gun, but our rate of fire and accuracy are higher, and in long- and medium-range battles, accuracy plays a big role. The gun is really very accurate, I had the opportunity to ride on the IS, it’s like heaven and earth. It's very difficult to miss on the Tiger II.

Guide to playing a tankTiger II.

As I wrote above, the main trump card is the accuracy and power of the gun. Therefore, on CT, you can shoot from a fairly safe distance. Only when I reached this tank did I feel the full power of the heavies, this tank can cause trouble for any tank, even one level higher.

As soon as I switched to the “second” Tiger, I noticed that it was quite easy to set it on fire, most often with a shot in the forehead in the lower part, the problem decreased after leveling up the crew and upgrading the tank.

How to fight on CT? It’s all very simple, we always stand with our forehead facing the enemy and at a slight angle, increasing the likelihood of the enemy’s shot ricocheting. In front, our weakest points are the lower part of the armor, just above the bottom and the hatch on the turret, but this is for point-blank fire. So, ideally, stand so that the lower part is not visible, in some kind of recess or behind an obstacle. If you maneuver successfully, don’t stand still and don’t let them shoot at a right angle, you can even defeat a tank of a higher level. Several times it was possible to “overwhelm” the E-75 this way, perhaps due to the enemy’s inexperience or underestimation. The most difficult thing for me was and remains the IS-4, on any vehicle, I noticed that it is very difficult to penetrate it even in the rear, no other tank has such a percentage of ricochets.

The tactics of behavior on the map depend on whether you are at the top of the team or below. If you are top, then you have certain obligations to the team, you must hold some kind of flank, a standard task for top heavyweights. If you're somewhere in the middle, then the choice of game depends more on you and your playstyle preferences. You can stick behind stronger allies, causing trouble for the enemy with your cannon, or you can simply “camp” somewhere behind a pebble or bush. Choose only the correct position so that it is difficult to get around you from the rear, if suddenly some CT wants your “blood”.

Of course, it’s better not to get involved with tanks two levels higher; only the side and rear parts are suitable for penetration there, so it’s better not to climb in yourself. Wait until he starts a fight with an enemy of the same class, and then go to the side or behind.

If you encounter a PT starting from level 8, it is better not to go head-on, otherwise it will be very “painful”. If possible, the standard scheme is to get used to it; if you see that it won’t work, shoot at the penetration points.

If a ST plays at you competently, he will try to come in from the side, from behind, and spin you around, and since our turret does not turn quickly, this can be a problem. Try to help turn the turret with your body, exposing the CT's forehead, he most often shoots on the move and he doesn't have much time to aim, he just tries to shoot at your side, exposing his forehead, you do not allow him to accurately shoot at the lower part of the armor. If there are several STs of different classes, turn your back on the one that is weaker.

Tank profitabilityTiger II.

You only get profit if you win or have a well-run round. If there is an unlucky streak of only defeats, then you begin to “get into the red.” An BB shot costs 1030 silver, a landmine costs 650. The cost of repairs is about 13,000 thousand silver.

Penetration zones and weak points of Tiger II.

Kolizhen model of the Tiger II tank.