German light reconnaissance tank "Lux" ("Lynx") "Luchs" PzKpfw II Ausf L, with an extended-range radio

This tank was developed for reconnaissance in force throughout 1942. Particularly attractive is its chassis, which was typical only for heavy and medium German tanks. This tank was designated Sd.Kfz 123 / VK 1303 (end-to-end classification of Wehrmacht armored vehicles). This tank was produced by two German companies: Henschel and MAN from September 1943 to January 1944, and a total of 104 tanks were produced.


German light reconnaissance tank "Luchs" (Lynx) "Luchs" PzKpfw II Ausf L in the tank museum in Bovington (England)


The Luchs PzKpfw II Ausf L tank was first used in combat on the Eastern Front, where it participated in battles as part of the 4th Panzer Division (reconnaissance armored unit Panzer Aufklarungs Abteilungen); in addition, the SS troops were armed with this light tank. It is worth noting that light tanks did not last long on the Eastern Front, so additional armor plates were installed on the Luks in order to somehow improve the vehicle’s survivability. These tanks performed well during the heavy battles of surrounded German troops in Courland. There is information that Luchs tanks held out until May 1945, retreating to the city of Danzig as part of the 4th Panzer Division.


German light reconnaissance tank "Lux" ("Lynx") "Luchs" PzKpfw II Ausf L.


German light reconnaissance tank "Luchs" (Lynx) "Luchs" PzKpfw II Ausf L, inside the tank, view of the gun and machine gun in the turret

In addition to reconnaissance, these tanks were used for communication purposes when communications were disrupted. Several Luchs PzKpfw II Ausf L tanks were equipped with high-power radio stations. A distinctive feature of these reconnaissance tanks was its high speed of movement - up to 60 km/h


German light reconnaissance tank "Luchs" ("Lynx") "Luchs" PzKpfw II Ausf L, Eastern Front


German light reconnaissance tank "Lux" ("Lynx") "Luchs" PzKpfw II Ausf L, top view

In general, the Luchs PzKpfw II Ausf L tanks were poorly suited for combat operations on the Eastern Front. Insufficient armor and weak weapons (insufficient armor penetration of T-34 tanks) made it obsolete. The German command, whenever possible, used it against enemy infantry, partisans, lightly armored vehicles and artillery crews. The range and off-road capability were also short, which was unforgivable in conditions of war in large areas of Russia. However, at a time when German armored vehicles got stuck in the mud (spring and autumn thaw), tanks such as the Luks took on the role of scouts. The fact is that with the beginning of the war, the Red Army received a large number of anti-tank rifles, which easily dealt with German armored cars, but with tanks things were more complicated.


German light reconnaissance tank "Lux" ("Lynx") "Luchs" PzKpfw II Ausf L. Painting option. Eastern Front, summer 1944

In the Russian community (an online community with similar interests, in this case we are talking about gamers), the German Luchs tank is called “Luch”, but if we do a literal translation, we get a completely different name - “Lynx”. Despite the differences in meaning, both names perfectly characterize this lightweight fourth-class machine. It is fast and maneuverable, and its dynamic characteristics are among the best in its class.

According to reviews of the Luchs tank, many players perceive it as a transitional step when upgrading medium-sized vehicles. A good example is random battles, where the average “Rays” live only two minutes and do not provide their teammates (members of the same team) with any special support.

Photos of the Luchs tank, as well as all the necessary information about it, are presented in our material today.

Getting ready for battle: we are modifying the game client

Before starting the game, you must install the WoT add-on. With its help, users can obtain information about their own viewing radii, as well as find out their maximum visibility. Not a single starting match on any tank is complete without this irreplaceable thing.

Equipment installation

Even the maximum configuration of the Luchs tank in World of Tanks gives a very modest visibility indicator - only 360 m. At the fourth level this is quite good, but in this situation we are expected to fight with older opponents - with the seventh and ninth. Unfortunately, in such situations, a view of 360 meters is not enough. To even the odds on the battlefield, it is important to worry about installing a stereo tube in advance. It is noteworthy that its price is several times higher than the “Luch” itself, so not many players will want to spend their savings immediately after purchasing a large tank. Why is a stereo tube so good? It allows you to increase your visibility to 450 meters, which is the maximum visibility in WoT.

Another piece of equipment Luchs requires is coated optics. If we talk about a stereo tube, it expands visibility only when the machine is stationary. We, in turn, will have to move frequently across the field. In addition, when installed together, the stereo tube and coated optics will be able to identify the location of enemy tank destroyers hidden in the bushes and light tanks at a great distance.

The Luchs tank has a good camouflage rating: its small dimensions allow it to remain unnoticeable. If you want to be one hundred percent sure that the enemy will bypass us, then you can install a camouflage net.

Crew and skills of its members

The crew area of ​​the Luchs tank accommodates four people. If the player has taken care in advance to install the correct equipment on the Luch, then even the basic skills of the soldiers will not be able to affect its effectiveness.

You can also increase your survivability by upgrading your camouflage and sixth sense. True, it’s better not to count on the last skill - having noticed us on the field, the vast majority of opponents will deal with us in just a few seconds.

Let's figure out the strategy. general information

Many players follow a fairly simple tactic: at the very beginning of the match, they decisively rush to the opponents' base, and then die there. Some, on the contrary, believe that Luchs should be behind enemy lines, where he can deal with artillery. Unfortunately, neither tactic is very effective.

What Luch really has to do is survive. The tank is a support for the rest of the teammates, and it is thanks to its speed, camouflage and visibility that it can have a decisive influence on the final outcome of the battle.

One of the difficult tasks when playing Luchs is a good knowledge of the game cards. Each combat tactic on "Luch" depends on what kind of relief a particular territory has, how the bushes and trees are located on it. Sometimes it's useful to lose a few matches, but have time to experiment with cover. Such a strategy will help identify the best ways and directions for combat.

Below we will look at several popular tactics.

Early detection tactics

Usually used at the very beginning of the battle, in general it is not very effective. Its meaning is that in the first minutes of the battle the tank climbs to an elevated position, from where it can learn about the maximum number of enemies and their movements.

On the one hand, this tactic may seem useful: our teammates evaluate the opponent’s equipment in advance, and we enrich ourselves with additional money and experience. And, it seems, everyone wins, but there are a few “buts”:

  • the number of cards suitable for such a strategy is negligible;
  • random battles and users who resort to intelligence are an almost incompatible combination;
  • Almost all such positions are unsafe and are clearly visible to the enemy side.

"We don't move! We don't shoot!"

Perhaps strange and unusual for some, this tactic is basic for the vast majority of territories. All maps, with the exception of urban ones, have several special camouflage shelters, represented by bushes and trees. They are located away from each base, at equal distances. If you get to one of these shelters, you can collect information about one of the flanks, and sometimes about the entire map!

Support empty direction

During random battles, a situation often arises when all teammates, without prior agreement, begin to rush in the same direction. If the player on the Luchs tank knows about good and safe cover on the other side, then it is better to take it. As a result of this tactic, enemies will not be able to take the entire team by surprise. It would also be nice to have at least one tank destroyer in the company - in this situation, Luch will be able to stand under pressure for a long time.

"Careful, we're crawling"

There are several maps in WoT that do not have any open terrain. It is precisely such territories that pose an unpleasant challenge to “Luch”, because it will not be possible to sit in cover there.

All that can be done on a Luchs tank in such a situation is to carefully move forward. If we managed to detect the enemy, we need to drive up to him as close as possible and take cover behind any obstacle that comes along. The main thing is to wait for the moment when the number of enemy vehicles decreases to 8-9 units. After this, you can try to switch from observation mode to attack mode.

About melee

Despite the fact that the main activities assigned to the "Beam" on the battlefield are to passively detect the enemy and observe him, the options for passing are not limited to this. For example, proper use of the Luchs tank's drum cannon can deal a serious blow to the enemy.

Perhaps the main “trump card” of this car is that it is often underestimated. Of course, a frontal attack in our case is not something serious, but if you act from the side or stern, you can easily knock out 200-300 points of damage.

At the end of the article it is worth summing up and setting out the main rules for effective play on Luch. They are:

  • If there is a fight, then only close. The drum gun has a very high spread, so a guaranteed hit is possible only at relatively short distances.
  • We are not afraid to wait. Attacking with Luchs at the very beginning of the battle is comparable to guaranteed death. It’s better to wait until your teammates reduce the number of enemy vehicles on the battlefield to 8-9 units.
  • We choose a goal. "Luch" has good speed, so you shouldn't immediately "rush" to the nearest tank. It’s better to go around the map and find an opponent of equal size. It is recommended to pay attention to unfinished vehicles - usually it only takes one charge to destroy them.
  • Any Luchs tank guide can boast a list of both preferred opponents and those with whom it is better not to engage in open combat. The first group includes vehicles with the following characteristics: weak protection, low traverse speed of the turret and chassis, rear-mounted engine. It is better to avoid other tanks.
  • If you are faced with low-profile tanks, it is better not to use the auto-aim. For this situation, manual aiming is best suited.

  • The best opponent is a busy opponent. There are often times when a player finds himself the “third wheel” between two locked tanks. In this case, he can help his ally by quietly driving behind enemy lines. As mentioned earlier, “Luch” is often underestimated, so don’t miss the opportunity to once again prove the opposite!

At the initial stage of the Second World War, armored vehicles coped well with reconnaissance tasks in the interests of tank and motorized units of the Hitlerite Wehrmacht. Their use in this role was facilitated by both the extensive road network of Western Europe and the enemy’s lack of massive anti-tank defense (ATD).

After Germany attacked the USSR, the situation changed. In Russia, as you know, there are no roads, there are only directions. With the onset of the autumn rains, German armored reconnaissance was hopelessly stuck in the Russian mud and could no longer cope with the tasks assigned to it. In addition, the situation was aggravated by the fact that around the same time, anti-tank rifles (ATRs) began to arrive in increasing quantities to the rifle units of the Red Army, which made it possible to give the anti-tank defense a massive character. In any case, the German general von Mellenthin noted in his memoirs: “The Russian infantry has good weapons, especially a lot of anti-tank weapons: sometimes you think that every infantryman has an anti-tank rifle or an anti-tank gun.” An armor-piercing 14.5 mm caliber bullet fired from the PTR easily penetrated the armor of any German armored vehicles - both light and heavy.

In order to somehow improve the situation, half-track armored personnel carriers Sd.Kfz.250 and Sd.Kfz.251 began to be transferred to reconnaissance battalions, and light tanks Pz.II and Pz.38(t) were used for this purpose. However, the need for a special reconnaissance tank became obvious. However, specialists from the Wehrmacht Armaments Directorate foresaw such a development of events and initiated such work on the eve of World War II.

In the summer of 1938, MAN and Daimler-Benz began designing a reconnaissance tank, designated VK 901. Formally, it was considered a development of the Pz.II tank, but in essence it was a completely new design. Only the thickness of the armor plates and armament remained similar to the “two” - the 20-mm KwK 38 cannon. The chassis with the so-called “chessboard” arrangement of road wheels was developed by engineer Wilhelm Kniepkampf and consisted of five road wheels per side. The power compartment contained a Maybach HL 45 engine with a power of 150 hp. (109 kW), accelerating a combat vehicle weighing 10.5 tons to a maximum highway speed of 50 km/h.

The prototype was made in 1939. After the completion of field and military tests, it was planned to begin production of the “zero” series of 75 vehicles, which were given the designation Pz.II Ausf.G. However, from April 1941 to February 1942, only 12 tanks of this type were produced.

In 1940, work began on a modernized version of the Pz.II Ausf.G-VK 903. The vehicle received a Maybach HL 66p engine with 200 hp. and ZF Aphon SSG48 gearbox. The maximum speed reached 60 km/h, which is more than enough for a reconnaissance vehicle. In 1942, a version of this tank was created with a turret that did not have a roof, which made reconnaissance surveillance easier. This modification was designated VK 1301 (VK903b).

The Wehrmacht tank forces development program "Panzerprogramm 1941", approved on April 30, 1941, provided for truly fantastic production volumes of the VK 903 reconnaissance tank: 10,950 vehicles were supposed to be produced in the reconnaissance version, 2,738 as self-propelled guns with a 50-mm cannon, and 481 with 150-mm howitzer sIG 33. The VK 903 and VK 1301 tanks received the army designations Pz.II Ausf.H and M, respectively, but their production was not launched.

The Armament Directorate came to the conclusion that it was necessary to develop a new reconnaissance tank, the design of which would take into account the experience of the first years of the war. And this experience required an increase in the number of crew members, a larger engine power reserve, a radio station with a larger range, etc.

In April 1942, MAN manufactured the first prototype of the VK 1303 tank, weighing 12.9 tons. In June, it was tested at the Kummersdorf test site together with the Pz.38(t) tanks from VMM and T-15 from Skoda, developed according to a similar technical specification. During testing, VK 1303 covered 2,484 km. At the same time, the engine and main clutch worked flawlessly.

The VK 1303 tank was adopted by the Panzerwaffe under the designation Pz.II Ausf.L Luchs (Sd.Kfz.123). The production order to MAN amounted to 800 combat vehicles of this type.

Luchs ("Luhs" - lynx) was armored somewhat better than its predecessor VK 901, but the maximum armor thickness also did not exceed 30 mm, which turned out to be insufficient. The welded box-shaped body was divided into three sections: control (also known as transmission), combat and engine. In the front part of the hull there was a driver on the left, and a radio operator on the right. Both had observation devices in the frontal plate of the hull, covered by sliding armor flaps, and viewing slots in the sides. The commander (aka gunner) and loader were located in the tank turret.

The welded turret was larger in size than all previous models of reconnaissance tanks, but unlike the VK 901 and VK 903, the Lukhs did not have a commander's cupola. There were two periscopic observation devices on the roof of the turret: one in the commander's hatch cover, the other in the loader's hatch cover. The latter has at his disposal a viewing device on the right side of the tower. In contrast to all modifications of the Pz.II linear tanks, the turret on the Lukhs was located symmetrically relative to the longitudinal axis of the tank. The tower rotated manually.

The tank's armament consisted of a 20 mm Rheinmetall-Borsig KwK 38 cannon with a barrel length of 112 calibers (2140 mm) and a coaxial 7.92 mm MG 34 (MG 42) machine gun. The gun's rate of fire is 220 rounds/min, the initial speed of the armor-piercing projectile is 830 m/s. An armor-piercing projectile pierced a 25-mm armor plate placed at an angle of 30° from a distance of 350 m. The gunner had a Zeiss TZF 6/38 telescopic single-lens sight with 2.5x magnification at his disposal for firing the cannon. The same sight could also be used for firing a machine gun. The latter, in addition, was equipped with its standard KgzF 2 sight. The ammunition load consisted of 330 rounds and 2,250 rounds. Vertical guidance of the twin installation was possible in the range from -9° to +18°. Three NbK 39 mortars were installed on the sides of the turret to launch 90 mm smoke grenades.

Even during the design of the Lukhs, it became clear that the 20-mm cannon, which was too weak for 1942, could significantly limit the tactical capabilities of the tank. Therefore, from April 1943, it was planned to begin production of combat vehicles armed with a 50-mm KwK 39 cannon with a barrel length of 60 calibers. The same gun was installed on medium tanks Pz.IIl modifications J, L and M. However, it was not possible to place this gun in the standard Lukhsa turret - it was too small for it. In addition, the ammunition load was sharply reduced. As a result, a larger turret with an open top was installed on the tank, into which the 50 mm gun fit perfectly. The prototype with such a turret was designated VK 1303b.

The tank was equipped with a 6-cylinder carburetor four-stroke in-line liquid-cooled Maybach HL 66р engine with a power of 180 hp (132 kW) at 3200 rpm and a displacement of 6754 cm3. Cylinder diameter 105 mm. Piston stroke 130 mm. Compression ratio 6.5.

The engine was started with a Bosch GTLN 600/12-12000 A-4 electric starter. Manual launch was also possible. Fuel - leaded gasoline with an octane number of 76 - was placed in two tanks with a total capacity of 235 liters. Its supply is forced, using a Pallas Mr 62601 pump. There are two carburetors, Solex 40 JFF II. (One production tank Pz.II Ausf.L was experimentally equipped with a 12-cylinder V-shaped diesel engine Tatra 103 with a power of 220 hp).

The transmission consisted of a double-disc main dry friction clutch of the Fichtel & Sachs "Mecano" type, a ZF Aphon SSG48 (6+1) mechanical synchronized gearbox, a driveshaft and MAN type shoe brakes.

The chassis of the Lukhs tank, for one side, included: five rubber-coated road wheels with a diameter of 735 mm each, arranged in two rows; front drive wheel with two removable toothed (23 teeth) rims; guide wheel with a caterpillar tension mechanism. Hydraulic telescopic shock absorbers were installed on the first and fifth road wheels. The caterpillar is fine-linked, double-ridged, 360 mm wide.

The Lukhs were equipped with a VHF radio station FuG 12 and a shortwave radio station Fspr "f".

Serial production of reconnaissance tanks of this type began in the second half of August 1942. Until January 1944, MAN produced 118 Lukhs, Henschel - 18. All of these tanks were armed with a 20-mm KwK 38 cannon. As for combat vehicles with a 50-mm cannon, it is not possible to indicate their exact number. According to various sources, from four to six tanks left the factory floors.

The first serial "Luhs" began to enter the troops in the fall of 1942. They were supposed to equip one company in the reconnaissance battalions of tank divisions. However, due to the small number of vehicles produced, very few Panzerwaffe formations received new tanks. On the Eastern Front these were the 3rd and 4th tank divisions, in the West - the 2nd, 116th and Training tank divisions. In addition, several vehicles were in service with the SS Totenkopf tank division. Lukhs were used in these formations until the end of 1944. During combat use, the weakness of the tank's weapons and armor protection was revealed. In some cases, its frontal armor was reinforced with additional armor plates 20 mm thick. It is reliably known that a similar event was carried out in the 4th reconnaissance battalion of the 4th tank division.

Two examples of the Pz.II Ausf.L "Luhs" light tank have survived to this day. One is in the UK, in the Royal Tank Corps Museum in Bovington, the other in France, in the tank museum in Samur.

With the outbreak of the war against the USSR, the German army was faced with the problem of conducting reconnaissance at the forefront of attacks by tank units. In campaigns against Poland and in the West, Wehrmacht reconnaissance units were equipped with armored vehicles, which successfully completed the tasks assigned to them. However, in the war in the east, impassable terrain and impassable terrain reduced the efforts of German reconnaissance units to nothing. The army needed a combat vehicle with good maneuverability, sufficient weapons and armor for operations in the difficult conditions of the eastern front. For this role, the Germans decided to adapt the Luchs light tank, which had good maneuverability and a 20-mm automatic cannon.

Description

Work on creating a new light tank began in Germany even before World War II. In the summer of 1938, a new project was started, which would soon result in light tank Luchs. At the initial design stage, the tank received the designation VK 901. The vehicle was considered a development of the PzII light tank series, but the new project resembled the “two” only in armament (20-mm KwK38 gun), as well as armor of similar thickness. As for the design of the tank base - the chassis, it was fundamentally different from the PzII - it used the notorious "chessboard" arrangement of the rollers. The same scheme will be used on the famous heavy Tiger tanks. However, the project was not very successful at first - only a little more than ten tanks of this type were actually produced. The true development of the project for the future Luchs tank began already during the war against the USSR, when the Germans faced an acute problem of providing for their reconnaissance units, which, in the Russian off-road conditions, stopped coping with their tasks. The VK1303 project was launched, which envisaged the creation of a tank with good maneuverability, reliable chassis and a large power reserve, which could perform reconnaissance functions in the extreme conditions of the eastern front. In the summer of 1942, the first prototype produced had already passed tests. At the same time, it showed excellent results in terms of reliability, covering almost 2,500 kilometers without breakdowns or equipment failures. The project was approved and the tank was put into service under the name Pz.II Ausf.L Luchs The armor of the new light tank was already quite weak by mid-1942, but its main task was reconnaissance, not fire combat with enemy tanks or breaking through fortified positions, so this is possible and should not be considered a pronounced drawback. The KwK 38 automatic cannon of 20 mm caliber was also already too weak by the summer of 1942. Possessing a high rate of fire (220 rounds per minute), it could successfully withstand enemy infantry, as well as light Soviet tanks of outdated designs or armored vehicles, the armor of which was penetrated by the fire of this weak weapon. Fighting medium and heavy tanks was out of the question - Luchs was not suitable for such tasks. It could successfully play the role of a second-line auxiliary tank - cover the rear, accompany supply columns, resist partisan detachments, and most importantly, conduct reconnaissance on the front line in the absence of strong enemy anti-tank defense. That is, it could successfully perform the tasks for which it was created. Since autumn 1942 light tanks Luchs began to enter service with reconnaissance companies of Panzerwaffe tank battalions. They were used in tank units both on the eastern front against the Red Army and in the west against the Allies landing in Normandy. In SS units, tanks of this type remained in service until 1944. Yet, despite the fact that this tank was clearly auxiliary, its weak armament and armor sometimes limited the possibilities of its use even for its immediate tasks - reconnaissance. In this regard, during the war, attempts were made to somewhat strengthen the tank's armor. It was also planned to re-equip the Luchs tanks with 50 mm Kwk39 L/60 guns to increase their effectiveness in battle. This apparently was not done, although there is unverified information that some of the Luchs light tanks were nevertheless equipped with these guns. Giving a general assessment of this tank, we can say that it could successfully perform the reconnaissance functions assigned to it, since its tactical and technical characteristics, in particular its range, maneuverability and reliability, allowed it to conduct reconnaissance in the most difficult off-road conditions. As for the combat value of the tank, it is not impressive - the Luchs could only fight successfully with lightly armored vehicles and enemy infantry. The production of Luchs tanks was also quite small and did not exceed one and a half hundred units, which is very small compared to the overall production of tanks in Germany. The presence of these tanks in the troops was minimal due to their modest production.

The Luchs is a Tier 4 German light tank found in the branch leading to the Leopard 1 via Ru 251. The Luchs is often referred to by players as "Luch", although strictly speaking the name of this vehicle is translated from German as "Lynx". In general, there are several interesting light tanks at low levels, and Luchs is one of them. The full name of this tank is Pz Kpfw II Luchs.

Best Dynamics

Perhaps the main characteristic for a light tank is dynamics. Luchs in this regard is one of the best cars in its class in general. If the maximum speed of 60 km/h is difficult to surprise anyone (although this is a very good indicator), then the specific engine power is almost 28 hp. per ton makes a real racing car out of a tank.

Luchs is a standard "firefly" and can effectively illuminate both passively and actively.

Luchs reaches top speed almost instantly and maintains it even on gentle inclines. At low levels there are relatively few experienced players who can hit moving targets well, so in some battles you can run at full speed in front of several enemies and rarely take damage. This is also greatly facilitated by the small size of the Luchs; it is a rather miniature machine and is not so easy to hit.

Naturally, there is no need to talk about any booking given such dynamics. Luchs can easily be penetrated by third-level enemies, for example, it has only 30 mm in the front of the hull, and there are armor plates that are located with virtually no inclination. There is 50 mm in the front of the turret, but there is practically no tilt, so occasionally only the gun mantlet can deflect low-level enemy shells.

Tools for the top

In the top configuration there is a choice between two guns: 39 L/60 and M.K. 103. Don’t look at the difference in level: in World of Tanks, the level of modules (including guns) is a formality and means little. The 39 L/60 is the standard gun for this class and level: 67 mm penetration with a conventional projectile and 130 mm with a “gold” sub-caliber. The one-time damage is 70 units.

There is no need to talk about any booking. Luchs is easily penetrated by third level enemies.

But the rate of fire is high (24 rounds per minute), so you can quickly send same-level enemies into the hangar. The accuracy is by no means the best in the game (0.4), but for low levels it is ok. For such a caliber, the weapon is not brought down very quickly (2.3 seconds).

M.K. 103 is much more interesting, since this gun is equipped with a loading drum for 5 cassettes (this is for a top turret; if you install a stock one, there will be only 4 cassettes). Moreover, each cassette contains two shells with damage of 30 units each. It is easy to calculate that the damage from the entire drum is 300 units, while the recharge inside the drum is about 0.14 seconds. Luchs can deal 300 damage in less than a second, and this is at level four!

Naturally, this is compensated by a simply gigantic spread (0.5). The alignment for a gun with a loading drum is quite fast (2.1 seconds), but everything is spoiled by the terrible stabilization of the gun. The main problem is that the shells from one cassette fire one after another, so the second shot turns out to be extremely inaccurate. In fact, you can confidently inflict damage only when shooting at point-blank range; even at medium distances, half of the shots are almost guaranteed to miss.

Characteristics of Luchs

But penetration with a regular projectile is as much as 95 mm (110 mm for a sub-caliber projectile); some fourth-tier tank destroyers have only slightly higher penetration. The recharge of the entire drum is 18 seconds, during which time you are defenseless. Of course, the choice of weapon depends on personal preferences, but the M.K. weapon is much more interesting. 103, with it Luchs becomes extremely dangerous in close combat and can almost instantly send some opponents to the hangar.

In battles with third, fourth and even fifth levels, Luchs can be a good damage dealer.

The safety margin is 340 units; naturally, due to weak armor, it runs out very quickly. The visibility of 360 meters is good for this level. The vertical aiming angles are very pleasing: the gun goes down 8 degrees, this is a very pleasant surprise when compared with the vast majority of other German vehicles. The ammunition is very spacious, so you definitely won’t be left without shells.

Luchs is a worthy machine, thanks to its high dynamics, miniature size and M.K. gun. 103.

Overall, the Luchs is a fairly standard firefly and can effectively shine either passively or actively. This is supported by both its small size and excellent dynamics. Passive light means that you stand in some bush and shine from there, without your opponents seeing you. Active light represents active movement across the battlefield. Opponents see you, but it is difficult to hit you due to your high speed.

But in battles with third, fourth and even fifth levels, he can be a good damage dealer. The 39 L/60 gun is well suited for firefights at close and especially medium distances. The gun is M.K. 103 is effective exclusively in close combat, but 300 units of damage and high penetration can send opponents to the hangar literally in a second. High dynamics allows you to ride out to the enemy from the flank, inflict damage and quickly hide for a rather long reload of the drum, before members of the enemy team have time to react.

Additional equipment and crew

When it comes to choosing equipment, there are options. The rammer cannot be installed on Luchs due to the M.K. cannon. 103, which is equipped with a loading drum. Visibility is improved by coated optics and a stereo tube; it is advisable to take both modules; in some battles passive light is preferable, in others active light is preferable. For the remaining slot, you will have to choose between enhanced aiming drives, improved ventilation and a camouflage network. In general, the bonus from ventilation is hardly noticeable, a camouflage net is not really needed on a light tank (if you are standing behind a bush, then even without a net they will only be able to notice you if they approach you point-blank), so aiming drives are the optimal choice.

Luchs are not very suitable for beginners in World of Tanks, like the light tank class in general, although this tank is not that difficult to master...

The crew composition is non-standard, it includes four people, but there is also a radio operator, and the commander also performs the functions of a gunner. As with any light tank, the most important perks for Luchs are camouflage and sixth sense. The second one you can take is “combat brotherhood”. The radio operator has an extremely useful “radio interception” skill.

conclusions

Luchs is a worthy machine, thanks to its high dynamics, miniature size and M.K. gun. 103. You just need to get used to a special style of play. Damage of 300 units is simply huge for the fourth level, but to inflict it you need to approach the enemy almost point-blank, and then hide for a rather long reload of the drum. Therefore, Luchs is not very suitable for beginners in World of Tanks, as is the light tank class in general, although learning to play it well is not that difficult.

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