In the forest, the far limit of fire contact is no more than 40-50 meters, provided the enemy is moving, since if the enemy has prepared an ambush, then it is quite possible not to notice him at all. Therefore, let's consider several situations.

In the forest, the far limit of fire contact is no more than 40-50 meters, provided the enemy is moving, since if the enemy has prepared an ambush, then it is quite possible not to notice him at all. Therefore, let's consider several situations.

PROMOTION OF A GROUP OF 10 TO 30 PEOPLE

1. Dividing into groups of 7-9 people, the movement distance between groups in open areas of the forest is 30-40 meters, in open forests 20 meters, in the forest 10-15 meters, determined by the requirement for direct visibility between groups;

2. A reconnaissance group should move in front of the guiding group (within double the line of sight distance) to identify enemy ambushes at distant points. The reconnaissance group consists of 2-3 people, moving in a line of sight from each other, preferably having radio communication between themselves and the main group;

3. When a reconnaissance group detects an ambush or an enemy group, it is necessary (provided the reconnaissance group is not detected by the enemy) to immediately stop its movement, disguise itself, and transmit a message by radio to the reconnaissance group and the main group. Under no circumstances should you attack on your own unless you have a twofold numerical superiority.

Possible options:

If the scouts are not detected, and the enemy is an ambush or barrage post, call one group from the main column (7-9 people), so that this group splits into two detachments and circles the ambush site in two arcs, then striking in the rear and from the sides , in this case, the reconnaissance group will have to distract the enemy but will not expose themselves, firing from cover and from a safer distance;

If scouts are discovered, and the enemy is an ambush or barrage post, immediately find cover for firing and then proceed according to the previous scenario;

If the scouts are not detected or detected, and the enemy is a detachment of more than 6-8 people, the scouts disguise themselves and call two detachments from the main column (the point is that when attacking, a twofold superiority over the enemy is required).

One of the best and simplest tactics for fighting in the forest is the “double tail”. The main group moves in a column of two, staggered from each other, the right side of the column is responsible (observes) the right side of the path of movement, the left behind the left. When commanded to attack, the columns, starting from the “tail,” bend in a semicircle and move toward the place of conflict, as a result, the enemy’s location is encircled. For this type of attack, one important factor is necessary - as many radio stations as possible.

PROMOTION OF A GROUP OF 4 TO 10 PEOPLE

It is best to move in two equal ranks in a checkerboard pattern, and the front rank should occupy protected positions (behind trees, stumps, in natural ravines, bushes, etc.), and the rear rank should quickly move 10-20 meters further than the front, then it occupies protected positions, and the group that covered itself must move forward and so on. When detecting an enemy or coming under his fire, realistically assess the number of the enemy and either attack him or retreat, but in the same order as the group moved on the march. The ranks should not be widely stretched, otherwise you can miss a camouflaged enemy; each fighter in the rank must have his own sector of fire (the direction of fire which for one fighter should not exceed 90 degrees).

PROMOTION OF A GROUP OF UP TO 4 PEOPLE

If the number is even, it is advisable to break into twos and move in twos, and the advancement of each two can occur in any order (both in a column and in a line), you just need to not lose sight of the partner from your two and at least one person from the neighboring one. When moving, it is necessary to make stops (every two to three minutes) so that you can look around and listen to sounds that are not related to the natural sounds of the forest. Such a group is the least vulnerable to detection and can therefore be used for deep reconnaissance in neutral or enemy territory. It can also be used to launch a surprise raid (with a quick retreat) against larger enemy forces, but it is not recommended to engage ambushes or similar enemy groups due to early detection of the group's movements.

DEFENSE TACTICS

Necessary actions taken when preparing positions for defense:

1. Selection of a dominant position for observation and firing;

2. Masking positions for observation and firing;

3. Availability of escape routes;

4. Convenient exit from positions for counterattack;

5. Distribution of observation and firing sectors;

6. Relationship between other positions and with the command center;

Necessary actions taken when defending positions:

1. When an enemy is detected, immediately report this to other positions and the command center, report the approximate number of the enemy, the location of their detection and the expected direction of movement;

2. For the distant lines of defense, if they are poorly camouflaged, retreat to the main lines; if they are well camouflaged, let the enemy through and, after fire contact with the main lines of defense, hit the enemy in the rear;

3. To the main lines of defense, allow the enemy to reach the distance of a confident defeat and only after that open, if possible, simultaneous fire on their predetermined sectors;

4. When reloading weapons, be sure to notify your partners about this in order to cover the firing sector, and do not allow simultaneous reloading of weapons with more than one neighbor along the defensive line;

5. Counterattack on a common signal, simultaneously, but leaving fire cover in positions;

6. When breaking through the defense in any areas, it is advisable to send additional forces there; if such a step is impossible, retreat in an organized manner deeper into the defended territory;

7. If the enemy has a significant numerical superiority and is surrounded by defensive lines, gather the remaining fighters and simultaneously break through with all forces in one (pre-agreed) direction.

THINGS TO REMEMBER

When defending, the losses of the attackers are at least 50 percent greater than the losses of the defenders;

The better the defense positions are camouflaged, the later the enemy will discover them and, accordingly, the closer he will come and the more effective the defenders’ fire will be;

The more smoothly the process of weapon reloading occurs, the fewer “blind” sectors remain and, accordingly, the less likely the enemy will break through the defense line;

Based on materials from the site AirSoftClub.Ru

PROMOTION OF A GROUP OF 10 TO 30 PEOPLE

  1. Divided into groups of 7-9 people, the distance of movement between groups in open areas of the forest is 30-40 meters, in open forests 20 meters, in the forest 10-15 meters, the main requirement is direct visibility between groups;
  2. A reconnaissance group moves in front of the vanguard group (at a distance of double line of sight) in order to identify enemy ambushes. It consists of 2-3 people, moves in a line of sight from each other, it is recommended to have radio communication between each other and the main group;
  3. When an ambush is detected, it is necessary (if the reconnaissance group is not detected) to immediately stop the movement, disguise itself, and inform the main group. And under no circumstances should you attack on your own unless you have a double or more numerical advantage.

    Example options:

    • If the scouts are not found, and the enemy is an ambush or barrage post, it is necessary to call a group from the main detachment (7-9 people). This group is divided into two parts and goes around the ambush on both sides, striking in the rear and on the sides, while the reconnaissance group is distracted by itself. the enemy is not exposed and fires from cover from a safe distance;
    • If scouts are discovered, an ambush or a barrage post, the second option is to immediately take cover for firing and continue to proceed according to the previous method
    • If the scouts are not detected or detected, and the enemy is a detachment of more than 6-8 people, the scouts disguise themselves and call two detachments from the main column (the point is that when attacking, a twofold superiority over the enemy is required).
One of the best and simplest tactics for fighting in the forest is “double tail”. The group advances in a column of two in a checkerboard pattern, the right side of the column is responsible (observes) for the right side of the path of movement, the left for the left. When attacking, the columns, starting from the “tail,” bend in a semicircle and move toward the place of conflict, as a result, the enemy’s location is encircled. For this type of attack, one factor is necessary - a larger number of radio stations.

PROMOTION OF A GROUP OF 4 TO 10 PEOPLE

It is better to move in two identical ranks in a checkerboard order, the front rank should occupy protected positions (behind stumps, in natural ravines, bushes, behind trees, etc.), and the rear column quickly moves 10-20 meters further than the front one, after which it takes up protected positions, and the covering group itself moves forward, and so on. When an enemy is detected or comes under fire, you need to assess the number of the enemy and either attack or retreat, but in the same order as you moved on the march. The ranks should not stretch wide, because you can miss a camouflaged enemy, so each fighter has his own sector of fire (the direction of fire which for one fighter does not exceed 90 degrees).

PROMOTION OF A GROUP OF UP TO 4 PEOPLE

It is advisable to move in pairs, and the advancement of each pair can occur in any order (both in a column and in a line), the main thing is not to lose sight of the fighter from your pair and at least one person from the other. When moving, stops must be made (every two or three minutes) to look around and listen to sounds that are not related to the sounds of the forest. Such groups are the least vulnerable to detection and can therefore be used for deep reconnaissance in enemy territory or neutral territory. It can be used for a surprise raid (with a quick retreat) on larger Vran forces, but it is not recommended to engage similar enemy groups due to the early detection of the group.

DEFENSE TACTICS

Necessary actions taken when preparing positions for defense:

  1. Choosing a dominant position for firing and observation
  2. Masking positions for firing and observation
  3. Availability of escape routes;
  4. Convenient exit for counterattack;
  5. Distribution of firing and observation sectors
  6. Communication with the command center and between other positions
Necessary actions during defense
  1. If an enemy is detected, immediately report to other positions and the command center, report the approximate number of the enemy, the location of their detection and the expected direction of movement;
  2. The distant lines of defense, if poorly camouflaged, retreat to the main lines, if well camouflaged, let the enemy through and, after a fire collision with the main lines of defense, strike in the rear;
  3. The main lines of defense, allow the enemy only to the distance of a confident defeat and then open simultaneous fire on predetermined sectors;
  4. When reloading a weapon, notify your partners to cover your firing sector, simultaneous reloading with more than one partner along the defensive line is not allowed;
  5. The counterattack is carried out according to a general signal, simultaneously, but leaving fire cover
  6. When breaking through the defense, it is recommended to send additional forces there; if this is not possible, to retreat in an organized manner deep into the defended territory;
  7. If the enemy has significant superiority and is surrounded by defensive lines, gather the remaining fighters and simultaneously break through with all forces in one (pre-agreed) direction.

THINGS TO REMEMBER

  • When defending, the losses of the attacking side are at least 50% greater than those of the defenders;
  • The better the camouflage of defensive positions, the later the enemy will discover them; accordingly, he will come closer and the more effective the fire of the defenders will be;
  • The more smoothly the process of weapon reloading occurs, the fewer “blind” sectors remain and the less likely it is to break through the defense line;
  • The presence of radio communications for most players gives an advantage in having information during the battle.

Below is a selection of teaching materials on guerrilla tactics.

March

ORDER OF MOVEMENT OF THE GUERILLA HUNDRED DURING THE MARCH

Covered on all sides by patrols, the hundred moves with the utmost caution. It should be remembered that humans, like all predatory animals, prefer to attack from behind or from the side. Therefore, the flank and rear patrols must be extremely careful!

PROMOTION OF A GROUP OF 10 TO 30 PEOPLE

1. Dividing into groups of 7-9 people, the movement distance between groups in open areas of the forest is 30-40 meters, in open forests 20 meters, in the forest 10-15 meters, determined by the requirement for direct visibility between groups;

2. A reconnaissance group should move in front of the guiding group (within double the line of sight distance) to identify enemy ambushes at distant points. The reconnaissance group consists of 2-3 people, moving in a line of sight from each other, preferably having radio communication between themselves and the main group;

3. When a reconnaissance group detects an ambush or an enemy group, it is necessary (provided the reconnaissance group is not detected by the enemy) to immediately stop its movement, disguise itself, and transmit a message by radio to the reconnaissance group and the main group. Under no circumstances should you attack on your own unless you have a twofold numerical superiority.

Possible options:

If the scouts are not detected, and the enemy is an ambush or barrage post, call one group from the main column (7-9 people), so that this group splits into two detachments and circles the ambush site in two arcs, then striking in the rear and from the sides , in this case, the reconnaissance group will have to distract the enemy but will not expose themselves, firing from cover and from a safer distance;

If scouts are discovered, and the enemy is an ambush or barrage post, immediately find cover for firing and then proceed according to the previous scenario;

If the scouts are not detected or detected, and the enemy is a detachment of more than 6-8 people, the scouts disguise themselves and call two detachments from the main column (the point is that when attacking, a twofold superiority over the enemy is necessary).

One of the best and simplest tactics for fighting in the forest is the “double tail”. The main group moves in a column of two, staggered from each other, the right side of the column is responsible (observes) the right side of the path of movement, the left behind the left. When commanded to attack, the columns, starting from the “tail,” bend in a semicircle and move toward the place of conflict, as a result, the enemy’s location is encircled. For this type of attack, one important factor is necessary - as many radio stations as possible.

PROMOTION OF A GROUP OF 4 TO 10 PEOPLE

It is best to move in two equal ranks in a checkerboard pattern, and the front rank should occupy protected positions (behind trees, stumps, in natural ravines, bushes, etc.), and the rear rank should quickly move 10-20 meters further than the front, then it occupies protected positions, and the group that covered itself must move forward and so on. When detecting an enemy or coming under his fire, realistically assess the number of the enemy and either attack him or retreat, but in the same order as the group moved on the march. The ranks should not be widely stretched, otherwise you can miss a camouflaged enemy; each fighter in the rank must have his own sector of fire (the direction of fire which for one fighter should not exceed 90 degrees).

PROMOTION OF A GROUP OF UP TO 4 PEOPLE

If the number is even, it is advisable to break into twos and move in twos, and the advancement of each two can occur in any order (both in a column and in a line), you just need to not lose sight of the partner from your two and at least one person from the neighboring one. When moving, it is necessary to make stops (every two to three minutes) so that you can look around and listen to sounds that are not related to the natural sounds of the forest. Such a group is the least vulnerable to detection and can therefore be used for deep reconnaissance in neutral or enemy territory. It can also be used to launch a surprise raid (with a quick retreat) against larger enemy forces, but it is not recommended to engage ambushes or similar enemy groups due to early detection of the group's movements.

Before going out on the march, be sure to check and adjust the equipment of your people. A good, proven method is to simply make them jump in place and eliminate any sources of noise.

The best time to march is at night. A good cover is fog.

One of the rules of the march is no unnecessary sounds. To communicate with comrades, gestures and signals are quite enough.

TABLE OF CONVENTIONAL GESTURES-SIGNALS

These signals can be changed and supplemented at will. It is important that all your people know them.

Remember some more marching rules:

- Do not appear in open areas or against the sky under any circumstances. If this cannot be avoided, observe the area for a while and cross the open space quickly and one at a time, covering each other;

— Try to avoid places where traces remain. Sand, dirt, wet clay are your enemies. If there is absolutely no other way, deform the footprint using branches, tufts of grass, etc. tied to your shoes.

— Try to avoid populated areas and crowded places in general. There will probably be people there who, out of fear, for reward, or out of meanness in nature, will betray you. Communicate only through trusted persons, secretly and when necessary.

— Do not make noise when wading through water obstacles. Drag your feet along the bottom

— Don’t leave anything behind (food packages, paper and anything left of a person!)

The daily march rate is up to 30 kilometers (this figure can change dramatically depending on the situation, goals, weather, time of day and many other factors that make drastic and unexpected adjustments to partisan life!). If the march passes through territory that is unfamiliar to you, it is worth getting a guide or guide.

Despite the mysterious name, kroka is the simplest thing. This is an off-scale (unlike a map) drawing of a specific path to a specific goal, indicating the main landmarks and the distances between them in pairs of steps. Anyone can draw a map, and its value is that it can be read even by a person who does not know how to read a map, who will be led exactly to the goal, even if he has never been to the depicted area.

Ambush

More than 40% of the territory of Belarus is forest. This inspires confidence in the success of any guerrilla war. And the basis of guerrilla warfare is the ambush. The basis of an ambush is information (however, it generally constitutes the most important part of partisan life). You must know the strength of the enemy opposing you and build an ambush taking this knowledge into account.

The ideal place for an ambush is a forest path or road with steep edges. Although, in principle, this is not necessary and you can attack the enemy from a well-arranged ambush on any terrain.

To begin with, you should remember that most people are right-handed and hold their weapon with the barrel to the left, which means that the ambush must be organized in such a way as to attack the enemy from his right side.

NOTE: There are a few things to consider. The fact is that there are people by nature who can use both hands equally. In some units, the orientation of the trunks = 50/50 left-right.

It is best to organize ambushes if the number of your soldiers outnumbers the enemy by 2-3 times or if you are completely confident that you will immediately be able to disable most of the enemy soldiers. This is not cowardice at all, this is an ordinary calculation, and the one who, for the sake of false pride, strives to win victories over a stronger opponent, relying only on “heroism”, acts stupidly. Heroism is a good thing, but without brains it is extremely dangerous for the hero-commander and his subordinates.

AMBUSH ON A COLUMN

So, suppose you become aware that an enemy column is moving in the desired direction. The patrol begins the battle. He warns about the appearance of a column, clarifies its number, but at the same time does not enter into open battle and does not unmask himself in any way. When an enemy column enters a section of the road opposite the mined one and the front vehicle is detonated by a land mine, a pre-assigned grenade launcher (or better yet, two simultaneously!) sets fire to the tail vehicle, clogging the column on the path, as if in a trap. (If the terrain limits the road with natural obstacles - water hazards, ravines, steep slopes, etc. - this is just great!). After this, the main fire group unleashes the full power of fire on enemy vehicles and manpower. Those trying to escape in a ditch will fall on mines.

FAST COMBAT

If the enemy is small in number (half the size of your squad), then you should finish him off and capture prisoners and trophies. But if the number of the enemy squad is equal to yours or greater, then the entire fire contact should last no more than 7 seconds! After this, the main fire group begins to retreat deeper into the forest (with the exception of a couple of pre-assigned machine gunners, who, moving, cover the retreat for another 10-15 seconds and are the last to leave), even if the enemy has many alive and continues to actively resist! Do not under any circumstances get carried away with “finishing off”! Remember - reinforcements are 100% already on the way to the enemy! He must be met by a patrol - and the ambush will be repeated, only in a more fleeting version.

It may also happen that the unfinished enemy quickly came to his senses and organized pursuit. In this case, it’s not a sin to teach him a lesson. The main fire group, by its retreat, lures him to a pre-calibrated firing line opposite the ambush fire group, itself turns to face the enemy and organizes a finishing battle. Please note that the law of combat in the forest is movement. Having attacked the enemy in two groups - in the forehead and on the right, begin to move so as to keep his right side under fire at all times. This is called "twisting". Sandwiched between two constantly moving groups, spinning like a dog with its tail on fire, the enemy will certainly die, destroyed by fire from the flank and from the back.

Before leaving the completely defeated enemy, it is necessary to thoroughly search the corpses, take away everything of value and finish off the wounded (except for those who may be useful as prisoners.)

Each group leaves the battlefield along its own route. Having agreed in advance where the groups will meet, they discuss the signals for the meeting.

The diagram of an “ideal” ambush is described above. In life, this will not always happen, but the principle remains the same: a well-prepared trap applied to the terrain, a sudden and powerful fire attack, inflicting maximum damage on the enemy in a minimum of time and a quick retreat.

Environment

Anything can happen in battle, and it may turn out that you yourself find yourself in the enemy cauldron. In this case, you can also be saved only by lightning speed and decisive action applied to knowledge of local conditions.

1. Engage in combat with enemies and quickly determine by the density of fire the weakest point of the encirclement ring. 2-3 groups selected from the detachment must perform a diversionary maneuver in several directions, simulating a breakthrough. This will disorient the enemy. It will be useful if he decides that you are stunned with fear and are “breaking” out of his environment without any order,
whoever, under the motto “save yourself who can!” - the enemy will relax.

2. As soon as your groups make noise, the main forces go to break through at a predetermined weak point in the ring. The attack is carried out with a wedge, at the tip of which machine guns are placed, without looking back, with throwing grenades and shouting.

3. Having broken the ring with fire, immediately leave, if possible covering your retreat with natural obstacles. If the number of your people and their condition allows, you can arrange the same ambush for the enemy who rushed after him.

4. You can cover your retreat with a “path of surprises.” These are grenades on tripwires mixed with “empty” tripwires. For example: grenade - “dummy” - “dummy” - “dummy” - grenade - “dummy”... and so on. The enemy, tensed by the first explosion, will carefully check one or two subsequent tripwires, relax - and fall into the real one. And so on, as long as time and grenades last.

5. We must remember that even the most successful breakthrough is always associated with large losses. Therefore, it is better not to allow your squad to be surrounded by enemy forces.

6. But if it comes to this, only instant, bold and coordinated actions can save you and your people. Otherwise, encirclement will be the end of your partisanship.

Raid

A raid is an initiative open attack on stationary enemy targets: warehouses, bases, garrisons, etc. The purpose of the raid is to cause maximum harm to the enemy, both materially and morally.

A raid is a complex and dangerous thing, because in guerrilla practice it comes closest to what should be avoided at all costs: an open clash with regular enemy troops.

Therefore, the raid must be preceded by particularly thorough reconnaissance. Therefore, the raid can be postponed at the very last moment, if the enemy turned out to be at least a little stronger than you expected.

Remember: during a raid, it is the enemy who will be the defending party!

And according to the regulations of the armies of most countries of the world, the one who advances.
Must have at least four times superiority over the defender!
If there is no such superiority, then again it is necessary to rely on surprise and careful preparation of the operation.

Raid

What is a raid? A raid is a march plus ambushes plus raids plus whatever. Moreover, if the purpose of the march is to secretly arrive at some point, then during the raid the partisans brazenly run into clashes with enemy troops! This is the meaning of the raid! Not every squad is able to withstand it.

The first raid known to us in the history of mankind was carried out by Greek mercenaries under the command of Xenophon across Asia Minor in the 5th century BC. (read “Anabasis” - an interesting and useful book even for our times. And by the way, Xenophon himself admits that nothing more dangerous happened to him in his life!)

The raid tactics are simple and dangerous. The danger is that the enemy, of course, knows about the advance of the partisan detachment, and if the raid is successful, then very soon he begins to actively hunt for the partisans, and the partisans do not have the right to stop their combat activities. (Raids are used, as a rule, to divert the enemy’s attention from some more significant, albeit inconspicuous operation - or to actively support the combat operations of other units). In this case, the salvation will be mobility (due to vehicles or knowledge of the area - depending on the circumstances) and unpredictability of actions. It’s generally not worth conducting a raid with less than a squad. In this case, it is possible, moving along the rear, to throw out fifty strikes in all directions and even back, like tentacles, multiplying the damage, and most importantly, confusing the enemy regarding the plans of the partisans, their forces and the direction of movement.

At the same time - an explosion of a gas storage facility, shelling of a base, a cut out check point, an ambush on a convoy - and all in different places, and all unexpectedly, daringly, without a trace - and let the enemy guess who is attacking, where they are coming from, where they are moving, what their numbers are... The finale of the raid The squad should be scattered into hundreds and dispersed throughout the surrounding area until the enemy stops searching.

It is worth repeating: people decide to go on a raid only when the benefits from it clearly outweigh the possible losses (the real beginning of a mass uprising against the occupiers, support for a very important military operation, a gesture of desperate courage in a situation where death is inevitable anyway), and the commander is absolutely confident in his squad - from the first to the last person. But the moral effect of the raid is difficult to overestimate: the enemy, who feels himself the master and winner, suddenly and unexpectedly pays bloodily for his arrogant confidence.

A partisan group for fighting in the forest must have heavy weapons, three company-type machine guns - capable of penetrating basic cover, bushes, tree trunks and other objects at close range. The same scheme can be used by a counter-guerrilla group when conducting a counter-guerrilla operation in a collision with a small partisan group, even if approximately equal in number, going for sabotage, for example.

In the event of a sudden oncoming collision with the enemy, dense, heavy fire presses him to the ground, forcing him to lie down behind cover. those. force him to immobilize, deprive him of maneuver, and prevent him from raising his head for aimed shooting. This is done by a cover group with a PC. While this group “holds” the enemy, the main forces, using the terrain and camouflage on the ground, make a sharp dash forward to the enemy’s right flank. At this time, the enemy will turn into a chain against the covering group. The main forces at this stage have the opportunity to shoot the enemy from the right flank as a group target.

Moreover, in the first minutes of the battle, and the forest battle is fleeting, the enemy will turn the barrels to the right, according to the right-hand rule, sticking the barrels into each other’s backs, thereby preventing them from shooting. After concentrated fire on the enemy’s flank, immediately noticing his changes in formation, continue to twist it clockwise until you reach the distance of dagger fire. This is an old trick of forest robbers, and it has not failed for several hundred years. The most difficult thing is to do this at extremely high speeds, that is, during the battle there will be no time for making decisions and issuing commands. That is, walkie-talkies are not appropriate here. What is more important here is to practice the action of the unit until it becomes automatic, and in various variations. As in hand-to-hand combat, the brain begins to work at the level of instincts, at the psycho-energetic level. Also, in these situations, there is no need to set out to encircle and destroy the enemy - in a hopeless situation, he will fight to the last. Then someone will definitely get hurt. For the group this is noticeable.

Yes, hand-to-hand combat is also not welcome. Someone will shoot anyway. Again... If the enemy acts with superior forces and pinches you, then with concentrated machine gun fire, the enemy’s chain is cut in one place, with its strong part (by chopping the weak part, the enemy will easily squeeze you again with strong parts), then under the fire cover of those who close the group from behind, a dash is made towards the enemy, the remnants of his formations are broken through with grenades, following the explosions they burst into his gap, close to the enemy, fanning out the machine guns - the main thing is not to let the enemy raise their heads and widen the gap, and in this case it will increase.

You must act boldly, sharply, brazenly and skillfully.

Comment! Teach fighters to shoot, and offhand. Combining the front sight with the rear sight - you will not be given such an opportunity. Only snipers and stand-up athletes are proficient in point-and-shoot shooting. If it happens that your squad will consist of ordinary people with training no higher than a conscript soldier, show your instincts, identify the most capable, accurate shooters in the group, and let them bring their skills to perfection. They will help you out later; one well-aimed shot can decide the outcome of the entire battle.

You should also learn to shoot from the point of view. Its meaning is that when you see an enemy with a machine gun or rifle, hiding behind cover (a tree), expect him to move from his right shoulder, it is so convenient for him to move after his weapon, the tree trunk and the long barrel of the weapon deprive him of maneuver. You need to aim to the right of the cover in an empty space. As the enemy begins to advance, you begin to squeeze the trigger, when the enemy is completely on the edge of the front sight, you press the trigger, the inertia of the movement will bring him right to your bullet. If the enemy is nimble and wants to outwit you by jumping out from his left shoulder, then it doesn’t matter, he needs to figure out his weapon, he will pull the barrel up or make an arc downward, and you also catch him only from the left side. In short, the one who is better trained will win in a forest battle.

And one more thing about fighting in the forest - the main thing is to constantly maneuver, stand up or lie down - you dramatically increase your chances of getting into group 200, and also keeping up with your own. One warrior in the field only in action films. One will always be pinned down, deprived of maneuver, not allowing you to raise your head, no one will support you with fire, no one will cover you, and you will not be able to regroup, that is, you will become a target.

Material found on the Internet

Let's look at combat tactics in the forest using the example of the most familiar forest zone of a temperate climate. For effective combat in the forest, it is necessary to regroup the platoon. Depending on the combat mission and the region in which the fighting takes place, the specifics, composition and weapons of the unit may change. But, since the main danger to the group is always ambushes, the platoon structure should ensure maximum resistance to them and minimize losses. The platoon is divided into 4 squads of 4 soldiers each (“fours”) and 4 combat “twos”.

The three combat “fours” are: machine gunner (PKM), assistant machine gunner (AK with GP), sniper (VSS), shooter (AK with GP). In one of the “fours” the sniper must have an IED. These are the three main combat units. The squad leader is a sniper. All the four fighters act in his interests. In one of the “fours” there is a platoon commander (VSS) and a radio operator (AK).

The fourth combat “four” includes: machine gunner (PKM), assistant machine gunner (AKMN with PBS), grenade launcher (RPG-7), assistant grenade launcher (AKMN with PBS). This is the counter fire department.

It follows the lead patrol. Its task is to create a high density of fire, stop and delay the enemy while the main forces turn around and take up positions to repel the attack. The squad leader is a machine gunner, and all the “four” fighters use their fire to ensure his work.

Combat "twos"- these are the head and rear patrols and 2 side guards. Their armament is the same and consists of an AK with a GP; the AKS-74UN2 with a PBS is also appropriate. For machine guns, it is better to use RPK magazines with 45 rounds. Each fighter, except for the machine gunners, assistant grenade launcher and radio operator, carries 2-3 RPG-26, or better yet MRO-A or RGSh-2. After the start of the clash, the counter-fire “four”, following behind the lead patrol, also opens fire on the enemy, suppressing his activity with machine-gun fire and fire from RPG-7. The assistant machine gunner and the assistant grenade launcher of the fire countermeasures group are armed with AKMN with PBS. This allows them, without being exposed again, to destroy an enemy who poses an immediate danger to the machine gunner and grenade launcher.



If the enemy is detected from the front by the head patrol, but the patrol remains unnoticed, shooters with PBS destroy the enemy with fire from silent weapons. From the features of such a structure, it is clear that the fighters in the platoon are somehow grouped in pairs. This promotes combat coordination, the development of conditioned signals, and a better understanding of each other. At the same time, it should be noted that it is often appropriate to divide a platoon in half, 12 fighters each. Each group performs a specific combat mission. In this situation, the dozen will act differently.

As part of each reinforced squad- 2 PKM machine gunners (Pecheneg), 2 VSS snipers, 8 shooters (AK+GP). The second squad includes an RPG-7 grenade launcher and two shooters with AKMN + PBS. With such an organization, in a squad on the march there are 3 soldiers (machine gunner and 2 riflemen), a core (4 riflemen, 2 snipers) and a rear guard (machine gunner, 2 riflemen) in the head patrol. In the event of a sudden collision with the enemy, the lead patrol opens heavy fire and holds the enemy while the rest turn around.

In the event of a sudden collision with superior enemy forces, the rear patrol takes an advantageous position and covers the retreat of the entire group. In forest areas, open areas are not found very often - as a rule, these are the banks of rivers and lakes, burnt areas, hilltops, and clearings.

That is, the area is basically “closed”. The range of fire contact in such conditions is minimal, and there is no need for long-range weapons (such as Kord, ASVK, AGS and even SVD), but fighters must have a pistol or submachine gun as an additional weapon. A great tactical advantage in the forest comes from the use of mines. The most convenient, in my opinion, is MON-50. It is relatively light and practical. Each of the group's fighters, except for the machine gunners, assistant grenade launcher and radio operator, can carry at least one mine.

Sometimes it is convenient to use the MON-100, which, with a mass of 5 kg, provides a destruction corridor 120 meters long and 10 meters wide. It is convenient to install it on clearings and roads, directing along them or along the edge of the forest. POM-2R mines are also needed, truly irreplaceable. After being brought into firing position, the mine becomes armed after 120 seconds and throws four 10-meter target sensors in different directions. The radius of the circular lesion is 16 meters. Very convenient for mining when a group is retreating, or when you need to quickly create a minefield in the enemy’s path.

Summarizing the above, we note: the result is a platoon armed with 4 PKM or Pecheneg machine guns, 3 VSS silent sniper rifles, 1 SVU-AS, 1 RPG-7; 17 fighters each have 2-3 RPG-26 grenade launchers (34-51 pcs.), 2 AKMN with PBS, 14 fighters are armed with GP and carry at least 18 MON-50 mines and 18 POM-2R mines. ORDER OF OPERATION OF WATCHES On the march, it is more convenient to move in a battle formation of the “arrow” type. There are machine gunners in front and on the flanks. Side protection is required. The lead patrol does not move more than 100 meters from the first “four”; visual communication must be maintained. Such a battle formation allows for the greatest security in the event of a surprise attack. In the event of an explosion on a directed mine, only one “four” is hit.

Depending on the situation, the battle formation may change to a “wedge”, “ledge” or “chain”. Patrols and side guards must have special thermal imaging and acoustic reconnaissance devices, through the use of which the surprise attack factor can be reduced to a minimum.

At the moment, we have models in service that are either outdated or very bulky. So we again came to the conclusion that we need to buy everything ourselves. However, there is no such money with which one could value one’s own life. The necessary devices can be bought in hunting stores - this is an individual hearing amplifier "Superear" and Life Finder - a device for searching for wounded animals. “Superears” are headphones that amplify sound many times over.

With the help of this device, it is easy to hear a quiet rustle, a whisper, the knock of a buckle on a weapon - in a word, everything can give away the presence of the enemy. At the same time, in the event of a strong explosion or powerful shot, the device lowers the threshold of sound vibrations to a safe level of 92 dB. (This is especially true for a grenade launcher, who literally stalls after the first two shots.) Life Finder is also an extremely effective thing for a fighter, as it allows you to detect an enemy holed up in the thickets by body heat. Its effective range in a forest overgrown with bushes is 100 meters (branches and leaves greatly retain and screen the heat emitted by the object), in open areas - up to 900 meters. (However, in a tropical forest, Life Finder is ineffective because the ambient temperature is close to human body temperature, which reduces the contrast; in addition, the capabilities of the device are negatively affected by dense vegetation.) Each of the security and patrol soldiers should have a set of these two devices.

By the way, “Super Ear” will allow them not only to identify the enemy, but also to communicate quietly at a distance without using radios. After modification, Life Finder can be attached automatically to the Weaver bar.

AMBUSH TACTICS IN THE FOREST

While in an ambush, you need to follow some rules. Snipers and machine gunners must be evenly distributed along the front and must control the flanks. The latter, as well as the probable directions of the enemy’s approach, are mined. It is also appropriate to mine the front, preferably with a chain of several MON-50s. Sectors of continuous mine damage must overlap.

When the enemy enters the affected sector, the entire mine chain is undermined. Infantry moving at full height at this moment will be destroyed. This should be followed by a blow with all forces and means aimed at finishing off the enemy. The snipers' positions are located separately, and their single shots are lost against the background of general shooting. This allows them to calmly and systematically shoot the enemy.

If there are no radio-controlled fuses, then you can build a homemade one and detonate it at the right moment using a sniper shot. A piece of glass is inserted between two pieces of tin, and the whole thing is (not very tightly) tied together at the edges. The contacts of a series-connected circuit of several minutes are suitable for the tin.

This “sniper fuse” must be placed on the tree trunk from the side convenient for the sniper. When the enemy enters the affected area, a sniper shoots at the “fuse”, the glass between the pieces of tin crumbles, and the circuit closes. This is how you can kill an entire platoon with one shot, and many such traps can be set. It is even more effective to place a POM-2R mine in the affected area of ​​the MON-50 chain. One or two enemy soldiers will be blown up by a mine, and the bulk of the enemy unit’s personnel will come to the aid of the wounded.

The subsequent detonation of the MON-50 chain will cover them all at once. (In this regard, it is necessary to make it a rule that no more than two people provide assistance to the wounded in the place where the injury occurred.) During the mining process, when setting up an ambush, a calculation of 3-4 MON-50 mines per enemy platoon is taken. The problem is the need to hit the core without the patrol and side guards noticing the ambush ahead of time.

The head patrol must be passed forward (usually two soldiers). They are neutralized separately after the mines are detonated. With flank protection it is much more difficult. To do this you need to use silent weapons. The enemy reconnaissance group will most likely not follow the path, but will move along it. The enemy may be much larger than expected, in which case the remaining forces will attack you in the flank. It’s convenient to place the POM-2R there.

The surviving enemy soldiers will launch a lightning-fast counterattack, and if you do not open dagger fire on them, they can take the initiative into their own hands. During the battle, you must not forget that shots from RPGs and VOGs explode when they hit branches. This must be feared, but it must also be used. If the enemy is lying under a bush and you cannot reach him, launch the VOG into the crown of the bush above him, and he will be covered with fragments. When occupying a line, the place for the gap is chosen to the right of the tree, which plays the role of a natural shield. Nothing should block the field of fire or interfere with visibility. It is especially important to make sure that there are no anthills nearby.

When digging a “scorpion hole,” as a shel is sometimes called, it is necessary to carry the soil into the depths of the forest, and ideally, if possible, pour it into a stream, swamp or lake. The gap should not have a parapet, since the mounds of dug sand will immediately give away your position. The front of the “scorpion hole” must be directed to the right edge of the firing sector. This is due to the fact that it is more convenient to turn the weapon to the left than to the right, where you need to turn with your whole body, which is inconvenient in a tight space. For a left-hander everything will be exactly the opposite. Lastly, think about the roots of the tree. If possible, you can squeeze between them, because a thick root can stop the splinter. The fighters are grouped in twos: this way they can cover each other in case of a delayed shot or when reloading a weapon, and also quickly provide first aid if wounded.

As for stretch marks. If you set the normal (low) one, then the enemy’s lead patrol soldiers will be the first to blow it up. At the same time, the enemy group commander is a more important target. To destroy it, a directed mine is installed at a height of 2 meters above the ground, and a tripwire is also carried out at this level. The patrolmen will pass under it unhindered, they focus on low tripwires and identifying enemy positions. High stretch marks can only be discovered by accident. Next comes the core. In it, next to the commander, there is a radio operator, who breaks the guy wire of the radio station’s antenna.

Fire system The fire system of a group in an ambush is built taking into account inflicting maximum losses on the enemy in the shortest possible time, primarily in the affected area. It is built taking into account the fire capabilities of the group's weapons, supporting assets, their close interaction in combination with mine-explosive weapons and natural obstacles. The fire system in an ambush includes: - a zone of continuous multi-layered fire from all types of weapons - the kill zone; - sectors and areas of concentrated fire of the group to cover the flanks and rear of the ambush; - prepared fire maneuver in order to concentrate it in a short time on any threatened direction or area; - areas of barrage, concentrated fire and fires on individual targets of supporting mortars and artillery.

When organizing a fire system in an ambush, indicate to each subgroup (troika, pair) and individual fire weapons: - the place in the group’s battle formation and the degree of equipment of firing positions; - main and additional firing sectors; - enemy engagement zone - the main area of ​​​​concentrated fire; - additional areas of concentrated fire; - dangerous directions of fire; - signals for opening, stopping and transferring fire; - reserve firing positions and the extent of their equipment.

Fig. 2 The group's order of battle during an ambush (option).

Each group must know well: - where other subgroups are located; - own sectors of fire; - dangerous directions of fire of friendly groups; - maintain reliable communication with neighboring groups. Most ambushes are preceded by a long wait, which can last from several hours to a day or more.

The firing position is equipped as comfortably as possible. How long you will be in an ambush depends on when and where the ambush occurs. On a cold winter night, you cannot remain in an ambush for a long time without taking measures to warm your personnel. No matter how long you are in ambush, every scout must be ready for active action, regardless of whether he is watching or resting. If this is not done, then the concentration of attention will decrease.

Establish a duty order at the ambush site. This is necessary for rest (sleep), heating in winter and food intake for personnel located at the base.

Rice. 3 Organization of rest in an ambush In conditions of unfavorable environmental factors, when forced to wait for the enemy for a long time, set up a day camp (base) away from the ambush. A system should be organized at the position where part of the personnel rests while the other conducts observation. The number of scouts on vacation should not exceed a third of the number of members of the group. The day should not draw attention to the ambush. The group must be ready to leave the day at any time. During the day, things accumulate that will interfere with the ambush. Backpacks, sleeping bags and mats should not be ambushed, because You will have to very quickly retreat from the ambush site or maneuver in the ambush area. Equipment during the day should be packed so that in case of departure, it can be quickly retrieved. After an ambush, a quick retreat may be necessary. A day can be designated as an “intermediate” collection point after an ambush. Rice. 4 Organizing a day in ambush

Fire raid

A raid is a surprise attack by the RGSpN on a pre-selected enemy target with the aim of destroying (incapacitating) its elements, personnel and equipment, as well as capturing prisoners, documents, weapons and equipment.

Depending on the purpose of the raid, it can be carried out in different ways, for example, only by inflicting fire damage on enemy personnel and elements of the target. This form of attack is called a fire attack and is characterized by a very short period of time affecting the enemy.

Despite this, a raid is a fairly effective way to defeat an illegal armed formation when there are insufficient numbers of special reconnaissance forces and equipment. In the event of a surprise attack on an illegal armed formation's base and skillful organization of the raid, the enemy suffers the main losses in the first moments of the battle.

The duration of an RGSpN fire attack on a superior enemy should not exceed more than one minute. This time is due to the following calculation. The first return fire, as a rule, is not aimed, the enemy will open in 3-8 seconds, organized resistance will come in 15-25 seconds, after 30-60 seconds individual militants will try to bypass the reconnaissance group and open fire on its flank or rear.

If the battle is protracted, a numerically superior enemy, who has fortifications at the base, equipped firing positions, a sufficient amount of ammunition and knows the terrain well, can turn the tide and impose unfavorable battle conditions on the group. In this regard, a fire raid by the RGSpN extended over time can lead to losses among personnel and disruption of the unit’s combat mission. In the first moments of the battle, the first to be destroyed are the guards, if they were not silently destroyed first, the leaders of the illegal armed formations and militants with radio stations identified during observation, snipers, machine gunners and grenade launchers, as well as other militants who are outside the shelters. The latter must be destroyed in order to prevent them from hiding from the group’s fire.

During a raid, preemptive fire from small arms is carried out at the entrances to capital-type shelters, which prevents the enemy from leaving the shelter, as well as lethal fire from RPGs, RPOs and RShGs in order to destroy the shelters and destroy the manpower in them. As the openly located enemy is destroyed, the fire of the entire group is concentrated on shelters (dugouts) in order to prevent the militants from attempting a breakthrough. Fire at enemy shelters is also carried out in order to prevent the militants located in them from leaving and occupying prepared firing positions (trenches) and providing organized resistance, conducting targeted fire through the loopholes of the shelters.

After defeating the enemy, the group disengages from the battle and secretly retreats to the assembly point, continuing to adjust artillery, mortar fire, or directing aircraft. Subsequently, the RGSpN, after the approach of the reserves, with reconnaissance patrol forces can conduct additional reconnaissance of the area and verify the results of the enemy’s fire defeat. Based on the results of enemy reconnaissance, an illegal armed formation base abandoned by militants is inspected or it is captured if the enemy has not left the base, which happens very rarely.

Capturing the militant base

Capture consists of a sudden attack on the enemy with the aim of taking possession of an object to destroy (preserve) the enemy’s object, capture prisoners, weapons and documents, release persons forcibly held by the enemy, as well as to ensure the actions of other branches of troops and forces.

The seizure of bases and other objects of irregular armed formations is carried out after thorough reconnaissance and the availability of sufficient forces for its successful implementation. During the capture of an illegal armed formations base, after fire defeat of the main enemy forces, when individual militants continue to resist from a shelter (dugout, bunker, cave) or have taken refuge there, they are destroyed by the actions of the assault subgroup.

The assault subgroup secretly (by crawling, short dashes or throwing), under the cover of fire from other subgroups, advances to the object (shelter, dugout, cave) and takes its starting position for its assault.

The starting position for the assault is at the minimum safe distance from the object (usually a little further than throwing a fragmentation grenade from cover). Having taken their starting position, the scouts of the assault subgroup prepare their weapons for the assault, attach full magazines to the machine guns (preferably light machine gun magazines), remove hand fragmentation grenades from the bags, unfasten the valves of the grenade bags and magazine bags, and transfer the RPO-A, RShG to the combat position -1 and RPG-18 (-22, -26). The machine gun magazines and machine gun belts of the scouts of the assault subgroup must be equipped with alternating cartridges with tracer, armor-piercing incendiary and “ordinary” bullets. Tracer and armor-piercing incendiary bullets are used to set fire to shelters from the inside.

At the conditioned signal of the senior assault subgroup (orange or white smoke, green flare of a signal pistol, etc.), all RGSPN subgroups stop firing at the object, keeping sights on the exit and the loopholes of the shelter. The assault subgroup, having reduced the pause after small arms fire on the target to a minimum, opens fire on it, in this case using RPGs, RPO-A or RShG-1. After this, with a throw, conducting intense fire from machine guns, he immediately advances to the shelter and pelts it with hand fragmentation grenades and assault charges. Fire with grenades and detonation of explosive charges is combined with firing from small arms inside the shelter.

The scouts of the assault subgroup penetrate inside the shelter only after inflicting a guaranteed defeat on the enemy - one after which he is unable to resist (killed, seriously wounded, severely shell-shocked). If the militants continue to resist inside the shelter, it is recommended to choose the most effective method of destroying them.

Correct deployment of scouts from the assault subgroup to the long-term shelter of the illegal armed formations base.

Incorrect deployment of scouts from the assault subgroup to the long-term shelter of an illegal armed formations base.

If the shelter has a wood-earth floor, the enemy located in it can be destroyed by detonating shaped charges of the KZ-6 and KZU-1 types installed outside or by trench charges. You can also use a powerful concentrated charge of explosives to blow up a shelter.

In some cases, it is possible to hit a shelter again with RPO-A or RShG after the scouts of the assault subgroup have retreated from the shelter to a safe distance.

Sometimes the militants who survived in the shelter are forced to leave the burning shelter and make a breakthrough. To prevent this, the scouts of the assault subgroup must block the exit from the shelter with dense preemptive fire. Using cunning, you can retreat and, hiding, allow the militants to “unhindered” leave the shelter, and then destroy them with sudden dagger fire.

Base inspection

To inspect the base, an inspection subgroup is allocated, which includes scouts armed with silent weapons and sappers. The RGSpN begins inspecting the base and the results of the fire defeat of the enemy, finally making sure that all the militants are dead.

First, a quick inspection of the entire base is carried out. From this moment on, any group fire from low-noise weapons can only be opened on militants who are resisting or trying to escape. After a quick inspection of the base, making sure that the enemy has been destroyed, they inspect it for the presence of mine explosives. If necessary, demining is carried out. At the same time, you need to remember about base cover mines and surprise mines.

After conducting engineering reconnaissance of the area, a military guard is set up along the perimeter of the base, and only then a detailed inspection of the battle site is carried out. During a detailed inspection of the base, the group commander remembers or sketches the location of its elements, the location of the bodies of the militants and gives instructions for photo or video recording of the results of the combat tasks.

The examination of the bodies of militants, the seizure of documents, the collection of weapons and other material assets is carried out under the personal control of the group commander or his deputy. When seizing documents, including identification of the killed, weapons and communications, notes are made indicating that they belonged to specific bandits killed during the battle.

make any notes on captured documents, hide them or destroy them
use ammunition and food products confiscated from the enemy, enter the radio network of illegal armed groups on captured radio stations and especially use seized mobile and satellite phones of militants for personal purposes, transfer documents, weapons, ammunition and other material assets seized from the enemy to someone before the reconnaissance group returns to the unit and is registered by their respective unit services. All documents, weapons and ammunition captured from the militants, as well as material assets, are indicated by the group commander in the report on the completion of the task and are handed over in the prescribed manner to the senior commander.

Inspection of the shelter

Inspection of the shelter is carried out after the destruction or detention of the militants in it. Before you begin inspecting the shelter, you must wait until the dust settles inside it and the smoke dissipates. If there is a fire inside the shelter, the search should be abandoned due to the danger of exploding the ammunition inside.

Penetrating into a shelter, scouts act, as a rule, in two pairs, covering each other. The first pair of scouts inspect the shelter for the presence of militants, moving inside the room without touching any objects. For every militant found inside the shelter, shots are fired from silent weapons. When inspecting a large shelter that has several rooms or closed corners, a hand-held fragmentation grenade is thrown into the room or around the corner or a burst from a silent weapon is fired. Conventional weapons in a closed volume deafen reconnaissance officers inspecting a shelter and drown out the sounds made by surviving militants, as well as other extraneous sounds.
In addition, the use of silent weapons by the scouts inspecting the shelter allows the commander and the rest of the group personnel to determine the presence of militants offering resistance when they fire from conventional small arms.
After the first pair of scouts neutralize the militants in the shelter, the second pair checks the shelter for mining.

Detention

Experience shows that repeated attempts by bandits blocked in a shelter or building to enter into negotiations with the scouts blocking them rarely lead to their cessation of resistance and their voluntary surrender. Most often, militants enter into negotiations only to gain time. As a rule, having assessed the situation and clarified the strength of the attackers and their placement, and using the resulting time to regroup, the militants try to break through the blocking ring.

If an enemy blocked in a shelter wishes to surrender to federal forces, the procedure for surrender is strictly determined. Negotiations are conducted by only one soldier; everyone else is silent or communicates with each other in a whisper. The militants are asked to leave the shelter in a harsh ultimatum. More than one minute is not given to think, after which the militants who have not fulfilled the conditions of surrender are destroyed by the decisive actions of the assault subgroup. There is no point in entering into negotiations again!

When surrendering, militants are required to emerge from cover one at a time, without weapons or equipment, with their arms raised high and their sleeves rolled up. They are sent to the inspection place indicated to them, located 4-6 m away from the shelter, under the gunpoint of scouts and lie face down on the ground with their arms and legs spread out to the sides, after which they are thoroughly searched.

After the search, the wounded bandits can be given first aid. The detainees are isolated from each other and immediately interrogated. Preliminary interrogation of detainees is carried out immediately after their capture. The purpose of the preliminary interrogation is to obtain information about the base and the enemy in the area of ​​operation of the RGSpN in the interests of the mission it performs.
During the preliminary interrogation of the detained bandit, the following is established:

his surname, first name and nickname, call sign in the illegal armed formations' radio network, date and place of birth, place of residence and last place of registration number and affiliation of the illegal armed groups based bandit group name, surname, nickname of the "amir" (leader) of the gang and his personal call sign in the gangs' radio network presence and location of mine explosives on and around the base location of caches with weapons, ammunition and other materiel
If there are unidentified bodies of bandits and the identities of the detainees are identified, their names and other information are clarified from the interrogated person.

Subsequently, a more complete interrogation is carried out and the value of the detainee as a source of intelligence is determined. During the interrogation, it should be taken into account that, by agreement between members of gang groups, a bandit captured by federal forces is obliged to give only false and “non-specific” testimony within three days. Information received from detainees is cross-checked and compared with information received from other sources.

Combat tactics, being part of the art of war, is a set of theory and practice for preparing and conducting combat operations, starting with the offensive and ending with tactical regroupings, units, formations or subunits of the armed forces and troops on land, sea or air.

Combat tactics involve the use of certain tactical principles that allow you to achieve victories. So, in order for the enemy to discover the defense positions as late as possible and come closer to them, it is necessary to camouflage them well. The likelihood of an opponent breaking through the defense line will decrease if the process of reloading weapons is smooth.

In any case, tactical methods of conducting combat contacts are somewhat different in different areas. At the same time, its properties such as maneuverability, fire resistance, camouflage, visibility and defense are of great importance here.

Thus, combat tactics in the city presuppose the existence of a “left-handed rule.” It lies in the fact that a person who has a right leading hand performs actions that are associated with turning left. This applies in particular to shooting. The ability to perform effective and accurate actions associated with a counterclockwise turn is associated with the direction of the human nervous system and the development of the musculoskeletal system.

When shooting from the right shoulder or arm (depending on which), it is necessary to use shelters, for example, stones, corners of buildings, etc., which should be on the left side of the person to cover part of the head and body.

When moving in the dark, it is recommended to avoid or rush through illuminated areas. In the event of a collision with an enemy group, you cannot run back, as they may shoot you in the back. In this situation, you need to open fire with your weapon, shooting quickly and often, while simultaneously moving forward to the right side of the enemy.

Combat tactics in such conditions involve taking quick actions. So, when opening fire on the enemy, you need to outline with your peripheral vision a shelter where you can hide and reload your weapon.

There are situations when a person finds himself in a situation on the street when suddenly shooting starts. In this case, it is necessary to make movements from one shelter to another. If you do not have any weapons, you need to sharply move away from the fire to your left in zigzags or rolls to the nearest shelter.

Combat tactics in the forest require breaking into groups of seven people, the movement distance between which should be fifteen meters in order to maintain their visibility.

A reconnaissance group of three people should go first to detect enemy ambushes. If any are detected, it is necessary to stop the movement, transmit a message to the main group and disguise yourself.

The simplest and best tactic for fighting in a forest area is called “double tail”. It consists in the movement of the main group in a column of two people in a checkerboard pattern. When attacked, these columns bend in a semicircle, starting from the “tail”, and move towards the place of conflict. Thus, the enemy turns out to be closed in a circle.

If you are ambushed, you must fall and identify the exact direction of fire, identify the target and destroy it. While firing, you need to break through to the enemy using grenades.

Thus, different terrain and settlements require decisions to be made directly at the scene of combat events. That is why it is necessary to discuss situations that may occur in practice.

It should be noted that the reality requires reasonable offensive tactics against the enemy in order to avoid unnecessary losses. Knowledge of the basic tactical principles and techniques of combat operations makes it possible to avoid serious consequences.