Hare

The players form a chain and take each other's hands. They are given leaflets with animal inscriptions. When a participant hears the name of his animal from the presenter, he falls to the floor with all his might, and his neighbors must hold this participant. The whole point is that the word “hare” is written on all the pieces of paper. After unsuccessful attempts to “find wolves and foxes,” the presenter says “hare.” Everyone falls to the floor with a crash.

Chamomile

Instructions for action are written on the chamomile petals, for example: “Crow,” “Smile with all your teeth,” etc. Participants take turns tearing off the petals and completing tasks.

Reverse couples

Two or three pairs are tied back to back (legs and arms free). These couples must dance, dance or perform some task.

Who will sew faster?

Two teams of guys must quickly “seam” all team members to each other. Instead of a needle, a spoon is used, to which a thread or twine is tied. You can “sew on” through a strap, strap, loop on trousers, in a word, through something that will not offend the dignity of your partner.

Alyonushka and Ivanushka

The three guys are blindfolded, but first they choose a mate. The girls respond to the cry of “their” Ivanushka: “Alyonushka!” - they must respond: “I’m here, Ivanushka!” The guy must catch exactly his Alyonushka. The game is complicated by the fact that three pairs play at once.

Boot competition

Five girls and five guys come out. They are divided into pairs. The guys are placed with their backs to the girls. The girls take off their shoes from one foot and place them in front of them. The presenter changes shoes and allows the guys to turn around. The one who puts his shoes on his partner first wins.

Good - bad

Players are divided into pairs and take turns naming what they like about their partner (only what concerns appearance) and what they don’t like. When everyone has expressed their opinion, everyone must kiss what he liked and bite what he did not like.

Get an apple

To play you need a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth.

Ha ha ha!

The players sit in a circle and one of them says “Ha” as seriously as possible. The next one says “Ha-ha”, the third “Ha-ha-ha”, etc. Whoever says the wrong number of “Has” or laughs is out of the game.

Kisses

The players stand in two lines. The first player on each team is given a blank sheet. At the command “start,” the participants must pass the sheet to each other, placing it to their mouths and sucking in air so that the sheet does not fall. Helping with your hands is prohibited. If the leaf falls, it returns to the beginning of the line. The team whose sheet is first at the end of the line wins.

The island is narrowing

The players are divided into pairs: girl - boy. They stand on an open newspaper and dance to the music. Every time the music stops, the presenter folds the newspaper in half. The couple that dances the longest without leaving the newspaper wins.

Feed me an apple

The apples are hung on strings, and the girls hold these strings at arm's length. Guys have to eat their girlfriend's apple without using their hands. Whoever does it faster wins.

Pass the ball

The players are divided into two teams and sit on chairs one behind the other, forming two lines. Each team is given a ball at the beginning of the line, which must be passed to the last player in the team without using their hands. The winner is the team that passed the ball faster than others.

Fanta

A good old children's game. The presenter collects one personal item from all players, and then everyone writes some task on a piece of paper. Then the pieces of paper are collected, mixed, and the presenter, without looking, first pulls out someone’s object, and then a note. The person who owns the pulled out item must complete the task written on the piece of paper. The game is great, but players should remember that they themselves may be faced with their own task.

This circumstance somewhat limits sadistic habits.

Associations

Everyone sits in a circle, and someone speaks any word into the ear of his neighbor, he must immediately say into the ear of the next one his first association with this word, the second - to the third, etc., until the word returns to the first. If you end up with chaos from a harmless “chandelier,” consider the game a success.

Zoo

The game is for high school-aged children, and it goes really well at parties. 7-8 people take part, each chooses an animal and shows the others the characteristic movement of this animal. This is how “acquaintance” happens. After this, the host from the side chooses the player who starts the game. He must show “himself” and another “animal”, this “animal” shows himself and someone else, and so on, until the moment someone makes a mistake, i.e. will show another “animal” incorrectly or show an eliminated one. The one who makes a mistake is eliminated. The game ends when two remain.

Sofa

To play, you need a sofa on which four people can sit, and five chairs arranged in a semicircle facing the sofa so that it forms a closed ring and everyone can see everyone. The players, 8 people, are divided equally into two teams.

Players sit on the sofa and four of the five chairs, leaving the middle chair free. Moreover, players of one team should sit not next to each other, but across one. The names of the participants are written on eight pieces of paper, one on each, avoiding repetition. The papers are mixed and distributed to the participants.

The move is made as follows: the player to the left of whom there is an empty space calls the name of one of the players, and the one who has a piece of paper with the named name in his hands moves to the empty space and exchanges pieces of paper with the player who called him. Then everything is repeated for the newly vacated space.

The task of the players of each team is to seat their entire team on the sofa, evicting their opponents to chairs. Lovers of logic and observation can remember who was called and named and who swapped with whom. But you can call the name at random, trusting only your intuition.

Children can participate in the game on an equal basis with adults, and they do just as well.

Frogs and bananas

Several participants are called to act as frogs... The “frogs” must jump to the end of the room (preferably a large one). There will be bananas there (according to the number of participants). The “frogs” must eat them and shout loudly: “Kwa!” - and jump back, but backwards!

Mosaic

To play, you need several magazine (calendar) photographs of famous athletes and actors. Each one must be glued onto thin cardboard, cut into 20 pieces and placed in an envelope.

Players receive one envelope and the task of putting together a whole picture from the pieces. Whoever completes the task faster wins.

Ocean is shaking

The players, except for the driver, stand in a circle, at arm's length from each other, and everyone marks their place with a small circle. The driver goes to the middle of the circle and begins to walk between the players in any direction. Passing by someone, he touches his shoulder with his hand and says: “The sea is worried!” The player to whom he said these words leaves the circle and follows the driver. Then the driver approaches the other player and also invites him with the words “The sea is worried!” Having gathered about half of the players, he begins to lead them around the entire court. As they move, everyone depicts the movements of the waves with their hands. Suddenly the driver says: “The sea is calm.” The players, including the driver, try to stand in any of the free circles. The one left without a circle becomes the driver, and the game is repeated.

Kolobok

Participants sit in several lines on chairs. Each line gets its own role: grandfather, grandmother, wolf, etc.; in addition, each of the participants is a “bun”. The presenter tells a fairy tale, and the participants, having heard the name of their role, must run around the chair. Everyone runs around the chairs when they hear the word “bun”. The story needs to be told with a touch of artistry, often repeating the roles, for example: “The grandmother baked it, although what kind of grandmother she is, not a grandmother, but a young grandmother, a koloboka.” The game ends when everyone is tired of running.

Golden Key

Two teams of 6-8 people play. Teams are given one key attached to a ring and two “noses” - long paper cones with a rubber garter. A chair is placed at a distance of several meters from each team. The first players on command put on their “noses”, attach keys to them and each run to their own chair. They run around him and return to their team. Having run up to the first player in their column, they “nose”, without using their hands, move the key to the “nose” of the next player.

The team that finishes the relay first wins.

Funny monkeys

The presenter says the words:

We are funny monkeys

We play too loud.

We clap our hands

We stomp our feet

Puff out our cheeks

Jumping on your toes

And we’ll even show each other our tongues.

Let's jump to the ceiling together

Let's put our finger to our temple.

Let's stick out our tail,

Ears on top of head.

Let's open our mouths wider,

We'll make all the faces.

When I say the number 3, -

Everyone, freeze with grimaces!

Players repeat all words and movements after the leader.

Laughter

Any number of guests can take part in the game. All participants, if it is a free area, form a large circle. In the center is the driver with a handkerchief in his hands. He throws the handkerchief up, and while it flies to the ground, everyone laughs loudly, and as soon as the handkerchief is on the ground, everyone calms down. It is at this moment that you really want to laugh. The funniest ones take a phantom - this is a song, a poem, etc.

Prize for “Three!”

Two participants stand opposite each other, with a prize lying on a chair in front of them. The presenter counts: one, two, three...one hundred, one, two, thirteen...twelve, one, two, thirty...twenty, etc. The winner is the one who is more attentive and the first to take the prize, when the presenter says three.

Rooster fight

A classic children's game that can be successfully played in any company. Two hoops are placed, participants stand on one leg in them and push each other out of the circle. The winner is the one who can stand on one leg and push his opponent out of the circle. The loser must crawl under the table and crow loudly.

Bowling

To play you will need skittles - plastic water bottles with a capacity of 1.5 liters, which need to be numbered. It is necessary to knock down the pins by rolling the ball. The one with the most points wins the game and is rewarded with a bottle of soda.

By concept

The game uses the following props: three balls of different colors - red, blue and white (instead of balls you can take, for example, an apple, an orange and a tangerine).

Participants sit in a circle. Three participants are given a ball. The essence of the game is this: each ball corresponds to a certain concept. For example, red is for fire, blue is for water, white is for air. Players must pronounce words related in meaning to this concept.

Red ball - sparks, fire, matches, etc.;

blue - fish, skating rink, waterfall, etc.;

white - wind, bird, sky, etc.

A conceptual connection can be established depending on the wishes of the participants, for example, three different balls respectively mean:

red - love,

blue - friendship,

There can be a lot of options.

At the leader’s signal, participants can throw the balls in turn or at random. The player who catches the ball must name the concept associated with the color of the ball corresponding to the task, after which he throws it to another participant, etc.

If a player hesitates, he is eliminated from the circle.

The winner is the last participant standing.

Animals

Each participant becomes an animal - an elephant, a crayfish, a mosquito, a deer, a fish, a snake, a hare, a lion or another - of his own choice or by lot. The main thing is to come up with a characteristic gesture with which he will show his animal. The point of the game is to show your beast, and then the beast of another participant. Another participant again shows his beast, and then the beast of the third participant. Everything must be done quickly, but without mistakes: whoever makes a mistake puts down a forfeit. At the end of the game, when two participants remain, forfeits are played out: one winner turns away and comes up with funny tasks for those whose forfeits are chosen by the other winner.

Gestures:

Elephant - touch the nose with your right hand. Insert your left hand into the circle formed by your hand as far as it will go.

Cancer - fold figs with both hands, bring them to your eyes, wiggle your thumbs.

Mosquito - make a fist, extend your index finger, bring the back of your hand to your nose, and wave the resulting proboscis.

Deer - quickly wave your arms crosswise with your fingers outstretched above your head (as the Chukchi dance).

Fish - fold your palms, as if for prayer, lower them parallel to the floor, make a wave-like movement (similar to a fish jumping and going into the depths of the water).

Snake - shaking your right hand with a slightly bent palm, depict a spectacled cobra preparing to attack.

Hare - press your arms bent at the elbows to your chest; brushes represent paws. Such bunnies can be seen at any kindergarten matinee - remember your golden childhood!

A lion is almost like a hare, but its claws are outward and (necessarily!) it makes a brutal face.

You can come up with gestures of other animals yourself. The main condition of the game is that all gestures must be accurate, error-free and very fast. The slightest inaccuracy or delay is punishable by phantom. In the end, the gestures get mixed up, the crayfish begins to move its mosquito proboscis, and the hare has a ferocious expression on its face.

Review

They play together. The first player (by lot) makes a “challenge”: he gives a task to the second player, naming one of the letters of the alphabet (except ь, ъ, е, й). The second player must answer: “Feedback” and name three words starting with a given letter in 10 seconds. For example, call: "M". Review: “Lightning, hammer, motor.” It is agreed in advance which part of speech the words for review should be from and, of course, in the singular and nominative case. A better “feedback” would be if the three words were linked into a sentence.

If the player cannot find three words for a given letter, makes a mistake or does not meet the time limit, then the partner who made the challenge gets a point and makes the next challenge. If the “feedback” is correct, then the right to call passes to the responder. You get two points for a suggestion. The player who scores 10 points wins.

Surprise bag

Funny gifts for the players are put into the bag: mops, rags, brushes, washcloths, old ropes, torn shoes, broken cups, plates, pots with holes, etc. There are as many gifts as there are players.

Players take turns approaching the bag and choosing a gift. They should wittily thank you for the gift and tell them how they will use it, the main thing is that it is interesting, fun and about the subject.

The most successful and funny story is awarded with a real prize.

Sometimes, instead of gifts, humorous wishes for the player, excerpts from stories or poems that need to be continued and rhymed are placed in the bag in envelopes. The recipient of the envelope wittily comments on the message. The envelopes may contain other tasks: say a proverb, express a wish to your friends, perform an original exercise, draw something, and much more.

You can play together with a third person - the leader, but it is better to gather a group. Everyone sits in a circle. The presenter says: “Nose, nose, nose” - and takes his hand to his nose. On the fourth repetition, he touches his hand not to his nose, but, for example, to his ear. Those sitting should do everything as the presenter says, and not repeat his movements. Whoever makes a mistake is out of the game. The last player, the most attentive, wins.

Hands up!

The game involves 7 or more people.

Players form a circle (you can stand or sit). The driver is chosen by lot. He walks in a circle and, stopping in front of any player, says: “Hands!” The driver must stop exactly opposite, otherwise the command is not carried out. The player continues to stand (or sit), and both of his neighbors must raise one hand up: the neighbor on the right - his left, the neighbor on the left - his right. The player who raised the wrong hand or did not raise it at all replaces the driver.

They play for a set time. Players who have never been a driver win.

Vanka-Vstanka

The game involves 10-15 people.

One player (Vanka-Vstanka) stands with his arms extended along his body. The rest sit down with their legs crossed, close around him and stretch out their hands to him. Vanka-Vstanka falls onto the outstretched arms of the seated players, who constantly push him away. Whoever couldn’t push Vanka-Vstanka away goes into the middle.

What a fruit!

Ten players sit in a circle. Everyone chooses the name of some fruit: orange, pear, pineapple, etc.

When the buyer (driver) enters the circle, he is asked about the purchase. He should, for example, answer: “I came from the market, bought an apple and a pear.” Those whose names he named change places, and the buyer tries to take the place of one of them. The player left without a seat becomes a buyer.

In a close circle

Standing on one leg and crossing their arms over their chests, the participants try to push each other out of the circle with their shoulders or force them to stand on both legs. Whoever fails to resist leaves the game.

The finale is especially interesting when the two strongest and most dexterous participants remain in the circle.

They collect a bunch of small objects: pieces of roots, pebbles, penknives, ropes, shells, buttons, leaves that will be hidden. The driver sees these objects, but does not know who they will go to. When he comes out, all participants in the game take apart the objects and sit in a circle. The driver returns and tries to guess what object is in each player’s hand. If his guess is wrong, the player responds with a croak; if it is correct, he remains silent. If the driver guesses after the first question, he is given the hidden object and he places it on the right, if after three questions the leader guesses - on the left, and if he guesses after the second or third question - in the middle.

The driver wins if there are more things on the right; if on the left, he loses and leads again. When counting, the middle pile is not counted. If the driver wins, he is replaced by the player whose item was found first.

Catch the pebbles

The game involves six players divided into two teams. To play, you need 25 small stones or round pebbles, so that they all fit in a handful. The players sit in a circle. One of them takes the pebbles in his right hand, throws them up and tries to catch as many as he can, the rest fall to the ground. Then he throws the caught pebbles and again tries to catch as many as possible. The player transfers these pebbles to his left palm. Having thrown one pebble, he quickly picks up as many pebbles as he can. Then he throws one of those in the handful again and picks up the next pebble with the same hand. This is repeated until the player collects all the stones or loses.

The player loses if:

- cannot lift a single pebble while another is in the air;

- lifting one pebble, the other will move from its place;

- having picked up a pebble, he will not be able to catch the one in the air.

If one player loses, the next one comes into play. If you win, when all the pebbles have been collected, the next player starts the game, and the number of pebbles is recorded in favor of his team. If players from both teams have already taken part in the game, the final result is summed up. The team that scores the most points wins.

Fast ball

6 or more participants take part, however, the more players, the more interesting it is. They line up 30-40 cm from each other. Outstretched arms with open palms are held behind the back. One of the players, walking along the line, pretends as if he wants to drop a ball (or ball) into someone's palm. Players shouldn't look back. Finally, he drops the ball into his hand, and the player who received it breaks out of the line. The neighbors in the line must grab him (or smear him) before he moves. But at the same time they do not have the right to leave the line. If they fail to capture him, he can return to his place and the game continues. If caught, he changes places with the leader, and the game continues.

Wattle

All participants are divided into two teams and lined up in two lines opposite each other.

Participants braid a “braid” - they hold hands through one another, crosswise.

The members of the first team step towards the other team, which is standing still at that time, and say: “We all congratulate Masha and wish her health!” They say the second half of the sentence while walking backwards. Then the other team does the same. Then everyone lines up at the back and follows the leader, who tries to walk in such a way that everyone gets confused. As soon as the leader claps his hands, both teams take their places and are again braided into the “net.”

Usually after this “extra” hands appear.

Shackles

Twenty participants are divided into two groups, stand opposite each other at a distance of 20 m and join hands, forming two chains located parallel to each other.

The first group shouts in unison: “Shackles!”

The second one answers her: “Chained! Unchain us."

First, in chorus: “Which of us?”

The second group, after consulting, chooses one from the first group and calls his name.

The chosen one runs up and tries to break the chain whose participants chose him (the chain of the second group), and they, in turn, try to prevent this by holding hands tightly.

If the chosen one breaks the chain, then he takes one of the two who broke the chain and takes him to his team.

If the chosen one does not break the chain, then he remains in this team (caught).

The game continues until one of the teams has 1 person left.

Alice and Basilio

Participants in the game will have to portray scammers from the fairy tale “The Golden Key”. Two pairs are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is Alice bends one leg at the knee and, holding it with his hand, together with Basilio, who is blindfolded, hugging each other, cover the given distance. The first couple to “stumble” receives a “golden key” - a prize.

Trains

Several intersecting, intertwining “railroads” of different colors are drawn on the floor with colored chalk. The players, having chosen their “road”, grab each other (5-7 people) and try to reach the end of the path as quickly as possible. The “locomotive” that reaches the goal first is the winner.

Rocket launch site

Along the edges of the site, 6-8 triangles are drawn, called “rocket launch sites”. Inside each of them they draw circles - “rockets”, but always several circles less than the ones playing. All participants stand in a circle in the center of the site. At the command of the leader, they walk in a circle, holding hands, saying the words: “Fast rockets for walking around the planets are waiting for us. We’ll fly whichever one we want! But there is one secret in the game: there is no place for latecomers!” After that, everyone runs to the “rocket launch site” and takes their places in the “rocket”. Those who do not have time to take a place are eliminated from the game.

Gardener

A simple game that is suitable for collecting forfeits and then playing them out.

Rules: The leader is called the gardener. All participants choose flowers on whose behalf they will speak. The presenter begins:

“I was born a gardener, and I was seriously angry.” I’m tired of all the flowers, except... - And he names any flower chosen by the players. He should respond: - Oh! - What happened to you? - In love (in love)... - With whom? - In... - And names the flower of another participant (or gardener). He also responds: - Oh! - What happened to you? - And in a circle. The participant who does not respond gives a forfeit (or drops out of the game). The participant who names the missing flower also gives a forfeit.

Meowing and grunting

The players are divided into two teams, one team is “kittens”, the second is “pigs”, they meow and grunt, respectively. After this, everyone is blindfolded and everyone is mixed together in a circle of chairs or other guests. You need to get your team together as quickly as possible without leaving the circle.

Matryoshka dolls

All those present are divided into two teams, stand in a line one after another, each holding a scarf. On command, the second player ties a scarf from the back to the first (it is strictly forbidden to correct or help each other), then the third to the second, and so on. The last player ties the penultimate one and shouts triumphantly: “Everyone is ready!” The entire team turns to face their opponents. You can play for speed, quality, and the appearance of the “matryoshka dolls” - the main thing is to have time to photograph the funny “matryoshka dolls”.

The driver holds the ring (or other small object) between his palms, and all players offer their hands to him in a “boat” manner.

ring-ring

The driver, placing his hands in the hands of the participants, must pass the ring to any of the players so that the others do not guess who exactly.

After this, the phrase is said: “Ring-ring, go out onto the porch!”

The one who got the ring must run out to the place of the driver, while the others must try to hold him back, if, of course, they realize in time who exactly is going to run.

If the person who received the ring manages to run out, then he leads in the next round; if not, the driver remains the same.

Cat and mouse

Having chosen “cat” and “mouse”, all other players stand in a circle and join hands. “Cat” is outside the circle, “mouse” is inside it.

The “cat” every now and then strives to break through to the “mouse”, which is protected by the other players: they prevent the “cat” from passing underneath, lowering their hands; they try to prevent her from jumping over their closed hands, raising them...

If the “cat” manages to break into the circle, then the players should quickly open the chain so that the “mouse” can jump out of the circle, and have time to join hands before the “cat” runs out after the “mouse”. While outside, the “mouse” teases the “cat”, and when the latter manages to jump out of the circle, the players temporarily need to open the chain again in order to let the “mouse” in, but not the “cat”...

The game continues until the “cat” catches the “mouse”.

The players choose a new “cat” and “mouse”.

I'm going, I'm going, I'm going

According to the counting, one of the participants is declared superfluous.

Everyone else stands in a circle facing the center, at a distance of about one step from each other. Then the extra one moves along the outside of the circle and says: “I’m going, going, going, but for someone’s trouble. Whoever I hit, I’ll run away. I just can’t choose.”

Finally, he lightly pats one of his comrades on the back, and from that moment they both become rivals, because everyone’s task is to run around the circle to take an empty seat, and one runs around the circle from the left, the other from the right, i.e. from different sides .

After this, the game resumes: the loser again moves in a circle behind the backs of his comrades with the words: “I’m coming, I’m coming...”

Malechina-Kalechina

The players choose the driver.

Each player picks up a small stick (20-30 cm long). Everyone says these words:

Malechina-kalechina,

How many hours

It remains until evening

Until winter?

After the words “Before winter?” Place the stick on the palm or any finger of the hand. As soon as the sticks are placed, the leader counts: “One, two, three, ... ten.” The one who holds the item longer wins. The leader can give different tasks: the players, holding a stick, must walk, squat, turn right, left, around themselves.

Mail

The game begins with a roll call between the driver and the players:

- Ding, ding, ding!

- Who's there?

- Where?

- From the city...

- What are they doing in the city?

The driver can say that people dance, sing, and jump in the city. All players must do what the driver says. And the one who performs the task poorly gives away a forfeit. The game ends as soon as the driver collects 5 forfeits. Players whose forfeits are from the driver must redeem them. The driver comes up with interesting tasks for them. Children count poems, tell funny stories, remember riddles, and imitate the movements of animals. Then a new driver is chosen, and the game is repeated.

On the count of three

2-3 people play. The presenter announces the conditions of the competition:

- I'll tell you a story

In one and a half dozen phrases.

I’ll just say the number 3, -

Take the prize immediately.

One day we caught a pike

Gutted, and inside

We saw small fish

And not just one, but... seven.

When you want to memorize poems,

They are not crammed until late at night.

Take it and repeat it at night

Once - twice, or better... ten.

A seasoned guy dreams

Become an Olympic champion.

Look, don’t be cunning at the start,

Wait for the command: one, two, march!

One day the train is at the station

I had to wait three hours...

If the players do not have time to take the prize, the presenter takes it and finishes:

Well, friends, you didn’t take the prize,

When there was an opportunity to take it.

Prize on a rope

In the room, a rope is stretched between two chairs, on which prizes hang on thin threads.

The participant is blindfolded, given scissors in his hands, slightly untwisted and directed towards the hanging prizes.

The participant must approach the rope and, without touching it with his hand, cut off the prize.

Body parts

Players are given cards with certain letters. The participants’ task is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

The winner is the one who can place the most cards without dropping them.

"Fairytale" game

It is offered for a company of at least 10 people.

1. Take a children's book with a fairy tale (the simpler the better). “Ryaba Hen”, “Kolobok”, “Turnip”, “Teremok” are ideal, that is, any simplified stories adapted for children... (the stupider the more fun).

2. A presenter is selected (he will be the reader).

3. ALL (!) heroes of the fairy tale are written out from the book onto separate pieces of paper, including, if the number of people allows, even trees, stumps, rivers, buckets, etc.

4. Using the method of strict scientific poking, everyone plays their roles.

Brook

The players stand in pairs - a boy and a girl - in a column behind each other.

Couples join hands and raise them at head level, forming a kind of “arch”.

A free girl (or guy) - a “fish” - enters the first “arch” and begins to walk forward, along the way she takes any guy (girl) she likes by the hand and drags her to the end of the stream, where they stand as a new couple, necessarily kissing.

As the stream passes, those standing in it form “stones and snags” with their free hands, patting and pinching the passing “fish” on all the protrusions and roundness. The freed girl (guy), whose partner was “taken away”, becomes a “fish”. Couples passing along the “stream” move crouched, trying to get through quickly and dodge the slaps. The game turns out to be quite dynamic.

Sun

One person stands in the center and closes his eyes. This is the Sun". The remaining participants (“planets”) stand at the distance at which they are comfortable. You can also take various poses. Then the “sun” opens its eyes and looks at the resulting picture. After this, the person standing in the center can move people to the distance at which he would be comfortable. As a result, everyone sees the real and desired picture of the relationship of the group to the person and the person to the group.

Caterpillar

Everyone stands in a column with their hands on each other's shoulders. Everyone's eyes are closed except for the first one, who leads the group through various obstacles. If the obstacle is serious, then it is better to warn the group about them.

Option: only the last one has his eyes open, and he tells the first one and the whole group where to go.

Camera

The group is divided into pairs. The first in the pair becomes the photographer, the second the camera. The “camera” closes his eyes, the “photographer” takes him to an interesting place in the room and, lightly pressing his head, “takes pictures.” The “camera” opens its eyes for a second, and then closes it again. Then the “camera” must guess in what place the “pictures were taken.” Then the roles change.

Mu Mu

The group sits in a circle. The first person makes the sounds m-u-u-u for a long time at a certain height. The moment he finishes, the next one must pick up, and so on in a circle. It is important that the sound is not interrupted. Those who laugh are eliminated from the game.

In the dark

This game will require bowling pins and blindfolds according to the number of participants. Team game. The pins are placed in a “snake” pattern in front of each team. Teams holding hands and blindfolded try to go the distance without hitting the pins. The team whose team has the fewest pins knocked down will win the “trip.” The number of unbroken pins equals the number of points.

Two rings

The group stands hand in hand around a circle drawn on the ground. Inside this large ring is a smaller ring. A player can only be either outside the large ring or inside the small one. Everyone’s task is to force others into forbidden territory and at the same time hold on to it themselves.

Snake tail

Participants form a column, holding tightly to each other's waists. The task of the “head” is to catch the “tail” - the last player, and the task of the “tail” is to dodge.

Three questions

Three boys and three girls are called. The presenter retains one participant of the opposite sex out of six. And the rest are taken away so that they do not eavesdrop and spy. It is agreed with the remaining participant that he will answer the question in the sequence “yes” - “no” - “yes”. And so three times for three questions.

The facilitator asks the following questions:

- Do you know what this is?

- Do you know what this is for?

- Do you want to know?

In the first episode, the presenter points to the palm, and after agreeing to find out what it is for, shakes the participant’s palm. In the second episode, the host points to the shoulder and, after answering, gently hugs the participant’s shoulder. In the third episode, the presenter points to the lips and, after answering, extends his lips to the participant, intending to kiss, and then plays on the lip like a little one. After a friendly laugh, the presenter sits down, and the 1st participant takes his place. And a second participant of the opposite sex is called for him.

So, all six participants take the survey in turn.

The power of a glance

The players stand in a circle. The participants exchange glances, agreeing who changes with whom. In the center is a presenter who is trying to take someone’s place. The one whose place the leader took, leads.

Let's sculpt blindly

Participants are divided into groups of three, and one is blindfolded. At this time, the second of the third is “sculpting a sculpture.” Then the “blind” must “blind” from the second the same thing that he “blind” from the third.

Molecules

Participants move chaotically around the room. The presenter shouts: “Let’s unite into groups of 3 (4.5, etc.) people!” The participants should quickly come together as instructed and hug tightly in groups. Single “molecules” are eliminated from the game.

Draw on the palm

Participants break into pairs, close their eyes and extend their hands to each other: one with palms up, the other down. One imagines some image and tries to convey it to the second, stroking it with his palms (for example: the sea, the wind, two people under a lantern, etc.). Then the pairs change.

Grandmother's chest

Each of the two players has their own chest or suitcase, in which various items of clothing are folded. It's more interesting to pick up old funny things. The players are blindfolded, and at the leader’s command they begin to put on things from the chest. The players' task is to dress up as quickly as possible.

The best driver

Long threads are tied to two machines, and pencils, or maybe spools of thread, are attached to the ends. At the leader’s command, the players begin to wind them up. The one whose car reaches the finish line the fastest wins.

Word on the back

Players are attached to their backs with a sign with a word written on them in advance. The players' task is to read what is written on the opponent's back, but not show their inscription.

Where is the gift

Take 10 pieces of paper, on each of which you write where the next one is. Then almost all the notes are hidden in different places, and one is given to the players. Their task is to find and collect all the notes. This game is good to play at a birthday party, when the last note indicates where the gift itself is hidden.

Picture the word

The players are divided into two teams. From each team, one person approaches the leader and is given a word, a piece of paper and a pen. At the leader’s signal, these players must depict the received word on paper so that the team can guess it. The team that guesses the pictured word faster than the other wins.

Swamp

The players are divided into teams, but an individual competition can also be arranged. Players are given two cards. The players’ task is to move along these cardboard “bumps”, moving from one to another, to get across the “swamp” as quickly as possible.

Confusion

Five or more people form a circle, hold hands and become entangled.

The driver’s task is to untangle them as quickly as possible.

What kind of animal?

Several people are called from the company, each of them takes out a note from the box indicating which animal he needs to portray.

He portrays in the form of a pantomime, and the company must guess who he is portraying.

Until the last ball

Two large but equal teams are participating. Each participant ties an inflated balloon in the color of their team to their leg with a thread. The thread can be any length, although the longer the better. The balls must be on the floor. On command, everyone begins to destroy their opponents' balls by stepping on them, while simultaneously preventing them from doing the same with their own. The owner of the burst ball moves aside and stops the battle. The winner is the team whose ball remains the last on the battlefield. Fun and non-traumatic. Verified. By the way, each team can develop some kind of strategy and tactics for combat. And the balls may not be the same color on a team, but to successfully fight you need to know your partners well.

Rope and ball

Two pairs are called. A rope is stretched between two chairs. The guy and the girl hold the ball between them and, without touching the ball with their hands, pass under the rope. The second pair does the same. After this, the rope is lowered.

The game is repeated until none of the pairs can overcome the obstacle.

By number order

There is no need to announce the name of the game in advance so as to prevent the players from guessing the meaning of the game before the necessary preparations have been made. The principle is the following. One person who knows the rules of the game must line everyone up in a circle with their eyes closed. You can't peek. After this, everyone extends one hand forward, and the driver slowly taps a number on his hand, depending on the number of participants. After this, the driver announces that they must line up in numerical order, i.e. the person who was hit once should be first, then the person who was hit twice should stand, etc. At the same time, you cannot say anything, although you should shout , knocking, clapping, hugging, playing pranks, kissing and doing any kind of thing, as long as you don’t talk or open your eyes. It is worth giving someone two identical numbers and skipping one. Then you may end up with two chains with a break, or you may end up with one if people guess your action. It is advisable to film everything, then not only the presenter, but also everyone else will be able to see how all the participants, like blind kittens, bump into each other, moo and try to somehow communicate. It is advisable to conduct the game when people are more or less relaxed and familiar with each other, but you can make the game a way to get to know each other better.

Vania

There are from one to three leaders in this game. If there are three of them, then everything looks clearer. They select stronger and larger young men from the cheerful company and line them up. If there is only one leader, then he stands at the beginning of the column, if there are two, then at the beginning and at the end, if there are three, then two stand at the beginning and one at the end of the column. Let's assume there is one leader in the game. The host asks the player standing next to him: “Listen, do you know Vanya?” Players are warned that they must answer: “Which Vanya?” Presenter: “Well... Vanya, who does this like this...” The presenter, placing the fingers on his right hand in different directions, begins to twist his thumb at his temple. Then the player asks: “Do you know Vanya?” - to the next player and so on. The last one in the line turns again to the leader. So, the young men stand in a row and twirl their outstretched palms at their temples... Let's move on. The host again asks the player: “Do you know Vanya?” - “Which one?” - “Who does this like this...” and begins to wave his outstretched hand, as if there is a handkerchief in it and you are seeing someone off. The player asks the next one... etc. So... The young men stand in a row and twirl their fingers at their temples and wave their hands... The presenter turns to the player with the same question: “Do you know Vanya?” Everything is repeated, only now the leader squats down and puts one leg forward. The players repeat after him. Young men in such a stupid pose look very funny. And the presenter turns to the player for the fourth time with a question and the answer: “Which one?” - the presenter shouting: “Who does this!” - pushes the player, and this whole idiotic line falls...

Kitty - meow

The game is old, but very exciting!

The girls sit on the sofa, and the presenter, together with one of the guys, stands in the middle, the guy doesn’t see the girls! The presenter points to any girl, saying: “Kiss.” Then to the next one, and so on for everyone in turn, until the guy says: “Meow.” If the latter has not decided on his choice, then he says “Shoot.” Having heard the cherished: “Meow,” the presenter asks the guy to name any color. Before the game starts, players agree on what each color means, for example, red - kiss, yellow - wish fulfillment, black - click! The presenter turns the guy's face, points to the girl the guy has chosen, and asks him to complete the task corresponding to the named color! To make the game more fun, the participants can be seated differently: boy and girl. It's funny to watch two guys kiss tenderly!

Baba Yaga

Players are divided into several teams, depending on the number. The first player is given a mop in his hand, he stands with one foot in the bucket, with one hand he holds on to the bucket, and with the other on the mop. In this position, the player must run a certain distance and pass the equipment to the next one.

Greedy

There are many balls scattered on the floor.

Those interested are invited. On command, accompanied by fast music, each participant must take and hold as many balls as possible. The greediest one wins.

Talent Hunt

The game is reminiscent of the well-known “Treasure Hunt”, but in the process the participants find not only a prize, but also talents that they had not previously suspected. Those present form several teams. Their task is to find “treasures” as quickly as possible - a box of cola or a delicious cake. The organizers must prepare 12 notes, in each one it is written where the next one is located. But the main difference is that some of the notes are hidden, and some are located in special “exchange points”. The team will receive a note at such a point if they fulfill a certain condition.

1. Do 30 push-ups - at the point “You have the strength, you don’t need brains.”

2. Inflate 5 balloons in 1 minute - at the “Inflating” point (the balloons will later be useful for many games and competitions).

3. Guess the riddles - in the “Mysterious” section.

4. Show pantomime - in the “One-Man Theater” section.

6. Dance the lambada dance with the whole team - in the “Everyone dance” section, etc.

If a team does a task incorrectly, they can be given a "false" note. A good mood is guaranteed for big and small for a good half of the day!

In the bag

All participants write on pieces of paper the name of any part of the body (arm, thigh, ear, nose, etc.). All the pieces of paper are put into a hat. The hat is placed on the floor and the participants stand around it (it is advisable to alternate girls with boys). Taking turns taking out pieces of paper, they touch the indicated places with their hands (1st circle - with their right hand, 2nd - with their left hand, 3rd again with their right hand, etc.). As a result, unique poses are formed. Everyone is having fun. The game ends when there are no pieces of paper left in the hat.

Informers

For the participants in this game, caps are made from newspaper and one stand for a raw egg (you must demonstrate that the egg is really raw by spinning it on the table), which should be hidden together with the egg under any of the caps. The presenter takes one of the participants, the “informer,” to another room. All participants wear caps. Using any known method, a victim is selected who will have an egg on his head under his cap. The "informer" enters. His task: to hit one person on the cap. If this person did not have balls under his cap, the “informer” sits in his place, and he goes into another room. After which everything repeats itself. It is clear that a humane presenter will quietly replace the raw egg with a boiled one at the last moment.

Vacuum cleaners

This game can have any number of players, any gender ratio. Take one playing card (preferably plastic). Everyone stands in a circle and begins to pass the card to each other, holding it with their mouths by sucking in air. The one through whose fault the card “left the race” is eliminated. In the end, there is only one winner. After some practice, the final game (when two people remain) turns into a gambling spectacle (you can even place bets).

Chain

The players of each team join hands and stand on a line (10 steps between the lines) facing each other. Then they converge in the middle so that each competitor from one team takes a place between two players from the other team.

It turns out to be a kind of chain where the players of each team look in opposite directions. At a signal, they try to push the enemy behind the starting line. Players who break the chain are eliminated from the game.

Doubles football

At first glance, this is ordinary football: two teams, a ball, a goal, ordinary rules. But this is not so... The players in the teams are divided into pairs (it is better to pair a guy and a girl), they are tied: one leg with a partner’s leg. You can also tie the torso, as you like. On command, the game begins. The players' task is to score the ball into the opponent's goal. Goalkeepers are not needed, it will be difficult to score the ball anyway. Universal wallowing on the ground is guaranteed!!! It is best to play in winter in soft snow.

Because we are pilots

This competition is for some very fun teams. Two markers are placed on a spacious area, between which the “plane”—the whole team—fly. The captain puts on pilot glasses, takes the “steering wheel” (donut) in his hands, and sits in the basin. The team moves the captain so that the basin does not touch the floor. This is a competition for speed or distance traveled in a certain time.

Making dumplings

The same task is written on two sheets of paper, for example: “Knead the dough, roll the minced meat and stick dumplings for the festive table.” The assignment sheets are placed in an envelope. Participants are divided into two teams. The captains are given envelopes with the task. The captains, having read it, do not tell anyone about the essence of the task.

Their task is to show their team the process of preparing dumplings so that everyone understands what is happening. Each captain has only a table at his disposal. All other objects are imaginary. The captains stand with their backs to each other or are separated by a screen. At the leader’s command, both begin “work.” No more than one minute is allotted for the entire demonstration. A minute later, the presenter gives a command, according to which a team member replaces the captain. And so on until all participants try their hand. The task of each participant is complicated, however, by the fact that he must correctly understand what the previous player did, establish the logic of the actions performed before him, correctly continue what he started and give the right direction to the next member of his team.

The winner is the team whose cooking of dumplings does not turn into sex on the beach.

Intricate pose

To play, you need to prepare cards with numbers and one without a number, 2 screens. Three chairs are placed in a row with an interval of 1.5-2 m, separated from one another by thick screens so that those sitting do not see each other.

Participants first draw lots and then randomly choose a place on the chairs. The one who pulled out a card without a number sits on the chair in the middle, whoever pulled out No. 1 sits on the chair on the right, No. 2 on the chair on the left. On the right is a representative of the “odd” team, on the left – the “even” team. None of those present know what numbers anyone has, but everyone knows their representative.

Now the participant, sitting with a blank card in his hands, must take some intricate pose. Both teams, remaining in their places, help their representative take the same position.

The winner will be the team whose representative is the first to complete the task and sit in the same position as the participant in the middle chair.

Small choir

Participants sit on stools. Funny faces are drawn on the bare knees of the participants, some clothes are put on the shins, the knees are decorated with scarves and bows, and the feet remain bare. A sheet is pulled in front of the participants. The presenter announces: “From behind the forest, from behind the mountains, a small choir has come to us.”

Assistants lift the sheet to the knees so that only the performers' legs are visible. The artists sing children's songs or ditties, moving their legs, feet, etc. Performances of such a choir are usually encores, so concert participants need to take care of the repertoire. Particularly popular are ditties, for example:

I was at the market

I saw Miron.

Myron has it on his nose

The crow was crying.

Kukushata

To play, you need to prepare 4 sets of Chinese chopsticks, two cups, and popcorn.

6 people are called. They are divided into two teams. One member of each team sits on a chair and opens his mouth - this is the “cuckoo”, the rest of the players are “caring titmice”. At a distance of 2-3 meters from the cuckoo chicks, two cups with the same amount of puffed corn are placed on the table.

At the leader’s signal, the titmice begin to feed the voracious foundlings, that is, they use Chinese chopsticks to transfer popcorn from a cup to the cuckoo’s mouth. Don't litter on the floor!

The “cuckoo” of the winning team can “push” its brother out of the nest - push him off the chair.

Option: carry a spoon clenched between your teeth, salad or ice cream.

Delicious nose

A pair or several pairs are selected (then the competition is held for a time). An ordinary sheet of paper is placed between the partners' faces. They, in turn, hold it with their foreheads (it's simple). Now, on command, they try to make a hole in the sheet (this is more difficult). The presenter must warn the participants that tearing the sheet is strictly prohibited - a fine will be imposed for this.

Tip: The easiest way to make a hole in the leaf is with your tongue.

Of course, you can try to bite through the leaf, but for some reason you always end up with your partner’s nose along with the leaf.

Blind man's buff with rattle

The rules are the same as in regular “Blind Man’s Bluff”. The twist is that a rattle is attached to a circular elastic band, and the rubber band itself is put on the participants’ legs so that the rattle is between the knees. The players' task is to move around the room (a previously limited space) without making noise. Zhmurka catches the noisiest ones.

Disco with competitions. Scenario

A disco is always more interesting if there are fun competitions. Here are some of them.

Am, am

3 couples take the stage. The boy puts his hands behind his back, the girl is blindfolded and given a banana in her hands. By command

The girls must feed the bananas to the boys. The winner is the pair in which the boy is the first to eat a banana and shout: “Am, am!”

Samba, Rumba, Lambada

10 people are invited to the stage. The presenter says that now everyone will see how New Year's round dances are conducted in Brazil, and declares himself a “Christmas tree”. All players stand around him, turn to the right, and take the person in front by the shoulders (waist). The leader says: “Samba!”, Everyone must take a step forward with their right foot, then: “Rumba!”, The players take a step forward with their left foot. When the leader says “Lambada!”, everyone in the circle, without removing their hands from their neighbor’s shoulders, dances Lambada. The presenter says that he likes the way the guys dance and suggests making the task more difficult. Now all players take the shoulders of the participant standing in front of them, but one after the other. The circle narrows and everything starts all over again: “Samba, Rumba, Lambada!”

Airplanes

3 boys come on stage. The presenter gives them a sheet of paper and asks them to make airplanes. Whoever gets them into the hall first wins. The only difficulty is that the guys must make airplanes with one left hand, placing their right hand behind their back.

Digital disco

At the entrance to the dance hall, the children receive tickets with numbers from 0 to 9 written on them. The presenter begins the game program and asks the child who has a ticket with the number 7 to go up on stage. The first child with such a ticket to go on stage wins . After some time, the presenter calls, for example, the number 16. Two players already appear on stage - with the numbers 1 and 6. Then 490, etc. The task of the guys is to quickly find their bearings, unite in groups and go on stage with tickets.

Heel - shoulder

5 couples are invited to the stage. The leader invites them to dance to catchy music, but with one condition: on command, the couples must connect with those parts of the body that he names, and continue dancing in the position in which the leader names (palm to palm, ear to shoulder, heel to heel, knee to shoulder, elbow to heel, back of head to lower back).

Two tangerines

The presenter invites 2 people to the stage. He gives them a tangerine each. The guys' task is to peel the tangerine and eat it 1 slice at a time, alternating with the enemy. The last person to eat a slice of tangerine wins the competition.

Machine

3 boys take part in this competition. Each person receives a plastic one and a half liter bottle containing 7 markers without caps. Caps are issued separately. The presenter invites the guys to charge the machine. To do this, the team needs to open the cap of the bottle, take out the markers from it, and put caps on them (by color). Place the markers back into the bottle and close the cap. The most dexterous one wins this competition.

Music disco

The presenter invites everyone in the room to remember songs whose words begin with the syllable “do”. Just like at an auction, the last person to sing an excerpt from the song gets the reward. Then there is a game with the syllables “re”, “mi”, “fa”, “la”, “si”.

Complete the poem

Children who like to write poems take part in this competition. 5 players go on stage and are given sheets of paper on which it is written:

Milk,

Deep,

Feathered,

Counselor.

Participants need to complete the poem in 1 minute. After which they read out their verses, and the presenter awards the winner.

Rope

Two players sit on chairs with their backs to each other. You need to sit straight, legs crossed. There is a short rope stretched under the chairs. On command, both simultaneously bend down, trying to grab the rope from under the chairs. The one who succeeds first wins.

Five points

Fold identical sheets of paper in a stack and pierce them through with an awl in 5 places. Each player receives a piece of paper and then makes a drawing of any object on it so that the line of the drawing passes through 5 points without interruption. This task is given 3 minutes, after which the author of the most original drawing is declared the winner.

Disco questions and answers

The presenter prepares 2 decks of cards - one with questions, the other with answers. During the game program, he invites two people on stage and invites them to choose cards and read their questions and answers to each other. Then the next couple is invited.

Sample cards

Are you successful with girls (guys)?

Give me 3 days to think about it

Do you like Colgate toothpaste?

Only in the dark

Are you tired of your roommates yet?

Don't you want anything else?

When do you get the idea to do something useful?

Only in moments of weakness

How often do you wash your face?

Do I look sick?

Have you ever been put in a corner?

Yes, especially with oil

Do you like to eat semolina porridge?

Do you doubt it?

At the disco you would invite me^) to dance?

Only within the limits of common sense

How long does it take to get to Magadan by train?

You better know about it

Why are you so happy?

Every Tuesday

Can you call yourself cute?

I wouldn't see myself for ages

Where and when do you get scared?

Two times a week

Do you wash your face often?

In principle, no, although you can try

Do you like sharing gifts?

This is necessary on Saturday

Would you share your second dinner with me?

There is a person here because of whom I cannot answer you

Have you ever wanted to send counselors into a cage with a lion?

Yes, if someone helps them

Do you play football?

Every time I see a pretty girl

Do you walk at night?

Imagine, this is all I dream about

Fish disco

In their teams, the guys must make 5 fish from scrap materials, choose 3 fishermen, and come up with costumes for them. During the disco, fishing lovers come on stage and show everyone the fish they caught and tell everyone about it. After which the presenters collect all the catch into a common pot and conduct a competition program. Each fishing team has one participant. They receive fishing rods - a 1 m long stick, to the end of which a felt-tip pen is tied with a thread. The player stands on a chair and, at the command of the leader, tries to lower the felt-tip pen into the neck of a plastic one and a half liter bottle, which stands in front of the chair at a distance of one and a half meters. A winner is identified among the participants. After a while, the second numbers come out, then the third. After which the presenter holds the same competition between 3 finalists and awards the winner with the diploma “The most avid fisherman (fisherwoman) of the Zvezdny camp.”

"STAR DISCO"
(Competitive and entertainment program)

Decor: on the back of the stage there is a large star painted and written: “Disco Star”.
The host and DJ comes out against the background of disco music and lighting effects.

LEADING: Hello to all disco fans and non-fans! My name is Oleg. Many of you know me as a DJ, but today I will be in a slightly different role. I was entrusted with holding the “Disco Star” show competition. Most of our youth go to the disco, this is the only place where you can dance, jump, shake, scream your favorite song at the top of your lungs, go wild with all your heart, and for us adults they all seem the same, faceless, despite their age and style clothes, behavior. But each of them has its own personality, its own zest and is interesting in its own way. And today, you, dear friends, have to prove how interesting each of the participants in the “Disco Star” show program is.

LEADING: As in all competitions, the performance of the participants will be assessed by a distinguished jury.

(The jury's presentation is accompanied by a musical soundtrack).

LEADING: The jury has been introduced, and the exciting moment of getting to know the contestants has arrived. I invite participants to the stage.

(Participants are being introduced.)

LEADING: Well, I think the contestants have made themselves known and you have a little idea about them. While they are preparing for the first competition, the lead singer of the group sings for you (…….)

LEADING: Thanks to the group (……). And we are starting the first competition, which we called “FEN-ERUDITE”.
Fandom is multifaceted and multifaceted, like youth itself, like life itself, and just as vast. That’s why we decided to test our contestants’ knowledge of music, but the test will be unusual and quite simple. For each contestant, we recorded three phonograms in different languages; after listening to them, they will have to remember, recognize or guess in which language this or that phonogram is performed. For three correct answers they receive 3 points, for two - two points and for one - 1 point, for three incorrect answers - zero points. So, go for it, our “erudite fans.” No feather or fluff to you!

(The first competition is taking place).

LEADING: Well, the guys did well in the first competition. It is clear that they love music, they know languages, if not completely, then, in any case, they can tell the difference. While they are preparing for the second competition, he sings for you (……..)

LEADING: We are starting the second competition, which we called “DISCO OUTFIT”. As a rule, guests are greeted by their clothes and seen off by their outfit, but outfit and outfit are different. For some it is a way of life, for others it is just clothing, and nothing more. And, of course, you don’t have to dress “according to the music”: punk means a leather jacket, and a rapper means dropped pants. But young people, unlike adults, want to look special, to be different from others, to conquer everyone around them, and if not to conquer, then, in any case, to attract attention.

LEADING: And now we will find out how much the contestants will conquer both you, dear viewers, and you, dear jury, with their imagination, invention, and their disco outfit. I invite participant number 1 to the stage in my disco outfit. Meet!

(The second competition is underway.)

LEADING: Yes, our contestants are masters at inventing and imagining, but we’ll see how much strength they have to improvise. In the meantime, he sings for you (……).

LEADING: As you already understand, dear viewers, the next competition will be related to improvisation. The guys prepared for almost all the competitions of this show, but we did not reveal the idea of ​​the third competition for them, i.e. they know the essence of it, that phonograms will sound for them. What kind of phonograms these are, and who will get which, the contestants do not know. After listening to them, they must improvise a dance, thereby showing you and me how much they control their body and know how to improvise.

(The third competition is underway).

LEADING: I think you will agree, dear viewers, that our contestants are great improvisers! And while they are preparing for the fourth competition, a group sings for you (………).

LEADING:“Disco stars,” I think, must not only dance well, control their bodies, improvise, and be erudite in music, but also have an ear, rhythm, be able to sing and hold themselves on stage. And our next competition is to determine how much our contestants have hearing, rhythm, voice, and the ability to hold themselves on stage.
Each contestant will be given a fragment of a famous song, and he will perform this song along with a soundtrack. At a certain point, the sound will disappear, and the participant must continue to sing, and when the soundtrack starts again, he must fall in time with the soundtrack of the song. So, I invite participant number 1 to the stage.

(The fourth competition is underway.)

LEADING: Well, the contestants coped well with the role of pop stars. And while they are preparing for the final competition on stage - dance theater (......).

LEADING: And now the last competition “Artistic”, in which we will try to identify the artistry and creative skills of the contestants. So, I invite participant number 1 to the stage.

LEADING: Thanks to the competitors. Each of them deserved applause for the right. While they are preparing for the final exit, the jury sums up the results. And the lead singer of the group sings for you (………).

LEADING: Friends! The most interesting and exciting moment of our program has arrived. Now we will find out the winner of the “Disco Star” competition. We invite competition participants to the final exit. The floor is given to the chairman of the jury.

(Phonogram, the chairman of the jury comes out. Announcement of results, award ceremony).

LEADING: We congratulate the winner of the competition, thanks to all participants, because thanks to you, the audience is in a good mood today. We were happy for you and, of course, we were worried if something didn’t work out. Thanks to the sponsors (list of sponsors), thanks to the jury, and also a huge thank you, dear friends, dear viewers, for staying with us these two hours and supporting the contestants with your friendly applause.
Goodbye, see you again!

School events and school holidays

Artichoke

The scenario is suitable for holding a disco in the evening after school for students in grades 5-8.

Location: Assembly Hall.

Number of participants: 30-80 people.

Age of participants: 13-15 years old.

Event duration: 4 hours.

Material support:

for room decoration: balloons, posters with invitations to dance, drawings of dancing couples;

musical accompaniment;

props for competitions: newspapers for the “Dancing on Ice” competition, balloons;

prize fund.

Room decoration

The decoration of the room may correspond to the time of year when the event is held, or to a specific dance that will be learned during the evening. You can decorate the room with balloons, dance invitations, and posters of dancing couples. For a dance evening, color music and various lighting effects are required.

The original decoration of the room is cords stretched under the ceiling, on which you can attach balloons, New Year's rain, stars and crescents cut out of cardboard and pasted over with foil. These objects should be hung so that children can touch them by jumping.

Preparing for the event

The host of the holiday needs to learn a fairly simple dance in advance. It can be a popular dance (for example, Macarena), a forgotten dance (for example, Letka-enka), a simplified version of a ballroom dance (for example, tango, cha-cha-cha, jive). You can come up with some original dance moves of your own.

When preparing for the evening, special attention should be paid to musical accompaniment.

Event plan

  1. Dance quiz.
  2. Dance competitions.
  3. New dance.
  4. Games.
  5. Dancing.
  6. Natural selection.

Games are held if the activity of those present decreases. At the same time, most of the games and competitions are held to music, which allows those who do not participate in competitions to dance the way they like.

1. Dance quiz

Host: Greetings to all guests of our disco club. Let's check your “dance literacy” - how much do you know about dancing, do you know how to dance?

Competition 1

The guys must list the names of the dances. The most active participants receive prizes.

This competition can be held in the following form. Participants list the names of the dances in random order. After each named word, the presenter counts to three, and if during this time no one names a new dance, victory is awarded to the player who said the last word.

Competition 2 - quiz

The host asks a question related to dancing, and the participants answer in random order.

The guys who give the most correct answers receive a prize.

Examples of questions for the quiz

  1. Polish dance, the name of which is derived from the name of the city in which it was invented. (Krakowiak)
  2. Ballroom dance, a “relative” of rock and roll (Jive)
  3. Gopak is the folk dance of which country? (Ukraine)
  4. Greek dance, which was danced by the gods and heroes of Ancient Hellas. (Sirtaki)
  5. Sailor dance. (Bullseye)
  6. Which of the following dances does not actually exist: mamba, papamba, samba? (Pa-pamba)
  7. J. Strauss was called the king of what dance? (Waltz)
  8. What kind of dance can you dance to this music? (Several musical fragments are played)

Competition 3

The presenter offers not only to name, but also to show several movements of the named dance. Participants who name and demonstrate the most dances receive prizes. When choosing winners, preference is given not to those who pronounce the name of the dance, but to those who show it.

Leading: I see that you are well prepared for coming to the disco club. Welcome!

(30-40 minute dance block)

2. Dance competitions

The following competitions can be held between dances.

Dance competition Dancing on an ice floe

Participants are given newspapers. They must dance without leaving the newspaper. At each signal from the host, the newspaper is folded in half and the dance continues. Music changes all the time. If anyone steps off the newspaper during the dance, they are eliminated from the competition. The last participant remaining in the game receives a prize.

The game can be played for dancing couples.

Dance competition Originality

Participants dance to the music. At the same time, the music is constantly changing. The audience jury evaluates the dancers and awards prizes.

Examples of nominations for awarding prizes

The most original dance.

The most flexible dance.

The most exciting dance.

The best dance technique.

The most resourceful dancer.

The most tireless dancer.

The most inventive dancer.

3. New dance

Leading: I made sure that you all dance beautifully. But do you know such an amazing, fiery dance as... ( name of the dance being learned ). Do not know? It's horrible! How could there be guests in our club who don’t know how to dance the most fashionable, most popular... (name of the dance)! Well, it’s okay, the matter can be fixed - now I’ll teach you.

The presenter is learning a dance with the guys. This can be done not by the presenter, but, for example, by a rhythm teacher.

4. Games

After learning the dance, the disco continues. In between dances, the host offers the following games to those present:

Game Brook

Everyone becomes pairs one after another. The players of each pair join hands and raise their clasped hands in a “house” so that a corridor is formed between all pairs. The driver, who does not have a pair, walks along this corridor, chooses any player and becomes the last pair with him. The player left without a pair becomes the leader.

Game London Bridge

This is an old English game. All participants sing a song. Two drivers take both hands and lift them up in the form of a bridge, and the rest pass “under the bridge.” When the line "My Fair Miss" is sung, the "bridge" is lowered and the one who is caught replaces one of the drivers. To make the game more interesting, you can play with several “bridges” (several pairs of drivers). And in order for one of the participants to be caught every time the bridge is lowered, those passing under the “bridges” join hands, forming a chain. The driver who was replaced takes the place of the caught player in the chain.

It is better to learn the words of the song in advance, but you can play the game to a musical recording of the song.

Lyrics of the song London Bridge in Russian

Falls, collapses
London Bridge,
Falling, falling down.
Who will fix it?
London Bridge,
My fair miss?


So as not to fall down.
We will build a bridge from clay and wood,
My fair miss.


It will wash away, no matter how hard you try.
A tree with clay will be washed away by a wave,
My fair miss.


He won't fall down.
We will build a bridge of iron and steel,
My fair miss.


The bridge still cannot be saved.
Iron and steel will bend and crack,
My fair miss.

Let's build from gold and silver
A bridge so you don't fall down.
We will build from gold and silver,
My fair miss.


And gold protects the way.
Let a watchman watch the bridge all night,
And our bridge will not fall!

London Bridge is falling, collapsing,
Falling, falling down.
But we'll fix it
London Bridge,
My fair miss?

Game Tail of the Dragon

Participants stand in a row one after another and hold onto the belt of the player standing in front. The goal of the first player in the chain is to catch the last one. The chain should not break.

Game Centipede

The players stand in a row one behind the other, and each one holds onto the belt of the player standing in front of him. The presenter gives the “centipede” various tasks that it must perform.

Game of Shapes

All participants are divided into pairs. Then, together with the leader, the pairs learn several figures. After this the game begins. The presenter says the name of the figure, and each pair must depict it as quickly as possible. The pair that made a mistake or showed the figure later than the others performs a penalty task. Then the game resumes. If there are a large number of pairs (more than 7), you can play for elimination. In this case, the last pair remaining in the game is considered the winner. The figures in this game can be dance movements from various dances.

5. Dancing with games

It is necessary not to forget about the theme of the evening and devote most of the time to dancing. The dances themselves can be diversified, including from time to time non-standard music (Russian folk music, songs from cartoons, etc.) or declaring “Dance of the Papuans,” “Dance of the Snowflakes,” “Dance of Friendship.”

In addition, games can be played during dancing.

Game Little Engine

The participants become a train one after another and “ride” around the hall, between other dancers. “Train Locomotive” is started by two or three participants, and other dancers are gradually added to them.

Snake game

Participants join hands and move with side steps around the hall. When a sufficiently large number of participants join the snake, the “head of the snake” (the first person standing in the chain) begins to twist the chain in a spiral. As a result, the snake ends up coiled in rings, the beginning of the snake is in the very middle of the rings, from where it is impossible to get out without undoing the chain. The game ends with a fun unraveling of the rings.

Game Do as I do

Participants stand in a circle. The dancers take turns showing various movements, which are repeated by other participants standing in a circle.

Game Come out in a circle

Participants dance in a circle. One of the participants goes to the center of the circle and starts dancing there. After some time, he pulls another participant into the center of the circle, and he takes his place.

The best way to end the holiday is to play a game.

Game Natural Selection

Participants stand in a circle and dance. During the dance, they pass each other an object (a plush toy or a small balloon). Suddenly the music stops, and the one who still has the object in his hands drops out of the circle. Then the music plays again and the dance continues. The last participant remaining in the circle receives a prize.

It is advisable to involve everyone present in this game. At the beginning, the pauses between musical fragments are quite long. Then the intervals between turning off the music decrease.

Prepare:

- Lighting equipment

— Microphones

— Music for disco

— Water and plastic cups

— Prizes

— Details for competitions

Presenter 1: Good evening friends! We welcome you today in our hall at the game disco “Move More!”

Presenter 2: Today we will spend the whole evening relaxing, having fun, playing and most importantly dancing!

Presenter 1: So let's start the same!

Presenter 2: Are you ready to rock? The answer is “Yes!” Well then let's go!

"Dance warm-up" The presenters show the movements to the music, and the children repeat.

Dance break.

Presenter 1: Well done! This is how you should dance throughout our evening.

Presenter 2: The one who is the most active today will receive a good prize! So it's worth the fight!

“We are changing.” Everyone in pairs spins arm in arm, as soon as the leaders say the word “Changing”, everyone immediately begins to look for another partner and also continues to spin arm in arm to the music, etc.

Dance break.

Presenter 1: Thank you! All of you were incomparable in this dance. We were especially captivated by... (names). Here's our prize! But that is not all. Now you will be the “head” of the train - the “engine” in the very active game “Train”. In this game, we all stand in a line behind each other, holding onto the belt or shoulders of the person in front. The head of the train – the “locomotive” – runs quickly and often and unexpectedly changes direction. You and I must follow him and at the same time not tear ourselves away from the train.

Presenter 2: We will call that part of the body that you should grab during movement (stomach, knees, nose, heels, etc.). Ready? The answer is “Yes!” Then let's go!

"Locomotive"

Dance break.

Presenter 1: Our gaming disco continues, and I offer you a very fun competition “Mom, I’m done!”

Presenter 2: To do this you need to split into two teams.

Presenter 1: The first person standing in the team puts a cap on his head, runs to the potty, sits on it and shouts “Mom, I’m done!”, then runs to the next participant, hands him the cap and he does the same, etc.

Presenter 2: Whose team arrives faster wins. On your marks! Attention! March!

Competition - “Mom, I’m done!” (Requisites: 2 caps, 2 pots)

Dance break.

Presenter 1: For the next competition, 8 people are needed.

Presenter 2: All participants in this competition stand in a circle and put their hats on their heads.

Presenter 1: You will be given 5 commands.

Presenter 2: 1st command: put your right hand on your neighbor’s head; 2nd command: take off the neighbor’s hat and put it on your own head; 3rd command: remove the hat from your head and shout “”; 4th command: put your hands on your neighbor’s shoulders and close the circle; 5th command: take off your hat, raise your hand up and shout loudly “Hurray!”

Presenter 1: We will name the teams at random, your task is not to get lost! Be careful!

Presenter 2: Ready? The answer is “Yes” Well then let's go!

Competition "Hats" (Props: 8 hats, 8 prizes)

Dance break

Presenter 1: Well done everyone! On this cheerful note our disco ended!

Presenter 2: Did you like it? Answer "…"

Presenter 1: Have a nice holiday!

Presenter 2: Goodbye!