The sequel to Metro 2033 promises to be one of the best shooters of 2013.

The metro is waiting

Over the past few years, many first-person shooters have vied for control of the multiplayer shooter arena. But the battle for online supremacy (which Call of Duty is winning so far) has left a void in single-player shooters. While Metro 2033 was far from perfect back in 2010, it remains an excellent example of an atmospheric single-player shooter.

And now it’s the turn of its sequel - Metro Last Light, there is little time left before the game’s release. This FPS will not greet you with a half-baked multiplayer mode and a corridor single-player mode with automatic aiming at the head of the nearest enemy. Are you ready for the dark and dangerous subway tunnels? Are you looking forward to a new shooter? That's all. What you should know about Metro Last Light.

Attention! I hope you have already completed Metro 2033, there will be some spoilers ahead.

The world is dark and dangerous

The events of Metro Last Light, like the events of Metro 2033, take place in post-apocalyptic Moscow, where only those who were able to take refuge in the subway managed to survive during a devastating nuclear war. There is practically nothing left on the surface except the empty husk of civilization. Cars are parked on destroyed and practically destroyed roads, dilapidated buildings stretch beyond the horizon. Thanks to radiation, the air on the surface became deadly. But even if it were breathable, surviving humanity would have to face monstrous mutants that appeared after prolonged exposure to radiation on the animal world, inhabiting the surface.

The situation underground is not much better. While people can breathe without fear of death, they have to deal with lack of light, dampness and cramped living conditions. There is also a shortage of water and food. The gloom and darkness of Metro Last Light is unnerving and constantly keeps you in suspense. Exploring abandoned tunnels with a flashlight and a pistol (which is almost out of ammo) is a pretty scary experience. Worst of all, the conflicts due to which humanity was thrown to the brink of extinction and forced underground were transferred there too.

Events take place a year after Metro 2033

Artyom, the main character of Metro 2033, returns to Metro Last Light as the protagonist a year after the events of the previous game. Spoiler from Metro 2033: As you remember, at the end of the game Artyom had a choice: either destroy the Dark, psychic mutants, whose intentions were misinterpreted and received with hostility, or allow them to survive. The dark ones wanted to establish contact with the survivors in the subway, form an alliance and begin to build a new life on the surface of the Earth. They offered protection in exchange for labor to restore civilization, since the Dark Ones no longer had the ability to create and use technology.

The fact is that the events of Metro Last Light continue the events of the book, in which Artyom realized who the Dark Ones are and what they want to offer to the survivors only at the moment of their destruction. Everyone believes that the Dark Ones have been destroyed, but there is a rumor that one of them survived and Artyom was tasked with finding the creature. The task is quite difficult; he will have to overcome the dangers of the subway and the surface of the Earth on his way.

You will encounter many ghostly apparitions

Metro Last Light added eerie dark vibrations in the form of ghosts and imprints of people destroyed by atomic explosions. Sometimes you can see them at the edge of your vision, and sometimes you begin to hallucinate and see terrible events like death falling from the sky onto Moscow.

One of the fragments with a hallucination can be seen in last year's gameplay video of the game presented at E3. During a mission to search for resources on a crashed plane lying on the surface of the Earth. Inside the plane, the remains of the dead people remain strapped in. The flesh of most of them has turned to dust, but they still remain in the chairs. As he moves along the plane, Artyom is overwhelmed by fragments of visions; once in the cockpit, we see the moment of the disaster, all the horror that gripped the crew and passengers of the plane. Moments like these are incredibly effective storytelling devices.

Monster people want to finish you off

The subway is divided into stations, most of which have become independent city-states aligned with one of four factions: the capitalist Rangers, the fascist Neo-Nazis, the Communist Red Line, and the Knights Templar. Artyom is one of the Rangers, because of this, other groups will be very happy to put a bullet in his head rather than let him pass through their territory. Usually it is quite easy to “take down” an enemy soldier (and at the same time replenish your very limited supplies of ammunition), but there are strong opponents wearing armored suits. In order to destroy their armor you will have to spend quite a lot of ammunition.

But besides the people living at the stations, the subway tunnels are home to a variety of monsters. Most monsters feed on human remains and rarely attack living creatures unless provoked. Any attempt to provoke a group of monsters can end very sadly for the player.

This is not a corridor shooter (although you will have to spend a lot of time in... corridors)

Where most modern shooters try to fill the screen with explosions, Metro Last Light, like its predecessor, creates atmosphere and immersion. There are no notes here about where you should go or how to overcome the next obstacle. These things are intuitive.

There are plenty of hidden areas with an abundance (by game standards) of ammo, weapons, or narrative context for those willing to put in the effort to find them. It's not an all-out open world game, and Metro Last Light has a lot of linear and scripted moments, but the illusion of an open world is enticing enough, especially when it comes to exploring the surface of the Earth. The most important thing is that Metro Last Light allows you to play the way you want and enjoy it. Sneaking around in the darkness of tunnels and quietly eliminating the enemy is one of the game styles, but if this is not your style, then you can go ahead and destroy everything that moves. Just know that you're in for one hell of an adventure.

The path ahead can be quite difficult...

Case in point, we burst into a Rambo-style room early in the game's demo to find it to be a Communist checkpoint. We easily took down several enemies who were taken by surprise, but as soon as their comrades got their bearings in the situation, they opened heavy fire. The concrete barricade with which we were hiding literally evaporates under a hail of bullets. And here the situation starts to get complicated.

Firstly, our ammunition supply began to run low; if we rush to the enemy’s corpse to pick up cartridges, there is no guarantee that we will be able to survive. The second problem is several of those same heavily armored enemies that were mentioned earlier and which require quite a lot of ammunition to destroy. The third problem was the enemy, who ran to the gas valves while wearing a gas mask. After turning the valve, the room was filled with toxic gas. Fortunately, we had a gas mask (we’ll talk about the importance of having a gas mask later), but in any case, it did not save us from death.

...but you can sneak in the dark

After rebooting the same point in the game, we tried to go through it in stealth style. Fortunately, the metro tunnels are characterized by darkness and many residents use various homemade light sources, an attempt to light them will end in failure for us. On a small fire, not far from us, water is boiling in a pot. When the guard patrol left, we took the pot and put out the fire. The indicator on the wristwatch showed that we were completely hidden in the dark. Praise be to gadgets in games! ;)

Using a gun with a silencer, we destroy several light bulbs on our way to the switchboard. We turn off all the switches and the room is plunged into darkness. The guards, realizing that this was not a clean matter, turned on the lights and began to look for us. As soon as they separated, we had the opportunity to sneak up on them and now we face the dilemma of killing or knocking out? The ending depends on our actions throughout the game. It was decided to remove him with a knife, and although the body was later discovered and an open battle had to be fought, this time the shootout ended in our victory.

Weapons are no longer weak

A common complaint among players in Metro 2033 was the weak weapons and lack of ammo, with some enemies wasting a whole clip of precious ammo to kill. In Last Light this is not a problem until you encounter heavily armored enemies. The weapon has pretty good power and stopping power.

The great thing about Metro Last Light is that each weapon has its own playstyle. As a standard weapon, a revolver, an assault rifle or a sawed-off double-barreled shotgun. So is the alternative - homemade weapons assembled from scrap materials. For example, a homemade shotgun with a rotating cylinder of cartridges allows you to fire several shots in a row without reloading. Now in the subway you can find a lot of homemade weapons and carry not two, but three of their varieties at the same time, and not one of them seems to be a copy of another with a changed skin.

Huge changes have also been made to the AI ​​of enemies after Metro 2033

Another big problem with Metro 2033 is that enemies seemed to know your location. If you were sneaking around in the shadows and one of the bad guys spotted you, then all the enemies in that area knew your location and began shooting at you with high accuracy, even if the room was completely dark.

Now when one of the enemies sees you and shoots, the others will look for you. Now, having eliminated the enemy who found you, you can calmly change your location and move on to the next ones.

A gas mask is your best friend

Your gas mask will be your most reliable companion during Last Light. You will need it in tricky areas of the metro filled with toxic fumes and in those moments when you get to the surface. Just keep an eye on the additional filters - they need to be changed every five minutes (you can keep track of the time on the clock; in the timer mode, the time is displayed in digital rather than analogue form) or enjoy all the delights of radioactive air.

As in Metro 2033, the gas mask adds even more atmosphere and immersion to the game. When the filter's duration comes to an end, Artyom's breathing becomes heavier and the glass begins to fog up. If you don’t replace the filter, then death will be inevitable, it also adds adrenaline, if the windows fog up, then you know you need to quickly escape from this hell or change the filter.

You can upgrade your weapons and buy different items...

The upgrade system allows you to purchase weapons, upgrades and equipment from vendors located in certain stations and tunnels, a very useful system if you can afford to purchase the goods offered by the vendors.

You can purchase a silencer for your weapon, and filters and medical packs will increase your chances of survival. Each improvement costs its price, and this price is not small.

...but currency, ammunition and other resources remain in short supply

No matter how strange it may seem, the currency in Metro is ammunition. “Dirty ammo” - loaded cartridges, spent cartridges, your main ammunition. It is advisable to have a couple of clips of pre-war ammunition, they are worth their weight in gold.

Ammunition is a rather rare find in Metro and there will often be situations when you are left without ammo, so save it for heavily armored opponents, and try to eliminate the rest in close combat. The fact that ammo must be used wisely adds spice to the game. When shooting indiscriminately, cartridges tend to run out at the most inopportune moment.

Light at the end of the tunnel

If you haven't played Metro 2033 yet, we highly recommend doing so, especially since buy Metro 2033 Available on sale at a very low price.

There is nothing particularly complicated in it, unlike the first game, where there were several moments when questions arose about what to do next. For example, such as opening the door in the library, what is the best way to get past the librarian, which trunks are better, and so on. I also don’t see any point in talking about the bugs in the game. If you carefully inspect everything, you can find cartridges and filters for a gas mask.

Stealth in the game has become more thoughtful and improved. Therefore, the best weapons in the game are throwing knives and helsing. They are good at killing any opponents, both humans and mutants. The beauty of knives and helsing is that if you don’t miss, they kill all enemies the first time and silently.

Throwing knives

Helsing

Ideal to kill with them mutantstreasures. While they don’t see you and stand on their hind legs and listen, you can easily kill them with a knife; he doesn’t have time to raise the alarm and a bunch of his relatives don’t come running, so we save ammo.

On Shrimp Mutants, (the ones that climb out of the water), it is best to use incendiary grenades. If you throw them under the bus, they quickly burn out.

Incendiary grenade

As soon as the shrimp open their abdomen, we shoot at it; if they close it with their claws, then we stop shooting, run away from them and wait for them to open their abdomen again.

Bosses

Shrimp.

The first boss in the game is a large shrimp that we will meet in the swamps. While we get to the order, she will appear from time to time. In general, the best option is to run away from her and not shoot, to hide in the house. Near the church, we throw incendiary grenades and shoot in the belly. We place mines in front of us, and then stupidly run around shooting back.

Big Mama

The next boss or leader we will meet is literally immediately after the church. The most idiotic boss in the game. You don't need to waste a single bullet on it at all. This mother will kill herself. We stand so that the barricades are between you. She runs away and hits them with her head, we do the same. When she knocks them all down, she leaves. We do the same in the second room.

Ursa.

Everything is clear with the bear, we run away from her, set mine traps under us, when time slows down we shoot her in the back. At the end, when the monsters are gnawing at her, we can kill them and save the bear, or leave her to be torn to pieces. This action affects the ending of the game

Tank.

The armored tank that appears in the finale is killed in just a few seconds. We shoot at the wheels first; they are highlighted in red. After the wheels have collapsed, we shoot at the tower, it will also be highlighted in red. In general, you can handle it in half a minute. It’s ideal to shoot with a sniper rifle, which is right there, and take a good look around.

How to get a good ending.

Basically, to get the ending where Artyom and the others survive, you just need to do good deeds and not kill anyone. Help the bear survive, save Pavel, not kill Lesnitsky. Listen to all the sick people in quarantine, find a teddy bear for a boy in Venice (won after three victories in the shooting gallery). Don't kill animals that are not dangerous. when a black person says it.

Easter eggs and all sorts of secrets in the video game

Metro: Last Light is the second game in the Metro series, serving as a continuation of the previous part. The developers and publishers have remained unchanged - 4A Games And Deep Silver. This time the game was released on 7 platforms: Microsoft Windows, Xbox 360, PS3 - May 17, 2013, Mac OS X - September 10, 2013, Linux - November 5, 2013 and Xbox One, PlayStation 4 - August 26, 2014. The developers took into account the wishes of gamers and critics, promising to correct some of the shortcomings of its predecessor, and at the same time improve the stealth passage.
More than a year has passed since the last part, when Artyom destroyed all the “Blacks,” and the time of love has come in Moscow - spring. Sparta moved to D6. There, Khan informs the main character that he was able to track down one surviving Black, but still just a child, and hoping that the last decision about the destruction of the hive was wrong, asks Artyom to save his life. Only Melnik and his gang have their own opinion - he arrests Khan, and sends his daughter Anna on a mission with Artyom to eliminate “Black”. But unforeseen circumstances arise...

Unlike the first part, in this game you will not encounter such difficulties as the previous game could boast of, such as getting into the library or how to bypass the librarian, which weapon is lethal, etc. And there is also no point in writing where certain chests with goodies are located... Having carefully studied the area, you will be able to find everything: from cartridges to gas masks.

№1

The stealth passage has been improved and worked out in detail. The fastest and most effective weapons in the game are the helsing and throwing knives. They are good at killing all enemies... Be it human or monster. If you don't miss, they will wipe out the enemy from the face of the earth quickly and quietly.

Blog updated! - December 4
Now we will look at two weapons from the Metro universe: "Bastard" and Revolver.
The Bastard is the main weapon in the initial levels of the game.

Description

Homemade submachine gun with a high rate of fire. It is recommended to fire in short bursts, otherwise the shooting accuracy will be greatly reduced. This weapon can be loaded with money ammo. During prolonged shooting, jamming and overheating are possible.

Made by surviving craftsmen on Kuznetsky Most. It is very popular among underground residents. Due to the low price and the 5.45 caliber used. But despite all this, it is made terribly crookedly, and as a result, it quickly overheats.

Data and location

Ammo used: 5.45 mm, money ammo
Maximum rounds that can fit in the magazine: 30
Price: Depending on the difficulty level and whether DLC is installed.
Occurs: Given from the beginning of the game
Issued free of charge at the VDNKh armory.
Used by opponents everywhere.

Bastard with a silencer:

Sold at VDNKh and Rizhskaya for 100 rounds in regular difficulty levels and 79 in DLC difficulty levels.
Can be found on the level "Dead City 1" in a booth in the pavilion.
Can be found on the Sukharevskaya level in a tunnel at a dead end on a table.
Can be found in the "Depot" level in a carriage with dead Nazis.

Revolver

The revolver is the first and only short-barreled weapon in the Metro 2033 game. Its presence in the game in huge quantities is unusual in itself, given that in modern Russia revolvers are rare, they are used mainly as self-defense weapons and Magnum calibers are not popular outside the United States.

Data and location

Cartridges used: 44 cal (10.9 mm)
Maximum rounds that can fit in the magazine: 6
Price: Depending on the difficulty level, modification and whether DLC is installed.
Occurs: Given from the beginning of the game.

Revolver: Standard.

Issued by stepfather at Hunter level.
Most opponents carry it in a holster and do not use it.

Long Barrel Revolver: Deals more damage than normal.

Sold at VDNKh, Rizhskaya and Prospekt Mira for 80 rounds in regular difficulty levels and for 63 in DLC difficulty levels.
Can be found in the Catacombs level on a corpse in a well.

Silenced Revolver: Deals less damage, but allows you to kill enemies without being noticed.

Sold at VDNKh, Rizhskaya and Prospect of the world for 75 rounds in regular difficulty levels and for 59 in DLC difficulty levels.
Can be found in the Dead City 2 level, in the snow next to a corpse near the garage.

Revolver with stock and extended barrel:

Sold on Prospekt Mira for 120 rounds in normal difficulty levels and 95 in DLC difficulty levels.
Can be found at the "Anomaly" level, on a corpse at the end of the tunnel from where the proboscis snakes come.

Revolver with stock and silencer:

Sold on Prospekt Mira for 115 rounds in normal difficulty levels and 91 in DLC difficulty levels.
Can be found on the "Depot" level in the carriage with the Nazis.

Revolver with stock, extended barrel, optics and laser sight:

Sold on Prospekt Mira and Kuznetsky Most for 165 rounds in regular difficulty levels and 130 in DLC difficulty levels.
Can be found on the Paveletskaya level, next to the tape recorder, in the mouth of the proboscis monkey))

Revolver with stock, silencer, optics and laser sight:

Sold at Kuznetsky Most for 160 rounds in normal difficulty levels and 126 in DLC difficulty levels.
Can be found in the Outpost level in a box on the platform.

Weapon

Compared to the previous part, the weapons have undergone changes, even radical ones. The currency in the form of pre-war 5.45x39 mm cartridges remains the same, but now they act as incendiaries when they hit an enemy. A new caliber cartridge has been added - 7.62x54 mm R. The possibility of tuning has been added - now in all weapon stalls you can improve it, for example, you can put a laser designator, sight and barrel modification on the machine gun. Listed below are all the weapons available in this game:

  • Revolver(.44 Magnum) - Smith & Wesson style revolver with a 6-round cylinder. Was also present in the last part. Tuning options: stock, night sight, collimator and 2x sight, long barrel, silencer. In reality, the silencer on revolvers is ineffective due to the breakthrough of gases between the drum and the barrel (especially since the .44 Magnum cartridge has too much firing sound to be completely muffled), and one of the few exceptions to this rule is the Nagant system revolver. With modifications it can become a revolver carbine.
  • Scumbag(.44 Magnum) - self-loading handgun. Capacity - 8 rounds in a detachable box magazine. Options: automatic fire, fore-end and stock, extended magazine for 20 rounds, silencer or long barrel, double optics, red dot or night sight, laser designator. With modifications it can become an automatic pistol. The prototype is the Mauser C96 M712, and the cartridge used is similar to the Desert Eagle.
  • Ashot(12/70 mm) - a single-shot handicraft shotgun, in descriptions called a “buckshot pistol.” There are options with a silencer, an extended barrel, as well as a forend with a butt and various sights.
  • Doublet(12/70 mm) - a handicraft double-barreled shotgun. It has the ability to simultaneously fire from both (or four, if appropriate modifications are available) barrels. Can be upgraded with a stock, a silencer or an extended barrel, a laser designator, as well as a second pair of barrels. Was present in the last part.
  • Killer(12/70 mm) - a 6-round shotgun with a revolving loading system, has a good rate and power of fire, and reloads slowly. It was also present in the previous part, but now you can load six rounds even if there is a cartridge in the barrel, and the possibility of hitting with a butt or bayonet has also been removed in exchange for a more accurate sight. Partial prototype - Jackhammer.
  • Saiga(12/70mm) - The most powerful shotgun in the game, featuring a fast reload thanks to being fed from a 10-round box magazine (which is more than all other shotguns except the Paragraph), and a high rate of fire due to being self-loading . There is an option with a drum magazine for 20 rounds, allowing the shooter to be less likely to be distracted by reloading, and a silencer. It is a Saiga-12 with an enlarged magazine.
  • Bastard(5.45×39 mm) is a low-power homemade (in the first part it is said that it is produced at Kuznetsky Most) machine gun, characterized by rapid overheating, low accuracy and, according to the description, low reliability, which is not reflected in the gameplay. Among the modifications is a radiator. Was also present in the last part. Prototype - STEN.
  • Kalash(5.45x39 mm) - an assault rifle that has more power compared to the “Bastard”, but is generally not very accurate. There is an option with optics and a magazine increased to 45 rounds. Was also present in the last part.
  • ENE(5.45x39 mm) - an assault rifle with a silencer, more powerful than the Kalash. The muffler cannot be removed. However, the magazine is designed to hold only 20 rounds. Prototype - VSK-94
  • Kalash 2012(5.45×39 mm) - an accurate and rapid-firing assault rifle with a gas exhaust system from the AK74 and a 40-round magazine above the barrel with a transverse arrangement of cartridges (similar to the FN P90), protective color, layout and the presence of plastics in the body reminiscent of the Steyr AUG. According to the sales menu, before the disaster it was the most powerful machine gun in Russia. Was also present in the last part.
  • PKK(5.45×39 mm) - a light machine gun with a magazine for 45 rounds, which does not have any special advantages over the Kalash, but has a lower rate of fire, which allows you to save ammunition. There is no option to install a muffler. There are options with various sights, as well as a drum magazine for 100 rounds.
  • Valve(7.62x54 mm R) - a makeshift rifle with a 5-round magazine. It can be upgraded with a collimator, IR night vision devices and quadruple sights, a flash suppressor (reduces recoil), a laser target designator and an enlarged magazine (allows you to load 10 rounds).
  • Preved(12.7×108 mm) - a large-caliber single-shot homemade rifle, using the same cartridge as the DShK. Ammo for this rifle is not sold by traders, it is rare and can be found in some places after the depot. Can be upgraded with: a flash suppressor (reduces recoil), an improved magazine (allows you to load 5 rounds), a laser designator and a quadruple optical sight. The name apparently comes from the famous Internet meme "Preved!" Bug: When reloading a rifle with an upgraded magazine, if there are 5 or fewer rounds left in stock, they will all disappear, regardless of how many rounds are loaded.
  • Tihar(15 mm balls) - a silent homemade air rifle with a 15-round magazine that shoots metal balls. There is an option with a laser target designator and various sights, as well as with a valve that does not bleed air when pumping the cylinder. Was present in the last part.
  • Helsing(crossbow bolts) - an eight-barrel pneumatic gun that fires steel bolts that can be picked up and used again. Equipped with a laser target designator, sights, and a pre-war valve. Was also present in the last part. The title is a reference to the film Van Helsing.
  • Light machine gun- a powerful homemade machine gun with a rotating block of three barrels and a box for 500 rounds. Very rare (only 2 times in the entire game). The player will first see it from Andrei Master (the character from the first part), and will only be able to shoot with it at the last level, during the defense of D6. It is impossible to replenish ammunition. Also appears in the Faction pack add-on in the mission for the Reich, where the player must shoot crowds of communists on the front line. Here the player can already replenish ammunition and can only carry one magazine in stock
  • Hand flamethrower- a homemade hand-held flamethrower, which, unlike the first part (but there was only a stationary one), cannot be used. You can see two soldiers at the end of the “Echoes” level - they use flamethrowers to drive away the Guardians chasing Artyom and Pavel Morozov - and in the finale, during the defense of D6, one of the red ones is armed with a flamethrower.
  • DShK- a machine gun, noticeable in some scenes of the game - for example, behind Andrei Master when talking with him. Unlike the previous game, it cannot be used.